21 class DtTerrainStrategy;
30 static std::string theName();
42 void handleCSharpSignalMessage(
DtMessage* msg);
std::string name()
Get the name of the strategy.
virtual void addVrlCallback(DtExerciseConn *exConn)=0
Add/Remove VR-Link C++ Interaction Callback.
Defines a single parameter delegate to make binding member function pointers easier.
Instances of DtExerciseConn are used to provide an application's interface or connection to the netwo...
Definition: exerciseConnDIS.h:62
This is the DtLinkStrategy class. It is the abstract base class for all derived strategies.
Definition: linkStrategy.h:24
#define MANAGEDINTERFACE_MODULE_DLL
Definition: export.h:34
This file provides protocol independence for Signal Interactions.
This is the DtMessage class.
Definition: message.h:20
The DtManagedInterface Class is a singleton that is used to manage the message flow between C# and th...
Definition: managedInterface.h:49
virtual void tick()
Tick the strategy to give it some CPU time.
Instances of DtSignalPdu are used to send simulated signal data.
Definition: signalPdu.h:28
DtExerciseConn * myExconn
Definition: signal.h:49
This is the DtSubscribeStrategy class. It is the abstract base class for all derived interaction subs...
Definition: subscribeStrategy.h:27
virtual void shutdown()
Shutdown the strategy.
Defines the base class for all strategies.
virtual void removeVrlCallback(DtExerciseConn *exConn)=0
Delegate template for binding static or member functions for callback at later time The return type a...
Definition: delegate.h:69
DtMessageDelegate * mySignalHandler
Definition: signal.h:51
static std::string theStrategyName
Definition: signal.h:40
virtual bool init()=0
Initialize the strategy.