- d -
- date()
: os
- debug()
: debug
- debug_thought_balloon()
: luaUrbanCivilian
- decel_state()
: luaVehicleMind
- deg()
: math
- deploy_troop()
: luaMiddleEastHumvee
- deploy_troops_state()
: luaMiddleEastHumvee
- deselected()
: luaSmartProp
, luaIED
- destroy()
: luaUrbanSite
, luaCharacter
, luaFoodStand
, luaLounge
, luaMosque
, luaSmartProp
- destroy_multiple_choice_buttons()
: luaLabel
- detonate_state()
: luaIED
- die_now()
: luaCharacter
, luaMiddleEastBaseClass
, luaUrbanCivilian
- difftime()
: os
- distributed_choice()
: luaSmartProp
- distributed_choice_clear()
: luaSmartProp
- do_explosion()
: luaUrbanController
- do_go_to_event()
: luaSimplePedestrian
, luaSimpleSoldier
- do_schedule_action()
: luaSimpleSoldier
, luaScheduleEvents
- draw()
: luaMiddleEastSoldier
, luaSimpleSoldier
, luaTrafficLight
, luaUrbanCivilian
, luaIED
, luaVehicleMind
, luaCharacter
- draw_brush()
: luaMiddleEastUI
- draw_building_outline_highlighted()
: luaSmartProp
- draw_building_outline_rotational()
: luaSmartProp
- draw_building_outline_translational()
: luaSmartProp
- draw_building_subregion_boundaries()
: luaSmartProp
- draw_highlighted()
: luaSmartProp
- draw_interactive_sensor_radius()
: luaIED
- draw_line_from_self()
: luaCharacter
- draw_package()
: luaUrbanController
, luaUIStateMachine
- draw_path()
: luaSimpleSoldier
, luaCharacter
- draw_point_select()
: luaSimpleSoldier
, luaMiddleEastSoldier
- duck_state()
: luaMiddleEastShopKeeper
- dump()
: string