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VR-Forces 4.0.4 Class Documentation
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Base class for interaction visualizers. More...

Public Member Functions | |
| DtInteractionVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) | |
| virtual | ~DtInteractionVisualizer () |
| virtual void | setLocation (const DtVector &) |
| Call to scene object to set location. Placement is location + origin. | |
| void | setDelayTime (double d) |
| Duration of interaction. | |
| double | delayTime () const |
| Get the duration of the interaction. | |
Protected Member Functions | |
| virtual void | destroyModelAgents () |
| Model agent is only destroyed in destructor. | |
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| Set any other additional visualizer information from the visual record. | |
| virtual void | setModelDefinitionForAgents () |
| Sets model definition for all the agents that this visualizer might be using. | |
Protected Attributes | |
| DtParticleSystemModelAgent * | myParticleSystemModel |
| DtAnimationModelAgent * | myAnimationModel |
| double | myLifeTime |
| double | myDelayTime |
| std::string | mySchema |
Base class for interaction visualizers.
This class will create a permanent effect. If you wish the effect to be removed, make sure the delay time is not 0.
| makVrv::DtInteractionVisualizer::DtInteractionVisualizer | ( | DtBaseConnection & | simulation, |
| DtStateListener & | listener, | ||
| int | modelSet | ||
| ) |
| virtual makVrv::DtInteractionVisualizer::~DtInteractionVisualizer | ( | ) | [virtual] |
| virtual void makVrv::DtInteractionVisualizer::setLocation | ( | const DtVector & | ) | [virtual] |
Call to scene object to set location. Placement is location + origin.
| void makVrv::DtInteractionVisualizer::setDelayTime | ( | double | d | ) |
Duration of interaction.
| double makVrv::DtInteractionVisualizer::delayTime | ( | ) | const |
Get the duration of the interaction.
| virtual void makVrv::DtInteractionVisualizer::destroyModelAgents | ( | ) | [protected, virtual] |
Model agent is only destroyed in destructor.
Here, it will be hidden (if it has been created)
Reimplemented from makVrv::DtSceneObjectVisualizer.
| virtual void makVrv::DtInteractionVisualizer::setVisualizerDefinition | ( | const DtVisualizerDefinition & | ) | [protected, virtual] |
Set any other additional visualizer information from the visual record.
Reimplemented from makVrv::DtStateVisualizer.
| virtual void makVrv::DtInteractionVisualizer::setModelDefinitionForAgents | ( | ) | [protected, virtual] |
Sets model definition for all the agents that this visualizer might be using.
If model agents are not created, should create them. Should not call this directly, but rather call setModelDefinition
Reimplemented from makVrv::DtSceneObjectVisualizer.
DtParticleSystemModelAgent* makVrv::DtInteractionVisualizer::myParticleSystemModel [protected] |
DtAnimationModelAgent* makVrv::DtInteractionVisualizer::myAnimationModel [protected] |
double makVrv::DtInteractionVisualizer::myLifeTime [protected] |
double makVrv::DtInteractionVisualizer::myDelayTime [protected] |
std::string makVrv::DtInteractionVisualizer::mySchema [protected] |