21 class DtTerrainStrategy;
29 static std::string theName();
39 void handleCSharpFireMessage(
DtMessage* msg);
std::string name()
Get the name of the strategy.
virtual void addVrlCallback(DtExerciseConn *exConn)=0
Add/Remove VR-Link C++ Interaction Callback.
Instances of DtExerciseConn are used to provide an application's interface or connection to the netwo...
Definition: exerciseConnDIS.h:61
DtMessageDelegate * myHandler
Definition: strategies/fire.h:50
This is the DtLinkStrategy class. It is the abstract base class for all derived strategies.
Definition: linkStrategy.h:24
DtExerciseConn * myExconn
Definition: strategies/fire.h:46
#define MANAGEDINTERFACE_MODULE_DLL
Definition: export.h:34
This is the DtMessage class.
Definition: message.h:20
The DtManagedInterface Class is a singleton that is used to manage the message flow between C# and th...
Definition: managedInterface.h:49
This file provides protocol independence for Fire Interactions.
virtual void tick()
Tick the strategy to give it some CPU time.
Instances of DtFireInteraction are used to represent the firing of a weapon.
Definition: firePdu.h:34
This is the DtSubscribeStrategy class. It is the abstract base class for all derived interaction subs...
Definition: subscribeStrategy.h:27
Definition: strategies/fire.h:23
virtual void shutdown()
Shutdown the strategy.
Defines the DtManagedInterface Singleton object that manages the message flow between C# and the rest...
Defines the base class for all strategies.
virtual void removeVrlCallback(DtExerciseConn *exConn)=0
Delegate template for binding static or member functions for callback at later time The return type a...
Definition: delegate.h:69
static std::string theStrategyName
Definition: strategies/fire.h:48
DtTerrainStrategy * myTerrainStrategy
Definition: strategies/fire.h:52
virtual bool init()=0
Initialize the strategy.