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VR-Forces 4.1 Class Documentation
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The class that is the interface between the GUI and the back-end. More...

Public Types | |
| typedef std::list< std::string > | DtWeaponList |
Public Member Functions | |
| DtWeaponListRequestor (makVrv::DtDe &) | |
| virtual | ~DtWeaponListRequestor () |
| virtual DtWeaponList | weaponSystemsForEntity (std::string entityName) const |
| virtual bool | hasWeaponSystemsForEntity (std::string entityName) const |
| virtual void | weaponSystems (std::vector< std::string > entities, std::list< std::string > &weaponSystems) |
| virtual void | updateWeaponSystems (std::string entityName) |
Public Member Functions inherited from makVrv::DtVirtualBaseClass | |
| DtVirtualBaseClass () | |
| Do nothing constructor. | |
| virtual | ~DtVirtualBaseClass () |
| Virtual do nothing destructor. | |
Static Public Member Functions | |
| static DtWeaponListRequestor & | instance (makVrv::DtDe &de) |
Public Attributes | |
| boost::signal< void(std::string)> | signal_weaponListReceived |
Protected Member Functions | |
| virtual void | slot_onSimDataRemoved (makVrv::DtSimObjectEntry &) |
| virtual void | processWeaponListResponse (const DtVrfObjectMessage *msg) |
Protected Attributes | |
| makVrv::DtDe & | myDe |
| std::map< std::string, DtWeaponList > | myEntitiesTable |
The class that is the interface between the GUI and the back-end.
| typedef std::list<std::string> makVrf::DtWeaponListRequestor::DtWeaponList |
| makVrf::DtWeaponListRequestor::DtWeaponListRequestor | ( | makVrv::DtDe & | ) |
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| boost::signal<void (std::string)> makVrf::DtWeaponListRequestor::signal_weaponListReceived |
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