Public Member Functions |
| | DtEnvironmentalAreaVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | Constructor.
|
| virtual | ~DtEnvironmentalAreaVisualizer () |
| | Destructor.
|
| virtual void | setColor (float r, float g, float b, float a) |
| | Sets the color for the area.
|
| virtual void | useDefaultColor () |
| | Sets color to default color.
|
| virtual void | getColor (float &r, float &g, float &b, float &a) const |
| | Returns the color.
|
| virtual void | addPoint (int index, const DtVector &) |
| | Adds a point to the Area. If index is -1, appends else places at given point.
|
| virtual void | removePoint (int index) |
| | Removes point at the given index.
|
| virtual void | modifyPoint (int index, const DtVector &) |
| | Modifies the point at the given index.
|
| virtual void | setPoints (const DtEnvironmentalStateListener::ControlPointsList &) |
| | Sets the control points to the specified list, adding, removing and changing as needed.
|
| virtual void | setSelected (bool b) |
| | Selects the entire Area.
|
| virtual void | resetSpatial () |
| | Resets geometry of Area.
|
| virtual void | createModelAgents () |
| | Creates the model agents associated with the Area.
|
| virtual void | setStipplePattern (unsigned short) |
| | Sets the line style of the outline of the area.
|
| virtual unsigned short | lineStipple () const |
| virtual void | setFillStyle (vrvTacticalGraphicUtilities::FillStyle) |
| | Sets the fill style of the area.
|
virtual
vrvTacticalGraphicUtilities::FillStyle | fillStyle () const |
| | Returns the currently set fill style.
|
| virtual void | setPenStyle (vrvTacticalGraphicUtilities::PenStyle) |
| | Takes the pen style and translates it to a stipple pattern.
|
| virtual void | setLineWidth (int) |
| | Sets the Area width. If 0, uses the default as defined in the visual definition.
|
| virtual void | setOrigin (const DtVector &) |
| | Sets the origin of the area.
|
| virtual void | setUseDynamicOrigin (bool) |
| | Set whether or not to use dynamic origin.
|
| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| virtual | ~DtSceneObjectVisualizer () |
| virtual DtUniqueID | uniqueID () const |
| | Return unique id of mySceneObjectAgent, if it exists, else returns 0;.
|
| virtual DtSceneObjectAgent * | sceneObjectAgent () |
| virtual void | setParent (DtStateVisualizer *p) |
| | Override of base class setParent to simply set the parent without destroying/recreating model agents.
|
| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
| virtual void | setElementID (const DtElementID &elementID) |
| DtElementID | elementID () const |
| virtual bool | show (int) |
| | Override to show/hide scene object agent (if it exists)
|
| virtual bool | hide (int) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
|
| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR.
|
| virtual | ~DtStateVisualizer () |
| | DTOR.
|
| virtual const TypeInfo & | typeInfo () const =0 |
| | Get the type info.
|
| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition.
|
| const std::string & | modelDefinition () const |
| | Gets the current model definition.
|
| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item.
|
| virtual void | initialize () |
| | Initialize the visualizer.
|
| virtual bool | isVisible () const |
| | Returns true if visible.
|
| virtual bool | selected () const |
| void | setName (const std::string &) |
| | Internal name of state visualizer.
|
| const std::string & | name () const |
| virtual void | setPickable (bool) |
| | Sets pickable state.
|
| virtual bool | pickable () const |
| virtual void | setUniqueID (DtUniqueID id) |
| int | visualizerType () const |
| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item.
|
| DtStateListener & | listener () |
| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer.
|
| void | setDistribute (bool b) |
| | Whether or not to distribute over the network.
|
| bool | distribute () const |
Protected Member Functions |
| virtual void | destroyModelAgents () |
| | Destroys any model agents currently created.
|
| virtual void | setModelDefinitionForAgents () |
| | Sets model definitions for agents.
|
| virtual DtAreaFacadeInterface * | createAreaFacadeInterface ()=0 |
| | Implemented by subclasses to create the agent used to draw the area.
|
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| | Set any other additional visualizer information from the visual record.
|
| virtual DtVector | offsetAtPosition (const DtVector &position) const |
| | Given the origin and the point offset, return an offset that is valid at the given position.
|
| virtual void | setSolid (bool) |
| virtual void | setupArea (DtAreaFacadeInterface *) |
| | Sets the newly created area up with current values.
|
| virtual DtSceneObjectAgent * | createObjectAgent () |
| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer.
|
| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual bool | supportsShowHideContext (int) const |
| | Default returns true.
|
| template<typename T , typename C > |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity.
|
Additional Inherited Members |
| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
|
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
DtEnvironmentalAreaVisualizer display a area that contains at least three points.