VR-Forces 4.0.4 Class Documentation
include/vrfutil/diGuyCharacterDataXmlReader.h
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00001 /*******************************************************************************
00002 ** Copyright (c) 2008 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 *******************************************************************************/
00005 /*******************************************************************************
00006 ** $RCSfile: diGuyCharacterDataXmlReader.h,v $ $Revision: 1.1 $ $State: Exp $
00007 ** Created: 4/3/08 MEM
00008 *******************************************************************************/
00009 
00010 #ifndef diGuyCharacterDataXmlReader_H_
00011 #define diGuyCharacterDataXmlReader_H_
00012 
00016 
00019 
00020 #include <vlutil/vlString.h>
00021 #include <libxml/xmlreader.h>
00022 #include "vrfutil/baseXmlReader.h"
00023 
00024 class DtDIGuyCharacterData;
00025 class DtDIGuyAnimation;
00026 class DtDIGuyCharacterAnimationTable;
00027 
00033 //    <duration>0.500000</duration>
00034 //    <speed>0.000000</speed>
00035 //    <posture>upright</posture>
00036 //</action>
00041 
00042 #include "vrfutil/vrfutilDefines.h"
00043 class DT_DLL_vrfutil  DtDIGuyCharacterDataXmlReader : public DtBaseXmlReader
00044 {
00045 public:
00046 
00048    DtDIGuyCharacterDataXmlReader();
00049 
00050    DtDIGuyCharacterDataXmlReader(xmlNodePtr root, xmlNodePtr node);
00051 
00053    virtual ~DtDIGuyCharacterDataXmlReader();
00054    
00056    DtDIGuyCharacterDataXmlReader(const DtDIGuyCharacterDataXmlReader& node);
00057    
00059    DtDIGuyCharacterDataXmlReader& operator=(const DtDIGuyCharacterDataXmlReader& orig);
00060    
00062    virtual bool readCharacterData(xmlNodePtr node, DtDIGuyCharacterData * data);
00063 
00065    virtual bool readCharacterAppearances(xmlNodePtr appNode,DtDIGuyCharacterData * data);
00066 
00068    virtual bool readCharacterAnimations(xmlNodePtr animateNode, DtDIGuyCharacterData * data);
00069 
00070    virtual bool readAnimationNode(xmlNodePtr node, DtDIGuyAnimation * animation);
00071 
00074    virtual void setAnimationsTable(DtDIGuyCharacterAnimationTable * table);
00075 protected:
00076 
00077    DtDIGuyCharacterAnimationTable * myCharacterAnimationTable;
00078 };
00079 
00080 #endif

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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