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VR-Vantage 3.2 API Documentation
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Enumerations for texture/buffer bindings. More...
Go to the source code of this file.
Namespaces | |
| namespace | makVrv |
| Contains the makVrv::Dt2DArcVisualizer class declaration. | |
Enumerations | |
| enum | makVrv::DtBinding { makVrv::BIND_NONE = 0x0L, makVrv::BIND_VERTEX_BUFFER = 0x1L, makVrv::BIND_INDEX_BUFFER = 0x2L, makVrv::BIND_CONSTANT_BUFFER = 0x4L, makVrv::BIND_SHADER_RESOURCE = 0x8L, makVrv::BIND_STREAM_OUTPUT = 0x10L, makVrv::BIND_RENDER_TARGET = 0x20L, makVrv::BIND_DEPTH_STENCIL = 0x40L, makVrv::BIND_UNORDERED_ACCESS = 0x80L } |
Enumerations for texture/buffer bindings.