This is a list of keywords for the developers guide and their associated page or section title.
| 0-9 |
| 3D class, DI-Guy Author | 3D Visual Classes |
| A |
| accessor, functions, diguyCharacter | The diguyCharacter Class |
| action, functions, diguyCharacter | The diguyCharacter Class |
| querying in pipeline | Querying and Setting Actions in a Pipeline Setting |
| setting in pipeline | Querying and Setting Actions in a Pipeline Setting |
| add_view_camera function | Using the Load Manager |
| aim, functions, diguyCharacter | The diguyCharacter Class |
| aiming | The Initial Stage, Aiming |
| altitude, callback functions, diguyScenario | The diguyScenario Class |
| functions, diguyCharacter | The diguyCharacter Class |
| animation blend, functions, diguyCharacter | The diguyCharacter Class |
| animation, blend tree | The Initial Stage |
| appearance, functions, diguyCharacter | The diguyCharacter Class |
| B |
| best practices | Best Practices for Using the DI-Guy SDK |
| blend tree, animation | The Initial Stage |
| boundary, zone | Using the Load Manager |
| build function, DI-Guy Author | 3D Visual Classes |
| building, Linux | Compiling and Linking DI-Guy on Linux |
| Windows | Compiling and Linking DI-Guy on Windows |
| C |
| callback, functions, diguyCharacter | The diguyCharacter Class |
| functions, diguyScenario | The diguyScenario Class |
| camera, callback functions, diguyScenario | The diguyScenario Class |
| functions, diguyScenario | The diguyScenario Class |
| camera_changed function | Using the Load Manager |
| change_view_camera_settings function | Using the Load Manager |
| character selection disc | 3D Visual Classes |
| Character Viewer | The Character Viewer |
| character, creating and controlling | Create and Control Characters in Real-time Using the DI-Guy API |
| detecting | The diguyCharacter Class |
| functions, diguyScenario | The diguyScenario Class |
| out of frustum | Using the Load Manager |
| parenting to another character | The diguyCharacter Class |
| class, diguyApp | Using the Load Manager |
| diguyApp | The diguyScenario Class |
| diguyAuthorInterface | DI-Guy Author Interface Class |
| diguyAuthorMaterial | 3D Visual Classes |
| diguyAuthorVisualMultiline | 3D Visual Classes |
| diguyAuthorVisualObjectHandle | 3D Visual Classes |
| diguyAuthorVisualRegionMesh | 3D Visual Classes |
| diguyAuthorVisualRegionPaintbrush | 3D Visual Classes |
| diguyAuthorVisualWaypoint | 3D Visual Classes |
| diguyCharacter | Working with the diguyScenario and diguyCharacter Classes |
| diguyCharacter, acessor functions | The diguyCharacter Class |
| diguyCharacter, action and speed functions | The diguyCharacter Class |
| diguyCharacter, aim, gaze, pointing, and nodding functions | The diguyCharacter Class |
| diguyCharacter, altitude functions | The diguyCharacter Class |
| diguyCharacter, appearance functions | The diguyCharacter Class |
| diguyCharacter, callback functions | The diguyCharacter Class |
| diguyCharacter, DIS functions | The diguyCharacter Class |
| diguyCharacter, dying functions | The diguyCharacter Class |
| diguyCharacter, event handler functions | The diguyCharacter Class |
| diguyCharacter, gesture functions | The diguyCharacter Class |
| diguyCharacter, guide functions | The diguyCharacter Class |
| diguyCharacter, link functions | The diguyCharacter Class |
| diguyCharacter, LOD functions | The diguyCharacter Class |
| diguyCharacter, parenting functions | The diguyCharacter Class |
| diguyCharacter, path functions | The diguyCharacter Class |
| diguyCharacter, perception functions | The diguyCharacter Class |
| diguyCharacter, performance functions | The diguyCharacter Class |
| diguyCharacter, sound functions | The diguyCharacter Class |
| diguyCharacter, sound instance functions | The diguyCharacter Class |
| diguyCharacter, up vector functions | The diguyCharacter Class |
| diguyCharacter, update and draw functions | The diguyCharacter Class |
| diguyCharacter, user data functions | The diguyCharacter Class |
| diguyCharacter, variable functions | The diguyCharacter Class |
| diguyCharacter, weapon functions | The diguyCharacter Class |
| diguyGraphicsMaterial | 3D Visual Classes |
| diguyImpact | Fire and Detonate Interactions in DI-Guy |
| diguyLoadManager | Using the Load Manager |
| diguyNetInterface | DIS Networking Using the SDK |
| diguyScenario | Working with the diguyScenario and diguyCharacter Classes |
| diguyScenario, altitude callback functions | The diguyScenario Class |
| diguyScenario, callback functions | The diguyScenario Class |
| diguyScenario, camera functions | The diguyScenario Class |
| diguyScenario, character functions | The diguyScenario Class |
| diguyScenario, default character callback functions | The diguyScenario Class |
| diguyScenario, DSS files | The diguyScenario Class |
| diguyScenario, event handler functions | The diguyScenario Class |
| diguyScenario, facial expression functions | The diguyScenario Class |
| diguyScenario, fog and light functions | The diguyScenario Class |
| diguyScenario, general query functions | The diguyScenario Class |
| diguyScenario, group functions | The diguyScenario Class |
| diguyScenario, history and review functions | The diguyScenario Class |
| diguyScenario, information popup functions | The diguyScenario Class |
| diguyScenario, LOD functions | The diguyScenario Class |
| diguyScenario, meta-action functions | The diguyScenario Class |
| diguyScenario, path shape and waypoint functions | The diguyScenario Class |
| diguyScenario, performance functions | The diguyScenario Class |
| diguyScenario, scene object functions | The diguyScenario Class |
| diguyScenario, sensor region functions | The diguyScenario Class |
| diguyScenario, signal functions | The diguyScenario Class |
| diguyScenario, sound functions | The diguyScenario Class |
| diguyScenario, time control and playback | The diguyScenario Class |
| diguyScenario, update and draw functions | The diguyScenario Class |
| diguyScenario, variable functions | The diguyScenario Class |
| diguyScenario, view functions | The diguyScenario Class |
| class,diguyCharacter | A Brief DI-Guy Class Overview |
| class,diguyCharacterPath | A Brief DI-Guy Class Overview |
| class,diguyGraphicsLink | A Brief DI-Guy Class Overview |
| class,diguyGraphicsShape | A Brief DI-Guy Class Overview |
| class,diguyScenario | A Brief DI-Guy Class Overview |
| class,diguySceneObject | A Brief DI-Guy Class Overview |
| class,diguyView | A Brief DI-Guy Class Overview |
| closing, DI-Guy Author | How the End User Interacts with Farscene IG |
| compiling, Linux | Compiling and Linking DI-Guy on Linux |
| Windows | Compiling and Linking DI-Guy on Windows |
| compresed geometry and textures | Notes on Compressed Geometry, Textures, and Preloading |
| configuration file, custom | Creating a Custom Configuration File |
| include statements | Using Include Statements in DI-Guy Configuration Files |
| configuring, network | Network Configuration Parameters for DI-Guy Scenario |
| controlling, characters | Create and Control Characters in Real-time Using the DI-Guy API |
| coordinate system | Database Coordinates and DI-Guy Networking |
| create_character function | Notes on Compressed Geometry, Textures, and Preloading |
| create_gesture function | Notes on Compressed Geometry, Textures, and Preloading |
| create_load_manager function | Using the Load Manager |
| culling, draw and update | Techniques for Maximizing DI-Guy Performance |
| custom PDU | Controlling DI-Guy Scenario Remotely Using Custom PDUs |
| custom, configuration file | Creating a Custom Configuration File |
| configuration file, include statements | Using Include Statements in DI-Guy Configuration Files |
| PDUs | Extending DIS and HLA for High Fidelity Visual and Motion Correlation |
| D |
| database, coordinates | Database Coordinates and DI-Guy Networking |
| coordinates | UTM Database Coordination Translation |
| de-initializing, modules | The Basic DI-Guy Function Calls |
| debug library, Windows | Release and Debug Versions of DI-Guy Libraries |
| default character, callback functions, diguyScenario | The diguyScenario Class |
| defining, DIS PDUs | How DI-Guy Custom PDUs are Defined |
| degrees of freedom | The Motion Pipeline |
| deinitialize function | Supported Plug-in Functions |
| deinitialize_plugin function | Supported Plug-in Functions |
| detonation interaction | Fire and Detonate Interactions in DI-Guy |
| DI-Guy Author | Introduction to DI-Guy Author, DI-Guy Author Programming Reference, How DI-Guy Author Works |
| 3D visual classes | 3D Visual Classes |
| closing | How the End User Interacts with Farscene IG |
| DI-Guy digest | DI-Guy Programming Examples |
| DI-Guy Graphics API | Introduction to DI-Guy Author, The DI-Guy Graphics API |
| DI-Guy Lifeform Server | Extending DIS and HLA for High Fidelity Visual and Motion Correlation |
| DI-Guy Load Manager | Techniques for Maximizing DI-Guy Performance |
| DI-Guy Scenario | Introduction to DI-Guy Author, Writing Plug-Ins |
| controlling remotely | Controlling DI-Guy Scenario Remotely Using Custom PDUs |
| opening | How the End User Interacts with Farscene IG |
| DI-Guy, FOM extensions | DI-Guy FOM Extensions for HLA |
| digest, DI-Guy | DI-Guy Programming Examples |
| diguyApp class | Using the Load Manager, The diguyScenario Class |
| diguyAuthorInterface class | DI-Guy Author Interface Class |
| diguyAuthorMaterial class | 3D Visual Classes |
| diguyAuthorVisualMultiline class | 3D Visual Classes |
| diguyAuthorVisualObjectHandle class | 3D Visual Classes |
| diguyAuthorVisualRegionMesh class | 3D Visual Classes |
| diguyAuthorVisualRegionPaintbrush class | 3D Visual Classes |
| diguyAuthorVisualWaypoint class | 3D Visual Classes |
| diguyCharacter class | A Brief DI-Guy Class Overview, Working with the diguyScenario and diguyCharacter Classes |
| accessor functions | The diguyCharacter Class |
| action and speed functions | The diguyCharacter Class |
| aim, gaze, pointing, and nodding functions | The diguyCharacter Class |
| altitude functions | The diguyCharacter Class |
| appearance functions | The diguyCharacter Class |
| callback functions | The diguyCharacter Class |
| DIS functions | The diguyCharacter Class |
| dying functions | The diguyCharacter Class |
| event handler functions | The diguyCharacter Class |
| gesture functions | The diguyCharacter Class |
| guide functions | The diguyCharacter Class |
| link functions | The diguyCharacter Class |
| LOD functions | The diguyCharacter Class |
| parenting functions | The diguyCharacter Class |
| path functions | The diguyCharacter Class |
| perception functions | The diguyCharacter Class |
| performance functions | The diguyCharacter Class |
| sound functions | The diguyCharacter Class |
| sound instance functions | The diguyCharacter Class |
| up vector functions | The diguyCharacter Class |
| update and draw functions | The diguyCharacter Class |
| user data functions | The diguyCharacter Class |
| variable functions | The diguyCharacter Class |
| weapon functions | The diguyCharacter Class |
| diguyCharacterPath class | A Brief DI-Guy Class Overview |
| diguyGraphicsLink class | A Brief DI-Guy Class Overview |
| diguyGraphicsMaterial class | 3D Visual Classes |
| diguyGraphicsShape class | A Brief DI-Guy Class Overview |
| diguyImpact class | Fire and Detonate Interactions in DI-Guy |
| diguyLoadManager class | Using the Load Manager |
| diguyNetInterface class | DIS Networking Using the SDK |
| diguyScenario class | A Brief DI-Guy Class Overview, Working with the diguyScenario and diguyCharacter Classes |
| altitude callback functions | The diguyScenario Class |
| callback functions | The diguyScenario Class |
| camera functions | The diguyScenario Class |
| character functions | The diguyScenario Class |
| default character callback functions | The diguyScenario Class |
| DSS files | The diguyScenario Class |
| event handler functions | The diguyScenario Class |
| facial expression functions | The diguyScenario Class |
| fog and light functions | The diguyScenario Class |
| general quey functions | The diguyScenario Class |
| group functions | The diguyScenario Class |
| history and review functions | The diguyScenario Class |
| information popup functions | The diguyScenario Class |
| LOD functions | The diguyScenario Class |
| meta-action functions | The diguyScenario Class |
| path shape and waypoint functions | The diguyScenario Class |
| performance functions | The diguyScenario Class |
| scene object functions | The diguyScenario Class |
| sensor region functions | The diguyScenario Class |
| signal functions | The diguyScenario Class |
| sound functions | The diguyScenario Class |
| time control and playback | The diguyScenario Class |
| update and draw functions | The diguyScenario Class |
| variable functions | The diguyScenario Class |
| view functions | The diguyScenario Class |
| diguySceneObject class | A Brief DI-Guy Class Overview |
| diguyView class | A Brief DI-Guy Class Overview |
| DIS | Network with Other Simulators (DIS or HLA), Networking with DI-Guy |
| example | DIS Networking Using the SDK |
| extending | Extending DIS and HLA for High Fidelity Visual and Motion Correlation |
| functions, diguyCharacter | The diguyCharacter Class |
| PDU, defining | How DI-Guy Custom PDUs are Defined |
| update rate | Controlling the Update Rate for DIS |
| DLL | Writing Plug-Ins |
| DOF | The Motion Pipeline |
| draw culling | Techniques for Maximizing DI-Guy Performance |
| draw function | The diguyScenario Class |
| DI-Guy Author | 3D Visual Classes |
| draw functions | Supported Plug-in Functions |
| draw, functions, diguyCharacter | The diguyCharacter Class |
| dying, functions, diguyCharacter | The diguyCharacter Class |
| E |
| entity type enumeration | DI-Guy Entity Mapping in the Absence of Custom PDUs, DI-Guy Entity Mapping |
| entity type mapping | DI-Guy Entity Mapping in the Absence of Custom PDUs |
| entity, mapping | DI-Guy Entity Mapping |
| event handler, functions, diguyCharacter | The diguyCharacter Class |
| functions, diguyScenario | The diguyScenario Class |
| example, OpenGL | OpenGL Examples |
| programming | DI-Guy Programming Examples |
| Windows | Programming Examples for Windows |
| examples, Linux | Programming Examples for Linux |
| execute_1stage_gesture function | Notes on Compressed Geometry, Textures, and Preloading |
| execute_2stage_gesture function | Notes on Compressed Geometry, Textures, and Preloading |
| execute_3stage_gesture function | Notes on Compressed Geometry, Textures, and Preloading |
| execute_gesture function | Notes on Compressed Geometry, Textures, and Preloading |
| exercise location, settings | Setting the Exercise Location in DI-Guy |
| Expressive Faces, module | Expressive Faces Module for OpenGL |
| F |
| facial expression, functions, diguyScenario | The diguyScenario Class |
| Farscene IG | How the End User Interacts with Farscene IG |
| FED file | Setting up DI-Guy to use HLA |
| fire interaction | Fire and Detonate Interactions in DI-Guy |
| flat earth | Database Coordinates and DI-Guy Networking |
| fog, callback functions, diguyScenario | The diguyScenario Class |
| functions, diguyScenario | The diguyScenario Class |
| FOM extensions | Setting up DI-Guy to use HLA |
| FOM, extensions | DI-Guy FOM Extensions for HLA |
| frustum, view | Using the Load Manager |
| function calls | The Basic DI-Guy Function Calls |
| function, add_view_camera | Using the Load Manager |
| build | 3D Visual Classes |
| camera_changed | Using the Load Manager |
| change_view_camera_settings | Using the Load Manager |
| create_character | Notes on Compressed Geometry, Textures, and Preloading |
| create_gesture | Notes on Compressed Geometry, Textures, and Preloading |
| create_load_manager | Using the Load Manager |
| data review | Supported Plug-in Functions |
| deinitialize | Supported Plug-in Functions |
| deinitialize_plugin | Supported Plug-in Functions |
| diguyScenario, query | The diguyScenario Class |
| draw | 3D Visual Classes |
| draw | The diguyScenario Class |
| execute_1stage_gesture | Notes on Compressed Geometry, Textures, and Preloading |
| execute_2stage_gesture | Notes on Compressed Geometry, Textures, and Preloading |
| execute_3stage_gesture | Notes on Compressed Geometry, Textures, and Preloading |
| execute_gesture | Notes on Compressed Geometry, Textures, and Preloading |
| get_mouse_cursor | Supported Plug-in Functions |
| get_replaying_history | Supported Plug-in Functions |
| get_t | The diguyScenario Class |
| get_t | Supported Plug-in Functions |
| get_tick_dt | The diguyScenario Class |
| hide | 3D Visual Classes |
| initialization | Supported Plug-in Functions |
| initialize | Supported Plug-in Functions |
| initialize_plugin | Supported Plug-in Functions |
| load | The diguyScenario Class |
| load_review_data | Supported Plug-in Functions |
| mouse control | Supported Plug-in Functions |
| mouse_drag | Supported Plug-in Functions |
| mouse_func | Supported Plug-in Functions |
| mouse_move | Supported Plug-in Functions |
| mouse_press | Supported Plug-in Functions |
| mouse_release | Supported Plug-in Functions |
| move_camera | Using the Load Manager |
| post_draw | Supported Plug-in Functions |
| post_update | Supported Plug-in Functions |
| pre and post draw | Supported Plug-in Functions |
| pre and post update | Supported Plug-in Functions |
| pre_draw | Supported Plug-in Functions |
| pre_update | Supported Plug-in Functions |
| preload_character_type | Notes on Compressed Geometry, Textures, and Preloading |
| preload_gesture | Notes on Compressed Geometry, Textures, and Preloading |
| reset | The diguyScenario Class |
| reset | Supported Plug-in Functions |
| save_review_data | Supported Plug-in Functions |
| scenario management | The Basic DI-Guy Function Calls |
| set_max_update_period | Using the Load Manager |
| set_playback_loop | The diguyScenario Class |
| set_tout | The diguyScenario Class |
| show | 3D Visual Classes |
| unbuild | 3D Visual Classes |
| update | 3D Visual Classes |
| update | The diguyScenario Class |
| G |
| gaze system | The Initial Stage |
| gaze, functions, diguyCharacter | The diguyCharacter Class |
| gazing | Gazing and Pointing |
| geocentric | Database Coordinates and DI-Guy Networking |
| geodetic | Database Coordinates and DI-Guy Networking, UTM Database Coordination Translation |
| geometry, compressed | Notes on Compressed Geometry, Textures, and Preloading |
| gesture | Gestures |
| functions, diguyCharacter | The diguyCharacter Class |
| get_mouse_cursor function | Supported Plug-in Functions |
| get_replaying_history function | Supported Plug-in Functions |
| get_t function | The diguyScenario Class, Supported Plug-in Functions |
| get_tick_dt function | The diguyScenario Class |
| graphics API | The DI-Guy Graphics API |
| Graphics API, examples | DI-Guy Programming Examples |
| graphics LOD | Techniques for Maximizing DI-Guy Performance |
| group, functions, diguyScenario | The diguyScenario Class |
| guide, functions, diguyCharacter | The diguyCharacter Class |
| H |
| head, nodding and shaking | Head Nodding and Shaking |
| hide function, DI-Guy Author | 3D Visual Classes |
| High Level Architecture, see HLA | HLA Networking |
| history, functions, diguyScenario | The diguyScenario Class |
| HLA | Network with Other Simulators (DIS or HLA), HLA Networking, Networking with DI-Guy |
| enabling networking | Enabling HLA Networking in DI-Guy |
| extending | Extending DIS and HLA for High Fidelity Visual and Motion Correlation |
| setting up for | Setting up DI-Guy to use HLA |
| troubleshooting | Troubleshooting Your HLA Application |
| update rate | Controlling the Update Rate |
| host side, pipeline | Host Side |
| I |
| IG | Using DI-Guy as Part of a Networked Image Generator |
| IG side, pipeline | IG Side |
| image generator | Using DI-Guy as Part of a Networked Image Generator |
| include statement, in custom configuration files | Using Include Statements in DI-Guy Configuration Files |
| information popup, functions, diguyScenario | The diguyScenario Class |
| initialization functions: | Supported Plug-in Functions |
| initialize function | Supported Plug-in Functions |
| initialize_plugin function | Supported Plug-in Functions |
| initializing, modules | The Basic DI-Guy Function Calls |
| instancing | Techniques for Maximizing DI-Guy Performance |
| interaction, fire and detonation | Fire and Detonate Interactions in DI-Guy |
| inverse kinematics | The Motion Pipeline |
| J |
| joint animation | The Motion Pipeline |
| L |
| library, Linux | Compiling and Linking DI-Guy on Linux |
| release and debug | Release and Debug Versions of DI-Guy Libraries |
| third party | Release and Debug Versions of DI-Guy Libraries |
| Windows | Compiling and Linking DI-Guy on Windows |
| Lifeform Server | Extending DIS and HLA for High Fidelity Visual and Motion Correlation |
| light, callback functions, diguyScenario | The diguyScenario Class |
| functions, diguyScenario | The diguyScenario Class |
| link, functions, diguyCharacter | The diguyCharacter Class |
| Linux, compiling and building on | Compiling and Linking DI-Guy on Linux |
| programming examples | Programming Examples for Linux |
| load function | The diguyScenario Class |
| load management | Using the Load Manager |
| load manager | Techniques for Maximizing DI-Guy Performance, Using the Load Manager |
| load_review_data function | Supported Plug-in Functions |
| LOD, functions, diguyCharacter | The diguyCharacter Class |
| functions, diguyScenario | The diguyScenario Class |
| shader and graphics | Techniques for Maximizing DI-Guy Performance |
| Lua module | Lua Script Modules |
| M |
| mapping, entity types | DI-Guy Entity Mapping in the Absence of Custom PDUs |
| entity types | DI-Guy Entity Mapping |
| meta-action, functions, diguyScenario | The diguyScenario Class |
| module, Expressive Faces | Expressive Faces Module for OpenGL |
| initializing and de-initializing | The Basic DI-Guy Function Calls |
| Lua | Lua Script Modules |
| motion pipeline | The Motion Pipeline |
| mouse control functions | Supported Plug-in Functions |
| mouse_drag function | Supported Plug-in Functions |
| mouse_func function | Supported Plug-in Functions |
| mouse_move function | Supported Plug-in Functions |
| mouse_press function | Supported Plug-in Functions |
| mouse_release function | Supported Plug-in Functions |
| move_camera function | Using the Load Manager |
| multi-texturing | Notes on Compressed Geometry, Textures, and Preloading |
| multi-threading | Techniques for Maximizing DI-Guy Performance |
| multiline visual | 3D Visual Classes |
| muzzle flash | Fire and Detonate Interactions in DI-Guy |
| N |
| net_friendly | The diguyScenario Class |
| net_neutral | The diguyScenario Class |
| net_opposing | The diguyScenario Class |
| network, configuration parameters | Network Configuration Parameters for DI-Guy Scenario |
| network.cfg | Controlling the Update Rate for DIS |
| networking | Networking with DI-Guy |
| DIS with | DIS Networking Using the SDK |
| examples | DI-Guy Programming Examples |
| HLA | HLA Networking |
| HLA | Enabling HLA Networking in DI-Guy |
| with DIS or HLA | Network with Other Simulators (DIS or HLA) |
| nodding, functions, diguyCharacter | The diguyCharacter Class |
| head | Head Nodding and Shaking |
| O |
| object handle visual | 3D Visual Classes |
| Open GL, examples | OpenGL Examples |
| OpenGL, examples | DI-Guy Programming Examples |
| opening, scenario | How the End User Interacts with Farscene IG |
| overriding, pose | User Pose Overrides |
| P |
| parameter, network configuration | Network Configuration Parameters for DI-Guy Scenario |
| zone | Using the Load Manager |
| parenting, functions, diguyCharacter | The diguyCharacter Class |
| path bead | 3D Visual Classes |
| path shape, functions, diguyScenario | The diguyScenario Class |
| path, callback functions, diguyScenario | The diguyScenario Class |
| functions, diguyCharacter | The diguyCharacter Class |
| PDU | DIS Networking Using the SDK, Networking with DI-Guy |
| PDU custom | Extending DIS and HLA for High Fidelity Visual and Motion Correlation |
| PDU, custom | Controlling DI-Guy Scenario Remotely Using Custom PDUs |
| defining | How DI-Guy Custom PDUs are Defined |
| perception, functions, diguyCharacter | The diguyCharacter Class |
| performance | Techniques for Maximizing DI-Guy Performance |
| diguyScenario | The diguyScenario Class |
| functions, diguyCharacter | The diguyCharacter Class |
| pipeline, host side | Host Side |
| IG side | IG Side |
| motion | The Motion Pipeline |
| setting and querying actions | Querying and Setting Actions in a Pipeline Setting |
| plug-in, examples | DI-Guy Programming Examples |
| writing | Writing Plug-Ins |
| pointing | Gazing and Pointing |
| functions, diguyCharacter | The diguyCharacter Class |
| pose, overriding | User Pose Overrides |
| post_draw function | Supported Plug-in Functions |
| post_update function | Supported Plug-in Functions |
| pre_draw function | Supported Plug-in Functions |
| pre_update function | Supported Plug-in Functions |
| preload_character_type function | Notes on Compressed Geometry, Textures, and Preloading |
| preload_gesture function | Notes on Compressed Geometry, Textures, and Preloading |
| programming, best practices | Best Practices for Using the DI-Guy SDK |
| Q |
| query function, diguyScenario | The diguyScenario Class |
| R |
| region mesh visual | 3D Visual Classes |
| region paintbrush visual | 3D Visual Classes |
| release library, Windows | Release and Debug Versions of DI-Guy Libraries |
| remote control, DI-Guy Scenario | Controlling DI-Guy Scenario Remotely Using Custom PDUs |
| reset function | The diguyScenario Class, Supported Plug-in Functions |
| review data functions | Supported Plug-in Functions |
| review, functions, diguyScenario | The diguyScenario Class |
| RID file | Setting up DI-Guy to use HLA |
| RPR FOM | HLA Networking, Networking with DI-Guy |
| supported elements | RPR FOM Elements Used by DI-Guy |
| RTI | RTI Compliance |
| S |
| save_review_data function | Supported Plug-in Functions |
| scenario, management functions | The Basic DI-Guy Function Calls |
| opening | How the End User Interacts with Farscene IG |
| scene object, functions, diguyScenario | The diguyScenario Class |
| SDK, best practices | Best Practices for Using the DI-Guy SDK |
| sensor region, callback functions, diguyScenario | The diguyScenario Class |
| functions, diguyScenario | The diguyScenario Class |
| set_max_update_period function | Using the Load Manager |
| set_playback_loop function | The diguyScenario Class |
| set_tout function | The diguyScenario Class |
| setting, exercise location | Setting the Exercise Location in DI-Guy |
| shader LOD | Techniques for Maximizing DI-Guy Performance |
| shaking, head | Head Nodding and Shaking |
| show function, DI-Guy Author | 3D Visual Classes |
| signal, callback functions, diguyScenario | The diguyScenario Class |
| functions, diguyScenario | The diguyScenario Class |
| skeletal structure | DI-Guy Skeletal Structure |
| sound instance, functions, diguyCharacter | The diguyCharacter Class |
| sound, functions, diguyCharacter | The diguyCharacter Class |
| functions, diguyScenario | The diguyScenario Class |
| speed, functions, diguyCharacter | The diguyCharacter Class |
| spline | The diguyScenario Class |
| T |
| terrain point picker | 3D Visual Classes |
| textures, compressed | Notes on Compressed Geometry, Textures, and Preloading |
| third party library | Release and Debug Versions of DI-Guy Libraries |
| U |
| unbuild function, DI-Guy Author | 3D Visual Classes |
| up vector, functions, diguyCharacter | The diguyCharacter Class |
| update culling | Techniques for Maximizing DI-Guy Performance |
| update function | The diguyScenario Class |
| DI-Guy Author | 3D Visual Classes |
| update functions | Supported Plug-in Functions |
| update period, out of frustum characters | Using the Load Manager |
| update rate, HLA | Controlling the Update Rate |
| update, functions, diguyCharacter | The diguyCharacter Class |
| use case, create and control characters | Create and Control Characters in Real-time Using the DI-Guy API |
| DI-Guy SDK | DI-Guy SDK Use Cases |
| embed DI-Guy Scenario | Embed Scenarios Created with DI-Guy Scenario |
| network with DIS or HLA | Network with Other Simulators (DIS or HLA) |
| user data, functions, diguyCharacter | The diguyCharacter Class |
| UTM | Database Coordinates and DI-Guy Networking |
| coordinate translation | UTM Database Coordination Translation |
| V |
| variable, functions, diguyCharacter | The diguyCharacter Class |
| functions, diguyScenario | The diguyScenario Class |
| view frustum | Using the Load Manager |
| view, callback functions, diguyScenario | The diguyScenario Class |
| functions, diguyScenario | The diguyScenario Class |
| visual material | 3D Visual Classes |
| visual, multiline | 3D Visual Classes |
| object handle | 3D Visual Classes |
| region mesh | 3D Visual Classes |
| region paintbrush | 3D Visual Classes |
| waypoint | 3D Visual Classes |
| VR-Link | Extending DIS and HLA for High Fidelity Visual and Motion Correlation |
| W |
| waypoint visual | 3D Visual Classes |
| waypoint, functions, diguyScenario | The diguyScenario Class |
| weapon, functions, diguyCharacter | The diguyCharacter Class |
| WGS84 coordinates | Database Coordinates and DI-Guy Networking |
| Windows, compiling and building on | Compiling and Linking DI-Guy on Windows |
| programming examples | Programming Examples for Windows |
| writing plug-ins | Writing Plug-Ins |
| zone, boundary | Using the Load Manager |
| parameter | Using the Load Manager |