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VR-Forces 4.0.4 Class Documentation
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The attribute layout tells DtAttributes where to draw. More...

Public Member Functions | |
| DtImageAttribute (DtDe &de) | |
| CTOR. | |
| virtual | ~DtImageAttribute () |
| DTOR. | |
| virtual void | setImageFilePath (const std::string &imageFilePath) |
| Set the image to display. | |
| virtual void | setPosition (float x, float y, float z, float w) |
| Set the position of the attribute in world space, using vrvGraphics float packing. | |
| virtual void | setOffset (double x, double y) |
| Set the offset of the attribute. | |
| virtual void | getMinSize (double &xOut, double &yOut) |
| Get the minimum size of the attribute. | |
| virtual void | setColor (float r, float g, float b, float a) |
| Set the color of the attribute. | |
| virtual void | setSize (double x, double y) |
| Set the size of the attribute. | |
| virtual void | setVisible (bool visible) |
| Set the attribute visible or hidden. | |
| virtual bool | visible () const |
| Get the visibility of the attribute. | |
| virtual void | setOverlay (unsigned int overlayId) |
| Set the overlay to draw the attribute on Overlay ids are defined in DtOverlayManager. | |
| virtual void | setGroup (unsigned int group) |
| Set the group to draw the atribute on. | |
Protected Member Functions | |
| virtual void | updateImageBox () |
| Updates the image box with the current settings. | |
Protected Attributes | |
| DtBaseQuadAttribute | myQuadAttribute |
| DtBaseOutlineAttribute | myOutlineAttribute |
| DtDe & | myDe |
| std::string | myImageFilePath |
| osg::ref_ptr< osg::Texture > | myQuadTexture |
The attribute layout tells DtAttributes where to draw.
CTOR.
| virtual makVrv::DtImageAttribute::~DtImageAttribute | ( | ) | [virtual] |
DTOR.
| virtual void makVrv::DtImageAttribute::setImageFilePath | ( | const std::string & | imageFilePath | ) | [virtual] |
Set the image to display.
| virtual void makVrv::DtImageAttribute::setPosition | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) | [virtual] |
Set the position of the attribute in world space, using vrvGraphics float packing.
Implements makVrv::DtAttribute.
| virtual void makVrv::DtImageAttribute::setOffset | ( | double | x, |
| double | y | ||
| ) | [virtual] |
Set the offset of the attribute.
Reimplemented from makVrv::DtAttribute.
| virtual void makVrv::DtImageAttribute::getMinSize | ( | double & | xOut, |
| double & | yOut | ||
| ) | [virtual] |
Get the minimum size of the attribute.
Implements makVrv::DtAttribute.
| virtual void makVrv::DtImageAttribute::setColor | ( | float | r, |
| float | g, | ||
| float | b, | ||
| float | a | ||
| ) | [virtual] |
Set the color of the attribute.
Implements makVrv::DtAttribute.
| virtual void makVrv::DtImageAttribute::setSize | ( | double | x, |
| double | y | ||
| ) | [virtual] |
Set the size of the attribute.
Implements makVrv::DtAttribute.
| virtual void makVrv::DtImageAttribute::setVisible | ( | bool | visible | ) | [virtual] |
Set the attribute visible or hidden.
Implements makVrv::DtAttribute.
| virtual bool makVrv::DtImageAttribute::visible | ( | ) | const [virtual] |
Get the visibility of the attribute.
Implements makVrv::DtAttribute.
| virtual void makVrv::DtImageAttribute::setOverlay | ( | unsigned int | overlayId | ) | [virtual] |
Set the overlay to draw the attribute on Overlay ids are defined in DtOverlayManager.
Implements makVrv::DtAttribute.
| virtual void makVrv::DtImageAttribute::setGroup | ( | unsigned int | group | ) | [virtual] |
Set the group to draw the atribute on.
The group specifies the z order of the attribute on the overlay.
Implements makVrv::DtAttribute.
| virtual void makVrv::DtImageAttribute::updateImageBox | ( | ) | [protected, virtual] |
Updates the image box with the current settings.
DtDe& makVrv::DtImageAttribute::myDe [protected] |
std::string makVrv::DtImageAttribute::myImageFilePath [protected] |
osg::ref_ptr<osg::Texture> makVrv::DtImageAttribute::myQuadTexture [protected] |