Instances of DtBasicGroundCombatSoldierRecord are used to contain the entity state and logistics information about an individual entity within a group of entities.
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Instances of DtBasicGroundCombatSoldierRecord are used to contain the entity state and logistics information about an individual entity within a group of entities.
| DtBasicGroundCombatSoldierRecord::DtBasicGroundCombatSoldierRecord |
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| virtual DtBasicGroundCombatSoldierRecord::~DtBasicGroundCombatSoldierRecord |
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virtual |
| virtual DtU32 DtBasicGroundCombatSoldierRecord::appearance |
( |
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const |
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virtual |
| virtual DtU16 DtBasicGroundCombatSoldierRecord::entityID |
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const |
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virtual |
| virtual DtInt8 DtBasicGroundCombatSoldierRecord::entitySpeed |
( |
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const |
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virtual |
| virtual DtInt8 DtBasicGroundCombatSoldierRecord::headAzimuth |
( |
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const |
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virtual |
| virtual DtInt8 DtBasicGroundCombatSoldierRecord::headElevation |
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const |
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virtual |
| virtual DtInt8 DtBasicGroundCombatSoldierRecord::headElevationRate |
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const |
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virtual |
| virtual DtInt8 DtBasicGroundCombatSoldierRecord::headScanRate |
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const |
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virtual |
| virtual DtInt8 DtBasicGroundCombatSoldierRecord::phi |
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const |
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virtual |
| virtual void DtBasicGroundCombatSoldierRecord::print |
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const |
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virtual |
| virtual void DtBasicGroundCombatSoldierRecord::printDataToStream |
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std::ostream & |
stream | ) |
const |
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virtual |
| virtual DtInt8 DtBasicGroundCombatSoldierRecord::psi |
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const |
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virtual |
| virtual void DtBasicGroundCombatSoldierRecord::setAppearance |
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DtU32 |
app | ) |
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virtual |
Set/Get appearance (as a 32 bit integer).
Set/Get appearance by attribute.
| virtual void DtBasicGroundCombatSoldierRecord::setEntityID |
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DtU16 |
value | ) |
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virtual |
| virtual void DtBasicGroundCombatSoldierRecord::setEntitySpeed |
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DtInt8 |
value | ) |
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virtual |
Set/Get the entity speed.
| virtual void DtBasicGroundCombatSoldierRecord::setHeadAzimuth |
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DtInt8 |
value | ) |
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virtual |
Set/Get the head azimuth.
| virtual void DtBasicGroundCombatSoldierRecord::setHeadElevation |
( |
DtInt8 |
value | ) |
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virtual |
Set/Get the head elevation.
| virtual void DtBasicGroundCombatSoldierRecord::setHeadElevationRate |
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DtInt8 |
value | ) |
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virtual |
Set/Get the head elevation rate.
| virtual void DtBasicGroundCombatSoldierRecord::setHeadScanRate |
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DtInt8 |
value | ) |
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virtual |
Set/Get the head scan rate.
| virtual void DtBasicGroundCombatSoldierRecord::setPhi |
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DtInt8 |
value | ) |
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virtual |
Set/Get the entity orientation phi.
| virtual void DtBasicGroundCombatSoldierRecord::setPsi |
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DtInt8 |
value | ) |
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virtual |
Set/Get the entity orientation psi.
| virtual void DtBasicGroundCombatSoldierRecord::setTheta |
( |
DtInt8 |
value | ) |
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virtual |
Set/Get the entity orientation theta.
| virtual void DtBasicGroundCombatSoldierRecord::setX_Offset |
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DtInt16 |
value | ) |
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virtual |
Set/Get the entity location X offset.
| virtual void DtBasicGroundCombatSoldierRecord::setY_Offset |
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DtInt16 |
value | ) |
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virtual |
Set/Get the entity location Y offset.
| virtual void DtBasicGroundCombatSoldierRecord::setZ_Offset |
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DtInt16 |
value | ) |
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virtual |
Set/Get the entity location Z offset.
| virtual DtInt8 DtBasicGroundCombatSoldierRecord::theta |
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const |
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virtual |
Load/Unload data from a packet record.
| virtual DtInt16 DtBasicGroundCombatSoldierRecord::X_Offset |
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const |
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virtual |
| virtual DtInt16 DtBasicGroundCombatSoldierRecord::Y_Offset |
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const |
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virtual |
| virtual DtInt16 DtBasicGroundCombatSoldierRecord::Z_Offset |
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const |
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virtual |
| DtU32 DtBasicGroundCombatSoldierRecord::myAppearance |
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protected |
| DtU16 DtBasicGroundCombatSoldierRecord::myEntityID |
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protected |
| DtInt8 DtBasicGroundCombatSoldierRecord::myEntitySpeed |
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protected |
| DtInt8 DtBasicGroundCombatSoldierRecord::myHeadAzimuth |
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protected |
| DtInt8 DtBasicGroundCombatSoldierRecord::myHeadElevation |
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protected |
| DtInt8 DtBasicGroundCombatSoldierRecord::myHeadElevationRate |
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protected |
| DtInt8 DtBasicGroundCombatSoldierRecord::myHeadScanRate |
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protected |
| DtInt8 DtBasicGroundCombatSoldierRecord::myPhi |
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protected |
| DtInt8 DtBasicGroundCombatSoldierRecord::myPsi |
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protected |
| DtInt8 DtBasicGroundCombatSoldierRecord::myTheta |
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protected |
| DtInt16 DtBasicGroundCombatSoldierRecord::myX_Offset |
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protected |
| DtInt16 DtBasicGroundCombatSoldierRecord::myY_Offset |
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protected |
| DtInt16 DtBasicGroundCombatSoldierRecord::myZ_Offset |
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protected |
The documentation for this class was generated from the following file: