16 #include <vlutil/vlMachineTypes.h>
68 virtual void setAmmoTypeName(
const DtString & type);
71 virtual const DtString & ammoTypeName()
const;
74 virtual bool ammoTypeSpecified()
const;
76 virtual void setNumberOfRounds(
int rounds);
77 virtual int numberOfRounds()
const;
78 virtual bool numberOfRoundsSpecified()
const;
80 virtual void setDispersionRadius(DtReal radius);
81 virtual DtReal dispersionRadius()
const;
82 virtual bool dispersionRadiusSpecified()
const;
84 virtual void setHeightAboveTerrain(DtReal height);
85 virtual DtReal heightAboveTerrain()
const;
86 virtual bool heightAboveTerrainSpecified()
const;
93 virtual bool setFromNet(
const char* contentBuffer,
94 unsigned contentSize);
104 virtual DtString parameterStringRep()
const;