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VR-Forces 4.0.4 Class Documentation
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Polygon model modified to use vertex 0 as its center position and orientation, and positions its vertices relative to the center. More...

Classes | |
| class | DtMovablePolygonModelInstance |
| Extended polygon model instance including texture bugfixes. More... | |
Public Member Functions | |
| DtMovablePolygonModel (DtDe &de, DtUniqueID &id) | |
| virtual | ~DtMovablePolygonModel () |
| virtual void | setVisible (bool isVisible) |
| Override to call setVisible on the scene connector. | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Vertex 0 sets the base position of the whole polygon; other vertices are positioned relative to it. | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Vertex 0 sets the orientation of the whole polygon; other vertices have no effect. | |
Polygon model modified to use vertex 0 as its center position and orientation, and positions its vertices relative to the center.
| makVrv::DtMovablePolygonModel::DtMovablePolygonModel | ( | DtDe & | de, |
| DtUniqueID & | id | ||
| ) |
| virtual makVrv::DtMovablePolygonModel::~DtMovablePolygonModel | ( | ) | [virtual] |
| virtual void makVrv::DtMovablePolygonModel::setVisible | ( | bool | isVisible | ) | [virtual] |
Override to call setVisible on the scene connector.
Reimplemented from makVrv::DtOsgPolygonModel.
| virtual void makVrv::DtMovablePolygonModel::setPosition | ( | int | vtx, |
| const DtVector & | position | ||
| ) | [virtual] |
Vertex 0 sets the base position of the whole polygon; other vertices are positioned relative to it.
Reimplemented from makVrv::DtOsgPolygonModel.
| virtual void makVrv::DtMovablePolygonModel::setOrientation | ( | int | vtx, |
| const DtTaitBryan & | orientation | ||
| ) | [virtual] |
Vertex 0 sets the orientation of the whole polygon; other vertices have no effect.
Reimplemented from makVrv::DtOsgPolygonModel.