VR-Forces 4.1 Class Documentation
List of all members | Public Member Functions | Protected Attributes
DtCollisionWorld Class Reference

This class contains a Bullet btCollisionWorld, and also maintains ownership of the collision objects that are added to this world. More...

Public Member Functions

 DtCollisionWorld ()
virtual ~DtCollisionWorld ()
virtual void initialize ()
virtual btCollisionWorld * bulletCollisionWorld ()
virtual const
DtMeshToCollObjMMap *const 
meshToCollObjMMap () const
virtual void addCollisionObjectToWorld (btCollisionObject *collisionObject, DtTriangleMeshWithSoil *triangleMesh)
virtual void addCollisionObjectsToWorld (DtCollObjMeshPairList *collObjMeshPairs)
virtual unsigned int removeCollisionObjectFromWorld (btCollisionObject *collisionObject)
virtual bool chordIntersect (const DtChord &chord, DtChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const
virtual bool allIntersectsAlongChord (const DtChord &chord, DtChordIntersectRecordList &intList, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const
virtual bool sphereIntersect (const DtSphere &sphere, DtSphereIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const
virtual void setDebugDrawer (btIDebugDraw *drawer)
virtual void drawDebugInfo () const

Protected Attributes

std::set
< DtTriangleMeshWithSoil * > 
myMeshList
 For now, I have removed the instancing capability.
DtMeshToCollObjMMap myMeshToCollObjMMap
btCollisionWorld * myCollisionWorld
btCollisionConfiguration * myCollisionConfiguration
btBroadphaseInterface * myBroadphaseInterface
btCollisionDispatcher * myCollisionDispatcher
tbb::spin_rw_mutex myMutex

Private Member Functions

 DtCollisionWorld (const DtCollisionWorld &)
 Not implemented.
DtCollisionWorldoperator= (const DtCollisionWorld &)
 Not implemented.

Detailed Description

This class contains a Bullet btCollisionWorld, and also maintains ownership of the collision objects that are added to this world.

This is the central class that can answer intersection queries with the currently loaded data.

Constructor & Destructor Documentation

DtCollisionWorld::DtCollisionWorld ( const DtCollisionWorld )
private

Not implemented.

DtCollisionWorld::DtCollisionWorld ( )
virtual DtCollisionWorld::~DtCollisionWorld ( )
virtual

Member Function Documentation

DtCollisionWorld& DtCollisionWorld::operator= ( const DtCollisionWorld )
private

Not implemented.

virtual void DtCollisionWorld::initialize ( )
virtual
virtual btCollisionWorld* DtCollisionWorld::bulletCollisionWorld ( )
virtual
virtual const DtMeshToCollObjMMap* const DtCollisionWorld::meshToCollObjMMap ( ) const
virtual
virtual void DtCollisionWorld::addCollisionObjectToWorld ( btCollisionObject *  collisionObject,
DtTriangleMeshWithSoil triangleMesh 
)
virtual
virtual void DtCollisionWorld::addCollisionObjectsToWorld ( DtCollObjMeshPairList collObjMeshPairs)
virtual
virtual unsigned int DtCollisionWorld::removeCollisionObjectFromWorld ( btCollisionObject *  collisionObject)
virtual
virtual bool DtCollisionWorld::chordIntersect ( const DtChord chord,
DtChordIntersectionRecord record,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA 
) const
virtual
virtual bool DtCollisionWorld::allIntersectsAlongChord ( const DtChord chord,
DtChordIntersectRecordList intList,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA 
) const
virtual
virtual bool DtCollisionWorld::sphereIntersect ( const DtSphere sphere,
DtSphereIntersectionRecord record,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA 
) const
virtual
virtual void DtCollisionWorld::setDebugDrawer ( btIDebugDraw drawer)
virtual
virtual void DtCollisionWorld::drawDebugInfo ( ) const
virtual

Member Data Documentation

std::set<DtTriangleMeshWithSoil*> DtCollisionWorld::myMeshList
protected

For now, I have removed the instancing capability.

This needs to be re-added, but in a different way. –NDK DtTriangleMeshWithSoil* mesh);

DtMeshToCollObjMMap DtCollisionWorld::myMeshToCollObjMMap
protected
btCollisionWorld* DtCollisionWorld::myCollisionWorld
protected
btCollisionConfiguration* DtCollisionWorld::myCollisionConfiguration
protected
btBroadphaseInterface* DtCollisionWorld::myBroadphaseInterface
protected
btCollisionDispatcher* DtCollisionWorld::myCollisionDispatcher
protected
tbb::spin_rw_mutex DtCollisionWorld::myMutex
mutableprotected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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