Public Member Functions |
| | DtEntityKinStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | CTOR.
|
| virtual | ~DtEntityKinStateVisualizer () |
| | DTOR.
|
| virtual void | setLocation (const DtVector &) |
| | Call to scene object to set location.
|
| virtual void | setLocation (const DtVector &, double time) |
| | This version will use the time supplied as the dead reckoned time.
|
| virtual void | setOrientation (const DtTaitBryan &) |
| | Call to scene object to set orientation.
|
| virtual void | setOrientation (const DtTaitBryan &, double time) |
| | This version will use the time supplied as the dead reckoned time.
|
| virtual void | setVelocity (const DtVector &) |
| | Call to scene object to set velocity.
|
| virtual void | setVelocity (const DtVector &, double time) |
| | This version will use the time supplied as the dead reckoned time.
|
| virtual void | setAngularVelocity (const DtVector &) |
| | Call to scene object to set angular velocity.
|
| virtual void | setAngularVelocity (const DtVector &, double time) |
| | This version will use the time supplied as the dead reckoned time.
|
| virtual void | setAcceleration (const DtVector &) |
| | Call to scene object to set acceleration.
|
| virtual void | setAcceleration (const DtVector &, double time) |
| | This version will use the time supplied as the dead reckoned time.
|
| virtual void | setDeadReckoning (bool position, bool velocity, bool orientation) |
| virtual void | setEmbarked (const DtUniqueID &id) |
| | Embarks this object on the specified parent object.
|
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| | Set the visual definition.
|
| void | setSmoothingEnabled (bool enabled) |
| | Set whether the Entity smooths.
|
| void | setSmoothingPeriod (float scale) |
| | Set the period for entity smoothing.
|
| virtual void | setGroundClampingCullingEnabled (bool enabled) |
| | Ground clamping code.
|
| virtual void | setGroundClampingScale (float scale) |
| | Set the scale factor for ground clamping distance culling by radius.
|
| virtual void | setGroundClamping (bool enabled) |
| | Set ground clamping enabled or not.
|
| virtual void | setGroundClampingMode (DtGroundClampingUpdater::GroundClampingMode mode) |
| | Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode.
|
| virtual void | setPossibleGroundClampingModes (DtGroundClampingUpdater::GroundClampingMode possibleModes) |
| | Set the flags for all possible modes for this entity.
|
virtual
DtGroundClampingUpdater::GroundClampingMode | groundClampingMode () |
| | Get the entity's current ground clamping mode.
|
| void | setAutoEnableGroundClamping (bool b) |
| bool | autoEnableGroundClamping () const |
| virtual void | resetSpatialAttributes () |
| DtEntityStateListener & | entityStateListener () |
virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
| | The instance's type info.
|
| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| virtual | ~DtSceneObjectVisualizer () |
| virtual DtUniqueID | uniqueID () const |
| | Return unique id of mySceneObjectAgent, if it exists, else returns 0;.
|
| virtual DtSceneObjectAgent * | sceneObjectAgent () |
| virtual void | setParent (DtStateVisualizer *p) |
| | Override of base class setParent to simply set the parent without destroying/recreating model agents.
|
| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
| virtual void | setElementID (const DtElementID &elementID) |
| DtElementID | elementID () const |
| virtual bool | show (int) |
| | Override to show/hide scene object agent (if it exists)
|
| virtual bool | hide (int) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
|
| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR.
|
| virtual | ~DtStateVisualizer () |
| | DTOR.
|
| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition.
|
| const std::string & | modelDefinition () const |
| | Gets the current model definition.
|
| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item.
|
| virtual void | initialize () |
| | Initialize the visualizer.
|
| virtual bool | isVisible () const |
| | Returns true if visible.
|
| virtual void | setSelected (bool) |
| | Sets selected state.
|
| virtual bool | selected () const |
| void | setName (const std::string &) |
| | Internal name of state visualizer.
|
| const std::string & | name () const |
| virtual void | setPickable (bool) |
| | Sets pickable state.
|
| virtual bool | pickable () const |
| virtual void | setUniqueID (DtUniqueID id) |
| int | visualizerType () const |
| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item.
|
| DtStateListener & | listener () |
| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer.
|
| void | setDistribute (bool b) |
| | Whether or not to distribute over the network.
|
| bool | distribute () const |
Protected Member Functions |
| virtual void | createModelAgents () |
| | Creates the model agent. If already created, makes it visible.
|
| virtual void | destroyModelAgents () |
| | Model agent is only destroyed in destructor.
|
| virtual void | setModelDefinitionForAgents () |
| | Sets model definition for all the agents that this visualizer might be using.
|
| virtual void | embarkedStateChanged () |
| virtual void | createEmbarkedUpdater () |
| virtual void | createUpdater () |
| virtual void | initializeObjectAgent () |
| virtual DtSceneObjectAgent * | createObjectAgent () |
| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer.
|
| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual bool | supportsShowHideContext (int) const |
| | Default returns true.
|
| template<typename T , typename C > |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity.
|
Additional Inherited Members |
| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
|
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
Visualizes the kinematic state of an entity by moving a scene object.