|
| enum | DeadReckoningAlgorithm {
DeadReckoningAlgorithm.OTHER,
DeadReckoningAlgorithm.STATIC,
DeadReckoningAlgorithm.FPW,
DeadReckoningAlgorithm.RPW,
DeadReckoningAlgorithm.RVW,
DeadReckoningAlgorithm.FVW,
DeadReckoningAlgorithm.FPB,
DeadReckoningAlgorithm.RPB,
DeadReckoningAlgorithm.RVB,
DeadReckoningAlgorithm.FVB
} |
| |
| enum | TrailingEffects { TrailingEffects.NONE,
TrailingEffects.SMALL,
TrailingEffects.MEDIUM,
TrailingEffects.LARGE
} |
| |
| enum | ForceType { ForceType.OTHER,
ForceType.FRIENDLY,
ForceType.OPPOSING,
ForceType.NEUTRAL
} |
| |
| enum | ParameterTypes {
ParameterTypes.POSITION = 1,
ParameterTypes.POSITIONRATE = 2,
ParameterTypes.EXTENSION = 3,
ParameterTypes.EXTENSIONRATE = 4,
ParameterTypes.X = 5,
ParameterTypes.XRATE = 6,
ParameterTypes.Y = 7,
ParameterTypes.YRATE = 8,
ParameterTypes.Z = 9,
ParameterTypes.ZRATE = 10,
ParameterTypes.AZIMUTH = 11,
ParameterTypes.AZIMUTHRATE = 12,
ParameterTypes.ELEVATION = 13,
ParameterTypes.ELEVATIONRATE = 14,
ParameterTypes.ROTATION = 15,
ParameterTypes.ROTATIONRATE = 16
} |
| |
| enum | WeaponState { WeaponState.NOWEAPON,
WeaponState.STOWED,
WeaponState.DEPLOYED,
WeaponState.FIREPOSITION
} |
| |
| enum | ComplianceState {
ComplianceState.NA,
ComplianceState.DETAINED,
ComplianceState.SURRENDER,
ComplianceState.USING_FISTS,
ComplianceState.VERBAL_ABUSE1,
ComplianceState.VERBAL_ABUSE2,
ComplianceState.VERBAL_ABUSE3,
ComplianceState.PASSIVE_RESISTANCE1,
ComplianceState.PASSIVE_RESISTANCE2,
ComplianceState.PASSIVE_RESISTANCE3,
ComplianceState.NON_LETHAL_WEAPON1,
ComplianceState.NON_LETHAL_WEAPON2,
ComplianceState.NON_LETHAL_WEAPON3,
ComplianceState.NON_LETHAL_WEAPON4,
ComplianceState.NON_LETHAL_WEAPON5,
ComplianceState.NON_LETHAL_WEAPON6
} |
| |
| enum | LightType {
LightType.LIGHTS =12,
LightType.HEAD_LIGHTS =12,
LightType.FLASH_LIGHTS =12,
LightType.LANDING_LIGHTS =12,
LightType.RUNNING_LIGHTS =12,
LightType.TAIL_LIGHTS =13,
LightType.NAVIGATION_LIGHTS =13,
LightType.ANTI_COLLISION_LIGHTS =14,
LightType.BRAKE_LIGHTS =14,
LightType.FORMATION_LIGHTS =24,
LightType.BLACK_OUT_LIGHTS =26,
LightType.BLACK_OUT_BRAKE_LIGHTS =27,
LightType.SPOT_LIGHTS =28,
LightType.EXTERIOR_LIGHTS =28,
LightType.EXTERNAL_LIGHTS =28,
LightType.INTERIOR_LIGHTS =29,
LightType.INTERNAL_LIGHTS =29
} |
| |
| enum | DamageState { DamageState.NONE,
DamageState.SLIGHT,
DamageState.MODERATE,
DamageState.DESTROYED
} |
| |
| enum | LifeformState {
LifeformState.NA,
LifeformState.STANDING,
LifeformState.WALKING,
LifeformState.RUNNING,
LifeformState.KNEELING,
LifeformState.PRONE,
LifeformState.CRAWLING,
LifeformState.SWIMMING,
LifeformState.PARACHUTING,
LifeformState.JUMPING,
LifeformState.SITTING,
LifeformState.SQUATTING,
LifeformState.CROUCHING,
LifeformState.WADING,
LifeformState.SURRENDERED,
LifeformState.DETAINED
} |
| |
| enum | HatchState {
HatchState.NA,
HatchState.CLOSED,
HatchState.POPPED,
HatchState.POPPEDANDPERSON,
HatchState.OPEN,
HatchState.OPENANDPERSON
} |
| |
| enum | CamoflageType { CamoflageType.DESERT,
CamoflageType.WINTER,
CamoflageType.FOREST
} |
| |
|
| static string | theName [get] |
| |
| string | id [get, set] |
| |
| string | entityIdentifier [get, set] |
| |
| EntityType | type [get, set] |
| |
| EntityType | guise [get, set] |
| |
| double | lastSetTime [get, set] |
| |
| Vector3d | worldPosition [get, set] |
| |
| Vector3f | worldVelocity [get, set] |
| |
| Vector3f | worldAcceleration [get, set] |
| |
| TaitBryan | worldOrientation [get, set] |
| |
| Vector3f | rotationalVelocity [get, set] |
| |
| DeadReckoningAlgorithm | deadReckoningType [get, set] |
| |
| bool | frozenBit [get, set] |
| |
| ForceType | forceType [get, set] |
| |
| string | markingText [get, set] |
| |
| UInt32 | appearanceBits [get, set] |
| |
| UInt32 | capabilityBits [get, set] |
| |
| LifeformState | lifeformState [get, set] |
| |
| List< ArtPart > | ArticulatedParts [get, set] |
| |
| List< AttPart > | AttachedParts [get, set] |
| |
| String | name [get] |
| |
| double | timeStamp [get, set] |
| |
| Enumerator |
|---|
| DESERT |
|
| WINTER |
|
| FOREST |
|
| Enumerator |
|---|
| NA |
|
| DETAINED |
|
| SURRENDER |
|
| USING_FISTS |
|
| VERBAL_ABUSE1 |
|
| VERBAL_ABUSE2 |
|
| VERBAL_ABUSE3 |
|
| PASSIVE_RESISTANCE1 |
|
| PASSIVE_RESISTANCE2 |
|
| PASSIVE_RESISTANCE3 |
|
| NON_LETHAL_WEAPON1 |
|
| NON_LETHAL_WEAPON2 |
|
| NON_LETHAL_WEAPON3 |
|
| NON_LETHAL_WEAPON4 |
|
| NON_LETHAL_WEAPON5 |
|
| NON_LETHAL_WEAPON6 |
|
| Enumerator |
|---|
| NONE |
|
| SLIGHT |
|
| MODERATE |
|
| DESTROYED |
|
| Enumerator |
|---|
| OTHER |
|
| STATIC |
|
| FPW |
|
| RPW |
|
| RVW |
|
| FVW |
|
| FPB |
|
| RPB |
|
| RVB |
|
| FVB |
|
| Enumerator |
|---|
| OTHER |
|
| FRIENDLY |
|
| OPPOSING |
|
| NEUTRAL |
|
| Enumerator |
|---|
| NA |
|
| CLOSED |
|
| POPPED |
|
| POPPEDANDPERSON |
|
| OPEN |
|
| OPENANDPERSON |
|
| Enumerator |
|---|
| NA |
|
| STANDING |
|
| WALKING |
|
| RUNNING |
|
| KNEELING |
|
| PRONE |
|
| CRAWLING |
|
| SWIMMING |
|
| PARACHUTING |
|
| JUMPING |
|
| SITTING |
|
| SQUATTING |
|
| CROUCHING |
|
| WADING |
|
| SURRENDERED |
|
| DETAINED |
|
| Enumerator |
|---|
| LIGHTS |
|
| HEAD_LIGHTS |
|
| FLASH_LIGHTS |
|
| LANDING_LIGHTS |
|
| RUNNING_LIGHTS |
|
| TAIL_LIGHTS |
|
| NAVIGATION_LIGHTS |
|
| ANTI_COLLISION_LIGHTS |
|
| BRAKE_LIGHTS |
|
| FORMATION_LIGHTS |
|
| BLACK_OUT_LIGHTS |
|
| BLACK_OUT_BRAKE_LIGHTS |
|
| SPOT_LIGHTS |
|
| EXTERIOR_LIGHTS |
|
| EXTERNAL_LIGHTS |
|
| INTERIOR_LIGHTS |
|
| INTERNAL_LIGHTS |
|
| Enumerator |
|---|
| POSITION |
|
| POSITIONRATE |
|
| EXTENSION |
|
| EXTENSIONRATE |
|
| X |
|
| XRATE |
|
| Y |
|
| YRATE |
|
| Z |
|
| ZRATE |
|
| AZIMUTH |
|
| AZIMUTHRATE |
|
| ELEVATION |
|
| ELEVATIONRATE |
|
| ROTATION |
|
| ROTATIONRATE |
|
| Enumerator |
|---|
| NONE |
|
| SMALL |
|
| MEDIUM |
|
| LARGE |
|
| Enumerator |
|---|
| NOWEAPON |
|
| STOWED |
|
| DEPLOYED |
|
| FIREPOSITION |
|
| EntityStateMessage.EntityStateMessage |
( |
| ) |
|
|
inline |
| static EntityStateMessage.EntityStateMessage |
( |
| ) |
|
|
inlinestaticprivate |
| override void EntityStateMessage.deserialize |
( |
ref BinaryReader |
reader | ) |
|
|
inlineprotectedvirtual |
| override int EntityStateMessage.messageSize |
( |
| ) |
|
|
inlineprotectedvirtual |
| override void EntityStateMessage.serialize |
( |
ref BinaryWriter |
writer | ) |
|
|
inlineprotectedvirtual |
Reimplemented from Message.
References makVrl.EntityType.category, makVrl.EntityType.country, makVrl.EntityType.domain, makVrl.EntityType.extra, makVrl.EntityType.kind, myAppearanceBits, myArticulatedParts, myAttachedParts, myCapabilityBits, myDeadReckoningType, myEntityIdentifier, myForceType, myFrozenBit, myGuise, myId, myLastSetTime, myLifeformState, myMarkingText, myType, makVrl.EntityType.specific, and makVrl.EntityType.subCategory.
| UInt32 EntityStateMessage.myAppearanceBits |
|
private |
| List<ArtPart> EntityStateMessage.myArticulatedParts =new List<ArtPart>() |
|
private |
| UInt32 EntityStateMessage.myCapabilityBits |
|
private |
| string EntityStateMessage.myEntityIdentifier = "" |
|
private |
| bool EntityStateMessage.myFrozenBit |
|
private |
| string EntityStateMessage.myId = "" |
|
private |
| double EntityStateMessage.myLastSetTime |
|
private |
| string EntityStateMessage.myMarkingText = "" |
|
private |
| Vector3f EntityStateMessage.myRotationalVelocity |
|
private |
| Vector3f EntityStateMessage.myWorldAcceleration |
|
private |
| TaitBryan EntityStateMessage.myWorldOrientation |
|
private |
| Vector3d EntityStateMessage.myWorldPosition |
|
private |
| Vector3f EntityStateMessage.myWorldVelocity |
|
private |
| const String EntityStateMessage.theFullName ="EntityStateMessage" |
| UInt32 EntityStateMessage.appearanceBits |
|
getset |
| List<ArtPart> EntityStateMessage.ArticulatedParts |
|
getset |
| List<AttPart> EntityStateMessage.AttachedParts |
|
getset |
| UInt32 EntityStateMessage.capabilityBits |
|
getset |
| string EntityStateMessage.entityIdentifier |
|
getset |
| bool EntityStateMessage.frozenBit |
|
getset |
| string EntityStateMessage.id |
|
getset |
| double EntityStateMessage.lastSetTime |
|
getset |
| string EntityStateMessage.markingText |
|
getset |
| Vector3f EntityStateMessage.rotationalVelocity |
|
getset |
| string EntityStateMessage.theName |
|
staticget |
| Vector3f EntityStateMessage.worldAcceleration |
|
getset |
| TaitBryan EntityStateMessage.worldOrientation |
|
getset |
| Vector3d EntityStateMessage.worldPosition |
|
getset |
| Vector3f EntityStateMessage.worldVelocity |
|
getset |
The documentation for this class was generated from the following file: