VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Member Functions | Protected Attributes | Private Member Functions
DtSimKinematicState Class Reference

class DtSimKinematicState: This class encapsulates the kinematic state of an object wrt to the local (database) and network (geocentric) coordinate systems, as well as wrt it's own parent for attached objects such as launchers. More...

Inheritance diagram for DtSimKinematicState:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtSimKinematicState (DtSimObjectStateRepository *stateRep, const DtString &name=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=NULL)
 Constructor.
 DtSimKinematicState (DtSimObjectStateRepository *stateRep, const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL)
 DtSimKinematicState (const DtSimKinematicState &orig, const DtString &name=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
 Copy Constructor.
 DtSimKinematicState (const DtSimKinematicState &orig, const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=0)
const DtSimKinematicStateoperator= (const DtSimKinematicState &orig)
 Assignment Operator.
virtual ~DtSimKinematicState ()
 Destructor.
virtual DtSimKinematicStateclone (const DtString &name=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=NULL) const
 Clone.
virtual DtSimKinematicStateclone (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL) const
virtual const DtVectorparentPosition () const
virtual void setParentPosition (const DtVector &position)
virtual const DtVectorparentVelocity () const
virtual void setParentVelocity (const DtVector &velocity, bool recomputeSpeed=true)
virtual DtReal parentSpeed () const
virtual const DtVectorparentAcceleration () const
virtual void setParentAcceleration (const DtVector &acceleration)
virtual const DtTaitBryan & parentOrientation () const
virtual void setParentOrientation (const DtTaitBryan &orientation, DtKinematicStateCS::DtRotationConstraint recomputeMatrix=DtKinematicStateCS::RotateAboutX)
virtual const DtDcm & parentOrientationMatrix () const
virtual void setParentOrientationMatrix (const DtDcm &orientationMatrix, bool recomputeEulers=true)
virtual const DtVectorworldPosition () const
virtual void setWorldPosition (const DtVector &position)
virtual const DtVectorworldVelocity () const
virtual void setWorldVelocity (const DtVector &velocity, bool recomputeSpeed=true)
virtual DtReal worldSpeed () const
virtual const DtVectorworldAcceleration () const
virtual void setWorldAcceleration (const DtVector &acceleration)
virtual const DtTaitBryan & worldOrientation () const
virtual void setWorldOrientation (const DtTaitBryan &orientation, DtKinematicStateCS::DtRotationConstraint recomputeMatrix=DtKinematicStateCS::RotateAboutX)
virtual const DtDcm & worldOrientationMatrix () const
virtual void setWorldOrientationMatrix (const DtDcm &orientationMatrix, bool recomputeEulers=true)
virtual DtVector bodyVelocity () const
virtual DtTaitBryan topoEuler () const
virtual double heading () const
virtual double pitch () const
virtual double roll () const
virtual const DtVectorrotationalVelocity () const
virtual void setRotationalVelocity (const DtVector &rotationalVelocity)
virtual
DtKinematicStateCS::DtRotationConstraint 
rotationConstraint () const
virtual void setRotationConstraint (DtKinematicStateCS::DtRotationConstraint constraint)
virtual
DtKinematicStateCS::DtSimOrientationType 
orientationType () const
 Wrapper for DtKinematicStateCS functions.
virtual void setOrientationType (DtKinematicStateCS::DtSimOrientationType orientationType)
virtual
DtSimObjectStateRepository
stateRepository () const
virtual void parentKinematicsChanged ()
DtCoordSysValidationVectorparentVV ()
DtCoordSysValidationVectorworldVV ()
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtReaderWriter::appPath())
 Override to check for invalid parent and world state date before writing self to file.
virtual void validateParentState ()
 Validates all values (if they are invalid) including world and parent.
virtual void validateWorldState ()
virtual void validateState ()
virtual void clearWorldVertices ()
 Clears out vertex list.
virtual void copyWorldVertices (const DtList &)
virtual void addWorldVertex (const DtVector &vertex, DtVector &newGeometricCenter)
 Object geometry methods -- these methods reference some information in the world kinematic state.
virtual void setWorldVertices (const DtVertexList &vertices, DtVector &newGeometricCenter)
 Sets world vertices and translates them to body coordinates.
virtual void setWorldVertices (const DtList &vertices, DtVector &newGeometricCenter)
virtual const DtVertexListworldVertices () const
 Returns world vertices and iterator of world vertices.
virtual const DtRwVectorIteratorworldVertexIterator () const
virtual void removeVertex (int)
 Removes vertex at the specified position.
virtual void setGeometryNeedsUpdate (bool)
 Sets flags to update vertices.
virtual void invalidateWorldGeometry ()
 Sets the myObjectGeometryInvalid flag to true.

Protected Member Functions

virtual const DtKinematicStateCSparentKinematicState () const
 Get / set kinematic state in parent coords.
virtual DtKinematicStateCSparentKinematicState ()
virtual void setParentKinematicState (const DtKinematicStateCS &parentKinematicState)
virtual const DtKinematicStateCSworldKinematicState () const
 Get / set kinematic state in world coords.
virtual DtKinematicStateCSworldKinematicState ()
virtual void setWorldKinematicState (const DtKinematicStateCS &worldKinematicState)
virtual void setWorldPositionFromParent ()
 Update the world position from the parent's position.
virtual void setWorldOrientationFromParent ()
 Update the world orientation from the parent's orientation.
virtual bool calculateGeometricCenter (const DtList &vertices, DtVector &geometricCenter) const
 Given the list, finds the geometric center of the points in the list.
virtual void calculateBodyCoordinates (const DtList &worldVertices)
 Given the current world position and world orientation, calculate body coordinates.

Protected Attributes

DtKinematicStateCS myParentKinematicState
 position, velocity, acceleration, orientation (Euler and DCM), and rotational velocity in parent's coordinate system
DtKinematicStateCS myWorldKinematicState
 position, velocity, acceleration, orientation (Euler and DCM), and rotational velocity in database coordinate system (same as parent for base object)
DtVertexList myWorldVertices
DtCoordSysValidationVector myParentVV
 XXX This will not be here...
DtCoordSysValidationVector myWorldVV
DtRwVector myRotationalVelocity
 this is the rate at which the object is rolling, pitching and yawing
DtSimObjectStateRepositorymyStateRepository
DtTaitBryan myTopoEuler
bool myTopoInvalid
bool myObjectGeometryInvalid
 If true, and if this item is attached to a parent, redo object geometry.

Private Member Functions

 DtSimKinematicState ()
 Default Constructor. Do not use.

Detailed Description

class DtSimKinematicState: This class encapsulates the kinematic state of an object wrt to the local (database) and network (geocentric) coordinate systems, as well as wrt it's own parent for attached objects such as launchers.


Constructor & Destructor Documentation

DtSimKinematicState::DtSimKinematicState ( DtSimObjectStateRepository stateRep,
const DtString name = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = NULL 
)

Constructor.

DtSimKinematicState::DtSimKinematicState ( const DtSimKinematicState orig,
const DtString name = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
)

Copy Constructor.

DtSimKinematicState::DtSimKinematicState ( const DtSimKinematicState orig,
const DtSymbolString name,
DtReaderWriterRegistry parentRegistry = 0 
)

Destructor.

Default Constructor. Do not use.


Member Function Documentation

const DtSimKinematicState& DtSimKinematicState::operator= ( const DtSimKinematicState orig)

Assignment Operator.

virtual DtSimKinematicState* DtSimKinematicState::clone ( const DtString name = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = NULL 
) const [virtual]

Clone.

Reimplemented in DtVrfKinematicState.

virtual DtSimKinematicState* DtSimKinematicState::clone ( const DtSymbolString name,
DtReaderWriterRegistry parentRegistry = NULL 
) const [virtual]
virtual const DtVector& DtSimKinematicState::parentPosition ( ) const [virtual]
virtual void DtSimKinematicState::setParentPosition ( const DtVector position) [virtual]

Reimplemented in DtVrfKinematicState.

virtual const DtVector& DtSimKinematicState::parentVelocity ( ) const [virtual]
virtual void DtSimKinematicState::setParentVelocity ( const DtVector velocity,
bool  recomputeSpeed = true 
) [virtual]
virtual DtReal DtSimKinematicState::parentSpeed ( ) const [virtual]
virtual const DtVector& DtSimKinematicState::parentAcceleration ( ) const [virtual]
virtual void DtSimKinematicState::setParentAcceleration ( const DtVector acceleration) [virtual]
virtual const DtTaitBryan& DtSimKinematicState::parentOrientation ( ) const [virtual]
virtual void DtSimKinematicState::setParentOrientation ( const DtTaitBryan &  orientation,
DtKinematicStateCS::DtRotationConstraint  recomputeMatrix = DtKinematicStateCS::RotateAboutX 
) [virtual]

Reimplemented in DtVrfKinematicState.

virtual const DtDcm& DtSimKinematicState::parentOrientationMatrix ( ) const [virtual]
virtual void DtSimKinematicState::setParentOrientationMatrix ( const DtDcm &  orientationMatrix,
bool  recomputeEulers = true 
) [virtual]
virtual const DtVector& DtSimKinematicState::worldPosition ( ) const [virtual]

Reimplemented in DtVrfKinematicState.

virtual void DtSimKinematicState::setWorldPosition ( const DtVector position) [virtual]

Reimplemented in DtVrfKinematicState.

virtual const DtVector& DtSimKinematicState::worldVelocity ( ) const [virtual]

Reimplemented in DtVrfKinematicState.

virtual void DtSimKinematicState::setWorldVelocity ( const DtVector velocity,
bool  recomputeSpeed = true 
) [virtual]

Reimplemented in DtVrfKinematicState.

virtual DtReal DtSimKinematicState::worldSpeed ( ) const [virtual]
virtual const DtVector& DtSimKinematicState::worldAcceleration ( ) const [virtual]

Reimplemented in DtVrfKinematicState.

virtual void DtSimKinematicState::setWorldAcceleration ( const DtVector acceleration) [virtual]

Reimplemented in DtVrfKinematicState.

virtual const DtTaitBryan& DtSimKinematicState::worldOrientation ( ) const [virtual]

Reimplemented in DtVrfKinematicState.

virtual void DtSimKinematicState::setWorldOrientation ( const DtTaitBryan &  orientation,
DtKinematicStateCS::DtRotationConstraint  recomputeMatrix = DtKinematicStateCS::RotateAboutX 
) [virtual]

Reimplemented in DtVrfKinematicState.

virtual const DtDcm& DtSimKinematicState::worldOrientationMatrix ( ) const [virtual]
virtual void DtSimKinematicState::setWorldOrientationMatrix ( const DtDcm &  orientationMatrix,
bool  recomputeEulers = true 
) [virtual]

Reimplemented in DtVrfKinematicState.

virtual DtVector DtSimKinematicState::bodyVelocity ( ) const [virtual]

Reimplemented in DtVrfKinematicState.

virtual DtTaitBryan DtSimKinematicState::topoEuler ( ) const [virtual]
Returns:
The Euler orientation angles in a topographic coordinate system centered at the entity's position.
virtual double DtSimKinematicState::heading ( ) const [virtual]
Returns:
The entity heading in a topographic coordinate system centered at the entity's position.
virtual double DtSimKinematicState::pitch ( ) const [virtual]
Returns:
The entity pitch in a topographic coordinate system centered at the entity's position.
virtual double DtSimKinematicState::roll ( ) const [virtual]
Returns:
The entity roll in a topographic coordinate system centered at the entity's position.
virtual const DtVector& DtSimKinematicState::rotationalVelocity ( ) const [virtual]
virtual void DtSimKinematicState::setRotationalVelocity ( const DtVector rotationalVelocity) [virtual]

Reimplemented in DtVrfKinematicState.

Wrapper for DtKinematicStateCS functions.

Reimplemented in DtVrfKinematicState.

virtual void DtSimKinematicState::putSelf ( FILE *  fp,
int  indentLevel = 0,
bool  writeUnspecified = false,
const DtFilename &  path = DtReaderWriter::appPath() 
) [virtual]

Override to check for invalid parent and world state date before writing self to file.

Updates position and orientation as needed and then call base class putSelf().

Reimplemented from DtReaderWriter.

virtual void DtSimKinematicState::validateParentState ( ) [virtual]

Validates all values (if they are invalid) including world and parent.

virtual void DtSimKinematicState::validateWorldState ( ) [virtual]
virtual void DtSimKinematicState::validateState ( ) [virtual]

Reimplemented in DtVrfKinematicState.

virtual void DtSimKinematicState::clearWorldVertices ( ) [virtual]

Clears out vertex list.

virtual void DtSimKinematicState::copyWorldVertices ( const DtList &  ) [virtual]
virtual void DtSimKinematicState::addWorldVertex ( const DtVector vertex,
DtVector newGeometricCenter 
) [virtual]

Object geometry methods -- these methods reference some information in the world kinematic state.

Adds a new vertex to the world geometry (translating to body)

virtual void DtSimKinematicState::setWorldVertices ( const DtVertexList vertices,
DtVector newGeometricCenter 
) [virtual]

Sets world vertices and translates them to body coordinates.

virtual void DtSimKinematicState::setWorldVertices ( const DtList &  vertices,
DtVector newGeometricCenter 
) [virtual]

Reimplemented in DtVrfKinematicState.

virtual const DtVertexList& DtSimKinematicState::worldVertices ( ) const [virtual]

Returns world vertices and iterator of world vertices.

virtual void DtSimKinematicState::removeVertex ( int  ) [virtual]

Removes vertex at the specified position.

Reimplemented in DtVrfKinematicState.

void DtSimKinematicState::setGeometryNeedsUpdate ( bool  b) [inline, virtual]

Sets flags to update vertices.

Reimplemented in DtVrfKinematicState.

References myObjectGeometryInvalid.

Sets the myObjectGeometryInvalid flag to true.

Should be called by anyone who sets the object geometry without going though this class.

virtual const DtKinematicStateCS& DtSimKinematicState::parentKinematicState ( ) const [protected, virtual]

Get / set kinematic state in parent coords.

I don't expect the set version to be used, but it's included for completeness.

virtual void DtSimKinematicState::setParentKinematicState ( const DtKinematicStateCS parentKinematicState) [protected, virtual]
virtual const DtKinematicStateCS& DtSimKinematicState::worldKinematicState ( ) const [protected, virtual]

Get / set kinematic state in world coords.

I don't expect the set version to be used, but it's included for completeness.

virtual void DtSimKinematicState::setWorldKinematicState ( const DtKinematicStateCS worldKinematicState) [protected, virtual]
virtual void DtSimKinematicState::setWorldPositionFromParent ( ) [protected, virtual]

Update the world position from the parent's position.

virtual void DtSimKinematicState::setWorldOrientationFromParent ( ) [protected, virtual]

Update the world orientation from the parent's orientation.

virtual bool DtSimKinematicState::calculateGeometricCenter ( const DtList &  vertices,
DtVector geometricCenter 
) const [protected, virtual]

Given the list, finds the geometric center of the points in the list.

virtual void DtSimKinematicState::calculateBodyCoordinates ( const DtList &  worldVertices) [protected, virtual]

Given the current world position and world orientation, calculate body coordinates.

Note that the resultant coordinates will be placed in the object geometry of the DtVrfObjectGeometry of the state repository class


Member Data Documentation

position, velocity, acceleration, orientation (Euler and DCM), and rotational velocity in parent's coordinate system

position, velocity, acceleration, orientation (Euler and DCM), and rotational velocity in database coordinate system (same as parent for base object)

DtKinematicStateCS myLocalKinematicState; position, velocity, acceleration, orientation (Euler and DCM), and rotational velocity in geocentric coordinate system

XXX This will not be here...

This belongs in the network interface. just have to figure out how it gets set. --> DtDeadReckonTypes myDeadReckoningAlgorithm;

this is the rate at which the object is rolling, pitching and yawing

DtTaitBryan DtSimKinematicState::myTopoEuler [protected]

If true, and if this item is attached to a parent, redo object geometry.

Referenced by setGeometryNeedsUpdate().


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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