VR-Forces 4.1.1 Class Documentation
List of all members | Public Attributes
DtNetFireForEffectTask Struct Reference

File: fireForEff.h. More...

Public Attributes

DtNetFloat64 myDispersionRadius
DtNetBoolean myDispersionRadiusSpecified
DtNetFloat64 myHeightAboveTerrain
DtNetBoolean myHeightAboveTerrainSpecified
DtNetInt32 myNumberOfRounds
DtNetBoolean myNumberOfRoundsSpecified
DtNetU8 myAmmoTypeNameLength

Detailed Description

File: fireForEff.h.

Class: DtFireForEffectTaskThis struct is the FIXED portion of the simulation network representation of a fire for effect task. It is immediately followed by the variable length string name of the ammo type, and then padded to an 8 byte boundary

Member Data Documentation

DtNetFloat64 DtNetFireForEffectTask::myDispersionRadius
DtNetBoolean DtNetFireForEffectTask::myDispersionRadiusSpecified
DtNetFloat64 DtNetFireForEffectTask::myHeightAboveTerrain
DtNetBoolean DtNetFireForEffectTask::myHeightAboveTerrainSpecified
DtNetInt32 DtNetFireForEffectTask::myNumberOfRounds
DtNetBoolean DtNetFireForEffectTask::myNumberOfRoundsSpecified
DtNetU8 DtNetFireForEffectTask::myAmmoTypeNameLength

The documentation for this struct was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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