VR-Forces 4.0.4 Class Documentation
Public Types | Public Member Functions | Protected Member Functions
DtSdcLinePdu Class Reference
Inheritance diagram for DtSdcLinePdu:
Inheritance graph
[legend]

List of all members.

Public Types

enum  DtSdcLineArrowStyle {
  DtSdcStyleNoArrow = 0x00, DtSdcStyleArrowEnd = 0x01, DtSdcStyleArrowStart = 0x02, DtSdcStyleArrowDouble = 0x03,
  DtSdcLineArrowStyleEntry = 0x03
}
enum  DtSdcLineAppearance { DtSdcLineAppearanceStraight = 0x00, DtSdcLineAppearanceLightning = 0x08, DtSdcLineAppearanceEntry = 0x08 }

Public Member Functions

 DtSdcLinePdu (DtBufferPtr buffer=DtUSE_INTERNAL_BUFFER)
 DtSdcLinePdu (const DtNetViewControlPdu *initial, DtBufferPtr buffer=DtUSE_INTERNAL_BUFFER)
 DtSdcLinePdu (double doNothing)
virtual void setNumSegments (DtNetU8 segments)
virtual const DtNetU8 numSegments () const
virtual void setArrowStyle (DtSdcLineArrowStyle style)
virtual void setArrowStyle (unsigned int segment, DtSdcLineArrowStyle style)
virtual const DtSdcLineArrowStyle arrowStyle (unsigned int segment=0) const
virtual void setAppearance (DtSdcLineAppearance app)
virtual void setAppearance (unsigned int segment, DtSdcLineAppearance app)
virtual const DtSdcLineAppearance appearance (unsigned int segment=0) const
virtual void setThickness (DtNetU8 thickness)
virtual void setThickness (unsigned int segment, DtNetU8 thickness)
virtual const DtNetU8 thickness (unsigned int segment=0) const
virtual void setPattern (DtNetU32 patt)
virtual void setPattern (unsigned int segment, DtNetU32 patt)
virtual const DtNetU32 pattern (unsigned int segment=0) const
virtual void setColor (DtNetU8 color[4])
virtual void setColor (unsigned int segment, DtNetU8 color[4])
virtual const DtNetU8 * color () const
virtual const DtNetU8 * color (unsigned int segment) const
virtual void setPercentage (unsigned int segment, DtNetU8 percent)
virtual const DtNetU8 percentage (unsigned int segment=0) const
virtual void setCheckLos (bool checkLos)
 Should lines be terminated by intersection with the terrain?
virtual bool checkLos () const
virtual void setProjected (bool projected)
 Should 3D lines be projected onto the 2D overlay? This flag only affects 3D lines, and will keep lines from being occluded by the terrain.
virtual bool projected () const
virtual void printData () const

Protected Member Functions

virtual const char * typeString (DtSdcLinePdu::DtSdcLineArrowStyle param) const
virtual const char * typeString (DtSdcLinePdu::DtSdcLineAppearance param) const

Member Enumeration Documentation

Enumerator:
DtSdcStyleNoArrow 
DtSdcStyleArrowEnd 
DtSdcStyleArrowStart 
DtSdcStyleArrowDouble 
DtSdcLineArrowStyleEntry 
Enumerator:
DtSdcLineAppearanceStraight 
DtSdcLineAppearanceLightning 
DtSdcLineAppearanceEntry 

Constructor & Destructor Documentation

DtSdcLinePdu::DtSdcLinePdu ( DtBufferPtr  buffer = DtUSE_INTERNAL_BUFFER)
DtSdcLinePdu::DtSdcLinePdu ( const DtNetViewControlPdu initial,
DtBufferPtr  buffer = DtUSE_INTERNAL_BUFFER 
)
DtSdcLinePdu::DtSdcLinePdu ( double  doNothing)

Member Function Documentation

virtual void DtSdcLinePdu::setNumSegments ( DtNetU8  segments) [virtual]
virtual const DtNetU8 DtSdcLinePdu::numSegments ( ) const [virtual]
virtual void DtSdcLinePdu::setArrowStyle ( DtSdcLineArrowStyle  style) [virtual]
virtual void DtSdcLinePdu::setArrowStyle ( unsigned int  segment,
DtSdcLineArrowStyle  style 
) [virtual]
virtual const DtSdcLineArrowStyle DtSdcLinePdu::arrowStyle ( unsigned int  segment = 0) const [virtual]
virtual void DtSdcLinePdu::setAppearance ( DtSdcLineAppearance  app) [virtual]
virtual void DtSdcLinePdu::setAppearance ( unsigned int  segment,
DtSdcLineAppearance  app 
) [virtual]
virtual const DtSdcLineAppearance DtSdcLinePdu::appearance ( unsigned int  segment = 0) const [virtual]
virtual void DtSdcLinePdu::setThickness ( DtNetU8  thickness) [virtual]
virtual void DtSdcLinePdu::setThickness ( unsigned int  segment,
DtNetU8  thickness 
) [virtual]
virtual const DtNetU8 DtSdcLinePdu::thickness ( unsigned int  segment = 0) const [virtual]
virtual void DtSdcLinePdu::setPattern ( DtNetU32  patt) [virtual]
virtual void DtSdcLinePdu::setPattern ( unsigned int  segment,
DtNetU32  patt 
) [virtual]
virtual const DtNetU32 DtSdcLinePdu::pattern ( unsigned int  segment = 0) const [virtual]
virtual void DtSdcLinePdu::setColor ( DtNetU8  color[4]) [virtual]

Reimplemented from DtSdcAttachablePdu.

virtual void DtSdcLinePdu::setColor ( unsigned int  segment,
DtNetU8  color[4] 
) [virtual]
virtual const DtNetU8* DtSdcLinePdu::color ( ) const [virtual]

Reimplemented from DtSdcAttachablePdu.

virtual const DtNetU8* DtSdcLinePdu::color ( unsigned int  segment) const [virtual]
virtual void DtSdcLinePdu::setPercentage ( unsigned int  segment,
DtNetU8  percent 
) [virtual]
virtual const DtNetU8 DtSdcLinePdu::percentage ( unsigned int  segment = 0) const [virtual]
virtual void DtSdcLinePdu::setCheckLos ( bool  checkLos) [virtual]

Should lines be terminated by intersection with the terrain?

virtual bool DtSdcLinePdu::checkLos ( ) const [virtual]
virtual void DtSdcLinePdu::setProjected ( bool  projected) [virtual]

Should 3D lines be projected onto the 2D overlay? This flag only affects 3D lines, and will keep lines from being occluded by the terrain.

virtual bool DtSdcLinePdu::projected ( ) const [virtual]
virtual void DtSdcLinePdu::printData ( ) const [virtual]

Reimplemented from DtSdcAttachablePdu.

virtual const char* DtSdcLinePdu::typeString ( DtSdcLinePdu::DtSdcLineArrowStyle  param) const [protected, virtual]
virtual const char* DtSdcLinePdu::typeString ( DtSdcLinePdu::DtSdcLineAppearance  param) const [protected, virtual]

The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)