MAK Legion 1.1 API Documentation
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Clutter::SimEngine Member List

This is the complete list of members for Clutter::SimEngine, including all inherited members.

addEmbarkation()Clutter::SimEngineprotected
addEmbarkationBack()Clutter::SimEngineprotected
addHumanComponents(LOM::WriteEntityRepository *ent, int entityId)Clutter::SimEngineprotected
entityAtDestination(LOM::WriteEntityRepository *ent)Clutter::SimEngineprotected
entityAtDestination(LOM::WriteEntityRepository *ent)Clutter::SimEngineprotected
extendEntityAttributes()Clutter::SimEngineprotected
extendEntityAttributes()Clutter::SimEngineprotected
finish()Clutter::SimEngine
finish()Clutter::SimEngine
init()Clutter::SimEngineprotected
init()Clutter::SimEngineprotected
isPaused() const Clutter::SimEngineinline
isPaused() const Clutter::SimEngineinlineprotected
myControlManagerClutter::SimEngineprotected
myEntitesClutter::SimEngineprotected
myEntitesClutter::SimEngineprotected
myEntityViewClutter::SimEngineprotected
myEventManagerClutter::SimEngineprotected
myForceIdClutter::SimEngineprotected
myFractionToToggleClutter::SimEngineprotected
myIsInitalizedClutter::SimEngineprotected
myMaxClutter::SimEngineprotected
myMinClutter::SimEngineprotected
myMoveDelayAttrIndexClutter::SimEngineprotected
myMoveGoalAttrIndexClutter::SimEngineprotected
myNumberEntitiesClutter::SimEngineprotected
myNumberRemoteEntitiesClutter::SimEngineprotected
myPauseCallbackHandleClutter::SimEngineprotected
myPlayCallbackHandleClutter::SimEngineprotected
myReferenceCoordinateClutter::SimEngineprotected
mySimDatabaseClutter::SimEngineprotected
mySimTimeClutter::SimEngineprotected
myTogglePauseClutter::SimEngineprotected
myViewManagerClutter::SimEngineprotected
nextRand(int maxRange)Clutter::SimEngineprotected
nextRand(int maxRange)Clutter::SimEngineprotected
processPauseControls(Legion::Span< LOM::PauseControl > &controlList)Clutter::SimEngineprotected
processPauseControls(Legion::Span< LOM::PauseControl > &controlList)Clutter::SimEngineprotected
processPlayControls(Legion::Span< LOM::PlayControl > &controlList)Clutter::SimEngineprotected
processPlayControls(Legion::Span< LOM::PlayControl > &controlList)Clutter::SimEngineprotected
removeEmbarkation()Clutter::SimEngineprotected
selectNewDestination(LOM::WriteEntityRepository *ent)Clutter::SimEngineprotected
selectNewDestination(LOM::WriteEntityRepository *ent)Clutter::SimEngineprotected
SimEngine(Legion::SimulationDatabase *db, Legion::Vector2d minBounds, Legion::Vector2d maxBounds, Legion::Vector2d referenceCoordinate, int maxEntites, int testCase)Clutter::SimEngine
SimEngine(Legion::SimulationDatabase *db, Legion::Vector2d minBounds, Legion::Vector2d maxBounds, Legion::Vector2d referenceCoordinate, int maxEntites, int forceId)Clutter::SimEngine
simTime()Clutter::SimEngineinline
simTime()Clutter::SimEngineinline
tick()Clutter::SimEngine
tick()Clutter::SimEngine
toggleForceId(int fractionToToggle)Clutter::SimEngine
togglePause()Clutter::SimEngineinline
togglePause()Clutter::SimEngineinline
updateEmbarkedEntities()Clutter::SimEngineprotected
updateEntities(int firstEntityIndex, int numberOfEntites)Clutter::SimEngineprotected
updateEntities(int firstEntityIndex, int numberOfEntites)Clutter::SimEngineprotected
updateForce()Clutter::SimEngineprotected
updateForce()Clutter::SimEngineprotected
~SimEngine()Clutter::SimEngine
~SimEngine()Clutter::SimEngine

Document ID: Generated on Wed May 26 15:17:05 EDT 2021 from SVN revision 229676
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