VR-Forces 4.0.4 Class Documentation
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
DtSurfaceEntityActuator Class Reference

Provides a simple, kinematics-based model for surface vessels. More...

Inheritance diagram for DtSurfaceEntityActuator:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtSurfaceEntityActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtSurfaceEntityActuator ()
 Destructor.
virtual bool init ()
 Calls down to the base class, null checks entity(), calls createPSR(), and then caches the entity's state repository in mySurfaceEntityState.
virtual DtString type () const
 Returns a string identifies the class type of component.
virtual bool postAddComponentsInit ()
 to initalize the PSR after the components have been created and initialized initP
virtual void initProcessSR ()
 the maxYawRate, maxYawAcceleration, and stoppingSpeed in myProcessState from the DtSurfaceEntityActuatorDescriptor
virtual void tick ()
 Calculates new kinematic state.
virtual double calculateRudderYawAcceleration ()
 Calculates the signed yaw acceleration due to rudder.
virtual double calculateResistanceYawAcceleration ()
 Calculates the signed yaw acceleration due to resistance.
virtual const DtVector calculateThrottleAcceleration ()
 Calculates the acceleration due to thrust, expressed in body coordinates.
virtual const DtVector calculateDragAcceleration ()
 Calculates the drag acceleration, expressed in body coordinates.
virtual bool clampSmallVelocityToZero ()
 Called by tick() to zero out the velocity and acceleration of ships which are close to stopping due to drag.
virtual double stoppingSpeed ()
 Returns the speed used by clampSmallVelocityToZero() to determine when to stop drifting ships.
virtual void useFuel (double fuelUsed)
 Looks up the value of the resource named 'fuel' in the entity's resource manager and deducts the given amount.
virtual double fuelLeft () const
 Looks up the value of the resource named 'fuel' in the entity's resource manager.

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,

Protected Member Functions

virtual bool createPortGroups ()
 Creates the mySurfaceControlPortGroup input port group and adds it to the component.
virtual bool createPorts ()
 Creates myThrottlePort and myRudderPort and adds them to mySurfaceControlPortGroup.
virtual void integratePosition (double dT)
 Assumes that myRelativeAcceleration holds the freshly calculated total acceleration for this frame, expressed in local coordinates.
virtual void integrateOrientation (double dT)
 Assumes that myBodyRotationalAcceleration holds the freshly calculated total rotational acceleration for this frame, expressed in body coordinates.
void constrainYawAcceleration (double &yawAcceleration, double yawRate, double maxYawRate, double dT)
 Constrain incoming yaw acceleration such that resulting yawRate for the given time interval does not exceed the given maximum yaw rate for the time interval dT.
virtual void updateRepository ()
 Copy newly calculated state data from myLocalPosition, myRelativeVelocity, myRelativeAcceleration, myOrientation and myBodyRotationRates into the object's state repository.
DtSurfaceEntityStateRepositorysurfaceEntityState (void) const
virtual bool createPSR ()
 Creates myProcessState data member, and adds it to our process state repository manager.
 DtSurfaceEntityActuator ()
 default constructor; not implemented
 DtSurfaceEntityActuator (const DtSurfaceEntityActuator &orig)
 copy constructor; not implemented
const DtSurfaceEntityActuatoroperator= (const DtSurfaceEntityActuator &orig)
 assignment operator; not implemented

Protected Attributes

DtSurfaceEntityStateRepositorymySurfaceEntityState
DtSurfaceEntityActuatorDescriptormySurfaceEntityActuatorDescriptor
DtDcm myBodyToLocalMatrix
DtDcm myLocalToBodyMatrix
DtVector myLocalPosition
DtVector myRelativeVelocity
DtVector myRelativeAcceleration
DtTaitBryan myOrientation
DtVector myBodyRotationRates
DtVector myBodyRotationalAcceleration
DtSurfaceMovementPSRmyProcessState
 Container for state data associated with this component.
bool myOutOfFuelWarningPrinted
Ports and Port Groups
DtInputPortGroupmySurfaceControlPortGroup
 Input Port Group Name: surface-control
Input Port Group Description:
DtConstrainedAnalogInputPortmyThrottlePort
 Input Port Name: throttle
Input Port Description:
Input Port Range: 0.0 to 1.0
Input Port Default Value:
Input Group Parent: surface-control.
DtConstrainedAnalogInputPortmyRudderPort
 Input Port Name: rudder
Input Port Description:
Input Port Range: -1.0 to 1.0
Input Port Default Value:
Input Group Parent: surface-control.
DtBooleanOutputPortmySmallVelocityClampedPort
 Output Port Name: clamp-small-vel-zero
Output Port Description:
Output Port Default Value: True
.

Detailed Description

Provides a simple, kinematics-based model for surface vessels.

End User Description: The DtSurfaceEntityActuator converts throttle and rudder inputs into orientation, acceleration, velocity, and position.

The throttle control values are used to determine acceleration based on linear proportions of the specified maximum acceleration and velocity. The valid range of throttle control values are from 1.0 (maximum forward thrust) to -1.0 (maximum reverse thrust).
The rudder control values are used to determine the rotational acceleration based on linear proportions of the specified maximum rotational rate and acceleration as well asthe acceleration and velocity listed above. The valid range of rudder control values are from 1.0 (full right rudder) to -1.0 (full left rudder).
Resistance accelerations are calculated to insure that a ship will not accelerate beyond it's maximum speed or turning rate.

Uses Descriptor Type: DtSurfaceEntityActuatorDescriptor


Constructor & Destructor Documentation

DtSurfaceEntityActuator::DtSurfaceEntityActuator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters:
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry) Constructor

Destructor.


Removes myProcessState from the process state repository manager. Deletes all ports and port groups.

default constructor; not implemented

copy constructor; not implemented


Member Function Documentation

virtual bool DtSurfaceEntityActuator::init ( ) [virtual]

Calls down to the base class, null checks entity(), calls createPSR(), and then caches the entity's state repository in mySurfaceEntityState.

Reimplemented from DtActuatorComponent.

virtual DtString DtSurfaceEntityActuator::type ( ) const [virtual]

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.

Returns:
DtSurfaceEntityActuatorType

Reimplemented from DtSimComponent.

to initalize the PSR after the components have been created and initialized initP

Reimplemented from DtSimComponent.

virtual void DtSurfaceEntityActuator::initProcessSR ( ) [virtual]

the maxYawRate, maxYawAcceleration, and stoppingSpeed in myProcessState from the DtSurfaceEntityActuatorDescriptor

virtual void DtSurfaceEntityActuator::tick ( ) [virtual]

Calculates new kinematic state.

The tick method carries out the following steps:

  1. The tick() function checks whether dT (the time elapsed since the last tick call) is 0.0. If it is, tick() returns.
  2. If isControlled() is false, and the ship is at a dead stop, the tick returns. This optimization prevents the overhead of a full tick for ships which are inactive (i.e. drifted to a stop).
  3. The soil type at the current location is checked. If it is not not a water surface, all movement is zeroed out, updateRepository() is called and the tick returns. If there isn't a terrain intersection at the current location (water or otherwise), the ship is allowed to sail on at altitude 0.
  4. The yaw acceleration is calculated as the sum of calculateRudderYawAcceleration() and calculateResistanceYawAcceleration() and stored in myBodyRotationalAcceleration[2]. Then a call to integrateOrientation() calculates the new orientation of the ship.
  5. The acceleration in body coordinates is calculated as the vector sum of calculateThrottleAcceleration() and calculateDragAcceleration(). The vector product of the body acceleration and myRelativeAcceleration is stored in myBodyToLocalMatrix. Finally, the new position is calculated by a call to integratePosition().
  6. To stop slowly drifting ships, clampSmallVelocityToZero() is called.
  7. In order to store the values that have been calculated during the tick in the entity's state repository, updateRepository() is called.
  8. The actuator calls dataReceived(). This is done as a convenience for future subclasses -- this actuator does not examine the newData flag.

Reimplemented from DtSimComponent.

Calculates the signed yaw acceleration due to rudder.

The rudder yaw acceleration is calculated as a product of the current value on the rudder port, the maximum yaw acceleration specified in the descriptor, and the ratio of the current speed to the maximum speed of the vessel (from the state repository).

Calculates the signed yaw acceleration due to resistance.

The resistance yaw acceleration is calculated as a product of the maximum yaw acceleration (from the descriptor) and the ratio of the current yaw rate to the maximum yaw rate (squared).

Calculates the acceleration due to thrust, expressed in body coordinates.

The thrust vector is assumed to always be through the body's x-axis, so the y and z values should always be zero. The acceleration is set to zero under any of the following conditions - the entity's appearance is damaged or immobilized, the throttlePort does not have an active connection, or fuelLeft() is less than or equal to zero.

Calculates the drag acceleration, expressed in body coordinates.

The drag vector is always expressed in the opposite direction of the current heading. It is calculated as the ratio of the current speed to the maximum speed (squared) times the maximum acceleration.

Called by tick() to zero out the velocity and acceleration of ships which are close to stopping due to drag.

This cuts off the asymptotic decline in velocity to make sure that the entity will eventually come to a full stop. The cutoff is determined by the value returned from stoppingSpeed.

virtual double DtSurfaceEntityActuator::stoppingSpeed ( ) [virtual]

Returns the speed used by clampSmallVelocityToZero() to determine when to stop drifting ships.

The default value is 1.0.

virtual void DtSurfaceEntityActuator::useFuel ( double  fuelUsed) [virtual]

Looks up the value of the resource named 'fuel' in the entity's resource manager and deducts the given amount.

If the resource is not found, useFuel() just returns. If the resource is found, the amount of fuel passed as the argument to useFuel() is deducted from the resource. When the resource reaches 0, a warning is printed to the object console.

virtual double DtSurfaceEntityActuator::fuelLeft ( ) const [virtual]

Looks up the value of the resource named 'fuel' in the entity's resource manager.

If the resource is not found, it returns an appropriately large constant to implement unlimited fuel. Otherwise, the value of the resource is returned.

static DtSimComponent* DtSurfaceEntityActuator::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
) [static]

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters:
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns:
New instance of this class.
virtual bool DtSurfaceEntityActuator::createPortGroups ( ) [protected, virtual]

Creates the mySurfaceControlPortGroup input port group and adds it to the component.

Reimplemented from DtSimComponent.

virtual bool DtSurfaceEntityActuator::createPorts ( ) [protected, virtual]

Creates myThrottlePort and myRudderPort and adds them to mySurfaceControlPortGroup.

Reimplemented from DtSimComponent.

virtual void DtSurfaceEntityActuator::integratePosition ( double  dT) [protected, virtual]

Assumes that myRelativeAcceleration holds the freshly calculated total acceleration for this frame, expressed in local coordinates.

This function integrates over dT, and stores a new velocity and position in myRelativeVelocity and myLocalPosition respectively

virtual void DtSurfaceEntityActuator::integrateOrientation ( double  dT) [protected, virtual]

Assumes that myBodyRotationalAcceleration holds the freshly calculated total rotational acceleration for this frame, expressed in body coordinates.

This function integrates over dT, and stores a new body rates, and orientation in myBodyRotationRates, and myOrientation respectively. To insure that the yaw rate does not exceed the maximum rate, constrainYawAcceleration is called.

void DtSurfaceEntityActuator::constrainYawAcceleration ( double &  yawAcceleration,
double  yawRate,
double  maxYawRate,
double  dT 
) [protected]

Constrain incoming yaw acceleration such that resulting yawRate for the given time interval does not exceed the given maximum yaw rate for the time interval dT.

virtual void DtSurfaceEntityActuator::updateRepository ( ) [protected, virtual]

Copy newly calculated state data from myLocalPosition, myRelativeVelocity, myRelativeAcceleration, myOrientation and myBodyRotationRates into the object's state repository.

virtual bool DtSurfaceEntityActuator::createPSR ( ) [protected, virtual]

Creates myProcessState data member, and adds it to our process state repository manager.

Passes in the name and type specified in the component descriptor (if they exist) to the DtVrfProcessStateRepository::createRepository factory method. If name and/or type is not specified, uses the appropriate default strings defined in procSRTypes.h.

const DtSurfaceEntityActuator& DtSurfaceEntityActuator::operator= ( const DtSurfaceEntityActuator orig) [protected]

assignment operator; not implemented


Member Data Documentation

Input Port Group Name: surface-control
Input Port Group Description:

Input Port Name: throttle
Input Port Description:
Input Port Range: 0.0 to 1.0
Input Port Default Value:
Input Group Parent: surface-control.

Input Port Name: rudder
Input Port Description:
Input Port Range: -1.0 to 1.0
Input Port Default Value:
Input Group Parent: surface-control.

Output Port Name: clamp-small-vel-zero
Output Port Description:
Output Port Default Value: True
.

DtTaitBryan DtSurfaceEntityActuator::myOrientation [protected]

Container for state data associated with this component.

This state is saved and restored as part of a scenario (or checkpoint).


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)