15 #define CPLUSPLUS_ONLY
149 const char* get_name();
161 const char* get_type_name();
168 const char* get_description();
181 #ifdef CPLUSPLUS_ONLY
282 int update2(
float t,
float realtime_t);
307 int set_playback_loop(
int playback_loop);
347 int set_tick_dt(
float tick_dt);
379 float get_realtime_t();
392 float get_desired_t();
409 int set_tout(
float tout);
434 void set_tout_enabled(
int tout_enabled);
447 int get_tout_enabled();
461 int get_playback_loop();
476 int get_ticks_can_be_dropped();
520 void set_ticks_can_be_dropped(
int ticks_can_be_dropped);
528 long get_max_ticks_behind_until_drop();
549 void set_max_ticks_behind_until_drop(
long max_ticks_behind_until_drop);
585 int set_playback_mode_stop();
605 int set_playback_mode_play();
646 float derive_playback_mode_dt(
float dt_in);
667 #ifdef CPLUSPLUS_ONLY
694 int load(
const char* filename);
739 int save_as(
const char* filename);
757 const char* get_filename();
769 const char* get_filename_without_directory();
795 void set_unsaved(
int unsaved);
797 #endif // CPLUSPLUS_ONLY
805 #ifdef CPLUSPLUS_ONLY
857 int draw_pass2(
int also_call_post_draw = 1);
865 int draw_particles();
877 void pre_draw_cull_state_reset();
886 void post_draw_cull_state_save();
890 void calculate_character_lods();
918 int post_draw(
int call_plugins_post_draw = 1,
919 int call_lua_packages_draw = 1,
920 int call_post_draw_callback = 1);
949 int set_graphics_attach_ptr(
void* graphics_attach_ptr);
951 #endif // CPLUSPLUS_ONLY
1114 int merge(
const char* filename,
1140 int merge_object(
const char*
string);
1181 int include_object_library(
const char* library_name);
1197 int uninclude_object_library(
const char* library_name);
1227 void set_base_datetime(
int year = -1,
1241 void set_base_datetime(
const char* datetime_string,
1242 const char* format);
1250 void get_base_datetime(
int* year = NULL,
1270 void set_base_datetime_default_to_now(
int to_now);
1278 int get_base_datetime_default_to_now();
1286 void set_base_datetime_default_to_today(
int to_today);
1294 int get_base_datetime_default_to_today();
1306 void set_current_datetime(
int year = -1,
1320 void set_current_datetime(
const char* datetime_string,
1321 const char* format);
1329 void get_current_datetime(
int* year = NULL,
1347 const char* get_current_datetime_string(
const char* format);
1355 void set_datetimes_are_utc(
int are_utc);
1362 int get_datetimes_are_utc();
1370 void set_utc_offset_hours(
float utc_offset_hours);
1377 float get_utc_offset_hours();
1385 void set_use_local_tz_utc_offset_hours(
int use_local_tz);
1388 int get_use_local_tz_utc_offset_hours();
1407 void set_current_datetime_advance_factor(
float advance_factor);
1410 float get_current_datetime_advance_factor();
1417 void get_network_datetime(
int* year = NULL,
1450 int set_tin_time_of_day(
float t);
1467 float get_tin_time_of_day();
1485 float get_time_of_day();
1498 #ifdef CPLUSPLUS_ONLY
1531 int add_appearance(
const char* appearance,
1532 char** equipment_list,
1533 char** character_types,
1561 int add_appearance_based_on_existing_appearance(
const char* appearance,
1562 const char* existing_appearance,
1563 char** equipment_list);
1591 int remove_appearance(
const char* appearance);
1593 #endif // CPLUSPLUS_ONLY
1609 int get_num_character_types_with_appearance(
const char* appearance_name);
1626 const char*get_character_type_from_appearance(
const char* appearance_name,
int index = 0);
1654 const char*get_hand_item_class(
const char*char_type_name,
const char*appearance_name = NULL);
1669 int get_num_hand_items_in_class(
const char*hand_item_class);
1686 const char*get_hand_item_from_class(
const char*hand_item_class,
int index);
1717 int preload_character_type(
const char* character_type);
1736 int preload_appearance(
const char* appearance);
1758 int async_load_appearance(
const char* appearance,
const char* character_type =
"soldier_17",
const bool ** load_status = NULL);
1759 int async_load_hand_item(
const char* appearance_name,
const bool** load_status = NULL);
1780 int preload_gesture(
const char* character_type,
const char* gesture_name);
1806 void set_character_culling_enabled(
int character_culling);
1820 int get_character_culling_enabled();
1830 void set_scene_object_culling_enabled(
int object_culling);
1844 int get_scene_object_culling_enabled();
1854 void set_scene_object_sub_culling_enabled(
int object_culling);
1868 int get_scene_object_sub_culling_enabled();
1879 void set_character_visualize_bounds_enabled(
int visualize_bounds);
1894 int get_character_visualize_bounds_enabled();
1905 void set_scene_object_visualize_bounds_enabled(
int val);
1920 int get_scene_object_visualize_bounds_enabled();
1987 int get_num_character_types();
1998 const char* get_character_type_at_index(
int index);
2011 const char* get_character_type_abbreviation(
const char* character_type);
2040 const char* get_character_type_deprecated_at_version(
const char* character_type);
2071 const char* get_character_type_deprecated_suggested_alternatives(
const char* character_type);
2096 int get_character_type_quality_bias(
const char* character_type);
2129 const char* get_character_type_default_appearance(
const char* character_type);
2141 const char* get_character_type_default_skinned_appearance(
const char* character_type);
2153 int get_character_type_num_appearances(
const char* character_type);
2167 const char* get_character_type_appearance_at_index(
const char* character_type,
2190 int get_appearance_quality_bias(
const char* appearance);
2204 int get_num_appearances_of_appearance_type(
const char* character_type,
const char* base_appearance,
2220 const char* get_appearance_name_at_index(
const char* character_type,
const char* base_appearance,
2227 int get_appearance_default_patch_index(
const char* base_appearance,
2235 const char* get_appearance_patch_name_at_index(
const char* base_appearance,
2244 int get_num_actors();
2246 const char* get_actor_name_at_index(
int index );
2249 const char* get_actor_name(
const char* base_appearance );
2252 int get_num_equipment_for_actor(
const char* actor_name );
2255 const char* get_equipment_name_for_actor(
const char* actor_name,
int index );
2258 const char* get_equipment_type_for_actor(
const char* actor_name,
int index );
2261 int get_num_equipment_for_appearance(
const char* base_appearance );
2264 const char* get_equipment_name_for_appearance(
const char* base_appearance,
int index );
2267 const char* get_equipment_type_for_appearance(
const char* base_appearance,
int index );
2278 int get_character_type_num_actions(
const char* character_type );
2290 const char* get_character_type_action_at_index(
const char* character_type,
int index );
2302 const char* get_character_type_action_display_name(
const char* character_type,
const char* action_name );
2314 float get_character_type_action_speed(
const char* character_type,
const char* action_name );
2326 float get_character_type_action_duration(
const char* character_type,
const char* action_name );
2338 float get_character_type_action_distance(
const char* character_type,
const char* action_name );
2350 int get_character_type_action_displacement(
const char* character_type,
const char* action_name,
2351 float* x,
float* y,
float* z );
2369 int get_character_type_transition_info(
const char* character_type,
const char* from_action_name,
2382 diguyMotionDirection get_character_type_action_direction(
const char* character_type,
const char* action_name );
2394 float get_character_type_action_facing_angle_in(
const char* character_type,
const char* action_name );
2406 float get_character_type_action_facing_angle_out(
const char* character_type,
const char* action_name );
2418 int get_character_type_num_gestures(
const char* character_type );
2431 const char* get_character_type_gesture_at_index(
const char* character_type,
int index );
2439 diguyGestureMetadata* get_character_type_gesture_meta_data_at_index(
const char* character_type,
int index );
2479 const char* character_type,
2480 const char* appearance = NULL,
2481 const char* head_appearance = NULL,
2482 const char* hand_item = NULL);
2511 const char* character_type,
2512 const char* appearance = NULL);
2601 diguyCharacter* retrieve_character_from_recycle_bin(
const char* name,
2602 const char* character_type,
2603 const char* appearance,
2604 int make_character_temporary = 0);
2611 int get_num_characters();
2689 int get_num_path_shapes();
2821 diguyWaypoint* create_waypoint(
float x = 0.0f,
float y = 0.0f,
float z = 0.0f,
2822 float yaw = 0.0f,
float roll = 0.0f,
float pitch = 0.0f,
2903 const char* field1_string,
const char* field1_value,
const char* field1_alternate_value,
2904 const char* field2_string = NULL,
const char* field2_value = NULL,
const char* field2_alternate_value = NULL,
2905 const char* field3_string = NULL,
const char* field3_value = NULL,
const char* field3_alternate_value = NULL,
2906 const char* field4_string = NULL,
const char* field4_value = NULL,
const char* field4_alternate_value = NULL,
2907 const char* field5_string = NULL,
const char* field5_value = NULL,
const char* field5_alternate_value = NULL,
2908 const char* field6_string = NULL,
const char* field6_value = NULL,
const char* field6_alternate_value = NULL,
2909 const char* field7_string = NULL,
const char* field7_value = NULL,
const char* field7_alternate_value = NULL,
2910 const char* field8_string = NULL,
const char* field8_value = NULL,
const char* field8_alternate_value = NULL);
2953 int get_num_character_type_map_entries();
2976 int get_num_type_map_character_classes();
2984 const char* get_type_map_character_class_at_index(
int index);
3001 int get_num_type_map_categories(
const char* character_class);
3009 const char* get_type_map_category_at_index(
const char* character_class,
3027 int get_num_type_map_subcategories(
const char* character_class,
3028 const char* category);
3036 const char* get_type_map_subcategory_at_index(
const char* character_class,
3037 const char* category,
3056 int get_num_signals();
3121 void reset_signals();
3134 int signal_palette_hide_all(
const char* filter = NULL);
3146 int signal_palette_show_all(
const char* filter = NULL);
3168 int get_num_sounds();
3227 const char* sound_filename = NULL);
3273 int stop_all_sounds(
float rampdown_time = 0.0f);
3293 int play_3d_sound(
const char* name,
3294 float x,
float y,
float z,
3314 int get_num_groups();
3403 int get_num_sensor_regions();
3439 int get_num_scene_objects();
3475 void set_scene_objects_enabled(
int scene_objects_enabled);
3483 int get_scene_objects_enabled();
3501 const char* filename);
3562 bool create_new_secondary_view();
3569 int get_num_secondary_views();
3581 diguyView* get_secondary_view_at_index(
int index);
3648 void set_scenario_camera_affected_by_script_events(
int flag);
3656 int get_scenario_camera_affected_by_script_events();
3674 void set_scenario_camera_affected_by_script_events_when_iguy_active(
int flag);
3682 int get_scenario_camera_affected_by_script_events_when_iguy_active();
3689 int get_num_camera_settings();
3737 int load_camera_settings(
const char* settings_name,
int update_current_camera = 1);
3828 void load_current_fog(
const char* name);
3835 int get_num_fog_settings();
3878 int load_fog_settings(
const char* settings_name);
3926 int get_num_light_settings();
3970 int load_light_settings(
const char* settings_name,
int light_num = 0);
3977 void set_use_override_ambient_material(
int enabled);
3980 int get_use_override_ambient_material();
3983 void set_global_ambient_material(
float value);
3986 float get_global_ambient_material();
4003 int get_num_info_popups();
4046 int set_info_popup_default_encoding(
const char* info_popup_default_encoding);
4059 const char* get_info_popup_default_encoding();
4077 int get_num_variables();
4153 int get_num_face_expressions();
4198 const char* target_actor =
"exface");
4231 int get_num_chain_settings();
4415 CALLBACK_ID_CREATE = 1,
4416 CALLBACK_ID_DESTROY,
4418 CALLBACK_ID_WAIT_CURSOR_SHOW,
4419 CALLBACK_ID_WAIT_CURSOR_HIDE,
4422 CALLBACK_ID_LOAD_SCENARIO_FILE,
4423 CALLBACK_ID_SAVE_SCENARIO_FILE,
4424 CALLBACK_ID_SCENE_OBJECT_IMPACT,
4425 CALLBACK_ID_LEFT_CLICK_SCENE,
4426 CALLBACK_ID_RIGHT_CLICK_SCENE,
4427 CALLBACK_ID_TIMED_EVENT,
4428 CALLBACK_ID_MANUALLY_INVOKED,
4429 CALLBACK_ID_POST_DRAW,
4430 CALLBACK_ID_PLAYBACK_MODE_CHANGED,
4431 CALLBACK_ID_INPUT_MODE_CHANGED,
4432 CALLBACK_ID_RENDER_MODE_CHANGED,
4433 CALLBACK_ID_PRE_REINITIALIZE,
4434 CALLBACK_ID_POST_REINITIALIZE,
4435 CALLBACK_ID_POST_LOAD_CHECKPOINT
4438 #ifdef CPLUSPLUS_ONLY
4466 int add_callback(
int callback_id,
4468 void* callback_params = 0,
4469 void* callback_user_data = 0,
4470 int remove_on_scenario_load = 1);
4492 int remove_callback(
int callback_id,
4515 int remove_callback_with_user_data(
int callback_id,
4516 void* callback_user_data);
4529 int add_default_character_callback(
int callback_id,
4531 void* callback_params,
4532 void* callback_user_data,
4533 int add_to_existing_objects_flag = 0,
4534 int remove_on_scenario_load = 1);
4553 int remove_default_character_callback(
int callback_id,
4567 int remove_default_character_callback_with_user_data(
int callback_id,
4568 void* callback_user_data);
4582 int add_default_sensor_region_callback(
int callback_id,
4584 void* callback_params,
4585 void* callback_user_data,
4586 int add_to_existing_objects_flag = 0,
4587 int remove_on_scenario_load = 1);
4606 int remove_default_sensor_region_callback(
int callback_id,
4625 int remove_default_sensor_region_callback_with_user_data(
int callback_id,
4626 void* callback_user_data);
4638 int add_default_signal_callback(
int callback_id,
4640 void* callback_params,
4641 void* callback_user_data,
4642 int add_to_existing_objects_flag = 0,
4643 int remove_on_scenario_load = 1);
4662 int remove_default_signal_callback(
int callback_id,
4681 int remove_default_signal_callback_with_user_data(
int callback_id,
4682 void* callback_user_data);
4694 int add_default_variable_callback(
int callback_id,
4696 void* callback_params,
4697 void* callback_user_data,
4698 int add_to_existing_objects_flag = 0,
4699 int remove_on_scenario_load = 1);
4718 int remove_default_variable_callback(
int callback_id,
4737 int remove_default_variable_callback_with_user_data(
int callback_id,
4738 void* callback_user_data);
4755 int add_default_view_callback(
int callback_id,
4757 void* callback_params,
4758 void* callback_user_data,
4759 int add_to_existing_objects_flag = 1,
4760 int remove_on_scenario_load = 1);
4779 int remove_default_view_callback(
int callback_id,
4798 int remove_default_view_callback_with_user_data(
int callback_id,
4799 void* callback_user_data);
4811 int add_default_camera_callback(
int callback_id,
4813 void* callback_params,
4814 void* callback_user_data,
4815 int add_to_existing_objects_flag = 0,
4816 int remove_on_scenario_load = 1);
4835 int remove_default_camera_callback(
int callback_id,
4854 int remove_default_camera_callback_with_user_data(
int callback_id,
4855 void* callback_user_data);
4867 int add_default_fog_callback(
int callback_id,
4869 void* callback_params,
4870 void* callback_user_data,
4871 int add_to_existing_objects_flag = 0,
4872 int remove_on_scenario_load = 1);
4891 int remove_default_fog_callback(
int callback_id,
4910 int remove_default_fog_callback_with_user_data(
int callback_id,
4911 void* callback_user_data);
4923 int add_default_light_callback(
int callback_id,
4925 void* callback_params,
4926 void* callback_user_data,
4927 int add_to_existing_objects_flag = 0,
4928 int remove_on_scenario_load = 1);
4947 int remove_default_light_callback(
int callback_id,
4966 int remove_default_light_callback_with_user_data(
int callback_id,
4967 void* callback_user_data);
4981 void manually_invoke_callbacks_now(
int callback_id);
5016 int add_callback_script(
int callback_id,
5017 const char* callback_script,
5018 const char* callback_script_type = NULL,
5019 int remove_on_scenario_load = 1);
5053 int remove_callback_script(
int callback_id,
5054 const char* callback_script,
5055 const char* callback_script_type = NULL);
5069 int add_default_character_callback_script(
int callback_id,
5070 const char* callback_script,
5071 const char* callback_script_type = NULL,
5072 int add_to_existing_objects_flag = 0,
5073 int remove_on_scenario_load = 1);
5086 int remove_default_character_callback_script(
int callback_id,
5087 const char* callback_script,
5088 const char* callback_script_type = NULL);
5102 int add_default_sensor_region_callback_script(
int callback_id,
5103 const char* callback_script,
5104 const char* callback_script_type = NULL,
5105 int add_to_existing_objects_flag = 0,
5106 int remove_on_scenario_load = 1);
5119 int remove_default_sensor_region_callback_script(
int callback_id,
5120 const char* callback_script,
5121 const char* callback_script_type = NULL);
5135 int add_default_signal_callback_script(
int callback_id,
5136 const char* callback_script,
5137 const char* callback_script_type = NULL,
5138 int add_to_existing_objects_flag = 0,
5139 int remove_on_scenario_load = 1);
5152 int remove_default_signal_callback_script(
int callback_id,
5153 const char* callback_script,
5154 const char* callback_script_type = NULL);
5168 int add_default_variable_callback_script(
int callback_id,
5169 const char* callback_script,
5170 const char* callback_script_type = NULL,
5171 int add_to_existing_objects_flag = 0,
5172 int remove_on_scenario_load = 1);
5185 int remove_default_variable_callback_script(
int callback_id,
5186 const char* callback_script,
5187 const char* callback_script_type = NULL);
5201 int add_default_view_callback_script(
int callback_id,
5202 const char* callback_script,
5203 const char* callback_script_type = NULL,
5204 int add_to_existing_objects_flag = 0,
5205 int remove_on_scenario_load = 1);
5218 int remove_default_view_callback_script(
int callback_id,
5219 const char* callback_script,
5220 const char* callback_script_type = NULL);
5234 int add_default_camera_callback_script(
int callback_id,
5235 const char* callback_script,
5236 const char* callback_script_type = NULL,
5237 int add_to_existing_objects_flag = 0,
5238 int remove_on_scenario_load = 1);
5251 int remove_default_camera_callback_script(
int callback_id,
5252 const char* callback_script,
5253 const char* callback_script_type = NULL);
5267 int add_default_fog_callback_script(
int callback_id,
5268 const char* callback_script,
5269 const char* callback_script_type = NULL,
5270 int add_to_existing_objects_flag = 0,
5271 int remove_on_scenario_load = 1);
5284 int remove_default_fog_callback_script(
int callback_id,
5285 const char* callback_script,
5286 const char* callback_script_type = NULL);
5300 int add_default_light_callback_script(
int callback_id,
5301 const char* callback_script,
5302 const char* callback_script_type = NULL,
5303 int add_to_existing_objects_flag = 0,
5304 int remove_on_scenario_load = 1);
5317 int remove_default_light_callback_script(
int callback_id,
5318 const char* callback_script,
5319 const char* callback_script_type = NULL);
5366 int map_event_handler_to_callback_id(
int callback_id,
5367 const char* handler_name);
5386 int unmap_event_handler_from_callback_id(
int callback_id,
5387 const char* handler_name,
5388 int unmap_all_matches = 0);
5427 #ifdef CPLUSPLUS_ONLY
5456 int register_character_event_handler(
const char* handler_name,
5458 void* callback_user_data = 0);
5497 int register_character_event_handler_from_library(
const char* handler_name,
5498 const char* library_name,
5499 const char* function_name,
5500 void* callback_user_data = 0);
5524 int register_character_event_handler_script(
const char* handler_name,
5525 const char* handler_script,
5526 const char* handler_script_type = 0);
5538 int has_registered_character_event_handler(
const char* handler_name);
5555 int unregister_character_event_handler(
const char* handler_name);
5557 #ifdef CPLUSPLUS_ONLY
5570 int register_signal_event_handler(
const char* handler_name,
5572 void* callback_user_data = 0);
5583 int register_signal_event_handler_from_library(
const char* handler_name,
5584 const char* library_name,
5585 const char* function_name,
5586 void* callback_user_data = 0);
5595 int register_signal_event_handler_script(
const char* handler_name,
5596 const char* handler_script,
5597 const char* handler_script_type = 0);
5606 int has_registered_signal_event_handler(
const char* handler_name);
5615 int unregister_signal_event_handler(
const char* handler_name);
5617 #ifdef CPLUSPLUS_ONLY
5630 int register_sensor_region_event_handler(
const char* handler_name,
5632 void* callback_user_data = 0);
5643 int register_sensor_region_event_handler_from_library(
const char* handler_name,
5644 const char* library_name,
5645 const char* function_name,
5646 void* callback_user_data = 0);
5655 int register_sensor_region_event_handler_script(
const char* handler_name,
5656 const char* handler_script,
5657 const char* handler_script_type = 0);
5666 int has_registered_sensor_region_event_handler(
const char* handler_name);
5675 int unregister_sensor_region_event_handler(
const char* handler_name);
5677 #ifdef CPLUSPLUS_ONLY
5690 int register_variable_event_handler(
const char* handler_name,
5692 void* callback_user_data = 0);
5703 int register_variable_event_handler_from_library(
const char* handler_name,
5704 const char* library_name,
5705 const char* function_name,
5706 void* callback_user_data = 0);
5715 int register_variable_event_handler_script(
const char* handler_name,
5716 const char* handler_script,
5717 const char* handler_script_type = 0);
5726 int has_registered_variable_event_handler(
const char* handler_name);
5735 int unregister_variable_event_handler(
const char* handler_name);
5784 int save_review_data(
const char* filename);
5792 int get_loaded_from_review_data();
5883 int get_replaying_history();
5902 void set_history_max_sound_instances(
int num_sound_instances);
5944 void set_automatic_graphics_lod_switching(
int enable_graphics_lod_switching);
5947 int get_automatic_graphics_lod_switching();
5951 int set_character_culling_distance(
float dist);
5954 float get_character_culling_distance();
5959 void set_cull_bounds_scale_factor(
float size);
5962 float get_cull_bounds_scale_factor();
5967 int set_vehicle_culling_distance(
float dist);
5970 float get_vehicle_culling_distance();
5974 int set_prop_culling_distance(
float dist);
5976 float get_prop_culling_distance();
5985 void set_instancing_enabled(
int val);
5988 int get_instancing_enabled()
const;
5995 void set_instancing_min_lod(
int val);
5998 int get_instancing_min_lod()
const;
6001 void set_visualize_instance_groups(
int val);
6004 int get_visualize_instance_groups()
const;
6017 void set_instancing_tbo_patching_enabled(
int enable_patching);
6018 int get_instancing_tbo_patching_enabled()
const;
6023 void set_instancing_position_callback_enabled(
int use_user_position_matrices);
6024 int get_instancing_position_callback_enabled()
const;
6032 void set_num_extra_per_instance_data_floats(
int number);
6033 int get_num_extra_per_instance_data_floats()
const;
6036 void build_instance_groups();
6040 void update_instancing_data();
6043 void get_tbo_instance_data(
int & num_floats,
const float*& data);
6045 #ifdef CPLUSPLUS_ONLY
6091 void set_default_lod_ranges(
const char* character_type,
float* ranges);
6127 void set_scale_graphics_lod_ranges_from_view_settings(
int do_scale);
6135 int get_scale_graphics_lod_ranges_from_view_settings();
6170 void set_automatic_motion_lod_switching(
int enable_motion_lod_switching);
6183 int get_automatic_motion_lod_switching();
6226 int eval_script(
const char* script_text,
6227 int save_as_transient = 0,
6228 const char* script_type = NULL,
6229 const char* script_source = NULL);
6251 int eval_script_file(
const char* filename,
6252 const char* script_type = NULL);
6273 int trigger_script(
const char* script_name);
6292 void trigger_script_delayed(
const char* script_name,
float t_delay);
6313 int trigger_decision(
const char* decision_name);
6332 void trigger_decision_delayed(
const char* decision_name,
float t_delay);
6363 void push_transient_script_event(
float t,
const char* script_text,
const char* script_type);
6370 void clear_transient_script_events();
6387 int save_transient_script_events(
const char* filename);
6404 int load_transient_script_events(
const char* filename);
6416 int load_package(
const char* filename,
6417 const char* language = NULL,
6418 int warn_if_not_found = 1);
6429 int load_package_with_dependancy(
const char* filename,
6430 const char* depends_on_package,
6431 const char* language = NULL,
6432 int warn_if_not_found = 1 );
6464 int get_character_type_num_postures(
const char* character_type);
6508 const char* action_name);
6535 int get_character_type_num_variants(
const char* character_type);
6579 diguyMotionVariant get_character_type_action_primary_variant(
const char* character_type,
6580 const char* action_name);
6609 int get_character_type_action_num_variants(
const char* character_type,
6610 const char* action_name);
6637 diguyMotionVariant get_character_type_action_variant_at_index(
const char* character_type,
6638 const char* action_name,
6663 int get_character_type_num_directions(
const char* character_type);
6719 int get_num_interaction_machines();
6857 int show_notification_with_shared_interaction_machine(
const char* heading,
6859 int pause_scenario = 0,
6860 const char* input_text = NULL,
6948 int get_num_labels();
6966 void reset_labels();
7005 int draw_character_labels();
7008 void update_character_labels();
7074 int get_num_panels();
7111 int get_num_minds();
7118 const char* get_mind_name_at_index(
int index);
7186 int make_companion_of_all = 1);
7212 int also_destroy_crowd_members = 0,
7213 int also_destroy_path_shapes = 0,
7214 int delay_destruction = 0);
7221 int get_num_crowds();
7243 const char* get_unique_crowd_name(
const char* base_name);
7258 diguyCrowd* find_crowd(
const char* crowd_name);
7277 diguyCrowd* find_or_create_crowd(
const char* crowd_name,
7278 int make_companion_of_all = 1);
7290 void set_create_network_crowds(
int do_create);
7298 int get_create_network_crowds();
7352 int get_num_crowd_profiles();
7416 int force_octtree_generation();
7426 int use_bounding_box_only = 0);
7443 int preload_octtree(
const char* character_type,
const char* appearance);
7455 int check_visibility(
float x1,
float y1,
float z1,
7456 float x2,
float y2,
float z2);
7469 #ifdef CPLUSPLUS_ONLY
7522 void set_altitude_max_climb(
float altitude_max_climb);
7523 float get_altitude_max_climb();
7527 void set_altitude_max_drop(
float altitude_max_drop);
7528 float get_altitude_max_drop();
7574 int trigger_detonation(
const char* munition_name,
7575 float x,
float y,
float z,
7576 const char* attacker_name = NULL,
7577 float radius_override = -1.0f,
7578 int broadcast_on_network = 1,
7579 int ground_clamp_impact = 1 );
7654 int use_octtree = 0);
7694 int use_octtree = 0);
7729 int intersect_static_geometry(
7730 float origin_x,
float origin_y,
float origin_z,
7731 float dir_x,
float dir_y,
float dir_z,
7732 float max_distance_to_test,
7733 float* intersection_x,
float* intersection_y,
float* intersection_z,
7734 float* normal_x = NULL,
float* normal_y = NULL,
float* normal_z = NULL,
7735 int use_callback = 1);
7770 float ground_clamp(
float x,
float y,
float z,
7772 int use_altitude_function = 1,
7773 int use_octtree = 0);
7776 #ifdef CPLUSPLUS_ONLY
7863 diguyImpact* map_color_to_impact(
char r,
char g,
char b);
7893 void set_last_impact_been_processed();
7903 void set_last_env_impact_info(
const diguyImpact& impact);
7917 void set_max_unprocessed_impacts(
int max_unprocessed_impacts);
7920 #ifdef CPLUSPLUS_ONLY
8014 float origin_x,
float origin_y,
float origin_z,
8015 float dir_x,
float dir_y,
float dir_z,
8016 float max_distance_to_test,
8017 int use_callback = 1);
8044 diguyRegion* find_or_create_region(
const char* name);
8093 int get_num_regions();
8153 int find_navigation_path(
float x1,
float y1,
float z1,
8154 float x2,
float y2,
float z2,
8155 const char* via_region,
8157 float cost_bias_for_preferred_regions = 0.25f,
8159 float cost_bias_for_neutral_regions = 1.1f,
8161 float cost_bias_for_repulsive_regions = 100.0f);
8176 void set_max_distance_planning_multiplier(
float mul);
8184 float get_max_distance_planning_multiplier();
8197 float get_time_spent_path_planning_this_frame();
8210 void set_multithreaded_path_planning_enabled(
int value);
8217 int get_multithreaded_path_planning_enabled();
8235 int get_num_formations();
8344 void set_draw_authoring_visuals(
int visible);
8346 int get_draw_authoring_visuals();
8384 void set_hide_author_selection_handles_during_play(
int visible);
8385 int get_hide_author_selection_handles_during_play();
8403 int get_weapon_flash_enabled();
8410 int set_weapon_flash_enabled(
int enabled);
8417 int get_weapon_fire_effects_enabled();
8424 int set_weapon_fire_effects_enabled(
int enabled);
8431 int get_num_active_fire_effects();
8440 int get_weapon_fire_effect_data(
int index,
float * radius,
8441 double * position_x,
double * position_y,
double * position_z,
8442 float * color_r,
float * color_g,
float * color_b,
8444 float * falloff_rsq);
8447 int get_num_active_lights();
8450 int sort_active_lights();
8495 int get_current_character_index();
8506 int set_current_crowd(
diguyCrowd* current_crowd);
8534 int set_current_crowd_profile_by_name(
const char* crowd_profile_name);
8551 int set_current_region(
diguyRegion* current_region);
8571 void set_particle_module_disabled(
int disable_particle_module);
8590 int create_particle_system(
const char* description_name,
8591 float x,
float y,
float z,
8592 int record_transient_event = 1,
8593 float duration = -1.0f);
8606 int create_particle_system_with_orientation(
const char* description_name,
8607 float x,
float y,
float z,
8608 float rz,
float rx,
float ry,
8609 int record_transient_event = 1,
8610 float duration = -1.0f);
8618 int has_particle_description(
const char* description_name);
8625 void set_global_wind(
float x,
float y,
float z);
8653 const char* lua_get_object_field_as_string(
const char* lua_object,
8654 const char* field_name);
8678 const char* lua_evaluate_object_function(
const char* lua_object,
8679 const char* function_name,
8680 const char* argument = NULL,
8681 int has_return_string = 0);
8688 const char* lua_evaluate_object_function_2a(
const char* lua_object,
8689 const char* function_name,
8690 const char* argument,
8691 const char* argument2,
8692 int has_return_string = 0);
8699 const char* lua_evaluate_object_function_3a(
const char* lua_object,
8700 const char* function_name,
8701 const char* argument,
8702 const char* argument2,
8703 const char* argument3,
8704 int has_return_string = 0);
8711 const char* lua_evaluate_object_function_4a(
const char* lua_object,
8712 const char* function_name,
8713 const char* argument,
8714 const char* argument2,
8715 const char* argument3,
8716 const char* argument4,
8717 int has_return_string = 0);
8727 int lua_send_message_to_object(
const char* lua_object,
8729 const char* message_type,
8730 const char* message,
8731 const char* message_params = NULL);
8733 #ifdef CPLUSPLUS_ONLY
8757 void* get_lua_state();
8803 int push_qt_pointer_to_lua(
void* lua_state,
8804 const char* class_name,
8851 const char* lua_evaluate_object_function_4a_flex(
const char* lua_object,
8852 const char* function_name,
8853 const char* arg1_type,
void* argument1,
8854 const char* arg2_type,
void* argument2,
8855 const char* arg3_type,
void* argument3,
8856 const char* arg4_type,
void* argument4,
8857 int has_return_string = 0);
8869 const char* lua_evaluate_global_function_4a_flex(
const char* function_name,
8870 const char* arg_type,
void* argument,
8871 const char* arg_type2,
void* argument2,
8872 const char* arg_type3,
void* argument3,
8873 const char* arg_type4,
void* argument4,
8874 int has_return_string = 0);
8886 int lua_log_printf(
int notify_level,
const char*
string);
8894 const char* dump_package_info(
const char* package_name);
8929 const char* message_type,
8930 const char* message,
8931 const char* message_params = NULL);
8961 const char* message_type,
8962 const char* message,
8963 const char* message_params = NULL);
8991 const char* group_name,
8993 const char* message_type,
8994 const char* message,
8995 const char* message_params = NULL);
9015 int get_eval_decisions_as_scripts();
9023 void set_eval_decisions_as_scripts(
int eval_decisions_as_scripts);
9047 void wait_cursor_push();
9053 void wait_cursor_pop();
9059 void set_character_sorting_enabled(
int enabled);
9060 int get_character_sorting_enabled();
9062 #ifdef CPLUSPLUS_ONLY
9079 void set_graphics_api_node_ptr(
void* node_ptr);
9090 void* get_graphics_api_node_ptr();
9100 void set_draw_character_shadow_disks(
int draw_character_shadow_disks);
9107 int get_draw_character_shadow_disks();
9114 int get_shadow_map_size();
9122 int set_shadow_map_size(
int shadow_size);
9130 void set_default_character_scene_graph_mask(
unsigned long mask);
9131 unsigned long get_default_character_scene_graph_mask();
9139 void set_default_scene_object_scene_graph_mask(
unsigned long mask);
9140 unsigned long get_default_scene_object_scene_graph_mask();
9147 void set_internal_int(
int var,
int val);
9148 void set_internal_float(
int var,
float val);
9156 int set_num_active_point_lights(
int active_lights);
9165 int get_num_active_point_lights();
9191 int set_world_bounds(
float x_min,
float y_min,
float z_min,
9192 float x_max,
float y_max,
float z_max);
9208 int get_world_bounds(
float* x_min,
float* y_min,
float* z_min,
9209 float* x_max,
float* y_max,
float* z_max);
9228 void set_checkpoint_frequency(
float freq);
9234 float get_checkpoint_frequency();
9240 void set_checkpointing_enabled(
int enable_checkpointing);
9246 int get_checkpointing_enabled();
9280 void set_initial_render_mode(
const char* render_mode);
9288 const char* get_initial_render_mode();
9296 void set_current_render_mode(
const char* render_mode);
9309 const char* derive_render_mode_from_light_settings(
int set_current_to_derived = 1);
9312 const char* get_current_render_mode();
9327 void set_default_character_shader(
const char* render_mode,
9328 const char* shader_name,
9329 int update_existing_characters = 1);
9332 const char* get_default_character_shader(
const char* render_mode);
9347 void set_default_scene_object_shader(
const char* render_mode,
9348 const char* shader_name,
9349 int update_existing_scene_objects = 1);
9352 const char* get_default_scene_object_shader(
const char* render_mode);
9367 void set_default_particle_system_shader(
const char* render_mode,
9368 const char* shader_name,
9369 int update_existing_particle_systems = 1);
9372 const char* get_default_particle_system_shader(
const char* render_mode);
9384 int facefx_mount_animset(
const char* actor_name,
const char* file_name);
9394 int set_vehicle_smoothing_enabled(
int enable_smoothing);
9395 int get_vehicle_smoothing_enabled();
9403 int set_realtime_ik_enabled(
int val );
9404 int get_realtime_ik_enabled();
9406 int set_draw_ik_visuals(
int val );
9407 int get_draw_ik_visuals();
9409 int set_draw_skeletons(
int val );
9410 int get_draw_skeletons();
9412 float get_last_update_time()
9414 if ( m_last_update_time == -9999.0f )
9418 return m_last_update_time;
9421 void set_disable_profiler();
9424 const char* get_lua_field_as_string(
const char* lua_object,
const char* field_name,
9425 int warn_if_no_field = 1);
9427 float get_lua_field_as_float(
const char* lua_object,
const char* field_name,
9428 int warn_if_no_field = 1,
9429 int* found_field = NULL);
9431 void update_particle_preview(
float time);
9452 int get_character_type_num_head_appearances(
const char* character_type );
9455 const char* get_character_type_head_appearance_at_index(
const char* character_type,
int index );
9457 #ifdef CPLUSPLUS_ONLY
9464 static int add_default_callback(
int callback_id,
9466 void* callback_params = 0,
9467 void* callback_user_data = 0);
9474 static int remove_default_callback(
int callback_id,
9486 static int remove_default_callback_with_user_data(
int callback_id,
9487 void* callback_user_data);
9495 static int add_default_callback_script(
int callback_id,
9496 const char* callback_script,
9497 const char* callback_script_type);
9505 static int remove_default_callback_script(
int callback_id,
9506 const char* callback_script,
9507 const char* callback_script_type);
9516 const char* get_character_type_class(
const char* character_type);
9523 int merge_asset(
const char*
string);
9531 void print_to_log(
int notify_level,
const char*
string);
9534 #ifdef CPLUSPLUS_ONLY
9539 diguyCharacter* create_pending_reflected_character(
const char* name,
9540 const char* character_type,
9541 const char* appearance = NULL);
9543 int set_network_translation(
float x,
float y,
float z);
9544 int get_network_translation(
float* x,
float* y,
float* z);
9551 void set_project_filename(
const char* project_filename);
9559 const char* get_project_filename();
9566 bdiScenario* get_scripted_object();
9586 bdiScenario* m_scenario;
9587 float m_last_update_time;
9589 friend class bdiScenario;
int diguyScenarioFindImpactOnLineFunction(diguyImpact *impact, float from_x, float from_y, float from_z, float to_x, float to_y, float to_z, diguyScenario *s)
Definition: diguy_typedefs.h:144
The diguyViewLabel allows on screen 2D and 3D labels in diguy scenario and the opengl renderer...
Definition: diguyViewLabel.h:52
diguyCharacterTypeMapField
This enumeration allows type map fields to be queried using a numerical value rather than a string na...
Definition: diguy_constants.h:123
A two-and-a-half-dimensional surface that represents either a navigation mesh or an area that's been ...
Definition: diguyRegion.h:50
The diguyViewCameraSettings class holds camera settings data that can be loaded into a diguyViewCamer...
Definition: diguyViewCameraSettings.h:43
#define DIGUY_DEFAULT_FLOAT
This value is a magic number that, when passed to certain functions, means that the function should u...
Definition: diguy_constants.h:62
diguyCallbackReturn diguyScenarioCallback(diguyScenario *scenario, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:157
diguyCallbackReturn diguyViewFogCallback(diguyViewFog *fog, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:217
The diguyViewLightSettings class holds camera settings data that can be loaded into a diguyViewLight ...
Definition: diguyViewLightSettings.h:45
diguyCallbackReturn diguyCharacterCallback(diguyCharacter *character, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:51
diguyHistoryType
DI-Guy history types.
Definition: diguy_constants.h:329
This class represents the patch identifier (country:service:id) for a patch.
Definition: diguyPatchIdentifier.h:26
Represents a scriptable api wrapping a diguy path shape, a curve defined by with a number of waypoint...
Definition: diguyPathShape.h:36
The diguyViewLight provides a interface around a scene light useful in diguy scenario and the opengl ...
Definition: diguyViewLight.h:60
The diguyViewFogSettings class holds camera settings data that can be loaded into a diguyViewFog usin...
Definition: diguyViewFogSettings.h:43
Experimental class for diguyIntersectionResult exp_intersect_geometry.
Definition: diguyImpact.h:621
diguyMotionDirection
Definition: diguyMotionDirection.h:26
chain settings.. Rarely used
Definition: diguyChainSettings.h:32
int diguyScenarioIntersectionFunction(diguyScenario *scenario, float origin_x, float origin_y, float origin_z, float dir_x, float dir_y, float dir_z, float max_distance_to_test, float *intersection_x, float *intersection_y, float *intersection_z, float *normal_x, float *normal_y, float *normal_z)
Definition: diguy_typedefs.h:80
A class that represents a bullet impact in the world, often used by AIs to make reaction decisions...
Definition: diguyImpact.h:39
Definition: diguyLoadManager.h:41
The class that represents the makeup and base params of a diguyCrowd.
Definition: diguyCrowdProfile.h:37
Interface to base class of event beads, not often used.
Definition: diguyCharacterPathEvent.h:39
float diguyScenarioAltitudeFunction(diguyScenario *scenario, float x, float y, float old_z, int *valid)
Definition: diguy_typedefs.h:132
A view is a graphics window wherein the scenario and its characters are animated. Note that views hav...
Definition: diguyView.h:48
Definition: diguy_constants.h:740
diguyScenarioMergeInitialSettings
This enumeration tells DI-Guy what values to use as defaults when the diguyScenario::create_merge_set...
Definition: diguy_constants.h:738
This class holds the type map field values for a specific type mapping.
Definition: diguyCharacterTypeMapFieldValues.h:35
diguyCallbackReturn diguySensorRegionCallback(diguySensorRegion *sensor_region, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:187
The character type map provides extra information about DI-Guy character types and appearances...
Definition: diguyCharacterTypeMap.h:221
float diguyAltitudeFunction(diguyCharacter *character, float x, float y, float old_z, int *valid)
Definition: diguy_typedefs.h:57
This class is a simple structure for transmitting diguy lights down to the uniform buffer system this...
Definition: diguyViewLight.h:34
diguyTextureUniformPatchLocations
This enumeration lists various types of texture atlases.
Definition: diguy_constants.h:184
int diguyCharacterLOSFunction(diguyCharacter *character, diguyCharacter *target_character, int visibility_type)
Definition: diguy_typedefs.h:106
diguyCallbackReturn diguyViewLightCallback(diguyViewLight *light, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:181
Represents the scenario currently being portrayed.
Definition: diguyScenario.h:99
Contains the diguyMotionVariant enumeration and utility function declarations.
A group of DI-Guy characters, useful for organizing your scenarios.
Definition: diguyCharacterGroup.h:38
The class that represents a DI-Guy Entity in the world.
Definition: diguyCharacter.h:81
Represents a scriptable api wrapping a 3D point on a path.
Definition: diguyWaypoint.h:35
Definition: diguySensorRegion.h:41
int diguyPointLOSFunction(diguyCharacter *character, float x, float y, float z)
Definition: diguy_typedefs.h:111
diguyCallbackReturn diguyViewCallback(diguyView *view, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:211
Action transition information struct.
Definition: diguyTransitionInfo.h:11
Definition: diguy_constants.h:125
This class is represents a sound file on disk.
Definition: diguySound.h:39
An interface class that allows diguy to trigger an immediate mode rendering of a diguy particle syste...
Definition: diguyParticleSystem.h:144
int diguyFeelerFunction(diguyCharacter *character, float origin_x, float origin_y, float origin_z, float dir_x, float dir_y, float dir_z, float max_distance_to_test, float *intersection_x, float *intersection_y, float *intersection_z, float *normal_x, float *normal_y, float *normal_z)
Definition: diguy_typedefs.h:64
The class that represents a camera in the world.
Definition: diguyViewCamera.h:260
Contains the diguyMotionPosture enumeration and utility function declarations.
static double t
Definition: simple_playback_ogl.cpp:58
Definition: diguySignal.h:42
Definition: diguy_constants.h:1569
diguyCallbackReturn diguySignalCallback(diguySignal *signal, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:193
Describes basic fog model that is used by DI-Guy Scenario and our default ogl renderer Most users wil...
Definition: diguyViewFog.h:42
diguyCallbackReturn
DI-Guy callbacks return a value of type diguyCallbackReturn, which will be DIGUY_CALLBACK_STOP or DIG...
Definition: diguy_constants.h:94
diguyMotionVariant
Definition: diguyMotionVariant.h:28
A scene object is a static (that is, non-moving) object in the scenario. Scene objects are the basic ...
Definition: diguySceneObject.h:43
diguyVisibleFlag
This enumeration lists the visibility options for various objects in the DI-Guy Scenario environment...
Definition: diguy_constants.h:574
Definition: diguyInteractionMachine.h:323
The diguyVariable class allows you to add per character named parameters. This can be handy for track...
Definition: diguyVariable.h:46
A class that gives access to IGuy's parameters.
Definition: diguyIGuyController.h:33
diguyCharacterAppearanceTypes
DI-Guy character appearance query API, this is for diguyCharacter::get_num_appearances_of_type() ...
Definition: diguy_constants.h:169
diguyScenarioPlaybackMode
This enumeration identifies which playback mode time should follow.
Definition: diguy_constants.h:551
A class representing a facial pose.
Definition: diguyCharacterFaceExpression.h:33
Definition: diguyScenarioMergeSettings.h:37
diguyInteractionMachine objects give DI-Guy Scenario users a way of providing interactive, UI-driven input to a scenario that can change the way a scenario progresses.
Definition: diguyInteractionMachine.h:81
The class that represents a DI-Guy Crowd, DI-Guy AI agents can be given orders at an individual level...
Definition: diguyCrowd.h:48
diguyMotionPosture
Definition: diguyMotionPosture.h:28
diguyDatetimeAdvanceMethod
This enumeration lists the methods in which the datetime of a scenario can advance.
Definition: diguy_constants.h:1663
diguyCallbackReturn diguyVariableCallback(diguyVariable *variable, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:199
static diguyScenario * scenario
Definition: simple_playback_ogl.cpp:59
diguyCallbackReturn diguyViewCameraCallback(diguyViewCamera *camera, int callback_id, void *callback_params, void *callback_user_data)
Definition: diguy_typedefs.h:205