Here is a list of all class members with links to the classes they belong to:
- o -
- objClass
: UniversalHlaInteractionMessage
, UniversalHlaObjDiscoveryMessage
, UniversalHlaObjStateMessage
, UniversalHlaObjRemovedMessage
- objectIdentifiers
: AttributeChangeRequestMessage
- objName
: UniversalHlaObjStateMessage
, UniversalHlaObjDiscoveryMessage
, UniversalHlaObjRemovedMessage
- offset
: makVrl.CoordinateTransform
- One
: makVrl.Vector4d
, makVrl.TaitBryan
, makVrl.Vector2
, makVrl.Vector2d
, makVrl.Vector3d
, makVrl.Vector3f
, makVrl.Vector4
- operator bool()
: makVrl.JsonObject
- operator double()
: makVrl.JsonObject
- operator float()
: makVrl.JsonObject
- operator int()
: makVrl.JsonObject
- operator JsonObject()
: makVrl.JsonObject
- operator long()
: makVrl.JsonObject
- operator string()
: makVrl.JsonObject
- operator Vector2()
: makVrl.Vector2d
- operator Vector2d()
: makVrl.Vector2d
- operator Vector3d()
: makVrl.Vector3d
- operator Vector3f()
: makVrl.Vector3d
, makVrl.JsonObject
- operator Vector4()
: makVrl.Vector4d
- operator Vector4d()
: makVrl.Vector4d
- operator!=()
: makVrl.Matrix3
, makVrl.Matrix3d
, makVrl.Matrix4
, makVrl.Matrix4d
, makVrl.Quaternion
, makVrl.Quaterniond
, makVrl.TaitBryan
, makVrl.Vector2
, makVrl.Vector2d
, makVrl.Vector3d
, makVrl.Vector3f
, makVrl.Vector4
, makVrl.Vector4d
- operator*()
: makVrl.Vector2
, makVrl.Vector2d
, makVrl.Vector3d
, makVrl.Vector3f
, makVrl.Vector4
, makVrl.Vector4d
, makVrl.Matrix3
, makVrl.Matrix3d
, makVrl.Vector2
, makVrl.Matrix4
, makVrl.Matrix4d
, makVrl.Quaternion
, makVrl.Quaterniond
- operator+()
: makVrl.Matrix3d
, makVrl.Matrix4
, makVrl.Matrix4d
, makVrl.Quaternion
, makVrl.Vector2
, makVrl.Vector2d
, makVrl.Vector3d
, makVrl.Vector4
, makVrl.Vector4d
, makVrl.Vector3f
, makVrl.Quaterniond
- operator-()
: makVrl.Vector2
, makVrl.Vector2d
, makVrl.Quaternion
, makVrl.Vector3d
, makVrl.Vector2d
, makVrl.Matrix4d
, makVrl.Matrix3d
, makVrl.Quaterniond
, makVrl.Matrix4
, makVrl.Vector2
, makVrl.Vector4d
, makVrl.Vector3d
, makVrl.Vector3f
, makVrl.Vector4
, makVrl.Vector4d
, makVrl.Vector3f
- operator/()
: makVrl.Vector4
, makVrl.Vector3f
, makVrl.Vector2d
, makVrl.Vector3d
, makVrl.Vector4d
, makVrl.Vector2
- operator==()
: makVrl.Matrix3
, makVrl.Vector3d
, makVrl.Vector4d
, makVrl.Quaterniond
, makVrl.Vector3f
, makVrl.Quaternion
, makVrl.Matrix4
, makVrl.Vector2d
, makVrl.Vector2
, makVrl.Matrix3d
, makVrl.TaitBryan
, makVrl.Matrix4d
, makVrl.Vector4
- orientationAtTimeOfValidity
: makVrl.DeadReckoner
, makVrl.Approximator
- oriIsDirty
: makVrl.Smoother
- oriTau
: makVrl.Smoother