VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Member Functions | Protected Attributes
makVrv::DtImageAttribute Class Reference

The attribute layout tells DtAttributes where to draw. More...

Inheritance diagram for makVrv::DtImageAttribute:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtImageAttribute (DtDe &de)
 CTOR.
virtual ~DtImageAttribute ()
 DTOR.
virtual void setImageFilePath (const std::string &imageFilePath)
 Set the image to display.
virtual void setPosition (float x, float y, float z, float w)
 Set the position of the attribute in world space, using vrvGraphics float packing.
virtual void setOffset (double x, double y)
 Set the offset of the attribute.
virtual void getMinSize (double &xOut, double &yOut)
 Get the minimum size of the attribute.
virtual void setColor (float r, float g, float b, float a)
 Set the color of the attribute.
virtual void setSize (double x, double y)
 Set the size of the attribute.
virtual void setVisible (bool visible)
 Set the attribute visible or hidden.
virtual bool visible () const
 Get the visibility of the attribute.
virtual void setOverlay (unsigned int overlayId)
 Set the overlay to draw the attribute on Overlay ids are defined in DtOverlayManager.
virtual void setGroup (unsigned int group)
 Set the group to draw the atribute on.

Protected Member Functions

virtual void updateImageBox ()
 Updates the image box with the current settings.

Protected Attributes

DtBaseQuadAttribute myQuadAttribute
DtBaseOutlineAttribute myOutlineAttribute
DtDemyDe
std::string myImageFilePath
osg::ref_ptr< osg::Texture > myQuadTexture

Detailed Description

The attribute layout tells DtAttributes where to draw.


Constructor & Destructor Documentation

CTOR.

DTOR.


Member Function Documentation

virtual void makVrv::DtImageAttribute::setImageFilePath ( const std::string &  imageFilePath) [virtual]

Set the image to display.

virtual void makVrv::DtImageAttribute::setPosition ( float  x,
float  y,
float  z,
float  w 
) [virtual]

Set the position of the attribute in world space, using vrvGraphics float packing.

Implements makVrv::DtAttribute.

virtual void makVrv::DtImageAttribute::setOffset ( double  x,
double  y 
) [virtual]

Set the offset of the attribute.

Reimplemented from makVrv::DtAttribute.

virtual void makVrv::DtImageAttribute::getMinSize ( double &  xOut,
double &  yOut 
) [virtual]

Get the minimum size of the attribute.

Implements makVrv::DtAttribute.

virtual void makVrv::DtImageAttribute::setColor ( float  r,
float  g,
float  b,
float  a 
) [virtual]

Set the color of the attribute.

Implements makVrv::DtAttribute.

virtual void makVrv::DtImageAttribute::setSize ( double  x,
double  y 
) [virtual]

Set the size of the attribute.

Implements makVrv::DtAttribute.

virtual void makVrv::DtImageAttribute::setVisible ( bool  visible) [virtual]

Set the attribute visible or hidden.

Implements makVrv::DtAttribute.

virtual bool makVrv::DtImageAttribute::visible ( ) const [virtual]

Get the visibility of the attribute.

Implements makVrv::DtAttribute.

virtual void makVrv::DtImageAttribute::setOverlay ( unsigned int  overlayId) [virtual]

Set the overlay to draw the attribute on Overlay ids are defined in DtOverlayManager.

Implements makVrv::DtAttribute.

virtual void makVrv::DtImageAttribute::setGroup ( unsigned int  group) [virtual]

Set the group to draw the atribute on.

The group specifies the z order of the attribute on the overlay.

Implements makVrv::DtAttribute.

virtual void makVrv::DtImageAttribute::updateImageBox ( ) [protected, virtual]

Updates the image box with the current settings.


Member Data Documentation

osg::ref_ptr<osg::Texture> makVrv::DtImageAttribute::myQuadTexture [protected]

The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)