VR-Link C# API Documentation
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Classes | Enumerations | Functions
Package makVrl

Classes

class  CoordinateTransform
class  GeodeticCoord
struct  Spheroid
class  MapDatum
class  ReferenceEllipsoid
class  TopographicCoord
class  UtmCoordinate
struct  DegMinSec
class  UtmReferencePoint
class  ManagedInterfaceDll32
class  ManagedInterfaceDll64
class  MathHelper
 Contains common mathematical functions and constants. More...
struct  Matrix3
 Represents a 3x3 matrix containing 3D rotation and scale. More...
struct  Matrix3d
 Represents a 3x3 matrix containing 3D rotation and scale with double-precision components. More...
struct  Matrix4
 Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection. More...
struct  Matrix4d
 Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection with double-precision components. More...
struct  Quaternion
 Represents a Quaternion. More...
struct  Quaterniond
 Represents a double-precision Quaternion. More...
struct  TaitBryan
 Represents a 3D vector using three double-precision floating-point numbers. More...
struct  Vector2
 Represents a 2D vector using two single-precision floating-point numbers. More...
struct  Vector2d
 Represents a 2D vector using two double-precision floating-point numbers. More...
struct  Vector3d
 Represents a 3D vector using three double-precision floating-point numbers. More...
struct  Vector3f
 Represents a 3D vector using three single-precision floating-point numbers. More...
struct  Vector4
 Represents a 4D vector using four single-precision floating-point numbers. More...
struct  Vector4d
 Represents a 4D vector using four double-precision floating-point numbers. More...
class  MessageInterface
class  MessageInterfaceFactory
class  Constants
class  JsonObject
class  StringHelper
class  XMLHelper
class  ApplicationInitializer
interface  Approximator
class  Clock
class  DeadReckoner
class  DirectedRotRate
class  EntityPublisher
class  Parameter
class  ArtPart
class  AttPart
class  EntityStateRepository
class  EntityType
class  ExerciseConnection
class  ExerciseConnectionInitializer
class  DisExerciseConnectionInitializer
class  Hla13ExerciseConnectionInitializer
class  Hla1516ExerciseConnectionInitializer
class  Hla1516eExerciseConnectionInitializer
class  ObjectPublisher
class  Printer
class  ReceiverPublisher
class  ReceiverStateRepository
class  ReflectedEntity
class  ReflectedEntityList
class  ReflectedReceiver
class  ReflectedReceiverList
class  ReflectedTransmitter
class  ReflectedTransmitterList
class  SimulationAddress
class  Smoother
class  StandardVariableRecord
class  StateRepository
class  transmitterPublisher
class  TransmitterStateRepository
class  laserDesignatorPublisher
class  laserDesignatorStateRepository
class  ReflectedLaserDesignator
class  ReflectedLaserDesignatorList

Enumerations

enum  PolarDirection { East, West, North, South }
enum  DeadReckonTypes {
  Other, Static, Fpw, Rpw,
  Rvw, Fvw, Fpb, Rpb,
  Rvb, Fvb
}
enum  DtWarheadType {
  Other = 0, HighExplosive = 1000, HighExplosivePlastic = 1100, HighExplosiveIncendiary = 1200,
  HighExplosiveFragmentation = 1300, HighExplosiveAntiTank = 1400, HighExplosiveBomblets = 1500, HighExplosiveShapedCharge = 1600,
  Smoke = 2000, Illumination = 3000, Practice = 4000, Kinetic = 5000,
  Unused = 6000, Nuclear = 7000, ChemicalGeneral = 8000, ChemicalBlisterAgent = 8100,
  ChemicalBloodAgent = 8200, ChemicalNerveAgent = 8300, BiologicalGeneral = 9000
}
enum  DetonatorFuze {
  Other = 0, Contact = 1000, ContactInstant = 1100, ContactDelayed = 1200,
  Timed = 2000, Proximity = 3000, Command = 4000, Altitude = 5000,
  Depth = 6000, Acoustic = 7000
}
enum  DetonationResult {
  Other = 0, EntityImpact = 1, EntityProximate = 2, GroundImpact = 3,
  GroundProximate = 4, Detonation = 5, None = 6, HE_HitSmall = 7,
  HE_HitMedium = 8, HE_HitLarge = 9, ArmorPiercingHit = 10, DirtBlastSmall = 11,
  DirtBlastMedium = 12, DirtBlastLarge = 13, WaterBlastSmall = 14, WaterBlastMedium = 15,
  WaterBlastLarge = 16, AirHit = 17, BuildingHitSmall = 18, BuildingHitMedium = 19,
  BuildingHitLarge = 20, MineClearingLineCharge = 21, EnvironmentObjectImpact = 22, EnvironmentObjectProximate = 23,
  WaterImpact = 24, AirBurst = 25
}
enum  ArtParamType {
  Position = 1, PositionRate = 2, Extension = 3, ExtensionRate = 4,
  X = 5, XRate = 6, Y = 7, YRate = 8,
  Z = 9, ZRate = 10, Azimuth = 11, AzimuthRate = 12,
  Elevation = 13, ElevationRate = 14, Rotation = 15, RotationRate = 16
}
 Articulated Part Parameter Types. More...
enum  ArtPartType {
  EntityBase = -1, Rudder = 1024, LeftFlap = 1056, RightFlap = 1088,
  LeftAileron = 1120, RightAileron = 1152, HelicopterMainRotor = 1184, HelicopterTailRotor = 1216,
  OtherAircraftControl = 1248, Periscope = 2048, GenericAntenna = 2080, Snorkel = 2112,
  OtherSubExtendable = 2144, LandingGear = 3072, TailHook = 3104, SpeedBrake = 3136,
  LeftWeaponBayDoor = 3168, RightWeaponBayDoor = 3200, TankAPCHatch = 3232, WingSweep = 3264,
  BridgeLauncher = 3296, BridgeSection1 = 3328, BridgeSection2 = 3360, BridgeSection3 = 3392,
  PrimaryBlade1 = 3424, PrimaryBlade2 = 3456, PrimaryBoom = 3488, PrimaryLauncherArm = 3520,
  PrimaryTurret1 = 4096, PrimaryTurret2 = 4128, PrimaryTurret3 = 4160, PrimaryTurret4 = 4192,
  PrimaryTurret5 = 4224, PrimaryTurret6 = 4256, PrimaryTurret7 = 4288, PrimaryTurret8 = 4320,
  PrimaryTurret9 = 4352, PrimaryTurret10 = 4384, PrimaryGun1 = 4416, PrimaryGun2 = 4448,
  PrimaryGun3 = 4480, PrimaryGun4 = 4512, PrimaryGun5 = 4544, PrimaryGun6 = 4576,
  PrimaryGun7 = 4608, PrimaryGun8 = 4640, PrimaryGun9 = 4672, PrimaryGun10 = 4704,
  PrimaryLauncher1 = 4736, PrimaryLauncher2 = 4768, PrimaryLauncher3 = 4800, PrimaryLauncher4 = 4832,
  PrimaryLauncher5 = 4864, PrimaryLauncher6 = 4896, PrimaryLauncher7 = 4928, PrimaryLauncher8 = 4960,
  PrimaryLauncher9 = 4992, PrimaryLauncher10 = 5024, PrimaryDefenseSys1 = 5056, PrimaryDefenseSys2 = 5088,
  PrimaryDefenseSys3 = 5120, PrimaryDefenseSys4 = 5152, PrimaryDefenseSys5 = 5184, PrimaryDefenseSys6 = 5216,
  PrimaryDefenseSys7 = 5248, PrimaryDefenseSys8 = 5280, PrimaryDefenseSys9 = 5312, PrimaryDefenseSys10 = 5344,
  PrimaryRadar1 = 5376, PrimaryRadar2 = 5408, PrimaryRadar3 = 5440, PrimaryRadar4 = 5472,
  PrimaryRadar5 = 5504, PrimaryRadar6 = 5536, PrimaryRadar7 = 5568, PrimaryRadar8 = 5600,
  PrimaryRadar9 = 5632, PrimaryRadar10 = 5664, SecondaryTurret1 = 5696, SecondaryTurret2 = 5728,
  SecondaryTurret3 = 5760, SecondaryTurret4 = 5792, SecondaryTurret5 = 5824, SecondaryTurret6 = 5856,
  SecondaryTurret7 = 5888, SecondaryTurret8 = 5920, SecondaryTurret9 = 5952, SecondaryTurret10 = 5984,
  SecondaryGun1 = 6016, SecondaryGun2 = 6048, SecondaryGun3 = 6080, SecondaryGun4 = 6112,
  SecondaryGun5 = 6144, SecondaryGun6 = 6176, SecondaryGun7 = 6208, SecondaryGun8 = 6240,
  SecondaryGun9 = 6272, SecondaryGun10 = 6304, SecondaryLauncher1 = 6336, SecondaryLauncher2 = 6368,
  SecondaryLauncher3 = 6400, SecondaryLauncher4 = 6432, SecondaryLauncher5 = 6464, SecondaryLauncher6 = 6496,
  SecondaryLauncher7 = 6528, SecondaryLauncher8 = 6560, SecondaryLauncher9 = 6592, SecondaryLauncher10 = 6624,
  SecondaryDefenseSys1 = 6656, SecondaryDefenseSys2 = 6688, SecondaryDefenseSys3 = 6720, SecondaryDefenseSys4 = 6752,
  SecondaryDefenseSys5 = 6784, SecondaryDefenseSys6 = 6816, SecondaryDefenseSys7 = 6848, SecondaryDefenseSys8 = 6880,
  SecondaryDefenseSys9 = 6912, SecondaryDefenseSys10 = 6944, SecondaryRadar1 = 6976, SecondaryRadar2 = 7008,
  SecondaryRadar3 = 7040, SecondaryRadar4 = 7072, SecondaryRadar5 = 7104, SecondaryRadar6 = 7136,
  SecondaryRadar7 = 7168, SecondaryRadar8 = 7200, SecondaryRadar9 = 7232, SecondaryRadar10 = 7264
}
 Articulated Part Types. More...
enum  EmissionPduType { StateUpdate, ChangeDataUpdate }
enum  EmitterSysName { EmitterSysOther }
enum  EmissionFunc {
  Other = 0, MultiFunction = 1, EarlyWarningSurveillance = 2, HeightFinding = 3,
  FireControl = 4, AcquisitionDetection = 5, Tracking = 6, GuidanceIllumination = 7,
  FiringPointLaunchPointLocation = 8, Ranging = 9, RadarAltimeter = 10, Imaging = 11,
  MotionDetection = 12, Navigation = 13, Weather = 14, Instrumentation = 15,
  IdentificationClassification = 16, JammingNoise = 64, JammingDeception = 65, Decoy = 66,
  WeaponNonLethal = 96, WeaponLethal = 97
}
enum  BeamFunc {
  Other = 0, Search = 1, HeightFinder = 2, Acquisition = 3,
  Tracking = 4, AcquisitionAnracking = 5, CommandGuidance = 6, Illumination = 7,
  RangeOnlyRadar = 8, MissileBeacon = 9, MissileFuze = 10, ActiveRadarMissileSeeker = 11,
  Jammer = 12, IFF = 13, NavWeather = 14, Meteorological = 15,
  DataTransmission = 16, NavDirectionalBeacon = 17
}
enum  TrackingJamming { NotTrackingAllTargets, TrackingAllTargets }
enum  EntityKind {
  EntityKindOther = 0, Platform = 1, Munition = 2, LifeForm = 3,
  Environmental = 4, CulturalFeature = 5, Supply = 6, Radio = 7,
  Expendable = 8, Sensor = 9
}
 EntityKinds. More...
enum  CountryCode {
  CountryCodeOther = 0, France = 71, Iraq = 102, UnionOfSovietSocialistRepublics = 222,
  UnitedKingdom = 224, UnitedStates = 225
}
 Country codes. More...
enum  EnvironmentalAir {
  EnvironmentalDomainAirOther = 0, Smoke = 1, Fog = 2, Cloud = 3,
  CloudWithRainFalling = 4, CloudWithSnowFalling = 5
}
 Environmental. More...
enum  CulturalFeatureLand {
  BridgeConcreteTwoLane = 1, BuildingOneStory = 7, BuildingTwoStory = 8, BuildingThreeStory = 9,
  BuildingFourStory = 10, DragonsTeeth = 20
}
 Cultural Feature. More...
enum  LandCulturalFeature {
  LandCulturalFeatureOther = 0, LandCulturalFeatureBridge = 1, LandCulturalFeatureBuilding = 2, LandCulturalFeatureTracks = 3,
  LandCulturalFeatureCrater = 4, LandCulturalFeatureObstacle = 5, LandCulturalFeatureFlagsMarkers = 6, LandCulturalFeaturePreparedPositions = 7,
  LandCulturalFeatureUndergroundFacility = 8, LandCulturalFeatureSSMSite = 9, LandCulturalFeatureRunway = 10, LandCulturalFeatureSAMSite = 11,
  LandCulturalFeatureNuclearPowerPlant = 12, LandCulturalFeatureRailyard = 13, LandCulturalFeatureCampLejeuneMOUTCTF = 14, LandCulturalFeaturePOLStorageTank = 15,
  LandCulturalFeatureCargoContainer = 16, LandCulturalFeatureTower = 17, LandCulturalFeatureAAASite = 18, LandCulturalFeatureBridgeSpan = 19,
  LandCulturalFeatureRoadElement = 20
}
 Land Cultural Feature - Category 5.1.0.x. More...
enum  LandCulturalFeatureBridge {
  LandCulturalFeatureBridgeOther = 0, LandCulturalFeatureBridgeConcreteTwoLane = 1, LandCulturalFeatureBridgeConcreteFourLane = 2, LandCulturalFeatureBridgeTrussTwoLane = 3,
  LandCulturalFeatureBridgeTrussFourLane = 4, LandCulturalFeatureBridgeSuspensionTwoLane = 5, LandCulturalFeatureBridgeSuspensionFourLane = 6
}
 Land Cultural Feature - Bridge - Subcategory 5.1.0.1.x. More...
enum  LandCulturalFeatureBuilding {
  LandCulturalFeatureBuildingOther = 0, LandCulturalFeatureBuildingOneStory = 1, LandCulturalFeatureBuildingTwoStory = 2, LandCulturalFeatureBuildingThreeStory = 3,
  LandCulturalFeatureBuildingFourStory = 4, LandCulturalFeatureBuildingFiveStory = 5, LandCulturalFeatureBuildingSixStory = 6, LandCulturalFeatureBuildingSevenStory = 7,
  LandCulturalFeatureBuildingEightStory = 8, LandCulturalFeatureBuildingNineStory = 9, LandCulturalFeatureBuildingTenStory = 10
}
 Land Cultural Feature - Building - Subcategory 5.1.0.2.x. More...
enum  LandCulturalFeatureObstacle {
  LandCulturalFeatureObstacleOther = 0, LandCulturalFeatureObstacleDitch = 1, LandCulturalFeatureObstacleTankDitch100x400M = 2, LandCulturalFeatureObstacleTankDitch200x400M = 3,
  LandCulturalFeatureObstacleTankDitch300x400M = 4, LandCulturalFeatureObstacleAbatis8Tree = 5, LandCulturalFeatureObstacleConcertinaFence3Roll = 6, LandCulturalFeatureObstacleLogCribRectangular = 7,
  LandCulturalFeatureObstacleAmmoPrestock = 8, LandCulturalFeatureObstacleFuelPrestock = 9, LandCulturalFeatureObstacleMinefieldHasty0to300M = 10, LandCulturalFeatureObstacleMinefieldPrepared0to500M = 11,
  LandCulturalFeatureObstacleMinefieldScatterableOval = 12, LandCulturalFeatureObstacleBarbedWire = 13, LandCulturalFeatureObstacleDragonsTeeth = 14, LandCulturalFeatureObstacleJerseyBarrier = 15,
  LandCulturalFeatureObstacleRoadblockImproved = 16, LandCulturalFeatureObstacleRoadblockMajor = 17, LandCulturalFeatureObstacleRoadblockTires = 18, LandCulturalFeatureObstacleTrashCans = 19,
  LandCulturalFeatureObstacleRubble = 20, LandCulturalFeatureObstacleCardboardBoxes = 21, LandCulturalFeatureObstacleTrashBags = 22, LandCulturalFeatureObstacleFuelDrum55Gal = 23,
  LandCulturalFeatureObstacleWeaponsStack20CountAK_RPK_RPG = 24, LandCulturalFeatureObstacleTarget = 25
}
 Land Cultural Feature - Obstacle - Subcategory 5.1.0.5.x. More...
enum  SupplyCategories {
  SupplyOther = 0, SupplyFuels = 1, SupplyOils = 2, SupplyLubricants = 3,
  SupplyFood = 4, SupplySpareParts = 5, SupplyPersonnel = 6
}
 Supply Types. More...
enum  SizeQualifier {
  Other = 0, VerySmall = 20, Small = 40, Medium = 60,
  Large = 80, VeryLarge = 100
}
 Used by both Environmental and Cultural features. More...
enum  PaintScheme { UNIFORM_COLOR, CAMOUFLAGE }
enum  Mobility { NO_MOBILITY_KILL, MOBILITY_KILL }
enum  FirePower { NO_FIREPOWER_KILL, FIREPOWER_KILL }
enum  DamageState { NONE, SLIGHT, MODERATE, DESTROYED }
enum  Smoke { NOT_SMOKING, PLUME, ENGINGE_SMOKE, PLUME_AND_ENGINE_SMOKE }
enum  TrailingEffects { NONE, SMALL, MEDIUM, LARGE }
enum  LightState { OFF, ON }
enum  Flaming { OFF, ON }
enum  Launcher { OFF, ON }
enum  CamouflageType { OFF, ON }
enum  Concealed { NOT_CONCEALED, CONCEALED }
enum  FrozenStatus { NOT_FROZEN, FROZEN }
enum  PowerPlantStatus { OFF, ON }
enum  State { ACTIVE, DEACTIVATED }
enum  Tent { NOT_EXTENDED, EXTENDED }
enum  Ramp { UP, DOWN }
enum  SurrenderState { NOT_SURRENDERED, SURRENDERED }
enum  MaskedCloaked { NOT_MASKED, MASKED }
enum  HatchState {
  NA, CLOSED, POPPED, POPPEDANDPERSON,
  OPEN, OPENANDPERSON
}
enum  Canopy { NA, CLOSED, OPEN }
enum  Compliance {
  DETAINED, SURRENDER, USING_FISTS, VERBAL_ABUSE_1,
  VERBAL_ABUSE_2, VERBAL_ABUSE_3, PASSIVE_RESISTANCE_1, PASSIVE_RESISTANCE_2,
  PASSIVE_RESISTANCE_3, USING_NONLETHAL_WEAPON_1, USING_NONLETHAL_WEAPON_2, USING_NONLETHAL_WEAPON_3,
  USING_NONLETHAL_WEAPON_4, USING_NONLETHAL_WEAPON_5, USING_NONLETHAL_WEAPON_6
}
enum  ConcealedStationary { NOT_CONCEALED, CONCEALED }
enum  ConcealedMovement { OPEN_MOVEMENT, RUSH_BETWEEN_COVER }
enum  Density {
  CLEAR, HAZY, DENSE, VERY_DENSE,
  OPAQUE
}
enum  InternalHeatStatus { OFF, ON }
enum  Antenna { NOT_RAISED, RAISED }
enum  LightType {
  LIGHTS = 12, HEAD_LIGHTS = 12, FLASH_LIGHTS = 12, LANDING_LIGHTS = 12,
  RUNNING_LIGHTS = 12, TAIL_LIGHTS = 13, NAVIGATION_LIGHTS = 13, ANTI_COLLISION_LIGHTS = 14,
  BRAKE_LIGHTS = 14, FORMATION_LIGHTS = 24, BLACK_OUT_LIGHTS = 26, BLACK_OUT_BRAKE_LIGHTS = 27,
  SPOT_LIGHTS = 28, EXTERIOR_LIGHTS = 28, EXTERNAL_LIGHTS = 28, INTERIOR_LIGHTS = 29,
  INTERNAL_LIGHTS = 29
}
enum  WeaponState { NOWEAPON, STOWED, DEPLOYED, FIREPOSITION }
enum  LifeformState {
  NA, STANDING, WALKING, RUNNING,
  KNEELING, PRONE, CRAWLING, SWIMMING,
  PARACHUTING, JUMPING, SITTING, SQUATTING,
  CROUCHING, WADING
}
enum  CamoflageType { DESERT, WINTER, FOREST }
enum  ForceType { OTHER, FRIENDLY, OPPOSING, NEUTRAL }
enum  ParameterTypes {
  POSITION = 1, POSITIONRATE = 2, EXTENSION = 3, EXTENSIONRATE = 4,
  X = 5, XRATE = 6, Y = 7, YRATE = 8,
  Z = 9, ZRATE = 10, AZIMUTH = 11, AZIMUTHRATE = 12,
  ELEVATION = 13, ELEVATIONRATE = 14, ROTATION = 15, ROTATIONRATE = 16
}
enum  FuzeType {
  OTHER = 0, CONTACT = 1000, CONTACTINSTANT = 1100, CONTACTDELAYED = 1200,
  TIMED = 2000, PROXIMITY = 3000, COMMAND = 4000, ALTITUDE = 5000,
  DEPTH = 6000, ACOUSTIC = 7000
}
enum  WarheadType {
  OTHER = 0, HIGHEXPLOSIVE = 1000, HIGHEXPLOSIVEPLATIC = 1100, HIGHEXPLOSIVEINCENDIARY = 1200,
  HIGHEXPLOSIVEFRAGMENTATION = 1300, HIGHEXPLOSIVEANTITANK = 1400, HIGHEXPLOSIVEBOMBLETS = 1500, HIGHEXPLOSIVESHAPEDCHARGE = 1600,
  SMOKE = 2000, ILLUMINATION = 3000, PRACTICE = 4000, KINETIC = 5000,
  UNUSED = 6000, NUCLEAR = 7000, CHEMICALGENERAL = 8000, CHEMICALBLISTER = 8100,
  CHEMICALBLOOD = 8200, CHEMICALNERVE = 8300, BIOLOGICALGENERAL = 9000
}
enum  ResultType {
  OTHER, ENTITYIMPACT, ENTITYPROXIMATE, GROUNDIMPACT,
  GROUNDPROXIMATE, DETONATION, NONE, HE_SMALL,
  HE_MEDIUM, HE_LARGE, ARMORPEIRCING, DIRTBLAST_SMALL,
  DIRTBLAST_MEDIUM, DIRTBLAST_LARGE, WATERBLAST_SMALL, WATERBLAST_MEDIUM,
  WATERBLAST_LARGE, CLEARINGLINECHARGE, ENVIRONMENTALOBJECTIMPACT, ENVIRONMENTALOBJECTPROXIMATE,
  WATERIMPACT, AIRBURST
}
enum  CodeName { OTHER }
enum  DesignatorCode { OTHER }
enum  ReceiverState { OFF, ON_NOT_RECEIVING, ON_RECEIVING }
enum  ModulationSystemType {
  OTHER, GENERIC, HQ, HQII,
  HQIIA, SINCGARS, CCTT_SINCGARS, EPLRS,
  JTIDS
}
enum  ModulationDetailAplitudeAngleType { OTHER, APLITUDE_ANGLE }
enum  ClearChannel { NOT_CLEAR, CLEAR }
enum  CryptoSystem {
  OTHER, KY_28, VINSON, NSVE,
  WSVE, SINGARS_ICOM, KY_75, KY_100
}
enum  ModulationDetailPulseType { OTHER, PULSE, X_BAND, Y_BAND }
enum  InputSource {
  OTHER, PILOT, COPILOT, FIRST_OFFICER,
  DRIVER, LOADER, GUNNER, COMMANDER,
  DIGITAL_DATA_DEVICE, INTERCOM
}
enum  ReferenceSystem { WORLDCOORD = 1, ENTITYCOORD = 2 }
enum  ModulationDetailCombinationType { OTHER, AMPLITUDE_ANGLE_PULSE }
enum  ModulationMajorType {
  OTHER, AMPLITUDE, AMPLITUDE_ANGLE, ANGLE = 3,
  COMBINATION = 4, PULSE = 5, UNMODULATED = 6, CARRIER_PHASE_SHIFT = 7
}
enum  TransmitTerminalSecondaryMode { NONE, NET_POSITION_REFERENCE, PRIMARY_NAVIGATION_CONTROLLER, SECONDARY_NAVIGATION_CONTROLLER }
enum  TransmitState { OFF, RADIO_ON_NOT_TRANSMITTING, ON }
enum  CryptoMode { BASEBAND, DIPHASE }
enum  StartOfMessage { NOT_START, START }
enum  TransmitTerminalPrimaryMode { NTR, JTIDS }
enum  SyncState { COURSE = 1, FINE = 2 }
enum  ModulationDetailCarrierPhaseShiftType { OTHER }
enum  ModulationDetailUnmodulatedType { OTHER, CONTINOUS_WAVE }
enum  ModulationDetailAngleType { OTHER, FM, FSK, PM }
enum  ModulationDetailAplitudeType {
  OTHER, AFSK, AM, CW,
  DSB, ISB, LSB, SSB_FULL,
  SSB_REDUC, USB, VSB
}
enum  AntennaPatternType { OMNIDIRECTIONAL = 0, BEAM = 1, SPHERICALHARMONIC = 2 }
Domains
enum  PlatformDomain {
  PlatformDomainOther = 0, PlatformDomainLand = 1, PlatformDomainAir = 2, PlatformDomainSurface = 3,
  PlatformDomainSubsurface = 4, PlatformDomainSpace = 5
}
 Munitions. More...
enum  MunitionDomain {
  MunitionDomainOther = 0, AntiAir = 1, AntiArmor = 2, AntiGuidedMunition = 3,
  AntiRadar = 4, AntiSatellite = 5, AntiShip = 6, AntiSubmarine = 7,
  AntiPersonnel = 8, BattlefieldSupport = 9, Strategic = 10
}
 Munitions. More...
enum  LifeFormDomain {
  LifeFormDomainOther = 0, LifeFormDomainLand = 1, LifeFormDomainAir = 2, LifeFormDomainSurface = 3,
  LifeFormDomainSubsurface = 4, LifeFormDomainSpace = 5
}
 Munitions. More...
enum  EnvironmentalDomain {
  EnvironmentalDomainOther = 0, EnvironmentalDomainLand = 1, EnvironmentalDomainAir = 2, EnvironmentalDomainSurface = 3,
  EnvironmentalDomainSubsurface = 4, EnvironmentalDomainSpace = 5
}
 Munitions. More...
enum  CulturalFeatureDomain {
  CulturalFeatureDomainOther = 0, CulturalFeatureDomainLand = 1, CulturalFeatureDomainAir = 2, CulturalFeatureDomainSurface = 3,
  CulturalFeatureDomainSubsurface = 4, CulturalFeatureDomainSpace = 5
}
 Munitions. More...
Platforms
enum  PlatformLand {
  Tank = 1, ArmoredFightingVehicle = 2, ArmoredUtilityVehicle = 3, SelfPropelledArtillery = 4,
  TowedArtillery = 5, SmallWheeledUtilityVehicle = 6, LargeWheeledUtilityVehicle = 7, SmallTrackedUtilityVehicle = 8,
  LargeTrackedUtilityVehicle = 9, Mortar = 10
}
 Any Country. More...
enum  PlatformAir {
  Fighter = 1, Attack = 2, Bomber = 3, Cargo = 4,
  AntiSubmarinePatrol = 5, AttackHelicopter = 20, UtilityHelicopter = 21, SeaGoingHelicopter = 22,
  ElectronicWarfare = 6, UnmannedAirVehicle = 50, Reconnaisance = 8, SpecialOperations = 25
}
 Any Country. More...
enum  PlatformSurface {
  Carrier = 1, CommandShip = 2, GuidedMissleCruiser = 3, GuidedMissleDestroyer = 4,
  Destroyer = 5, GuidedMissleFrigate = 6, PatrolCraft = 7, MineCounterMeasureShip = 8,
  DockLandingShip = 9, TankLandingShip = 10, LandingCraft = 11, Frigate = 50,
  Battleship = 51, HeavyCruiser = 52, DestroyerTender = 53, AmphibiousAssaultShip = 54,
  AmphibiousCargoShip = 55, AmphibiousTransportDock = 56, AmmunitionShip = 57, CombatStoresShip = 58
}
 Any Country. More...
enum  PlatformLandAnySmallWheeledUtilityVehicle { CivilianCar = 0 }
 Any Country. More...
enum  PlatformLandUSTank { M1 = 1 }
 US. More...
enum  PlatformLandUSArmoredFightingVehicle { M2 = 1, M3 = 1, M113 = 3 }
 Any Country. More...
enum  PlatformLandUSArmoredUtilityVehicle { M88 = 1, M577 = 11 }
 Any Country. More...
enum  PlatformLandUSSelfPropelledArtillery { M109 = 3 }
 Any Country. More...
enum  PlatformLandUSSmallWheeledUtilityVehicle { USCivilianCar = 0, HMMWV = 1 }
 Any Country. More...
enum  PlatformAirUSFighter {
  F117 = 1, F16 = 3, F15 = 5, F15E = 5,
  F18 = 9
}
 Any Country. More...
enum  F16 { BasicF16 = 0, F16C = 3 }
 Any Country. More...
enum  PlatformAirUSAttack { A10 = 4 }
 Any Country. More...
enum  PlatformAirUSCargo { C130 = 1, KC130 = 1 }
 Any Country. More...
enum  PlatformAirUSAttackHelicopter { AH64 = 1, AH1W = 2, RAH66 = 3 }
 Any Country. More...
enum  AH1WSpecific { SpecificAH1W = 10 }
 Any Country. More...
enum  PlatformAirUSObservationHelicopter { OH58 = 1 }
 Any Country. More...
enum  PlatformAirUSUnmannedAirVehicle { UAV = 0 }
 Any Country. More...
enum  PlatformAirUSSpecialOperations { MH60 = 1, MH53 = 3 }
 Any Country. More...
enum  PlatformSurfaceUSCarrier { CV59 = 4 }
 Any Country. More...
enum  CV59Specific { SpecificCV59 = 1 }
 Any Country. More...
enum  PlatformSurfaceUSGuidedMissleCruiser { TiconderogaClass }
 Any Country. More...
enum  AegisCruiserSpecific {
  Ticonderoga = 1, Yorktown = 2, Vincennes = 3, ValleyForge = 4,
  ThomasSGates = 5
}
 Any Country. More...
enum  PlatformSurfaceUSGuidedMissleFrigate { FFG7 = 1 }
 Any Country. More...
enum  FFG7Specific { SpecificFFG7 = 1 }
 Any Country. More...
enum  PlatformSurfaceUSAmphibiousAssaultShip { TarawaClass = 1 }
 Any Country. More...
enum  LHASpecific {
  Tarawa = 1, Saipan = 2, BelleauWood = 3, Nassau = 4,
  Peleliu = 5
}
 Any Country. More...
enum  PlatformSubsurfaceUSStrategicMissleSubmarine { SBBNOhio = 1 }
 Any Country. More...
enum  PlatformAirFranceUtilityHelicopter { Gazelle = 6 }
 France. More...
enum  PlatformLandUKTank { ChallengerMBT = 2 }
 UK. More...
enum  PlatformLandUSSRTank { T72 = 2, T64 = 3 }
 USSR. More...
enum  T72Specific { BasicT72 = 1 }
 Any Country. More...
enum  PlatformLandUSSRArmoredFightingVehicle { BMP1 = 1, BMP2 = 2, BRDM1 = 3, MTLB = 7 }
 Any Country. More...
enum  PlatformLandUSSRSelfPropelledArtillery {
  SS1ScudMissileLauncher = 10, ZSU23_4 = 18, SA6Launcher = 19, SAMSite = 19,
  SA10FlapLidRadar = 42, SA8LauncherRadar = 41
}
 Any Country. More...
enum  SA10Specific { SpecificSA10 = 1 }
 Any Country. More...
enum  SA8Specific { SpecificSA8 = 1 }
 Any Country. More...
enum  PlatformLandUSSRSelfTowedArtillery { D20 = 3 }
 Any Country. More...
enum  PlatformLandUSSRLargeWheeledUtilityVehicle { ZIL157 = 6, GAZ66 = 8, Ural375 = 9 }
 Any Country. More...
enum  PlatformAirUSSRAttackHelicopter { MI28 = 1, MI24 = 2 }
 Any Country. More...
enum  PlatformAirUSSRFighter { MiG29 = 2, MiG23 = 5 }
 Any Country. More...
enum  PlatformAirUSSRAttack { SU25 = 8 }
 Any Country. More...
enum  PlatformAirUSSRBomber { TU26 = 3, TU95 = 5 }
 Any Country. More...
Munitions.
enum  MunitionAntiAir { MunitionGuided = 1, MunitionUnguided = 2 }
 US. More...
enum  MunitionAntiArmor { AntiArmorGuided = 1, AntiArmorUnguided = 2 }
 US. More...
enum  MunitionAntiRadar { AntiRadarGuided = 1, AntiRadarUnguided = 2 }
 US. More...
enum  MunitionAntiShip { AntiShipGuided = 1, AntiShipUnguided = 2 }
 US. More...
enum  MunitionAntiSubmarine { AntiSubmarineGuided = 1, AntiSubmarineUnguided = 2 }
 US. More...
enum  MunitionAntiPersonnel { AntiPersonnelGuided = 1, AntiPersonnelUnguided = 2 }
 US. More...
enum  MunitionBattlefieldSupport { BattlefieldSupportGuided = 1, BattlefieldSupportUnguided = 2 }
 US. More...
enum  MunitionUSAntiAirGuided {
  Sidewinder = 1, AMRAAM = 2, Hawk = 6, Phoenix = 8,
  Roland = 11, SeaSparrow = 12, Sparrow = 13, Stinger = 15,
  Patriot = 16
}
 US. More...
enum  MunitionUSAntiArmorGuided { BGM71TOW = 1, Hellfire = 3, Maverick = 4 }
 US. More...
enum  MunitionUSAntiArmorUnguided { Dt25mm = 3, Dt105m = 10, Dt120mm = 13 }
 US. More...
enum  MunitionUSAntiRadarGuided { AGM88HARM = 1 }
 US. More...
enum  MunitionUSAntiSubmarineGuided { Mk48AntiSubmarine = 2 }
 US. More...
enum  MunitionUSAntiPersonnelUnguided { Dt7_62mm = 2 }
 US. More...
enum  MunitionUSBattlefieldSupportUnguided { Battlefield20mm = 1, Battlefield30mm = 3, Battlefield105mm = 10, Battlefield120mm = 11 }
 US. More...
enum  MunitionUSBattlefieldSupportGuided { BGM109Tomahawk = 6 }
 US. More...
enum  MunitionUSSRAntiAirGuided {
  AA3Anan = 3, AA9Amos = 9, SA2Guideline = 14, SA3Goa = 15,
  SA4Ganef = 16, SA6Gainful = 18, SA7Grail = 19, SA8Gecko = 20,
  SA9Gaskin = 21, SA10Grumble = 22
}
 USSR. More...
enum  MunitionUSSRAntiPersonnelUnguided { Dt7_62mmUSSR = 2 }
 US. More...
enum  MunitionUKAntiPersonnelUnguided { Dt7_62mmUK = 1 }
 UK. More...
enum  MunitionUKBattlefieldSupportUnguided { Battlefield105mmUK = 3 }
 US. More...
Life Forms.
enum  LifeFormLand {
  LifeformOther = 0, DismountedInfantry = 1, DismountedInfantryNonVisible = 2, CivilianUnarmed = 3,
  CivilianWithWeapons = 4, LifeFormAnimal = 5
}
enum  NumberOfIndividualLifeForms {
  FireTeam = 101, Squad = 102, Platoon = 103, Company = 104,
  Battalion = 105, Regiment = 106, Division = 107, Corps = 108,
  Army = 109
}

Functions

delegate void MessageDelegate (Message m)

Enumeration Type Documentation

Any Country.

Enumerator:
Ticonderoga 
Yorktown 
Vincennes 
ValleyForge 
ThomasSGates 

Any Country.

Enumerator:
SpecificAH1W 
Enumerator:
NOT_RAISED 
RAISED 
Enumerator:
OMNIDIRECTIONAL 
BEAM 
SPHERICALHARMONIC 

Articulated Part Parameter Types.

Enumerator:
Position 
PositionRate 
Extension 
ExtensionRate 
X 
XRate 
Y 
YRate 
Z 
ZRate 
Azimuth 
AzimuthRate 
Elevation 
ElevationRate 
Rotation 
RotationRate 

Articulated Part Types.

Enumerator:
EntityBase 
Rudder 
LeftFlap 
RightFlap 
LeftAileron 
RightAileron 
HelicopterMainRotor 
HelicopterTailRotor 
OtherAircraftControl 
Periscope 
GenericAntenna 
Snorkel 
OtherSubExtendable 
LandingGear 
TailHook 
SpeedBrake 
LeftWeaponBayDoor 
RightWeaponBayDoor 
TankAPCHatch 
WingSweep 
BridgeLauncher 
BridgeSection1 
BridgeSection2 
BridgeSection3 
PrimaryBlade1 
PrimaryBlade2 
PrimaryBoom 
PrimaryLauncherArm 
PrimaryTurret1 
PrimaryTurret2 
PrimaryTurret3 
PrimaryTurret4 
PrimaryTurret5 
PrimaryTurret6 
PrimaryTurret7 
PrimaryTurret8 
PrimaryTurret9 
PrimaryTurret10 
PrimaryGun1 
PrimaryGun2 
PrimaryGun3 
PrimaryGun4 
PrimaryGun5 
PrimaryGun6 
PrimaryGun7 
PrimaryGun8 
PrimaryGun9 
PrimaryGun10 
PrimaryLauncher1 
PrimaryLauncher2 
PrimaryLauncher3 
PrimaryLauncher4 
PrimaryLauncher5 
PrimaryLauncher6 
PrimaryLauncher7 
PrimaryLauncher8 
PrimaryLauncher9 
PrimaryLauncher10 
PrimaryDefenseSys1 
PrimaryDefenseSys2 
PrimaryDefenseSys3 
PrimaryDefenseSys4 
PrimaryDefenseSys5 
PrimaryDefenseSys6 
PrimaryDefenseSys7 
PrimaryDefenseSys8 
PrimaryDefenseSys9 
PrimaryDefenseSys10 
PrimaryRadar1 
PrimaryRadar2 
PrimaryRadar3 
PrimaryRadar4 
PrimaryRadar5 
PrimaryRadar6 
PrimaryRadar7 
PrimaryRadar8 
PrimaryRadar9 
PrimaryRadar10 
SecondaryTurret1 
SecondaryTurret2 
SecondaryTurret3 
SecondaryTurret4 
SecondaryTurret5 
SecondaryTurret6 
SecondaryTurret7 
SecondaryTurret8 
SecondaryTurret9 
SecondaryTurret10 
SecondaryGun1 
SecondaryGun2 
SecondaryGun3 
SecondaryGun4 
SecondaryGun5 
SecondaryGun6 
SecondaryGun7 
SecondaryGun8 
SecondaryGun9 
SecondaryGun10 
SecondaryLauncher1 
SecondaryLauncher2 
SecondaryLauncher3 
SecondaryLauncher4 
SecondaryLauncher5 
SecondaryLauncher6 
SecondaryLauncher7 
SecondaryLauncher8 
SecondaryLauncher9 
SecondaryLauncher10 
SecondaryDefenseSys1 
SecondaryDefenseSys2 
SecondaryDefenseSys3 
SecondaryDefenseSys4 
SecondaryDefenseSys5 
SecondaryDefenseSys6 
SecondaryDefenseSys7 
SecondaryDefenseSys8 
SecondaryDefenseSys9 
SecondaryDefenseSys10 
SecondaryRadar1 
SecondaryRadar2 
SecondaryRadar3 
SecondaryRadar4 
SecondaryRadar5 
SecondaryRadar6 
SecondaryRadar7 
SecondaryRadar8 
SecondaryRadar9 
SecondaryRadar10 
Enumerator:
Other 
Search 
HeightFinder 
Acquisition 
Tracking 
AcquisitionAnracking 
CommandGuidance 
Illumination 
RangeOnlyRadar 
MissileBeacon 
MissileFuze 
ActiveRadarMissileSeeker 
Jammer 
IFF 
NavWeather 
Meteorological 
DataTransmission 
NavDirectionalBeacon 
Enumerator:
DESERT 
WINTER 
FOREST 
Enumerator:
OFF 
ON 
Enumerator:
NA 
CLOSED 
OPEN 
Enumerator:
NOT_CLEAR 
CLEAR 
Enumerator:
OTHER 
Enumerator:
DETAINED 
SURRENDER 
USING_FISTS 
VERBAL_ABUSE_1 
VERBAL_ABUSE_2 
VERBAL_ABUSE_3 
PASSIVE_RESISTANCE_1 
PASSIVE_RESISTANCE_2 
PASSIVE_RESISTANCE_3 
USING_NONLETHAL_WEAPON_1 
USING_NONLETHAL_WEAPON_2 
USING_NONLETHAL_WEAPON_3 
USING_NONLETHAL_WEAPON_4 
USING_NONLETHAL_WEAPON_5 
USING_NONLETHAL_WEAPON_6 
Enumerator:
NOT_CONCEALED 
CONCEALED 
Enumerator:
OPEN_MOVEMENT 
RUSH_BETWEEN_COVER 
Enumerator:
NOT_CONCEALED 
CONCEALED 

Country codes.

Enumerator:
CountryCodeOther 
France 
Iraq 
UnionOfSovietSocialistRepublics 
UnitedKingdom 
UnitedStates 
Enumerator:
BASEBAND 
DIPHASE 
Enumerator:
OTHER 
KY_28 
VINSON 
NSVE 
WSVE 
SINGARS_ICOM 
KY_75 
KY_100 

Munitions.

Enumerator:
CulturalFeatureDomainOther 
CulturalFeatureDomainLand 
CulturalFeatureDomainAir 
CulturalFeatureDomainSurface 
CulturalFeatureDomainSubsurface 
CulturalFeatureDomainSpace 

Cultural Feature.

Enumerator:
BridgeConcreteTwoLane 
BuildingOneStory 
BuildingTwoStory 
BuildingThreeStory 
BuildingFourStory 
DragonsTeeth 

Any Country.

Enumerator:
SpecificCV59 
Enumerator:
NONE 
SLIGHT 
MODERATE 
DESTROYED 
Enumerator:
Other 
Static 
Fpw 
Rpw 
Rvw 
Fvw 
Fpb 
Rpb 
Rvb 
Fvb 
Enumerator:
CLEAR 
HAZY 
DENSE 
VERY_DENSE 
OPAQUE 
Enumerator:
OTHER 
Enumerator:
Other 
EntityImpact 
EntityProximate 
GroundImpact 
GroundProximate 
Detonation 
None 
HE_HitSmall 
HE_HitMedium 
HE_HitLarge 
ArmorPiercingHit 
DirtBlastSmall 
DirtBlastMedium 
DirtBlastLarge 
WaterBlastSmall 
WaterBlastMedium 
WaterBlastLarge 
AirHit 
BuildingHitSmall 
BuildingHitMedium 
BuildingHitLarge 
MineClearingLineCharge 
EnvironmentObjectImpact 
EnvironmentObjectProximate 
WaterImpact 
AirBurst 
Enumerator:
Other 
Contact 
ContactInstant 
ContactDelayed 
Timed 
Proximity 
Command 
Altitude 
Depth 
Acoustic 
Enumerator:
Other 
HighExplosive 
HighExplosivePlastic 
HighExplosiveIncendiary 
HighExplosiveFragmentation 
HighExplosiveAntiTank 
HighExplosiveBomblets 
HighExplosiveShapedCharge 
Smoke 
Illumination 
Practice 
Kinetic 
Unused 
Nuclear 
ChemicalGeneral 
ChemicalBlisterAgent 
ChemicalBloodAgent 
ChemicalNerveAgent 
BiologicalGeneral 
Enumerator:
Other 
MultiFunction 
EarlyWarningSurveillance 
HeightFinding 
FireControl 
AcquisitionDetection 
Tracking 
GuidanceIllumination 
FiringPointLaunchPointLocation 
Ranging 
RadarAltimeter 
Imaging 
MotionDetection 
Navigation 
Weather 
Instrumentation 
IdentificationClassification 
JammingNoise 
JammingDeception 
Decoy 
WeaponNonLethal 
WeaponLethal 
Enumerator:
StateUpdate 
ChangeDataUpdate 
Enumerator:
EmitterSysOther 

EntityKinds.

Enumerator:
EntityKindOther 
Platform 
Munition 
LifeForm 
Environmental 
CulturalFeature 
Supply 
Radio 
Expendable 
Sensor 

Environmental.

Enumerator:
EnvironmentalDomainAirOther 
Smoke 
Fog 
Cloud 
CloudWithRainFalling 
CloudWithSnowFalling 

Munitions.

Enumerator:
EnvironmentalDomainOther 
EnvironmentalDomainLand 
EnvironmentalDomainAir 
EnvironmentalDomainSurface 
EnvironmentalDomainSubsurface 
EnvironmentalDomainSpace 
enum makVrl.F16

Any Country.

Enumerator:
BasicF16 
F16C 

Any Country.

Enumerator:
SpecificFFG7 
Enumerator:
NO_FIREPOWER_KILL 
FIREPOWER_KILL 
Enumerator:
OFF 
ON 
Enumerator:
OTHER 
FRIENDLY 
OPPOSING 
NEUTRAL 
Enumerator:
NOT_FROZEN 
FROZEN 
Enumerator:
OTHER 
CONTACT 
CONTACTINSTANT 
CONTACTDELAYED 
TIMED 
PROXIMITY 
COMMAND 
ALTITUDE 
DEPTH 
ACOUSTIC 
Enumerator:
NA 
CLOSED 
POPPED 
POPPEDANDPERSON 
OPEN 
OPENANDPERSON 
Enumerator:
OTHER 
PILOT 
COPILOT 
FIRST_OFFICER 
DRIVER 
LOADER 
GUNNER 
COMMANDER 
DIGITAL_DATA_DEVICE 
INTERCOM 
Enumerator:
OFF 
ON 

Land Cultural Feature - Category 5.1.0.x.

Enumerator:
LandCulturalFeatureOther 
LandCulturalFeatureBridge 
LandCulturalFeatureBuilding 
LandCulturalFeatureTracks 
LandCulturalFeatureCrater 
LandCulturalFeatureObstacle 
LandCulturalFeatureFlagsMarkers 
LandCulturalFeaturePreparedPositions 
LandCulturalFeatureUndergroundFacility 
LandCulturalFeatureSSMSite 
LandCulturalFeatureRunway 
LandCulturalFeatureSAMSite 
LandCulturalFeatureNuclearPowerPlant 
LandCulturalFeatureRailyard 
LandCulturalFeatureCampLejeuneMOUTCTF 
LandCulturalFeaturePOLStorageTank 
LandCulturalFeatureCargoContainer 
LandCulturalFeatureTower 
LandCulturalFeatureAAASite 
LandCulturalFeatureBridgeSpan 
LandCulturalFeatureRoadElement 

Land Cultural Feature - Bridge - Subcategory 5.1.0.1.x.

Enumerator:
LandCulturalFeatureBridgeOther 
LandCulturalFeatureBridgeConcreteTwoLane 
LandCulturalFeatureBridgeConcreteFourLane 
LandCulturalFeatureBridgeTrussTwoLane 
LandCulturalFeatureBridgeTrussFourLane 
LandCulturalFeatureBridgeSuspensionTwoLane 
LandCulturalFeatureBridgeSuspensionFourLane 

Land Cultural Feature - Building - Subcategory 5.1.0.2.x.

Enumerator:
LandCulturalFeatureBuildingOther 
LandCulturalFeatureBuildingOneStory 
LandCulturalFeatureBuildingTwoStory 
LandCulturalFeatureBuildingThreeStory 
LandCulturalFeatureBuildingFourStory 
LandCulturalFeatureBuildingFiveStory 
LandCulturalFeatureBuildingSixStory 
LandCulturalFeatureBuildingSevenStory 
LandCulturalFeatureBuildingEightStory 
LandCulturalFeatureBuildingNineStory 
LandCulturalFeatureBuildingTenStory 

Land Cultural Feature - Obstacle - Subcategory 5.1.0.5.x.

Enumerator:
LandCulturalFeatureObstacleOther 
LandCulturalFeatureObstacleDitch 
LandCulturalFeatureObstacleTankDitch100x400M 
LandCulturalFeatureObstacleTankDitch200x400M 
LandCulturalFeatureObstacleTankDitch300x400M 
LandCulturalFeatureObstacleAbatis8Tree 
LandCulturalFeatureObstacleConcertinaFence3Roll 
LandCulturalFeatureObstacleLogCribRectangular 
LandCulturalFeatureObstacleAmmoPrestock 
LandCulturalFeatureObstacleFuelPrestock 
LandCulturalFeatureObstacleMinefieldHasty0to300M 
LandCulturalFeatureObstacleMinefieldPrepared0to500M 
LandCulturalFeatureObstacleMinefieldScatterableOval 
LandCulturalFeatureObstacleBarbedWire 
LandCulturalFeatureObstacleDragonsTeeth 
LandCulturalFeatureObstacleJerseyBarrier 
LandCulturalFeatureObstacleRoadblockImproved 
LandCulturalFeatureObstacleRoadblockMajor 
LandCulturalFeatureObstacleRoadblockTires 
LandCulturalFeatureObstacleTrashCans 
LandCulturalFeatureObstacleRubble 
LandCulturalFeatureObstacleCardboardBoxes 
LandCulturalFeatureObstacleTrashBags 
LandCulturalFeatureObstacleFuelDrum55Gal 
LandCulturalFeatureObstacleWeaponsStack20CountAK_RPK_RPG 
LandCulturalFeatureObstacleTarget 
Enumerator:
OFF 
ON 

Any Country.

Enumerator:
Tarawa 
Saipan 
BelleauWood 
Nassau 
Peleliu 

Munitions.

Enumerator:
LifeFormDomainOther 
LifeFormDomainLand 
LifeFormDomainAir 
LifeFormDomainSurface 
LifeFormDomainSubsurface 
LifeFormDomainSpace 
Enumerator:
LifeformOther 
DismountedInfantry 
DismountedInfantryNonVisible 
CivilianUnarmed 
CivilianWithWeapons 
LifeFormAnimal 
Enumerator:
NA 
STANDING 
WALKING 
RUNNING 
KNEELING 
PRONE 
CRAWLING 
SWIMMING 
PARACHUTING 
JUMPING 
SITTING 
SQUATTING 
CROUCHING 
WADING 
Enumerator:
OFF 
ON 
Enumerator:
LIGHTS 
HEAD_LIGHTS 
FLASH_LIGHTS 
LANDING_LIGHTS 
RUNNING_LIGHTS 
TAIL_LIGHTS 
NAVIGATION_LIGHTS 
ANTI_COLLISION_LIGHTS 
BRAKE_LIGHTS 
FORMATION_LIGHTS 
BLACK_OUT_LIGHTS 
BLACK_OUT_BRAKE_LIGHTS 
SPOT_LIGHTS 
EXTERIOR_LIGHTS 
EXTERNAL_LIGHTS 
INTERIOR_LIGHTS 
INTERNAL_LIGHTS 
Enumerator:
NOT_MASKED 
MASKED 
Enumerator:
NO_MOBILITY_KILL 
MOBILITY_KILL 
Enumerator:
OTHER 
FM 
FSK 
PM 
Enumerator:
OTHER 
APLITUDE_ANGLE 
Enumerator:
OTHER 
AFSK 
AM 
CW 
DSB 
ISB 
LSB 
SSB_FULL 
SSB_REDUC 
USB 
VSB 
Enumerator:
OTHER 
Enumerator:
OTHER 
AMPLITUDE_ANGLE_PULSE 
Enumerator:
OTHER 
PULSE 
X_BAND 
Y_BAND 
Enumerator:
OTHER 
CONTINOUS_WAVE 
Enumerator:
OTHER 
AMPLITUDE 
AMPLITUDE_ANGLE 
ANGLE 
COMBINATION 
PULSE 
UNMODULATED 
CARRIER_PHASE_SHIFT 
Enumerator:
OTHER 
GENERIC 
HQ 
HQII 
HQIIA 
SINCGARS 
CCTT_SINCGARS 
EPLRS 
JTIDS 

US.

Enumerator:
MunitionGuided 
MunitionUnguided 

US.

Enumerator:
AntiArmorGuided 
AntiArmorUnguided 

US.

Enumerator:
AntiPersonnelGuided 
AntiPersonnelUnguided 

US.

Enumerator:
AntiRadarGuided 
AntiRadarUnguided 

US.

Enumerator:
AntiShipGuided 
AntiShipUnguided 

US.

Enumerator:
AntiSubmarineGuided 
AntiSubmarineUnguided 

US.

Enumerator:
BattlefieldSupportGuided 
BattlefieldSupportUnguided 

Munitions.

Enumerator:
MunitionDomainOther 
AntiAir 
AntiArmor 
AntiGuidedMunition 
AntiRadar 
AntiSatellite 
AntiShip 
AntiSubmarine 
AntiPersonnel 
BattlefieldSupport 
Strategic 

UK.

Enumerator:
Dt7_62mmUK 

US.

Enumerator:
Battlefield105mmUK 

US.

Enumerator:
Sidewinder 
AMRAAM 
Hawk 
Phoenix 
Roland 
SeaSparrow 
Sparrow 
Stinger 
Patriot 

US.

Enumerator:
BGM71TOW 
Hellfire 
Maverick 

US.

Enumerator:
Dt25mm 
Dt105m 
Dt120mm 

US.

Enumerator:
Dt7_62mm 

US.

Enumerator:
AGM88HARM 

US.

Enumerator:
Mk48AntiSubmarine 

US.

Enumerator:
BGM109Tomahawk 

US.

Enumerator:
Battlefield20mm 
Battlefield30mm 
Battlefield105mm 
Battlefield120mm 

USSR.

Enumerator:
AA3Anan 
AA9Amos 
SA2Guideline 
SA3Goa 
SA4Ganef 
SA6Gainful 
SA7Grail 
SA8Gecko 
SA9Gaskin 
SA10Grumble 

US.

Enumerator:
Dt7_62mmUSSR 
Enumerator:
FireTeam 
Squad 
Platoon 
Company 
Battalion 
Regiment 
Division 
Corps 
Army 
Enumerator:
UNIFORM_COLOR 
CAMOUFLAGE 
Enumerator:
POSITION 
POSITIONRATE 
EXTENSION 
EXTENSIONRATE 
X 
XRATE 
Y 
YRATE 
Z 
ZRATE 
AZIMUTH 
AZIMUTHRATE 
ELEVATION 
ELEVATIONRATE 
ROTATION 
ROTATIONRATE 

Any Country.

Enumerator:
Fighter 
Attack 
Bomber 
Cargo 
AntiSubmarinePatrol 
AttackHelicopter 
UtilityHelicopter 
SeaGoingHelicopter 
ElectronicWarfare 
UnmannedAirVehicle 
Reconnaisance 
SpecialOperations 

France.

Enumerator:
Gazelle 

Any Country.

Enumerator:
A10 

Any Country.

Enumerator:
AH64 
AH1W 
RAH66 

Any Country.

Enumerator:
C130 
KC130 

Any Country.

Enumerator:
F117 
F16 
F15 
F15E 
F18 

Any Country.

Enumerator:
OH58 

Any Country.

Enumerator:
MH60 
MH53 

Any Country.

Enumerator:
SU25 

Any Country.

Enumerator:
MI28 
MI24 

Any Country.

Enumerator:
TU26 
TU95 

Any Country.

Enumerator:
MiG29 
MiG23 

Any Country.

Enumerator:
UAV 

Munitions.

Enumerator:
PlatformDomainOther 
PlatformDomainLand 
PlatformDomainAir 
PlatformDomainSurface 
PlatformDomainSubsurface 
PlatformDomainSpace 

Any Country.

Enumerator:
Tank 
ArmoredFightingVehicle 
ArmoredUtilityVehicle 
SelfPropelledArtillery 
TowedArtillery 
SmallWheeledUtilityVehicle 
LargeWheeledUtilityVehicle 
SmallTrackedUtilityVehicle 
LargeTrackedUtilityVehicle 
Mortar 

Any Country.

Enumerator:
CivilianCar 

UK.

Enumerator:
ChallengerMBT 

Any Country.

Enumerator:
M2 
M3 
M113 

Any Country.

Enumerator:
M88 
M577 

Any Country.

Enumerator:
M109 

Any Country.

Enumerator:
USCivilianCar 
HMMWV 

Any Country.

Enumerator:
BMP1 
BMP2 
BRDM1 
MTLB 

Any Country.

Enumerator:
ZIL157 
GAZ66 
Ural375 

Any Country.

Enumerator:
SS1ScudMissileLauncher 
ZSU23_4 
SA6Launcher 
SAMSite 
SA10FlapLidRadar 
SA8LauncherRadar 

Any Country.

Enumerator:
D20 

USSR.

Enumerator:
T72 
T64 

US.

Enumerator:
M1 

Any Country.

Enumerator:
SBBNOhio 

Any Country.

Enumerator:
Carrier 
CommandShip 
GuidedMissleCruiser 
GuidedMissleDestroyer 
Destroyer 
GuidedMissleFrigate 
PatrolCraft 
MineCounterMeasureShip 
DockLandingShip 
TankLandingShip 
LandingCraft 
Frigate 
Battleship 
HeavyCruiser 
DestroyerTender 
AmphibiousAssaultShip 
AmphibiousCargoShip 
AmphibiousTransportDock 
AmmunitionShip 
CombatStoresShip 

Any Country.

Enumerator:
TarawaClass 

Any Country.

Enumerator:
CV59 

Any Country.

Enumerator:
TiconderogaClass 

Any Country.

Enumerator:
FFG7 
Enumerator:
East 
West 
North 
South 
Enumerator:
OFF 
ON 
Enumerator:
UP 
DOWN 
Enumerator:
OFF 
ON_NOT_RECEIVING 
ON_RECEIVING 
Enumerator:
WORLDCOORD 
ENTITYCOORD 
Enumerator:
OTHER 
ENTITYIMPACT 
ENTITYPROXIMATE 
GROUNDIMPACT 
GROUNDPROXIMATE 
DETONATION 
NONE 
HE_SMALL 
HE_MEDIUM 
HE_LARGE 
ARMORPEIRCING 
DIRTBLAST_SMALL 
DIRTBLAST_MEDIUM 
DIRTBLAST_LARGE 
WATERBLAST_SMALL 
WATERBLAST_MEDIUM 
WATERBLAST_LARGE 
CLEARINGLINECHARGE 
ENVIRONMENTALOBJECTIMPACT 
ENVIRONMENTALOBJECTPROXIMATE 
WATERIMPACT 
AIRBURST 

Any Country.

Enumerator:
SpecificSA10 

Any Country.

Enumerator:
SpecificSA8 

Used by both Environmental and Cultural features.

Enumerator:
Other 
VerySmall 
Small 
Medium 
Large 
VeryLarge 
Enumerator:
NOT_SMOKING 
PLUME 
ENGINGE_SMOKE 
PLUME_AND_ENGINE_SMOKE 
Enumerator:
NOT_START 
START 
Enumerator:
ACTIVE 
DEACTIVATED 

Supply Types.

Enumerator:
SupplyOther 
SupplyFuels 
SupplyOils 
SupplyLubricants 
SupplyFood 
SupplySpareParts 
SupplyPersonnel 
Enumerator:
NOT_SURRENDERED 
SURRENDERED 
Enumerator:
COURSE 
FINE 

Any Country.

Enumerator:
BasicT72 
Enumerator:
NOT_EXTENDED 
EXTENDED 
Enumerator:
NotTrackingAllTargets 
TrackingAllTargets 
Enumerator:
NONE 
SMALL 
MEDIUM 
LARGE 
Enumerator:
OFF 
RADIO_ON_NOT_TRANSMITTING 
ON 
Enumerator:
NTR 
JTIDS 
Enumerator:
NONE 
NET_POSITION_REFERENCE 
PRIMARY_NAVIGATION_CONTROLLER 
SECONDARY_NAVIGATION_CONTROLLER 
Enumerator:
OTHER 
HIGHEXPLOSIVE 
HIGHEXPLOSIVEPLATIC 
HIGHEXPLOSIVEINCENDIARY 
HIGHEXPLOSIVEFRAGMENTATION 
HIGHEXPLOSIVEANTITANK 
HIGHEXPLOSIVEBOMBLETS 
HIGHEXPLOSIVESHAPEDCHARGE 
SMOKE 
ILLUMINATION 
PRACTICE 
KINETIC 
UNUSED 
NUCLEAR 
CHEMICALGENERAL 
CHEMICALBLISTER 
CHEMICALBLOOD 
CHEMICALNERVE 
BIOLOGICALGENERAL 
Enumerator:
NOWEAPON 
STOWED 
DEPLOYED 
FIREPOSITION 

Function Documentation

delegate void makVrl.MessageDelegate ( Message  m)

Document ID: Generated on Mon Apr 8 04:49:21 EDT 2019 from SVN revision 197403
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