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VR-Forces 4.0.4 Class Documentation
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DtDamageComponentDescriptor is used to specify the parameters for a DtDamageActuator object. More...

Public Member Functions | |
| DtDamageComponentDescriptor (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL) | |
| constructor | |
| DtDamageComponentDescriptor (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL) | |
| DtDamageComponentDescriptor (const DtDamageComponentDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor. | |
| DtDamageComponentDescriptor & | operator= (const DtDamageComponentDescriptor &orig) |
| assignment. See note above. | |
| virtual | ~DtDamageComponentDescriptor () |
| destructor | |
| virtual DtString | type () const |
| Returns the type of component this descriptor describes. | |
| virtual DtComponentDescriptor * | clone (DtReaderWriterRegistry *parentRegistry=NULL) const |
| virtual bool | init () |
| allocate the damage table | |
| virtual void | setDamageModel (const DtDmgMunitionTable *model) |
| This can be used to set the damage model to some other damage table. | |
| virtual const DtDmgMunitionTable * | damageModel () const |
| Accessor for myDamageModel. | |
| virtual bool | getKillProbabilities (const DtSimMunition &munition, const DtString &surface, DtReal angleOfIncidence, DtReal range, DtPrbRangeTableEntry *rangeEntry) const |
| Returns a DtPrbRangeTableEntry based on munition, surface, angle of incidence, and range. | |
| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtReaderWriter::appPath()) |
| Override to add myDamageModel to myRegistry temporarily if we don't own the damage table (we just have a copy), so that it will get written out. | |
| virtual DtReal | smokeTime () const |
| Accessor/mutator for mySmokeTime. | |
| virtual void | setSmokeTime (DtReal smokeTime) |
| Accessor/mutator for mySmokeTime. | |
| virtual DtTime | flameTime () const |
| Accessor/mutator for myFlameTime. | |
| virtual void | setFlameTime (DtTime flameTime) |
| Accessor/mutator for myFlameTime. | |
| virtual bool | terminateOnDestroy () const |
| Accessor/mutator for myTerminateOnDestroy. | |
| virtual void | setTerminateOnDestroy (bool yesNo) |
| Accessor/mutator for myTerminateOnDestroy. | |
| virtual void | setUnderFireTime (DtTime underFireTime) |
| Accessor/mutator for myUnderFireTime. | |
| virtual DtTime | underFireTime () const |
| Accessor/mutator for myUnderFireTime. | |
| virtual DtReal | underFireDistance () const |
| Accessor/mutator for myUnderFireDistance. | |
| virtual void | setUnderFireDistance (DtReal underFireDistance) |
| Accessor/mutator for myUnderFireDistance. | |
| virtual bool | underFireFromFriendly () const |
| Accessor/mutator for myUnderFireFromFriendly. | |
| virtual void | setUnderFireFromFriendly (bool b) |
| Accessor/mutator for myUnderFireFromFriendly. | |
Static Public Member Functions | |
| static DtComponentDescriptor * | creator () |
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Protected Member Functions | |
| DtDamageComponentDescriptor () | |
| default constructor; not implemented | |
Protected Attributes | |
| bool | myOwnDamageModel |
parameters | |
These parameters are available for setting in the OPD files. | |
| DtRwTime | mySmokeTime |
| Parameter Name: smoke-time Parameter Description: The time the smoking appearance indicator will be true after any entity is destroyed. | |
| DtRwTime | myFlameTime |
| Parameter Name: flame-time Parameter Description: The time the flaming appearance indicator will be true after any entity is destroyed. | |
| DtRwBoolean | myTerminateOnDestroy |
| Parameter Name: terminate-on-destroy Parameter Description: The flag that determines whether the entity will be terminated when it is destroyed. | |
| DtRwTime | myUnderFireTime |
| Parameter Name: under-fire-time Parameter Description: The time after which an entity is no longer considered to be under fire. | |
| DtRwReal | myUnderFireDistance |
| Parameter Name: under-fire-distance Parameter Description: The distance from a detonation at which an entity is considered to be under fire. | |
| DtRwBoolean | myUnderFireFromFriendly |
| Parameter Name: under-fire-from-friendly Parameter Description: Determines if friendly fire should set the under fire condition. | |
| const DtDmgMunitionTable * | myDamageModel |
| Parameter Name: damage-model Parameter Description: Damage model for the entity (optional). | |
DtDamageComponentDescriptor is used to specify the parameters for a DtDamageActuator object.
| DtDamageComponentDescriptor::DtDamageComponentDescriptor | ( | const DtString & | name, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
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| ) |
constructor
| DtDamageComponentDescriptor::DtDamageComponentDescriptor | ( | const DtSymbolString & | name, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
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| ) |
| DtDamageComponentDescriptor::DtDamageComponentDescriptor | ( | const DtDamageComponentDescriptor & | orig, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
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| ) |
copy constructor.
Note that this does not do a deep copy of the damage table; it only copies the pointer. If you want your own copy of the table, clone the one pointed to in this copy and then call setDamageModel
| virtual DtDamageComponentDescriptor::~DtDamageComponentDescriptor | ( | ) | [virtual] |
destructor
| DtDamageComponentDescriptor::DtDamageComponentDescriptor | ( | ) | [protected] |
default constructor; not implemented
| DtDamageComponentDescriptor& DtDamageComponentDescriptor::operator= | ( | const DtDamageComponentDescriptor & | orig | ) |
assignment. See note above.
| virtual DtString DtDamageComponentDescriptor::type | ( | ) | const [virtual] |
Returns the type of component this descriptor describes.
Used to create the descriptor on read from an mtl file. Component descriptor type strings are defined in compDescTypes.h.
Reimplemented from DtActuatorComponentDescriptor.
| virtual DtComponentDescriptor* DtDamageComponentDescriptor::clone | ( | DtReaderWriterRegistry * | parentRegistry = NULL | ) | const [virtual] |
Reimplemented from DtActuatorComponentDescriptor.
| virtual bool DtDamageComponentDescriptor::init | ( | ) | [virtual] |
allocate the damage table
Reimplemented from DtComponentDescriptor.
| virtual void DtDamageComponentDescriptor::setDamageModel | ( | const DtDmgMunitionTable * | model | ) | [virtual] |
This can be used to set the damage model to some other damage table.
If you need to have a copy of the damage table that you can modify, you can clone the damage table returned by damageModel() and then call setDamageModel with the result. It is then your responsibility to delete that cloned table. Mutator for myDamageModel
| virtual const DtDmgMunitionTable* DtDamageComponentDescriptor::damageModel | ( | ) | const [virtual] |
Accessor for myDamageModel.
| virtual DtReal DtDamageComponentDescriptor::smokeTime | ( | ) | const [virtual] |
Accessor/mutator for mySmokeTime.
| virtual void DtDamageComponentDescriptor::setSmokeTime | ( | DtReal | smokeTime | ) | [virtual] |
Accessor/mutator for mySmokeTime.
| virtual DtTime DtDamageComponentDescriptor::flameTime | ( | ) | const [virtual] |
Accessor/mutator for myFlameTime.
| virtual void DtDamageComponentDescriptor::setFlameTime | ( | DtTime | flameTime | ) | [virtual] |
Accessor/mutator for myFlameTime.
| virtual bool DtDamageComponentDescriptor::terminateOnDestroy | ( | ) | const [virtual] |
Accessor/mutator for myTerminateOnDestroy.
| virtual void DtDamageComponentDescriptor::setTerminateOnDestroy | ( | bool | yesNo | ) | [virtual] |
Accessor/mutator for myTerminateOnDestroy.
| virtual bool DtDamageComponentDescriptor::getKillProbabilities | ( | const DtSimMunition & | munition, |
| const DtString & | surface, | ||
| DtReal | angleOfIncidence, | ||
| DtReal | range, | ||
| DtPrbRangeTableEntry * | rangeEntry | ||
| ) | const [virtual] |
Returns a DtPrbRangeTableEntry based on munition, surface, angle of incidence, and range.
Returns false if the information requested can't be found.
| virtual void DtDamageComponentDescriptor::setUnderFireTime | ( | DtTime | underFireTime | ) | [virtual] |
Accessor/mutator for myUnderFireTime.
| virtual DtTime DtDamageComponentDescriptor::underFireTime | ( | ) | const [virtual] |
Accessor/mutator for myUnderFireTime.
| virtual DtReal DtDamageComponentDescriptor::underFireDistance | ( | ) | const [virtual] |
Accessor/mutator for myUnderFireDistance.
| virtual void DtDamageComponentDescriptor::setUnderFireDistance | ( | DtReal | underFireDistance | ) | [virtual] |
Accessor/mutator for myUnderFireDistance.
| virtual bool DtDamageComponentDescriptor::underFireFromFriendly | ( | ) | const [virtual] |
Accessor/mutator for myUnderFireFromFriendly.
| virtual void DtDamageComponentDescriptor::setUnderFireFromFriendly | ( | bool | b | ) | [virtual] |
Accessor/mutator for myUnderFireFromFriendly.
| virtual void DtDamageComponentDescriptor::putSelf | ( | FILE * | fp, |
| int | indentLevel = 0, |
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| bool | writeUnspecified = false, |
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| const DtFilename & | path = DtReaderWriter::appPath() |
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| ) | [virtual] |
Override to add myDamageModel to myRegistry temporarily if we don't own the damage table (we just have a copy), so that it will get written out.
Reimplemented from DtReaderWriter.
| static DtComponentDescriptor* DtDamageComponentDescriptor::creator | ( | ) | [static] |
Reimplemented from DtActuatorComponentDescriptor.
DtRwTime DtDamageComponentDescriptor::mySmokeTime [protected] |
Parameter Name: smoke-time
Parameter Description: The time the smoking appearance indicator will be true after any entity is destroyed.
Parameter Default Value: 0.0
Parameter Units: seconds
DtRwTime DtDamageComponentDescriptor::myFlameTime [protected] |
Parameter Name: flame-time
Parameter Description: The time the flaming appearance indicator will be true after any entity is destroyed.
Parameter Default Value: 0.0
Parameter Units: seconds
Parameter Name: terminate-on-destroy
Parameter Description: The flag that determines whether the entity will be terminated when it is destroyed.
Parameter Default Value: False
DtRwTime DtDamageComponentDescriptor::myUnderFireTime [protected] |
Parameter Name: under-fire-time
Parameter Description: The time after which an entity is no longer considered to be under fire.
Parameter Default Value: 120.0
Parameter Units: seconds
Parameter Name: under-fire-distance
Parameter Description: The distance from a detonation at which an entity is considered to be under fire.
Parameter Default Value: 1000.0
Parameter Units: meters
Parameter Name: under-fire-from-friendly
Parameter Description: Determines if friendly fire should set the under fire condition.
Parameter Default Value: True
const DtDmgMunitionTable* DtDamageComponentDescriptor::myDamageModel [protected] |
Parameter Name: damage-model
Parameter Description: Damage model for the entity (optional).
Parameter Default Value:
bool DtDamageComponentDescriptor::myOwnDamageModel [protected] |