Structure that stores the AABB for direct consumption by GPU for indirect rendering Its based on Vector4_32 (as opposed to DtAxisAlignedBoundingBox) This is so that this lines up with the GPU SSBO/buffers and can be consumed directly by the GPU.
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Structure that stores the AABB for direct consumption by GPU for indirect rendering Its based on Vector4_32 (as opposed to DtAxisAlignedBoundingBox) This is so that this lines up with the GPU SSBO/buffers and can be consumed directly by the GPU.
| Vector4_32 makVrv::DtGpuAxisAlignedBoundingBox::myVectorMin |
| Vector4_32 makVrv::DtGpuAxisAlignedBoundingBox::myVectorMax |
The documentation for this struct was generated from the following file: