62 int indicesOffset()
const;
65 int indicesCount()
const;
69 int firstVertex()
const;
Structure that is packed for consumption by GPU for indirect rendering.
Definition: DtGeometrySpecification.h:53
Structure that stores the AABB for direct consumption by GPU for indirect rendering Its based on Vect...
Definition: DtGeometrySpecification.h:25
DT_DLL_VRFGUICORE makVrv::DtMessage & operator<<(DtMessage &msg, const makVrf::DtNetworkMessageAgentInterface &)
DtGpuAxisAlignedBoundingBox myBox
The AABB in a structure that can be consumed directly by the GPU.
Definition: DtGeometrySpecification.h:78
#define DT_DLL_VRVINDIRECTRENDERING
Definition: vrvIndirectRendering.h:19
Template for 32/64 bit Axis Aligned bounding boxesnot virtual because its stored as is on the GPU...
Definition: DtAxisAlignedBoundingBox.h:27
Axis Aligned Bounding Box class.
Vector4_32 myVectorMin
Definition: DtGeometrySpecification.h:28
std::vector< DtGeometrySpecification > DtGeometrySpecVector
Each model type can have a number of geometries.
Definition: DtGeometrySpecification.h:85
Vector4_int myIndicesInfo
The vertex/index information for this spec.
Definition: DtGeometrySpecification.h:75
Vector4_32 myVectorMax
Definition: DtGeometrySpecification.h:29