VR-Vantage 3.1.1 API Documentation
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vrvGraphicsUtils Directory Reference
Directory dependency graph for vrvGraphicsUtils:
vrvGraphicsUtils

Files

file  DtBinding.h [code]
 Enumerations for texture/buffer bindings.
 
file  DtBufferType.h [code]
 Buffer Type enums.
 
file  DtCpuAccess.h [code]
 Enumerations for cpu access required by textures/buffers.
 
file  DtForwardDeclare.h [code]
 Helpers to easily define forward declarations.
 
file  DtGlBuffer.h [code]
 Contains the DtGlBuffer class declaration.
 
file  DtGlBufferListener.h [code]
 Contains makVrv::DtGlBufferListener class.
 
file  DtGlBufferMemoryTracker.h [code]
 Contains makVrv::DtGlBufferMemoryTracker class.
 
file  DtGlCaps.h [code]
 Contains the DtGlCaps class declaration.
 
file  DtGlDebugger.h [code]
 Contains the DtGlDebugger class declaration.
 
file  DtGlDebugGroup.h [code]
 A helper classes for encapsulating gl debug groups.
 
file  DtGlImageType.h [code]
 enum representing an OpenGL image type
 
file  DtGlObjects.h [code]
 Encapsulates an opengl object and the context it was created in.
 
file  DtGlProgram.h [code]
 Contains makVrv::DtGlProgram class.
 
file  DtGlRenderToTexture.h [code]
 A helper classes for creating a RTT target, optionally including depth buffer.
 
file  DtGlScreenQuad.h [code]
 
file  DtGlShader.h [code]
 A helper class for creating and managing OpenGL Shader programs.
 
file  DtGlSimpleTexture.h [code]
 Simple wrapper for OpenGL Texture.
 
file  DtGlslToDtDefines.h [code]
 Contains the defines that map glsl types to vrvGraphicsUtils' types.
 
file  DtGlTexture.h [code]
 A wrapper class for an OpenGL texture.
 
file  DtGlTextureBufferObject.h [code]
 Wrapper for OpenGL Texture Buffer Object.
 
file  DtGlTextureMemoryTracker.h [code]
 Contains makVrv::DtGlTextureMemoryTracker class.
 
file  DtGlTextureUtils.h [code]
 Contains the DtGlTextureUtils class declaration.
 
file  DtGlTrackedTextureProperties.h [code]
 Contains makVrv::DtGlTrackedTextureProperties class.
 
file  DtGlUtils.h [code]
 Contains the DtGlUtils class declaration.
 
file  DtGraphicsUtilsStableHeaders.h [code]
 
file  DtLight.h [code]
 Light class.
 
file  DtLightData.h [code]
 Helper class to pack lights into a buffer/texture.
 
file  DtLightManager.h [code]
 DtLightManager class which allows creation/deletion of lights.
 
file  DtLightScreenSpaceData.h [code]
 Screenspace light data.
 
file  DtOpenGlMappings.h [code]
 
file  DtProgramConstants.h [code]
 Contains makVrv::DtProgramConstants class.
 
file  DtScopedShaderContainer.h [code]
 Contains makVrv::DtScopedShaderContainer class.
 
file  DtTbbTaskLamda.h [code]
 Contains makVrv::DtTbbTaskLamda class.
 
file  DtTileSpaceLightGrid.h [code]
 Class doing all the heavy lifting in regards of forward+ lighting.
 
file  DtUsage.h [code]
 Buffer Usage enums.
 
file  DtUserObjectBindings.h [code]
 Class to store a set of keys mapping to a set of any objects.
 
file  fond.h [code]
 
file  stb_rect_pack.h [code]
 
file  stb_truetype.h [code]
 
file  utf8.h [code]
 
file  vrvGraphicsUtils.h [code]
 Dll export defines.
 


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