VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Member Functions | Protected Attributes
makVrv::DtOsg3DSegmentedLineModel Class Reference

OSG implementation of distributed attachable segmented line model. More...

Inheritance diagram for makVrv::DtOsg3DSegmentedLineModel:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtOsg3DSegmentedLineModel (DtDe &de, DtUniqueID id)
 CTOR takes a de and an id.
virtual ~DtOsg3DSegmentedLineModel ()
 DTOR.
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of (or add) one vertex.
virtual void removePosition (int vtx)
 Remove a vertex.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 No effect.
virtual void setColor (float r, float g, float b, float a)
 Set the line color.
virtual void setWidth (float width)
 Set the line width.
virtual void setStipplePattern (unsigned int pattern, int repeatFactor)
 Set a stipple pattern for the line.
virtual void setStyleSegments (const std::vector< double > &segmentPercentages)
 Set the style segments to percentages of the total line length The values in segmentPercentages must add up to 1.0.
virtual void setSegmentColor (unsigned int segmentIndex, float r, float g, float b, float a)
 Set the color of a particular segment.
virtual void setSegmentLightningStyle (unsigned int segmentIndex, bool enableLightningStyle)
 Turn on or off lightning bolt style for a particular segment.
virtual void setSegmentStartArrow (unsigned int segmentIndex, bool enableArrow)
 Turn on or off the arrow at a segment's start point.
virtual void setSegmentEndArrow (unsigned int segmentIndex, bool enableArrow)
 Turn on or off the arrow at a segment's end point.
virtual void setSegmentStipplePattern (unsigned int segmentIndex, unsigned int stipplePattern, int repeatFactor)
 Set the line stipple pattern for a segment, according to the OpenGL line stippling specification.
virtual void setSegmentWidth (unsigned int segmentIndex, double width)
 Set the width of a line segment.
virtual void setSegmentStartColor (unsigned int segmentIndex, float r, float g, float b, float a)
 Set the color of the firt vertex in a segment.
virtual void setSegmentEndColor (unsigned int segmentIndex, float r, float g, float b, float a)
 Set the color of the end vertex in a segment.
virtual void setStopOnTerrainIntersection (bool enabled)
 Set whether or not the line stops at the first terrain intersection.
virtual void setOcclusionEnabled (bool enabled)
 Turn on or off occlusion of the line by other objects; default is true.
virtual void setPickable (bool pickable)
 Turn on or off the ability to pick the line. Off by default.
virtual void setVisible (bool isVisible)
 Implementation of setVisible for the line model; sets the line visible or invisible while maintaining its state.
virtual void setSolid (bool isSolid)
 Set the geometry to be solid.
virtual void setModelDefinition (const std::string &str)
 Set the model definition for the line (defines default color and width)
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Add the line to the scene.
virtual void removeFromScene ()
 Remove the line from the scene.
virtual void update ()
 Connected to the renderer's postUpdate signal; tells the model instance to update.

Protected Member Functions

virtual void needsUpdate ()

Protected Attributes

DtOsgSceneConnectormySceneConnector
bool myConnectedToPostUpdate

Detailed Description

OSG implementation of distributed attachable segmented line model.


Constructor & Destructor Documentation

CTOR takes a de and an id.

DTOR.


Member Function Documentation

virtual void makVrv::DtOsg3DSegmentedLineModel::setPosition ( int  vtx,
const DtVector position 
) [virtual]

Set the position of (or add) one vertex.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::removePosition ( int  vtx) [virtual]

Remove a vertex.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
) [virtual]

No effect.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setColor ( float  r,
float  g,
float  b,
float  a 
) [virtual]

Set the line color.

Implements makVrv::DtLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setWidth ( float  width) [virtual]

Set the line width.

Implements makVrv::DtLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setStipplePattern ( unsigned int  pattern,
int  repeatFactor 
) [virtual]

Set a stipple pattern for the line.

Implements makVrv::DtLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setStyleSegments ( const std::vector< double > &  segmentPercentages) [virtual]

Set the style segments to percentages of the total line length The values in segmentPercentages must add up to 1.0.

Implements makVrv::DtSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSegmentColor ( unsigned int  segmentIndex,
float  r,
float  g,
float  b,
float  a 
) [virtual]

Set the color of a particular segment.

Implements makVrv::DtSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSegmentLightningStyle ( unsigned int  segmentIndex,
bool  enableLightningStyle 
) [virtual]

Turn on or off lightning bolt style for a particular segment.

Implements makVrv::DtSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSegmentStartArrow ( unsigned int  segmentIndex,
bool  enableArrow 
) [virtual]

Turn on or off the arrow at a segment's start point.

Implements makVrv::DtSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSegmentEndArrow ( unsigned int  segmentIndex,
bool  enableArrow 
) [virtual]

Turn on or off the arrow at a segment's end point.

Implements makVrv::DtSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSegmentStipplePattern ( unsigned int  segmentIndex,
unsigned int  stipplePattern,
int  repeatFactor 
) [virtual]

Set the line stipple pattern for a segment, according to the OpenGL line stippling specification.

Implements makVrv::DtSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSegmentWidth ( unsigned int  segmentIndex,
double  width 
) [virtual]

Set the width of a line segment.

Implements makVrv::DtSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSegmentStartColor ( unsigned int  segmentIndex,
float  r,
float  g,
float  b,
float  a 
) [virtual]

Set the color of the firt vertex in a segment.

This can be used for color blending between vertices.

Implements makVrv::DtSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSegmentEndColor ( unsigned int  segmentIndex,
float  r,
float  g,
float  b,
float  a 
) [virtual]

Set the color of the end vertex in a segment.

This can be used for color blending between vertices.

Implements makVrv::DtSegmentedLineModel.

Set whether or not the line stops at the first terrain intersection.

Implements makVrv::Dt3DSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setOcclusionEnabled ( bool  enabled) [virtual]

Turn on or off occlusion of the line by other objects; default is true.

Implements makVrv::Dt3DSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setPickable ( bool  pickable) [virtual]

Turn on or off the ability to pick the line. Off by default.

Implements makVrv::Dt3DSegmentedLineModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setVisible ( bool  isVisible) [virtual]

Implementation of setVisible for the line model; sets the line visible or invisible while maintaining its state.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setSolid ( bool  isSolid) [virtual]

Set the geometry to be solid.

Implements makVrv::DtModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::setModelDefinition ( const std::string &  str) [virtual]

Set the model definition for the line (defines default color and width)

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
) [virtual]

Add the line to the scene.

Implements makVrv::DtModel.

Remove the line from the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsg3DSegmentedLineModel::update ( ) [virtual]

Connected to the renderer's postUpdate signal; tells the model instance to update.

virtual void makVrv::DtOsg3DSegmentedLineModel::needsUpdate ( ) [protected, virtual]

Called by all mutators to set up a postUpdate signal if not already connected


Member Data Documentation


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)