VR-Forces 4.0.4 Class Documentation
include/vrfmodel/weaponCtlr.h
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00001 /*******************************************************************************
00002 ** Copyright (c) 2012 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 *******************************************************************************/
00005 
00008 
00012 
00013 #pragma once
00014 
00015 #include "vrfmodel/baseWeapCtlr.h"
00016 #include <vl/hostStructs.h>
00017 #include "vrfutil/simMunition.h"
00018 #include "vrfobjcore/entListIOPort.h"
00019 #include "vrfobjcore/boolIOPort.h"
00020 
00021 class DtObjectIdPort;
00022 
00023 class DtMountingController;
00024 class DtWeaponControllerDescriptor;
00025 class DtSimMessage;
00026 class DtEntityListInputPort;
00027 class DtWeaponComponentInterface;
00028 
00055 #include "vrfmodel/vrfmodelDefines.h"
00056 class DT_DLL_vrfmodel DtWeaponController : public DtBaseWeaponController
00057 {
00058 
00059 public:
00060 
00063    DtWeaponController(const DtString& name, 
00064       DtVrfObject* owner,
00065       DtSimManager* simManager, 
00066       DtComponentDescriptor* desc = 0,
00067       DtReaderWriterRegistry* parentRegistry = 0);
00068 
00070    virtual ~DtWeaponController();
00071 
00074    virtual DtString type() const;
00075 
00077    virtual bool createMountingController();
00078 
00079    virtual bool init();
00080 
00087    virtual void tick();
00088 
00090    virtual void fire();
00091 
00100    virtual DtVrfObject* chooseTarget();
00101 
00110    virtual DtVrfObject * chooseTarget(const DtEntityTargetList& targetList) const;
00111 
00116    virtual void tickMunitionLoader(const DtVrfObject* target);
00117 
00138    virtual bool acquireTarget(const DtVrfObject* target);
00139 
00143    virtual void maneuverRequiredToAcquireTarget(DtReal requiredHeading, 
00144                                                 DtReal requiredPitch,
00145                                                 DtReal requiredMaxSpeed);
00146 
00151    virtual bool loadedAmmoValidForTarget(const DtVrfObject* target) const;
00152 
00169    virtual bool chooseAmmo(const DtEntityType& entityType, 
00170                        DtSimMunition& munitionOut, DtDetonatorFuze& fuzeOut,
00171                        bool setCurrentMunition = true);
00172 
00187    virtual bool acceptSensorTargettingInput();
00188 
00192    virtual bool inSector(DtVrfObject * entity) const;
00193 
00196    virtual void findBodyHeadingElevationToTarget(const DtVrfObject *entity,
00197                                               DtReal &bodyHeadingOut,
00198                                               DtReal &bodyElevationOut) const;
00199 
00203    virtual DtVrfObject * easier(DtVrfObject * entity1, DtVrfObject 
00204       * entity2) const;
00205 
00209    static DtSimComponent * creator(const DtString& name, 
00210       DtVrfObject* owner,
00211       DtSimManager* simManager, 
00212       DtComponentDescriptor* desc = 0,
00213       DtReaderWriterRegistry* parentRegistry = 0);
00214 
00215 protected:
00216 
00218    virtual bool createPorts();
00219 
00221    virtual void addRangeItems();
00222 
00223 protected:
00224    
00226    DtWeaponController();
00227 
00229    DtWeaponController(const DtWeaponController & orig);
00230 
00232    const DtWeaponController & operator=(const DtWeaponController & 
00233       orig);
00234 
00235 
00236 protected:
00237 
00238    DtEntityIdentifier   myCurrentTarget;
00239 
00242 
00248    DtEntityListInputPort* myTargetListPort;
00249 
00256    DtBooleanInputPort*    myWeaponsHoldPort;
00257 
00259 
00260 
00261    DtMountingController* myMountingController;
00262    const DtWeaponControllerDescriptor* myWeaponCtlrDesc;
00263 
00264    DtWeaponComponentInterface* myWeaponComponentInterface;
00265 
00266 };

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)