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VR-Vantage 3.0.3 API Documentation
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Typedefs | |
| typedef CShaderTechniqueRI < CShaderTechniqueOpenGL > | CShaderTechnique |
| typedef CStateBlockRI < CStateBlockOpenGL > | CStateBlock |
| typedef CTextureRI < CTextureOpenGL > | CTexture |
| typedef CGeometryBufferRI < CGeometryBufferOpenGL, CShaderTechnique > | CGeometryBuffer |
| typedef CInstancingMgrRI < CInstancingMgrOpenGL, CGeometryBuffer > | CInstancingMgr |
| typedef CShaderConstantRI < CShaderConstantOpenGL, CTexture > | CShaderConstant |
| typedef CForestRI< CStateBlock, CTexture, CGeometryBuffer, CInstancingMgr, CShaderTechnique, CShaderConstant > | CForestRender |
| typedef CTreeRI< CStateBlock, CTexture, CGeometryBuffer, CShaderTechnique, CShaderConstant > | CTreeRender |
| typedef CVisibleInstancesRI < CStateBlock, CTexture, CGeometryBuffer, CInstancingMgr, CShaderTechnique, CShaderConstant > | CVisibleInstancesRender |
| typedef CCore | CTree |
| typedef CArray< CTree *, true > | TTreePtrArray |
| typedef CInstance | CGrassInstance |
| typedef CArray< CGrassInstance, true > | TGrassInstArray |
| typedef float | st_float32 |
| typedef double | st_float64 |
| typedef CExtents< st_float32 > | CExtents_32 |
| typedef Vec3< st_float32 > | Vec3_32 |
| typedef CExtents< st_float64 > | CExtents_64 |
| typedef Vec3< st_float64 > | Vec3_64 |
| typedef CShaderTechniqueRI< CShaderTechniqueOpenGL > SpeedTree::CShaderTechnique |
| typedef CStateBlockRI<CStateBlockOpenGL> SpeedTree::CStateBlock |
| typedef CTextureRI<CTextureOpenGL> SpeedTree::CTexture |
| typedef CGeometryBufferRI<CGeometryBufferOpenGL, CShaderTechnique> SpeedTree::CGeometryBuffer |
| typedef CInstancingMgrRI<CInstancingMgrOpenGL, CGeometryBuffer> SpeedTree::CInstancingMgr |
| typedef CShaderConstantRI<CShaderConstantOpenGL, CTexture> SpeedTree::CShaderConstant |
| typedef CForestRI<CStateBlock, CTexture, CGeometryBuffer, CInstancingMgr, CShaderTechnique, CShaderConstant> SpeedTree::CForestRender |
| typedef CTreeRI<CStateBlock, CTexture, CGeometryBuffer, CShaderTechnique, CShaderConstant> SpeedTree::CTreeRender |
| typedef CVisibleInstancesRI<CStateBlock, CTexture, CGeometryBuffer, CInstancingMgr, CShaderTechnique, CShaderConstant> SpeedTree::CVisibleInstancesRender |
| typedef CCore SpeedTree::CTree |
| typedef CArray<CTree*, true> SpeedTree::TTreePtrArray |
| typedef CInstance SpeedTree::CGrassInstance |
| typedef CArray<CGrassInstance, true> SpeedTree::TGrassInstArray |
| typedef float SpeedTree::st_float32 |
| typedef double SpeedTree::st_float64 |
| typedef CExtents<st_float32> SpeedTree::CExtents_32 |
| typedef Vec3<st_float32> SpeedTree::Vec3_32 |
| typedef CExtents<st_float64> SpeedTree::CExtents_64 |
| typedef Vec3<st_float64> SpeedTree::Vec3_64 |