VR-Forces 4.1 Class Documentation
DtAttachableDeadReckonUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 #include <vrvCore/DtDe.h>
15 
16 #include <string>
17 
18 class DtVector;
19 class DtTaitBryan;
20 
21 namespace makVrv
22 {
23  class DtAttachableUpdater;
24  class DtDeadReckonUpdater;
25 
31  {
32  public:
33 
35  DtAttachableDeadReckonUpdater(DtDe& de, DtUniqueID id, bool suppressTick = false );
36 
39 
41  virtual void update( DtTime tNow );
42 
46  virtual void deadReckonAndAttach( DtTime tNow );
47 
51  virtual void addAttachedPoint( const DtVector& position, int targetVertexIndex );
52 
56  virtual void addAttachedPoint( DtUniqueID uniqueID, int targetVertexIndex );
57 
61  virtual void addAttachedPoint( DtUniqueID uniqueID, int vtx1, int vtx2,
62  double proportion, int targetVertexIndex );
63 
65  virtual void setPosition(const DtVector& position);
66 
68  virtual void setOrientation(const DtTaitBryan& ori);
69 
71  virtual void setVelocity(const DtVector& velocity);
72 
74  virtual void setAcceleration(const DtVector& acceleration);
75 
77  virtual void setAngularVelocity(const DtVector& angularVelocity);
78 
80  virtual void setDeadReckoningSettings(bool deadReckonPosition,
81  bool deadReckonVelocity, bool deadReckonOrientation);
82 
84  virtual void setSmoothingEnabled(bool enabled);
85 
87  virtual void setSmoothingPeriod(float period);
88 
90  virtual void updateSpacial(double simulationTime);
91 
93  void setMotionModel(const std::string& modelName);
94 
96  virtual void setSceneObject( DtSceneObject* sceneObject );
97 
98 
99  protected:
100 
103 
104  };
105 }

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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