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VR-Forces 4.1.1 Class Documentation
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A DtOsgTerrainPatchObject contains the methods for loading a file as a terrain. More...

Classes | |
| struct | ExtractedNode |
Public Member Functions | |
| DtOsgTerrainPatchObject (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtOsgTerrainPatchObject () |
| DTOR. | |
| virtual void | setTerrainDefinition (const std::string &modelDefinitionName) |
| Distributed methods: | |
| virtual void | enableOverlay (int type, const std::string &definition) |
| Enable specified overlay with specified definition. | |
| virtual void | disableOverlay (int type) |
| Disable specified overlay. | |
| virtual void | disableAllOverlays () |
| Disable all overlays. | |
| virtual void | setOverlayScale (int type, double x, double y) |
| Set scale of specified overlay. | |
| virtual void | setWrapMode (int type, int) |
| Set wrap mode of specified overlay. Default is REPEAT. | |
| virtual void | setBlendMode (int type, int) |
| Set blend mode of specified overlay. Default is MODULATE. | |
| virtual void | setOverlayOffset (int type, double x, double y) |
| Set offset of specified overlay. | |
| virtual void | setLayerEnabled (const std::string &rule, bool status) |
| Toggle layers on or off by rule regexp. | |
| virtual void | setRasterLayerPosition (int type, int pos) |
| Sets the position of the raster layer to draw. | |
| virtual std::string | overlayDefinition (int type) |
| Local functions. | |
| virtual std::vector< double > | overlayScale (int type) |
| Non bound methods: | |
| virtual std::vector< double > | overlayOffset (int type) |
| Non bound methods: | |
| virtual DtTerrainOverlayOperation | defaultOverlay (int type) |
| Non bound methods: | |
| virtual DtTerrainOverlayOperation | currentOverlay (int type) |
| Non bound methods: | |
| virtual void | getBoundingBoxMinMax (DtVector &min, DtVector &max) const |
| Returns the min/max bounding points of the terrain. | |
| virtual void | getTerrainExtents (DtVector &nw, DtVector &ne, DtVector &sw, DtVector &se) const |
| Return the corners of the terrain, useful for calculating draping parameters. | |
| virtual DtVector | getDatabaseOrigin () const |
| Return the origin of the database in database coordinates. | |
| virtual void | getBoundingBoxCenter (float &x, float &y, float &z) const |
| Get the bounding box center of the terrain patch. | |
| osg::Group * | terrainGroupNode () |
| virtual void | extractNodes (const std::string &ruleset, bool isRegEx) |
| Move nodes via a ruleset. | |
| virtual int | countNodes (const std::string &rule) const |
| Count nodes via a rule. | |
| virtual bool | getExtractedNodePosition (const std::string &rule, unsigned int index, double &x, double &y, double &z) const |
| Get the extracted node position. | |
| virtual bool | getExtractedNodeOrientation (const std::string &rule, unsigned int index, double &x, double &y, double &z, double &w) const |
| Get the extracted node orientation. | |
| virtual void | moveNode (DtSceneObject *object, DtModel *model, const std::string &rule, unsigned int index) |
| Moves a node to the model and sets the location of an object by its location. | |
| virtual osg::Node * | findNode (const std::string &rule, unsigned int index) |
| Get a particular node found with a rule & it's index. | |
| virtual bool | isGlobalScaleTerrain () const |
| Get if the terrain patch is a global scale. | |
| virtual bool | getTerrainIntersection (double x, double y, double z, double vx, double vy, double vz, double &retX, double &retY, double &retZ) |
| Get a terrain intersection. | |
| virtual void | clearElevationCache () |
| If the patch object is using an elevation cache, clear it (otherwise do nothing). | |
| bool | isOsgEarth () const |
Public Member Functions inherited from makVrv::DtTerrainPatchObject | |
| DtTerrainPatchObject (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtTerrainPatchObject () |
| DTOR. | |
| const std::string & | terrainDefinitionName () const |
| Accessor for the terrain definition name. | |
| virtual DtUniqueID | uniqueID () const |
| DtUniqueID Accessor. | |
Protected Types | |
| typedef std::vector < ExtractedNode > | NodeList |
| typedef std::map< std::string, NodeList > | ExtractedNodeListMap |
Protected Member Functions | |
| void | removeChildNodesAndCache () |
| Unload the terrain. | |
| void | removeEmptyParent (osg::Node *node) |
| void | updateBounds () |
| virtual bool | getElevation (double lonRadians, double latRadians, double &retElevation) |
| get an osg earth elevation | |
Static Protected Member Functions | |
| static void | graphBoundingBox (const osg::Node *node, osg::BoundingBox &bbox) |
Protected Attributes | |
| osg::ref_ptr< DtTerrainPatchGroup > | myRoot |
| The OSG Hierarchy starts with myRoot and has one child: myTerrainGroup. | |
| osg::ref_ptr< DtFastGroup > | myTerrainGroup |
| The myTerrainGroup node holds all the terrain polygons except for reforested trees. | |
| osgEarth::Util::ElevationManager * | myElevationManager |
| osgEarth::MapNode * | myMapNode |
| ExtractedNodeListMap | myExtractedNodes |
| DtOsgTerrainOverlayManager | myOverlayManager |
| bool | myGlobalFlag |
Protected Attributes inherited from makVrv::DtTerrainPatchObject | |
| DtDe & | myDe |
| DtUniqueID | myUniqueID |
| std::string | myTerrainDefinitionName |
Private Member Functions | |
| DtOsgTerrainPatchObject (const DtOsgTerrainPatchObject &) | |
| Not implemented. | |
| DtOsgTerrainPatchObject & | operator= (const DtOsgTerrainPatchObject &) |
Additional Inherited Members | |
Static Public Attributes inherited from makVrv::DtTerrainPatchObject | |
| static const double | TheEarthRadius |
| The Radius of the earth, used to calculate if a terrain has global scale. | |
A DtOsgTerrainPatchObject contains the methods for loading a file as a terrain.
When loading a file as a terrain certain post processing steps can be taken. For example, the static trees can be extracted and replaced by dynamically generated trees.
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| makVrv::DtOsgTerrainPatchObject::DtOsgTerrainPatchObject | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
CTOR.
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DTOR.
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Not implemented.
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Distributed methods:
The model definition will be loaded and post processing will occur.
Reimplemented from makVrv::DtTerrainPatchObject.
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Enable specified overlay with specified definition.
Implements makVrv::DtTerrainPatchObject.
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Disable specified overlay.
Implements makVrv::DtTerrainPatchObject.
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Disable all overlays.
Implements makVrv::DtTerrainPatchObject.
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Set scale of specified overlay.
Implements makVrv::DtTerrainPatchObject.
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Set wrap mode of specified overlay. Default is REPEAT.
Implements makVrv::DtTerrainPatchObject.
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Set blend mode of specified overlay. Default is MODULATE.
Implements makVrv::DtTerrainPatchObject.
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Set offset of specified overlay.
Implements makVrv::DtTerrainPatchObject.
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Toggle layers on or off by rule regexp.
Implements makVrv::DtTerrainPatchObject.
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Sets the position of the raster layer to draw.
Implements makVrv::DtTerrainPatchObject.
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Local functions.
Implements makVrv::DtTerrainPatchObject.
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Non bound methods:
Implements makVrv::DtTerrainPatchObject.
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Non bound methods:
Implements makVrv::DtTerrainPatchObject.
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Non bound methods:
Implements makVrv::DtTerrainPatchObject.
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Non bound methods:
Implements makVrv::DtTerrainPatchObject.
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Returns the min/max bounding points of the terrain.
Implements makVrv::DtTerrainPatchObject.
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Return the corners of the terrain, useful for calculating draping parameters.
Implements makVrv::DtTerrainPatchObject.
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Return the origin of the database in database coordinates.
Implements makVrv::DtTerrainPatchObject.
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Get the bounding box center of the terrain patch.
| osg::Group* makVrv::DtOsgTerrainPatchObject::terrainGroupNode | ( | ) |
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Move nodes via a ruleset.
Implements makVrv::DtTerrainPatchObject.
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Count nodes via a rule.
This checks the current terrain contents without modifying it.
Implements makVrv::DtTerrainPatchObject.
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Get the extracted node position.
| false | if the node is not found. |
Implements makVrv::DtTerrainPatchObject.
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Get the extracted node orientation.
| false | if the node is not found. |
Implements makVrv::DtTerrainPatchObject.
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Moves a node to the model and sets the location of an object by its location.
Implements makVrv::DtTerrainPatchObject.
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Get a particular node found with a rule & it's index.
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Get if the terrain patch is a global scale.
Implements makVrv::DtTerrainPatchObject.
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Get a terrain intersection.
Implements makVrv::DtTerrainPatchObject.
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If the patch object is using an elevation cache, clear it (otherwise do nothing).
Use after making a large number of successive calls, such as while extracting props from a shape file
Implements makVrv::DtTerrainPatchObject.
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Unload the terrain.
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get an osg earth elevation
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The OSG Hierarchy starts with myRoot and has one child: myTerrainGroup.
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The myTerrainGroup node holds all the terrain polygons except for reforested trees.
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