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VR-Forces 4.1 Class Documentation
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DtVerticalLauncherController; controller for a fixed vertical missile launcher. More...

Public Member Functions | |
| DtVerticalLauncherController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual | ~DtVerticalLauncherController () |
| destructor | |
| virtual DtString | type () const |
| Returns a string identifies the class type of component. | |
| virtual bool | acquireTarget (const DtVrfObject *target) |
| Derived to allow the missiles to fire without trying to allign the entity with the target first. | |
Public Member Functions inherited from DtLauncherController | |
| DtLauncherController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual | ~DtLauncherController () |
| destructor | |
| virtual bool | init () |
| Overridden to register a detonation callback and to initialize myCreateMissileInfo. | |
| virtual void | preFirstTickInit () |
| Looks through the current list of missiles from the object manager to see if any have a state repository which indicates that that the attackerId is the same as the objectId of the entity to which this controller is attached. | |
| virtual void | tick () |
| Calculate new control values. | |
| virtual void | tickMunitionLoader (const DtVrfObject *target) |
| This method sets the flags myLoading, myUnloading, myLoaded as the load state of the weapon changes. | |
| virtual bool | createMissileIdPort () |
| These are called in init to create the ports used to communicate with the actuator. | |
| virtual DtObjectIdOutputPort * | missileIdPort () const |
| virtual bool | createTargetPointPort () |
| virtual DtVectorOutputPort * | targetPointPort () const |
| virtual bool | createTargetEntityIdPort () |
| virtual DtObjectIdOutputPort * | targetEntityIdPort () const |
| virtual void | fire () |
| Creates and initializes a new missile object. | |
| virtual void | missileDetonated (DtDetonationInteraction *detInter) |
| For removing missile entities from local list after they are destroyed. | |
| virtual void | disconnectMissileFromLauncher (const DtEntityIdentifier &missId) |
| Takes a DtEntityIdentifier of a missile as an argument. | |
| virtual void | disconnectMissileFromLauncher (DtVrfObject *missile) |
| virtual DtVrfObject * | mostRecentMissileFired () |
| Returns the most recent missile fired (and still connected) or NULL. | |
| virtual double | abandonPassedMissileDistance () |
| virtual void | setAbandonPassedMissileDistance (const double &distance) |
Public Member Functions inherited from DtWeaponController | |
| DtWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual | ~DtWeaponController () |
| destructor | |
| virtual bool | createMountingController () |
| Overridden to create a DtMountingController. | |
| virtual DtVrfObject * | chooseTarget () |
| Called by tick() to find a target. | |
| virtual DtVrfObject * | chooseTarget (const DtEntityTargetList &targetList) const |
| Called by acceptSensorTargettingInput to choose a target from the list of potential target entities on myTargetListPort. | |
| virtual void | maneuverRequiredToAcquireTarget (DtReal requiredHeading, DtReal requiredPitch, DtReal requiredMaxSpeed) |
| Not implemented in this class. | |
| virtual bool | loadedAmmoValidForTarget (const DtVrfObject *target) const |
| Called by tick() as part of the check to see if the trigger should be pulled. | |
| virtual bool | chooseAmmo (const DtEntityType &entityType, DtSimMunition &munitionOut, DtDetonatorFuze &fuzeOut, bool setCurrentMunition=true) |
| The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target's entity type. | |
| virtual bool | acceptSensorTargettingInput () |
| Returns true if we get a viable target from the sensor. | |
| virtual bool | inSector (DtVrfObject *entity) const |
| Sets the trigger port value to true, sets myLoaded flag to false, and depletes the resource associated with the current munition type in the entity's local state repository. | |
| virtual void | findBodyHeadingElevationToTarget (const DtVrfObject *entity, DtReal &bodyHeadingOut, DtReal &bodyElevationOut) const |
| Given a target entity, computes the body heading (azimuth) and elevation angles to the target, in the body coordinates of the entity. | |
| virtual DtVrfObject * | easier (DtVrfObject *entity1, DtVrfObject *entity2) const |
| This function takes two DtVrfObject* entities as arguments, and returns the entity that is easier for the weapon to acquire. | |
Public Member Functions inherited from DtBaseWeaponController | |
| DtBaseWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual | ~DtBaseWeaponController () |
| destructor | |
| virtual bool | postAddComponentsInit () |
| Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it). | |
| virtual bool | waitingForFire () |
| Returns true if the trigger has been set but the actuator has not yet fired. | |
| virtual void | setWaitingForFire (bool waiting) |
| Sets myWaitingForFire. | |
| virtual bool | createWeaponOutputPortGroup () |
| Initializes myWeaponOutputPortGroup. | |
| virtual DtOutputPortGroup * | weaponOutputPortGroup () |
| Returns myWeaponOutputPortGroup. | |
| virtual bool | createWeaponInputPortGroup () |
| Initializes myWeaponInputPortGroup. | |
| virtual DtInputPortGroup * | weaponInputPortGroup () |
| Returns myWeaponInputPortGroup. | |
| virtual bool | createTriggerPort () |
| These are called in init to create the ports used to communicate with the actuator. | |
| virtual DtBooleanOutputPort * | triggerPort () const |
| virtual bool | createLoadAmmunitionPort () |
| virtual DtAmmunitionOutputPort * | loadAmmunitionPort () const |
| virtual bool | createLoadedPort () |
| virtual DtBooleanOutputPort * | loadedPort () const |
| virtual bool | createArtPartTypePort () |
| virtual DtIntegerInputPort * | artPartTypePort () const |
| virtual void | setPreloadWeapon (bool doPreload) |
| If setPreloadWeapon to true, the loader will load the first munition from the ammoselect table if there is no target. | |
| virtual bool | preloadWeapon () const |
| virtual void | setLoadAmmoTime (DtTime loadAmmoTime) |
| virtual DtTime | loadAmmoTime () const |
| virtual void | setUnloadAmmoTime (DtTime unloadAmmoTime) |
| virtual DtTime | unloadAmmoTime () const |
| virtual void | setMaxVehicleSpeedToFire (DtReal maxVehicleSpeedToFire) |
| Some vehicles must stop to shoot, others have a maximum speed to launch a munition. | |
| virtual DtReal | maxVehicleSpeedToFire () const |
| virtual bool | weaponCorrectlyOriented () const |
| virtual void | setMaxAngleOffBoresight (DtReal maxAngleOffBoresight) |
| Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target. | |
| virtual DtReal | maxAngleOffBoresight () const |
| virtual void | initProcessSR () |
| Sets the load & unload ammo time from the component descriptor. | |
| virtual DtBaseMountingController * | mountingController () |
| returns the DtBaseMountingController | |
| virtual void | setCurrentMunitionName (const DtString ¤tMunitionName) |
| sets the current munition name in the DtVrfWeaponPSR | |
| virtual const DtString & | currentMunitionName () const |
| gets the current munition name from the DtVrfWeaponPSR | |
| virtual DtVrfWeaponPSR * | weaponProcessState () |
| Returns the DtVrfWeaponPSR. | |
| virtual const DtVrfWeaponPSR * | weaponProcessState () const |
| Returns the DtVrfWeaponPSR. | |
Public Member Functions inherited from DtControllerComponent | |
| DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString& name, | |
| virtual | ~DtControllerComponent () |
| destructor | |
| virtual DtSimBaseRadio * | radio () |
| The radio this component is listening to. | |
| virtual void | taskNotify (const DtSimTask &task) |
| This is used by the entity to notify all controllers that a new task has been received. | |
| virtual void | clearTask () |
| Called when you want to clear out this component's task state. | |
Public Member Functions inherited from DtSimComponent | |
| DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtSimComponent () |
| destructor | |
| void | setParentSystem (DtComponentSystem *system) |
| Sets the parent system of this component. | |
| virtual void | postTick () |
| This function is called immediately after tick() is called. | |
| virtual void | timedTick () |
| This version of tick checks to see if the time to tick has arrived. | |
| virtual void | setMinTickPeriod (double minTickPeriod) |
| specifies a minimum tick period (which can also be thought of as | |
| virtual double | minTickPeriod () const |
| access the minimum tick period | |
| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| set the variance in the minimum tick time | |
| virtual double | minTickPeriodVariance () const |
| access the variance in the minimum tick period | |
| virtual void | setNextTickTime (double nextTickTime) |
| The next tick time is normally calculated internally. | |
| virtual double | nextTickTime () const |
| access the next tick time | |
| virtual double | calculateNextTickTime () const |
| The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. | |
| virtual double | calculateFirstTickTime () const |
| Returns the first time value that the component should tick at. | |
| virtual void | setEntity (DtVrfObject *entity) |
| The entity's state repository is the place that actuator components make updates and other components look to see our current state. | |
| virtual DtSimComponent * | nextComponent () |
| List management functions. | |
| virtual DtSimComponent * | prevComponent () |
| virtual void | setListItem (DtListItem *item) |
| Used by DtComponentList. | |
| virtual DtListItem * | listItem () |
| virtual void | putData (FILE *fp, int indentLevel=0) |
| putData writes our type, which is provided by the virtual type accessor of the deriving class. | |
| virtual DtlObjPtr | getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings) |
| getData is just used to get us past the type in the data stream, since it's not actual stored. | |
| virtual void | addInputPort (DtInputPort *port) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. | |
| virtual void | removeInputPort (DtInputPort *port) |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| Returns a pointer to the input port registered on this component with the specified name. | |
| virtual DtList | inputPortList () const |
| Returns the list of DtInputPorts registered on this component. | |
| virtual void | addOutputPort (DtOutputPort *port) |
| Adds this output port to the components output port list so that other components can look it up and attach to it. | |
| virtual void | removeOutputPort (DtOutputPort *port) |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| Returns a pointer to the output port registered on this component with the specified name. | |
| virtual DtList | outputPortList () const |
| Returns the list of DtOutputPorts registered on this component. | |
| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. | |
| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| Returns a pointer the input port group registered on this component with the specified name. | |
| virtual DtList | inputPortGroupList () const |
| Returns the list of DtInputPortGroups registered on this component. | |
| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| Adds this output port group to the components output port group list so that other components can look it up and attach to it. | |
| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| Returns a pointer the output port group registered on this component with the specified name. | |
| virtual DtList | outputPortGroupList () const |
| Returns the list of DtOutputPortGroups registered on this component. | |
| virtual int | priority () const |
| Return the current connection priority for this component. | |
| virtual void | setPriority (int priority) |
| Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. | |
| double | dT () const |
| This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. | |
| virtual void | setDT (double deltaT) |
| Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. | |
| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| The component descriptor specified in the order of battle file or parameter file that was used to create this component. | |
| virtual const DtComponentDescriptor * | componentDescriptor () const |
| virtual bool | tickWhileDestroyed () const |
| If the component returns true here, it will be ticked regardless of the destroyed state of the host entity. | |
| DtVrfProcessStateRepositoryManager * | psrManager () |
| virtual DtString | componentFullName () const |
| virtual void | enable () |
| Is this component enabled or not. | |
| virtual void | disable () |
| Is this component enabled or not. | |
| virtual bool | isEnabled () |
| Is this component enabled or not. | |
| virtual void | setIsEnabled (bool yesNo) |
| Is this component enabled or not. | |
| virtual DtOutputStream & | objectConsoleDebug () const |
| virtual DtOutputStream & | objectConsoleVerbose () const |
| virtual DtOutputStream & | objectConsoleInfo () const |
| virtual DtOutputStream & | objectConsoleWarn () const |
| virtual DtOutputStream & | objectConsoleError () const |
| virtual DtSimResourceManager & | resourceManager () |
| virtual const DtSimResourceManager & | resourceManager () const |
Public Member Functions inherited from DtReaderWriter | |
| DtReaderWriter () | |
| default constructor | |
| DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| real constructor Setting the readonly flag prevents object from writing itself to the stream. | |
| DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor | |
| DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| assignment operator | |
| virtual | ~DtReaderWriter () |
| destructor | |
| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Top level call to write itself to file. | |
| virtual void | getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Top level to read itself from an input stream. | |
| virtual void | writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. | |
| virtual DtSymbolString | name () const |
| Accessor for name of this readable/writable object. | |
| virtual void | addAlias (const DtSymbolString &alias) |
| Add an alias as an alternative name for this object. | |
| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| Set read-only flag. | |
| virtual bool | isReadonly () const |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| Sets the myVariableIsBound flag to false. | |
| virtual void | setName (const DtString &) |
| Set the name of the object. | |
| virtual const char * | readerWriterType () const |
| Used to supply a string type that this reader writer type is. | |
| virtual DtString | prettyPrint () const |
| Routine to return a human readable form of the reader/writer variable. | |
| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| Runs a variable binding pass on this reader writer and any of its children. | |
| virtual std::list < DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| Returns true if this variable has a child p in it's chain. | |
| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| The specified flags are used for optional values. | |
| virtual bool | valueSpecified () const |
| The specified flags are used for optional values. | |
| virtual bool | isVariableReference () const |
| Specifies whether or not this reader writer is really a variable that is specified elsewhere. | |
| virtual void | setIsVariableReference (bool value) |
| virtual DtSymbolString | variableName () const |
| The variable name, if this object is a variable reference. | |
| virtual void | setVariableName (const DtSymbolString variableName) |
| The variable name, if this object is a variable reference. | |
| const DtReaderWriterRegistry & | registry () const |
| Collection of child DtReaderWriter nodes owned by this object. | |
| DtReaderWriterRegistry & | registry () |
| Collection of child DtReaderWriter nodes owned by this object. | |
Static Public Member Functions | |
| static DtSimComponent * | creator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
Static Public Member Functions inherited from DtLauncherController | |
| static void | detonationCallback (DtDetonationInteraction *detInter, void *usr) |
| This callback function is registered with the exercise connection to handle incoming DtDetonationInteractions. | |
Protected Member Functions | |
| DtVerticalLauncherController () | |
| default constructor; not implemented | |
| DtVerticalLauncherController (const DtVerticalLauncherController &orig) | |
| copy constructor; not implemented | |
| const DtVerticalLauncherController & | operator= (const DtVerticalLauncherController &orig) |
| assignment operator; not implemented | |
Protected Member Functions inherited from DtLauncherController | |
| virtual bool | createPorts () |
| Overridden to create the launcher's ports. | |
| virtual void | removeMissileFromActiveList (const DtEntityIdentifier &removeId) |
| Removes the DtObjectId of a given missile from myActiveMissiles list. | |
| DtLauncherController () | |
| default constructor; not implemented | |
| DtLauncherController (const DtLauncherController &orig) | |
| copy constructor; not implemented | |
| const DtLauncherController & | operator= (const DtLauncherController &orig) |
| assignment operator; not implemented | |
Protected Member Functions inherited from DtWeaponController | |
| virtual void | addRangeItems () |
| Adds all items that have a range to the object state repository. | |
| DtWeaponController () | |
| default constructor; not implemented | |
| DtWeaponController (const DtWeaponController &orig) | |
| copy constructor; not implemented | |
| const DtWeaponController & | operator= (const DtWeaponController &orig) |
| assignment operator; not implemented | |
Protected Member Functions inherited from DtBaseWeaponController | |
| virtual bool | createPortGroups () |
| Overridden to add port groups from myBaseMountingController, allowing OPD connections to be specified using the name of this component. | |
| virtual void | lookupAndCacheProcessSR () |
| This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myWeaponProcessState. | |
| DtBaseWeaponController () | |
| default constructor; not implemented | |
| DtBaseWeaponController (const DtBaseWeaponController &orig) | |
| copy constructor; not implemented | |
| const DtBaseWeaponController & | operator= (const DtBaseWeaponController &orig) |
| assignment operator; not implemented | |
Protected Member Functions inherited from DtControllerComponent | |
| DtControllerComponent () | |
| default constructor | |
| DtControllerComponent (const DtControllerComponent &orig) | |
| copy constructor | |
| const DtControllerComponent & | operator= (const DtControllerComponent &orig) |
| assignment operator | |
| virtual void | setRadio (DtSimBaseRadio *radio) |
Protected Member Functions inherited from DtSimComponent | |
| bool | testInvariant () const |
| virtual DtPhysicalWorld * | physicalWorld () |
| Gets the physical world that this component's entity exists in. | |
| virtual const DtPhysicalWorld * | physicalWorld () const |
| virtual DtAttachedTerrain * | terrainAttachedTo () |
| Gets the terrain that this component's entity is attached to, if any. | |
| virtual const DtAttachedTerrain * | terrainAttachedTo () const |
| virtual DtVrfObject * | entity () |
| Gets the entity. | |
| virtual const DtVrfObject * | entity () const |
| virtual DtSimManager * | simManager () |
| Gets the sim manager. | |
| virtual const DtSimManager * | simManager () const |
| virtual const Coordinate_System * | coordinateSystem () const |
| Gets the coordinate system, as it should always exist if the physical world is in a valid state! | |
| virtual Coordinate_System * | coordinateSystem () |
| virtual DtVrfObjectStateRepository * | localStateRepository () |
| Gets the local state repository. | |
| virtual const DtVrfObjectStateRepository * | localStateRepository () const |
Protected Member Functions inherited from DtReaderWriter | |
| virtual void | bindToRwAsVariable (const DtReaderWriter *rw) |
| Copies values from the specified DtReaderWriter. | |
| virtual void | bindLocalVariables (const DtVariableBindingsList &variableBindings) |
| Checks to see if this RW object is a variable reference that can be bound using the provided bindings. | |
Additional Inherited Members | |
Public Types inherited from DtReaderWriter | |
| typedef std::vector < DtSymbolString > | aliasContainer |
| typedef std::vector < DtSymbolString >::iterator | aliasIter |
| typedef std::vector < DtSymbolString > ::const_iterator | aliasConstIter |
| typedef std::pair < DtSymbolString, DtString > | DtVariableNameType |
Protected Types inherited from DtSimComponent | |
| typedef std::map< DtString, DtInputPort * > | DtInputPortMap |
| typedef std::map< DtString, DtOutputPort * > | DtOutputPortMap |
| typedef std::map< DtString, DtInputPortGroup * > | DtInputPortGroupMap |
| typedef std::map< DtString, DtOutputPortGroup * > | DtOutputPortGroupMap |
Protected Attributes inherited from DtLauncherController | |
| DtIfCreateVrfObject | myCreateMissileInfo |
| DtList | myActiveMissiles |
| double | myAbandonPassedMissileDistance |
| If the missile passes its target within this distance, it will be abandoned and disconnected from the launcher. | |
| DtObjectIdOutputPort * | myMissileIdPort |
| Output Port Name: missile-id Output Port Description: Object id of the missile. | |
| DtObjectIdOutputPort * | myTargetEntityIdPort |
| Output Port Name: target-entity Output Port Description: Object id of the target. | |
| DtVectorOutputPort * | myTargetPointPort |
| Output Port Name: target-point Output Port Description: Local position of the target. | |
Static Protected Attributes inherited from DtSimComponent | |
| static DtSimComponentFactory * | myFactory |
DtVerticalLauncherController; controller for a fixed vertical missile launcher.
DtVerticalLauncherController is a controller that accepts input from a target sensor, and provides ammunition type, load status, and trigger inputs to a missile launcher actuator. Uses Descriptor Type: DtWeaponControllerDescriptor
| DtVerticalLauncherController::DtVerticalLauncherController | ( | const DtString & | name, |
| DtVrfObject * | owner, | ||
| DtSimManager * | simManager, | ||
| DtComponentDescriptor * | desc = 0, |
||
| DtReaderWriterRegistry * | parentRegistry = 0 |
||
| ) |
(const DtString&,DtVrfObject*,DtSimManager*,
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
|
virtual |
destructor
|
protected |
default constructor; not implemented
|
protected |
copy constructor; not implemented
|
virtual |
Returns a string identifies the class type of component.
Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.
Reimplemented from DtLauncherController.
|
virtual |
Derived to allow the missiles to fire without trying to allign the entity with the target first.
Reimplemented from DtWeaponController.
|
static |
(const DtString&,DtVrfObject*,DtSimManager*,
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
Reimplemented from DtLauncherController.
|
protected |
assignment operator; not implemented