![]() |
VR-Forces 4.0.4 Class Documentation
|
Go to the source code of this file.
Classes | |
| struct | DtAllHitsRayResultCallback |
| Extended version of bullet's RayResultCallback which records all the hits along the ray instead of only the closest one. More... | |
Functions | |
| bool | chordSphereVolumetricIntersect (const DtChord &chord, const DtSphere &sphere) |
| bool | sphereSphereVolumetricIntersect (const DtSphere &sphere1, const DtSphere &sphere2) |
| bool | shapeSphereVolumetricIntersect (const DtLocalVertexList &shape, const DtSphere &sphere) |
| Note that this function treats the shape as if it is in two dimensions (all tests ignore height for the sphere and the vertices). | |
| bool | geometrySphereVolumetricIntersect (DtTerrainPagingGeometryPtr geometry, const DtSphere &sphere) |
| DtSurface | getSurfaceType (btCollisionWorld::LocalRayResult &rayResult) |
| btVector3 | DtPoint2btVector3 (const DtPoint &p) |
| Utilities for using Bullet in MAK products. | |
| btVector3 | DtVector2btVector3 (const DtVector &v) |
| Utilities for using Bullet in MAK products. | |
| DtPoint | btVector32DtPoint (const btVector3 &v) |
| Utilities for using Bullet in MAK products. | |
| DtVector | btVector32DtVector (const btVector3 &v) |
| Utilities for using Bullet in MAK products. | |
| btVector3 DtPoint2btVector3 | ( | const DtPoint & | p | ) |
Utilities for using Bullet in MAK products.
| btVector3 DtVector2btVector3 | ( | const DtVector & | v | ) |
Utilities for using Bullet in MAK products.
| DtPoint btVector32DtPoint | ( | const btVector3 & | v | ) |
Utilities for using Bullet in MAK products.
| DtVector btVector32DtVector | ( | const btVector3 & | v | ) |
Utilities for using Bullet in MAK products.
| bool chordSphereVolumetricIntersect | ( | const DtChord & | chord, |
| const DtSphere & | sphere | ||
| ) |
| bool sphereSphereVolumetricIntersect | ( | const DtSphere & | sphere1, |
| const DtSphere & | sphere2 | ||
| ) |
| bool shapeSphereVolumetricIntersect | ( | const DtLocalVertexList & | shape, |
| const DtSphere & | sphere | ||
| ) |
Note that this function treats the shape as if it is in two dimensions (all tests ignore height for the sphere and the vertices).
| bool geometrySphereVolumetricIntersect | ( | DtTerrainPagingGeometryPtr | geometry, |
| const DtSphere & | sphere | ||
| ) |
| DtSurface getSurfaceType | ( | btCollisionWorld::LocalRayResult & | rayResult | ) |