VR-Forces 4.1 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions
DtVerticalLauncherController Class Reference

DtVerticalLauncherController; controller for a fixed vertical missile launcher. More...

Inheritance diagram for DtVerticalLauncherController:
Inheritance graph
[legend]

Public Member Functions

 DtVerticalLauncherController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtVerticalLauncherController ()
 destructor
virtual DtString type () const
 Returns a string identifies the class type of component.
virtual bool acquireTarget (const DtVrfObject *target)
 Derived to allow the missiles to fire without trying to allign the entity with the target first.
- Public Member Functions inherited from DtLauncherController
 DtLauncherController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtLauncherController ()
 destructor
virtual bool init ()
 Overridden to register a detonation callback and to initialize myCreateMissileInfo.
virtual void preFirstTickInit ()
 Looks through the current list of missiles from the object manager to see if any have a state repository which indicates that that the attackerId is the same as the objectId of the entity to which this controller is attached.
virtual void tick ()
 Calculate new control values.
virtual void tickMunitionLoader (const DtVrfObject *target)
 This method sets the flags myLoading, myUnloading, myLoaded as the load state of the weapon changes.
virtual bool createMissileIdPort ()
 These are called in init to create the ports used to communicate with the actuator.
virtual DtObjectIdOutputPortmissileIdPort () const
virtual bool createTargetPointPort ()
virtual DtVectorOutputPorttargetPointPort () const
virtual bool createTargetEntityIdPort ()
virtual DtObjectIdOutputPorttargetEntityIdPort () const
virtual void fire ()
 Creates and initializes a new missile object.
virtual void missileDetonated (DtDetonationInteraction *detInter)
 For removing missile entities from local list after they are destroyed.
virtual void disconnectMissileFromLauncher (const DtEntityIdentifier &missId)
 Takes a DtEntityIdentifier of a missile as an argument.
virtual void disconnectMissileFromLauncher (DtVrfObject *missile)
virtual DtVrfObjectmostRecentMissileFired ()
 Returns the most recent missile fired (and still connected) or NULL.
virtual double abandonPassedMissileDistance ()
virtual void setAbandonPassedMissileDistance (const double &distance)
- Public Member Functions inherited from DtWeaponController
 DtWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtWeaponController ()
 destructor
virtual bool createMountingController ()
 Overridden to create a DtMountingController.
virtual DtVrfObjectchooseTarget ()
 Called by tick() to find a target.
virtual DtVrfObjectchooseTarget (const DtEntityTargetList &targetList) const
 Called by acceptSensorTargettingInput to choose a target from the list of potential target entities on myTargetListPort.
virtual void maneuverRequiredToAcquireTarget (DtReal requiredHeading, DtReal requiredPitch, DtReal requiredMaxSpeed)
 Not implemented in this class.
virtual bool loadedAmmoValidForTarget (const DtVrfObject *target) const
 Called by tick() as part of the check to see if the trigger should be pulled.
virtual bool chooseAmmo (const DtEntityType &entityType, DtSimMunition &munitionOut, DtDetonatorFuze &fuzeOut, bool setCurrentMunition=true)
 The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target's entity type.
virtual bool acceptSensorTargettingInput ()
 Returns true if we get a viable target from the sensor.
virtual bool inSector (DtVrfObject *entity) const
 Sets the trigger port value to true, sets myLoaded flag to false, and depletes the resource associated with the current munition type in the entity's local state repository.
virtual void findBodyHeadingElevationToTarget (const DtVrfObject *entity, DtReal &bodyHeadingOut, DtReal &bodyElevationOut) const
 Given a target entity, computes the body heading (azimuth) and elevation angles to the target, in the body coordinates of the entity.
virtual DtVrfObjecteasier (DtVrfObject *entity1, DtVrfObject *entity2) const
 This function takes two DtVrfObject* entities as arguments, and returns the entity that is easier for the weapon to acquire.
- Public Member Functions inherited from DtBaseWeaponController
 DtBaseWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtBaseWeaponController ()
 destructor
virtual bool postAddComponentsInit ()
 Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).
virtual bool waitingForFire ()
 Returns true if the trigger has been set but the actuator has not yet fired.
virtual void setWaitingForFire (bool waiting)
 Sets myWaitingForFire.
virtual bool createWeaponOutputPortGroup ()
 Initializes myWeaponOutputPortGroup.
virtual DtOutputPortGroupweaponOutputPortGroup ()
 Returns myWeaponOutputPortGroup.
virtual bool createWeaponInputPortGroup ()
 Initializes myWeaponInputPortGroup.
virtual DtInputPortGroupweaponInputPortGroup ()
 Returns myWeaponInputPortGroup.
virtual bool createTriggerPort ()
 These are called in init to create the ports used to communicate with the actuator.
virtual DtBooleanOutputPorttriggerPort () const
virtual bool createLoadAmmunitionPort ()
virtual DtAmmunitionOutputPortloadAmmunitionPort () const
virtual bool createLoadedPort ()
virtual DtBooleanOutputPortloadedPort () const
virtual bool createArtPartTypePort ()
virtual DtIntegerInputPortartPartTypePort () const
virtual void setPreloadWeapon (bool doPreload)
 If setPreloadWeapon to true, the loader will load the first munition from the ammoselect table if there is no target.
virtual bool preloadWeapon () const
virtual void setLoadAmmoTime (DtTime loadAmmoTime)
virtual DtTime loadAmmoTime () const
virtual void setUnloadAmmoTime (DtTime unloadAmmoTime)
virtual DtTime unloadAmmoTime () const
virtual void setMaxVehicleSpeedToFire (DtReal maxVehicleSpeedToFire)
 Some vehicles must stop to shoot, others have a maximum speed to launch a munition.
virtual DtReal maxVehicleSpeedToFire () const
virtual bool weaponCorrectlyOriented () const
virtual void setMaxAngleOffBoresight (DtReal maxAngleOffBoresight)
 Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target.
virtual DtReal maxAngleOffBoresight () const
virtual void initProcessSR ()
 Sets the load & unload ammo time from the component descriptor.
virtual DtBaseMountingControllermountingController ()
 returns the DtBaseMountingController
virtual void setCurrentMunitionName (const DtString &currentMunitionName)
 sets the current munition name in the DtVrfWeaponPSR
virtual const DtStringcurrentMunitionName () const
 gets the current munition name from the DtVrfWeaponPSR
virtual DtVrfWeaponPSRweaponProcessState ()
 Returns the DtVrfWeaponPSR.
virtual const DtVrfWeaponPSRweaponProcessState () const
 Returns the DtVrfWeaponPSR.
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimBaseRadioradio ()
 The radio this component is listening to.
virtual void taskNotify (const DtSimTask &task)
 This is used by the entity to notify all controllers that a new task has been received.
virtual void clearTask ()
 Called when you want to clear out this component's task state.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual void postTick ()
 This function is called immediately after tick() is called.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (FILE *fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual void enable ()
 Is this component enabled or not.
virtual void disable ()
 Is this component enabled or not.
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug () const
virtual DtOutputStream & objectConsoleVerbose () const
virtual DtOutputStream & objectConsoleInfo () const
virtual DtOutputStream & objectConsoleWarn () const
virtual DtOutputStream & objectConsoleError () const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
- Static Public Member Functions inherited from DtLauncherController
static void detonationCallback (DtDetonationInteraction *detInter, void *usr)
 This callback function is registered with the exercise connection to handle incoming DtDetonationInteractions.

Protected Member Functions

 DtVerticalLauncherController ()
 default constructor; not implemented
 DtVerticalLauncherController (const DtVerticalLauncherController &orig)
 copy constructor; not implemented
const
DtVerticalLauncherController
operator= (const DtVerticalLauncherController &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtLauncherController
virtual bool createPorts ()
 Overridden to create the launcher's ports.
virtual void removeMissileFromActiveList (const DtEntityIdentifier &removeId)
 Removes the DtObjectId of a given missile from myActiveMissiles list.
 DtLauncherController ()
 default constructor; not implemented
 DtLauncherController (const DtLauncherController &orig)
 copy constructor; not implemented
const DtLauncherControlleroperator= (const DtLauncherController &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtWeaponController
virtual void addRangeItems ()
 Adds all items that have a range to the object state repository.
 DtWeaponController ()
 default constructor; not implemented
 DtWeaponController (const DtWeaponController &orig)
 copy constructor; not implemented
const DtWeaponControlleroperator= (const DtWeaponController &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtBaseWeaponController
virtual bool createPortGroups ()
 Overridden to add port groups from myBaseMountingController, allowing OPD connections to be specified using the name of this component.
virtual void lookupAndCacheProcessSR ()
 This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myWeaponProcessState.
 DtBaseWeaponController ()
 default constructor; not implemented
 DtBaseWeaponController (const DtBaseWeaponController &orig)
 copy constructor; not implemented
const DtBaseWeaponControlleroperator= (const DtBaseWeaponController &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 default constructor
 DtControllerComponent (const DtControllerComponent &orig)
 copy constructor
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 assignment operator
virtual void setRadio (DtSimBaseRadio *radio)
- Protected Member Functions inherited from DtSimComponent
bool testInvariant () const
virtual DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in.
virtual const DtPhysicalWorldphysicalWorld () const
virtual DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any.
virtual const DtAttachedTerrainterrainAttachedTo () const
virtual DtVrfObjectentity ()
 Gets the entity.
virtual const DtVrfObjectentity () const
virtual DtSimManagersimManager ()
 Gets the sim manager.
virtual const DtSimManagersimManager () const
virtual const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state!
virtual Coordinate_SystemcoordinateSystem ()
virtual
DtVrfObjectStateRepository
localStateRepository ()
 Gets the local state repository.
virtual const
DtVrfObjectStateRepository
localStateRepository () const
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
- Protected Attributes inherited from DtLauncherController
DtIfCreateVrfObject myCreateMissileInfo
DtList myActiveMissiles
double myAbandonPassedMissileDistance
 If the missile passes its target within this distance, it will be abandoned and disconnected from the launcher.
DtObjectIdOutputPortmyMissileIdPort
 Output Port Name: missile-id
Output Port Description: Object id of the missile.
DtObjectIdOutputPortmyTargetEntityIdPort
 Output Port Name: target-entity
Output Port Description: Object id of the target.
DtVectorOutputPortmyTargetPointPort
 Output Port Name: target-point
Output Port Description: Local position of the target.
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

DtVerticalLauncherController; controller for a fixed vertical missile launcher.

DtVerticalLauncherController is a controller that accepts input from a target sensor, and provides ammunition type, load status, and trigger inputs to a missile launcher actuator. Uses Descriptor Type: DtWeaponControllerDescriptor

Constructor & Destructor Documentation

DtVerticalLauncherController::DtVerticalLauncherController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

virtual DtVerticalLauncherController::~DtVerticalLauncherController ( )
virtual

destructor

DtVerticalLauncherController::DtVerticalLauncherController ( )
protected

default constructor; not implemented

DtVerticalLauncherController::DtVerticalLauncherController ( const DtVerticalLauncherController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual DtString DtVerticalLauncherController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.

Returns
DtVerticalLauncherControllerType

Reimplemented from DtLauncherController.

virtual bool DtVerticalLauncherController::acquireTarget ( const DtVrfObject target)
virtual

Derived to allow the missiles to fire without trying to allign the entity with the target first.

Reimplemented from DtWeaponController.

static DtSimComponent* DtVerticalLauncherController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.

Reimplemented from DtLauncherController.

const DtVerticalLauncherController& DtVerticalLauncherController::operator= ( const DtVerticalLauncherController orig)
protected

assignment operator; not implemented


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (www.mak.com)