VR-Vantage 1.4.1 API Class Documentation
Public Types | Public Member Functions | Protected Member Functions
DtSdcLinePdu Class Reference
Inheritance diagram for DtSdcLinePdu:
Inheritance graph
[legend]

List of all members.

Public Types

enum  DtSdcLineArrowStyle {
  DtSdcStyleNoArrow = 0x00, DtSdcStyleArrowEnd = 0x01, DtSdcStyleArrowStart = 0x02, DtSdcStyleArrowDouble = 0x03,
  DtSdcLineArrowStyleEntry = 0x03
}
enum  DtSdcLineAppearance { DtSdcLineAppearanceStraight = 0x00, DtSdcLineAppearanceLightning = 0x08, DtSdcLineAppearanceEntry = 0x08 }

Public Member Functions

 DtSdcLinePdu (DtBufferPtr buffer=DtUSE_INTERNAL_BUFFER)
 DtSdcLinePdu (const DtNetViewControlPdu *initial, DtBufferPtr buffer=DtUSE_INTERNAL_BUFFER)
 DtSdcLinePdu (double doNothing)
virtual void setNumSegments (DtNetU8 segments)
virtual const DtNetU8 numSegments () const
virtual void setArrowStyle (DtSdcLineArrowStyle style)
virtual void setArrowStyle (unsigned int segment, DtSdcLineArrowStyle style)
virtual const DtSdcLineArrowStyle arrowStyle (unsigned int segment=0) const
virtual void setAppearance (DtSdcLineAppearance app)
virtual void setAppearance (unsigned int segment, DtSdcLineAppearance app)
virtual const DtSdcLineAppearance appearance (unsigned int segment=0) const
virtual void setThickness (DtNetU8 thickness)
virtual void setThickness (unsigned int segment, DtNetU8 thickness)
virtual const DtNetU8 thickness (unsigned int segment=0) const
virtual void setPattern (DtNetU32 patt)
virtual void setPattern (unsigned int segment, DtNetU32 patt)
virtual const DtNetU32 pattern (unsigned int segment=0) const
virtual void setColor (DtNetU8 color[4])
virtual void setColor (unsigned int segment, DtNetU8 color[4])
virtual const DtNetU8 * color () const
virtual const DtNetU8 * color (unsigned int segment) const
virtual void setPercentage (unsigned int segment, DtNetU8 percent)
virtual const DtNetU8 percentage (unsigned int segment=0) const
virtual void setCheckLos (bool checkLos)
 Should lines be terminated by intersection with the terrain?
virtual bool checkLos () const
virtual void setProjected (bool projected)
 Should 3D lines be projected onto the 2D overlay? This flag only affects 3D lines, and will keep lines from being occluded by the terrain.
virtual bool projected () const
virtual void printData () const

Protected Member Functions

virtual const char * typeString (DtSdcLinePdu::DtSdcLineArrowStyle param) const
virtual const char * typeString (DtSdcLinePdu::DtSdcLineAppearance param) const

Member Enumeration Documentation

Enumerator:
DtSdcStyleNoArrow 
DtSdcStyleArrowEnd 
DtSdcStyleArrowStart 
DtSdcStyleArrowDouble 
DtSdcLineArrowStyleEntry 
Enumerator:
DtSdcLineAppearanceStraight 
DtSdcLineAppearanceLightning 
DtSdcLineAppearanceEntry 

Constructor & Destructor Documentation

DtSdcLinePdu::DtSdcLinePdu ( DtBufferPtr  buffer = DtUSE_INTERNAL_BUFFER)
DtSdcLinePdu::DtSdcLinePdu ( const DtNetViewControlPdu initial,
DtBufferPtr  buffer = DtUSE_INTERNAL_BUFFER 
)
DtSdcLinePdu::DtSdcLinePdu ( double  doNothing)

Member Function Documentation

void DtSdcLinePdu::setNumSegments ( DtNetU8  segments) [virtual]
const DtNetU8 DtSdcLinePdu::numSegments ( ) const [virtual]
void DtSdcLinePdu::setArrowStyle ( DtSdcLineArrowStyle  style) [virtual]
void DtSdcLinePdu::setArrowStyle ( unsigned int  segment,
DtSdcLineArrowStyle  style 
) [virtual]
const DtSdcLinePdu::DtSdcLineArrowStyle DtSdcLinePdu::arrowStyle ( unsigned int  segment = 0) const [virtual]
void DtSdcLinePdu::setAppearance ( DtSdcLineAppearance  app) [virtual]
void DtSdcLinePdu::setAppearance ( unsigned int  segment,
DtSdcLineAppearance  app 
) [virtual]
const DtSdcLinePdu::DtSdcLineAppearance DtSdcLinePdu::appearance ( unsigned int  segment = 0) const [virtual]
void DtSdcLinePdu::setThickness ( DtNetU8  thickness) [virtual]
void DtSdcLinePdu::setThickness ( unsigned int  segment,
DtNetU8  thickness 
) [virtual]
const DtNetU8 DtSdcLinePdu::thickness ( unsigned int  segment = 0) const [virtual]
void DtSdcLinePdu::setPattern ( DtNetU32  patt) [virtual]
void DtSdcLinePdu::setPattern ( unsigned int  segment,
DtNetU32  patt 
) [virtual]
const DtNetU32 DtSdcLinePdu::pattern ( unsigned int  segment = 0) const [virtual]
void DtSdcLinePdu::setColor ( DtNetU8  color[4]) [virtual]
void DtSdcLinePdu::setColor ( unsigned int  segment,
DtNetU8  color[4] 
) [virtual]
const DtNetU8 * DtSdcLinePdu::color ( ) const [virtual]
const DtNetU8 * DtSdcLinePdu::color ( unsigned int  segment) const [virtual]
void DtSdcLinePdu::setPercentage ( unsigned int  segment,
DtNetU8  percent 
) [virtual]
const DtNetU8 DtSdcLinePdu::percentage ( unsigned int  segment = 0) const [virtual]
void DtSdcLinePdu::setCheckLos ( bool  checkLos) [virtual]

Should lines be terminated by intersection with the terrain?

References DtCURRENT_DRAW_CONTROL_VERSION, lineParams, and DtStealthDrawControlPdu::paramVersion().

bool DtSdcLinePdu::checkLos ( ) const [virtual]
void DtSdcLinePdu::setProjected ( bool  projected) [virtual]

Should 3D lines be projected onto the 2D overlay? This flag only affects 3D lines, and will keep lines from being occluded by the terrain.

References DtCURRENT_DRAW_CONTROL_VERSION, lineParams, and DtStealthDrawControlPdu::paramVersion().

bool DtSdcLinePdu::projected ( ) const [virtual]
void DtSdcLinePdu::printData ( ) const [virtual]
const char * DtSdcLinePdu::typeString ( DtSdcLinePdu::DtSdcLineArrowStyle  param) const [protected, virtual]
const char * DtSdcLinePdu::typeString ( DtSdcLinePdu::DtSdcLineAppearance  param) const [protected, virtual]

The documentation for this class was generated from the following files:


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