VR-Forces 4.10 Class Documentation
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DtHumanMovementActuator Class Reference

DtHumanMovementActuator is a simple movement actuator for lifeforms. More...

Inheritance diagram for DtHumanMovementActuator:
Inheritance graph
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Public Types

typedef std::map
< DtLifeformStaticPosture,
DtLifeformState > 
DtStaticToDynamicPostureMap
 
- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 

Public Member Functions

 DtHumanMovementActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtHumanMovementActuator ()
 destructor More...
 
virtual bool init ()
 to get access to the entity's localStateRepository, which this component will update, and then connect to the controller's ports. More...
 
virtual const chartype () const
 Returns a string identifies the class type of component. More...
 
virtual bool createPSR ()
 Creates the PSR to be used by this actuator. More...
 
virtual void preFirstTickInit ()
 This function can be overridden to initialize a component before it is ticked for the first time. More...
 
virtual void tick ()
 This gives the thread of control to the component. More...
 
- Public Member Functions inherited from DtActuatorComponent
virtual ~DtActuatorComponent ()
 destructor More...
 
virtual DtSimRadioradio ()
 
virtual bool tickWhileDestroyed () const
 By default, all actuators tick when the entity is destroyed. More...
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent ()
 destructor More...
 
virtual void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component. More...
 
DtComponentSystemparentSystem () const
 
virtual bool postAddComponentsInit ()
 Called after all components have been created, initialized and added to the component manager. More...
 
virtual void registerAttributeFunctions ()
 Called to register functions that provide system attribute values. More...
 
virtual void postTick ()
 This function is called immediately after tick() is called. More...
 
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived. More...
 
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as More...
 
virtual double minTickPeriod () const
 access the minimum tick period More...
 
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time More...
 
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period More...
 
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally. More...
 
virtual double nextTickTime () const
 access the next tick time More...
 
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. More...
 
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at. More...
 
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state. More...
 
virtual DtSimComponentnextComponent ()
 List management functions. More...
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 Used by DtComponentList. More...
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class. More...
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored. More...
 
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it. More...
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name. More...
 
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component. More...
 
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it. More...
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name. More...
 
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component. More...
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it. More...
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name. More...
 
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component. More...
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it. More...
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name. More...
 
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component. More...
 
virtual int priority () const
 Return the current connection priority for this component. More...
 
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. More...
 
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. More...
 
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. More...
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component. More...
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in. More...
 
const DtPhysicalWorldphysicalWorld () const
 
DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any. More...
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtVrfObjectentity ()
 Gets the entity. More...
 
const DtVrfObjectentity () const
 
const DtVrfObjectconst_entity () const
 You would want to use this call if you could be either a const or non-const entity, and you wanted to be sure you only had const access. More...
 
DtSimManagersimManager ()
 Gets the sim manager. More...
 
const DtSimManagersimManager () const
 
const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state! More...
 
DtVrfObjectStateRepositorylocalStateRepository ()
 Gets the local state repository. More...
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
const DtVrfObjectStateRepositoryconst_localStateRepository () const
 You would want to use this call if you could be either a const or non-const local state repository, and you wanted to be sure you only had const access. More...
 
virtual DtTaskVisualizationMaptaskVisualizations ()
 Returns the list of task visualizations for this component. More...
 
virtual bool taskVisualizationsActive () const
 Returns true if task visualizations are currently active for this component. More...
 
virtual bool taskVisualizationsEnabled () const
 Returns true if task visualizations are enabled for this component. More...
 
virtual bool isThreadSafe () const
 Returns true if this component is marked as being thread safe. More...
 
virtual void addVRLinkDeferredJob (const boost::function< void()> &callback)
 Adds a deferred job to the VRLink job queue in the DtParallelTickManager, but only if this component is marked at thread safe. More...
 
virtual void onRestore ()
 Called whenever a component is restored. Default is no-op. More...
 
virtual void enable ()
 Is this component enabled or not. More...
 
virtual void disable ()
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor More...
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream. More...
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 pseudo-copy constructor More...
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor More...
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator More...
 
bool operator== (const DtReaderWriter &) const
 Equivalence operator. More...
 
bool operator!= (const DtReaderWriter &rhs)
 
virtual ~DtReaderWriter ()
 destructor More...
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file. More...
 
virtual void postPutSelf ()
 Called after either version of put self (file or environment). Default is no-op. More...
 
virtual void prePutSelf ()
 Called before either version of put self (file or environment). Default is no-op. More...
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream. More...
 
virtual void postGetSelf ()
 Called after either version of getSelf (mtl or environment). Default is no-op. More...
 
virtual void preGetSelf ()
 Called before either version of get self (file or environment). Default is no-op. More...
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. More...
 
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object. More...
 
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object. More...
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 Set read-only flag. More...
 
bool isReadonly () const
 
virtual void reset ()
 For those reader/writer items that support it, resets the reader/writer value to original state Default is no-op. More...
 
virtual int alignment () const
 For those items that are sent over the network via HLA, this will give the network alignment. More...
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false. More...
 
virtual void setName (const DtString &)
 Set the name of the object. More...
 
virtual const charreaderWriterType () const
 Used to supply a string type that this reader writer type is. More...
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable. More...
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children. More...
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain. More...
 
virtual bool hasVariableReference () const
 Returns true if this item or any item in the registry (recursive) is a variable reference. More...
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings. More...
 
virtual void recordUpdateTime () const
 Can be implemented in subclasses to stamp the time when updated. More...
 
virtual bool wasUpdatedSince (DtTime t) const
 Can be implemented in subclasses to return true if an update occurred after the specified time. More...
 
virtual bool changedSinceLastChecked ()
 Returns true if this objects value has changed since the last time this function was called. More...
 
virtual bool peekChangedSinceLastChecked () const
 Returns the value that changedSinceLastChecked would return but does not reset the internal flag. More...
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values. More...
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere. More...
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively. More...
 
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference. More...
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 The default value to use if the reader/writer object is a variable and that variable is not specified. More...
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 Previous default value, if exists, will be removed and replaced with a clone of the supplied variable. More...
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Give the stream, if the stream contains a default value then set it here. More...
 
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object. More...
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 Iterates over the registry (recursively) and returns a variable bindings object that contains all the variables that are contained in this read/writer class. More...
 
virtual bool toXml (const DtFilename &) const
 Writes contents of xml result to the given filename. More...
 
virtual bool fromXml (const DtString &)
 Restores object from given xml string. Returns true if valid. More...
 
virtual bool fromXmlFile (const DtFilename &)
 Restores object from given xml file. More...
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 Override to add attributes of actual data. More...
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 Called when the item is a variable reference. More...
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 Gets data from the environment value. More...
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op. More...
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 Called when the item is a variable reference. More...
 

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentMarkThreadSafe (DtSimComponent *)
 Marks an instance of a component as being thread safe. More...
 
static DtSimComponentFactoryfactory ()
 A DtSimComponentFactory is allocated by the DtSimCreator, and this pointer is set. More...
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 Creates a DtSimComponent using the factory, then initializes it via the MTL stream. More...
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 Adds a DtSimComponent creation function to the DtSimComponentFactory, using the given type as the key. More...
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 The type that is used when archiving to an XML stream. More...
 
static const DtFilename & appPath ()
 Gets the current working directory. More...
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 Sets the function to create the DtReaderWriterFactory. More...
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 Given a filename, returns a newly created reader/writer object from the object found within. More...
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 Given a xml string, returns a newly created reader/writer object from the object found within. More...
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 Given a xml environment, returns a newly created reader/writer object from the object found within. More...
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 Gets the named attribute from a DtEnvValueSP. More...
 

Protected Member Functions

virtual double calculateMaxSpeed () const
 
virtual double maxSpeedFromFacingError (const double desiredHeading, const double currentHeading) const
 Compute maximum speed based on difference of facing from desired facing. More...
 
virtual double maxSpeedSoilFactor () const
 
virtual DtVector calculateProjectedLocation (const DtVector &oldLocalPosition, const DtVector &newBodyVelocity, double newHeading, double dt=-1)
 
virtual void calculateOrientationAndPosition (const DtVector &newLocalProjectedLocation, double newHeading, double newFacingOrientation, DtDcm &newLocalOrientation, DtDcm &newLocalDirectionOfMovement, DtVector &newLocalPosition)
 Given the new location as projected along the current velocity vector, its movement heading, and its facing, find the terrain under the new location and compute the final entity state. More...
 
virtual void identifySupportSurfaceAndAltitude (const DtVector &testPosition, const double altOfTestPosition, const DtVector &stepUpVector, const double bodyHeight, DtSurface &interactionSurface, double &adjustedAltitude)
 In calculating the new altitude for an entity when it moves, the entity position is first projected along its velocity vector for the last tick (calculateProjectedLocation), and then the terrain at that location is found (in calculateOrientationAndPosition). More...
 
virtual double stepUpFractionLimit () const
 The limit on how far an entity can step up in one tick. More...
 
virtual double underWaterFraction () const
 The fraction of a human that is below water when it is floating in water. More...
 
virtual double dropSpeed () const
 The speed at which an entity will drop if it encounters a sudden drop in elevation. More...
 
virtual void updateRepository (const DtVector &position, const DtVector &velocity, const DtVector &acceleration, const DtTaitBryan &localOrientation, const DtVector &rotationalVelocity, double newHeading)
 
virtual void computeAndSetPosture ()
 The main method for everything to do with posture in this actuator. More...
 
virtual DtLifeformState computeDynamicPosture (DtLifeformStaticPosture staticPosture)
 Determines the correct dynamic posture for the entity based on the desired static posture passed in, and the current state of the entity. More...
 
virtual DtLifeformStaticPosture restrictPostureForTerrain (DtLifeformStaticPosture desiredPosture)
 
virtual bool checkForTerrainCollisions () const
 
virtual bool checkForEntityCollisions () const
 
virtual bool checkBlockedByTerrain (const DtVector &oldLocalPosition, DtVector &newLocalProjectedLocation, double heightFraction=-1.0)
 Checks for terrain polygons between specified old and new positions. More...
 
virtual bool checkBlockedByEntities (const DtVector &oldLocalPosition, DtVector &newLocalProjectedLocation)
 
virtual DtChord movementChord (const DtVector &oldLocalPosition, const DtVector &newLocalProjectedLocation, DtVector &intersectionVec, DtVector &bvCenterStartFromOldPos)
 Calculates a movement vector based on the two input positions, and using the BV of the entity. More...
 
virtual DtChord movementChordAtHeight (const DtVector &oldLocalPosition, const DtVector &newLocalProjectedLocation, double heightFraction, DtVector &intersectionVec, DtVector &offsetFromOldPosition)
 Similar to movementChord, but rather than using the bounding volume center to define the height of the chord, uses a specified fraction of the entity height. More...
 
virtual double maxUprightTerrainPitch () const
 
virtual double maxWalkingSpeed () const
 
virtual void initializeStaticToDynamicPostureMap ()
 Initializes contents of myStaticToDynamicPostureMap, used. More...
 
virtual bool computeEntityDirOfMovement (double &heading) const
 
virtual double calculateTerrainPitch (const DtVector &localPosition, double heading, const DtAttachedTerrain &terrain) const
 
virtual bool createPorts ()
 Overridden to create the movement control input ports. More...
 
virtual bool createPortGroups ()
 Overridden to create the movement control input port group. More...
 
virtual bool getSurfacesBelow (const DtVector &testPosition, double underWaterLimit, const DtAttachedTerrain *terrain, DtVrfChordIntersectRecordList &intList, bool &dataAvailable)
 Find surfaces below the test point, from top to bottom. More...
 
virtual bool closestSurfaceAbove (const DtVector &testPosition, const DtAttachedTerrain *terrain, double &altitude, DtSurface &surface)
 Find the closest surface above the test point. More...
 
virtual bool isWater (const DtSurface &surface)
 Determine whether the surface should be interpreted as water. More...
 
virtual void processSetHeading (DtSimMessage *msg)
 
virtual void processGroundClampFidelity (DtSimMessage *msg)
 
virtual bool checkAndDisembarkIfEmbarked (const DtVector &localPosition)
 Check terrain hit, and, if entity is embarked, and there is no terrain hit on parent, disembark. Will only check if embarked. More...
 
virtual bool checkIfMoveOntoEmbarked (const DtVector &localPosition)
 Check to see if there are any entities at the location given that can be moved onto for embarkation. More...
 
virtual bool initializeAglPort ()
 
virtual void setTerrainUpdateFlagsBasedonDataAvailable (bool dataAvailable)
 
void processTerrainChangeNotification (const DtExtent &spatExtent)
 Checks to see if entity is within the spatial extents of the terrain change notification and if so sets the terrain change flag so that the correct position and orientation will be set during the tick() method. More...
 
virtual double altitudeForNoTerrainBelow (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const
 This function handles the case when there is no terrain under the test point; however, there is a ground surface above the entity somewhere. More...
 
virtual double altitudeForDropToSurface (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const
 This function handles the case where there is a drop from the projected position to the ground surface below of more than some fraction of the body height. More...
 
virtual double altitudeForNearbySurface (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const
 This function handles the case where a surface is found near the projected position. More...
 
virtual double altitudeForNoSurface (double projectedPointAlt, DtVector projectedPoint) const
 This function is for the case where no surfaces were found at all in the terrain lookup. More...
 
virtual void calculateOrientationAndPositionCrawling (const DtVector &newLocalProjectedLocation, double newHeading, double newFacingOrientation, DtDcm &newLocalOrientation, DtDcm &newLocalDirectionOfMovement, DtVector &newLocalPosition)
 The following functions are no longer used in this actuator (4.3) More...
 
virtual void groundClamp (double heading, const DtVector &location, DtAttachedTerrain &terrainDatabase, DtVector &newNormal)
 
virtual void calculateDirectionOfLinearMotion (const DtDcm &newLocalOrientation, double desiredDirectionOfMovement, const DtVector &newLocalPosition, DtDcm &newLocalDirectionOfLinearMotion)
 
virtual bool closestIntersectionWithBias (const DtVector &localPosition, DtVrfChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag, double bias, const DtAttachedTerrain *terrain)
 
- Protected Member Functions inherited from DtActuatorComponent
 DtActuatorComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual void setRadio (DtSimRadio *radio)
 
 DtActuatorComponent ()
 Default constructor; should not be called. More...
 
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 Compute current time and myDT. More...
 
bool testInvariant () const
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 Creates a PSR for this component and registers it with the PSR manager. More...
 
virtual void updateTaskVisualizations ()
 Called to update task visualizations after every tick. More...
 
virtual void destroyTaskVisualizations ()
 Destroys all task visualizations for this component. More...
 
virtual void destroyTaskVisualization (const DtString &name)
 Destroys an existing task visualization. More...
 
virtual DtPointTaskVisualizationPtr pointTaskVisualization (const DtString &name)
 Finds an existing or creates a new point task visualization with the given name. More...
 
virtual DtLineTaskVisualizationPtr lineTaskVisualization (const DtString &name)
 Finds an existing or creates a new line task visualization with the given name. More...
 
virtual DtAreaTaskVisualizationPtr areaTaskVisualization (const DtString &name)
 Finds an existing or creates a new area task visualization with the given name. More...
 
virtual DtTextTaskVisualizationPtr textTaskVisualization (const DtString &name)
 Finds an existing or creates a new text task visualization with the given name. More...
 
double calculateNextTaskVisTickTime () const
 Determines the next time the task visualizations should be ticked. More...
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter. More...
 

Static Protected Member Functions

static void setHeadingCallback (DtSimMessage *msg, void *usr)
 
static void setGroundClampFidelityCallback (DtSimMessage *msg, void *usr)
 
static void terainChangeNotification (const DtExtent &spatExtent, void *usr)
 Callback for terrain change notifications. More...
 

Protected Attributes

DtHumanMovementActuatorPSRmyProcessState
 Pointer to a process state repository used to store state data associated with this component. More...
 
double myMutablePitch
 This value is the pitch of the terrain under the entity. More...
 
bool myMutablePitchValid
 
DtVector myLastParentPosition
 
DtStaticToDynamicPostureMap myStaticToDynamicPostureMap
 
const
DtHumanMovementActuatorDescriptor
myHumanMovementActuatorDescriptor
 
bool myPreviouslyEmbarked
 
bool myWasOnGround
 These states are used for controlling debug print statements. More...
 
DtUpdateRepositoryOutputPortGroupmyUpdateRepositoryOutputPortGroup
 Port group used to set what values should be set into the VRF state repository. More...
 
double myDesiredFacingDirection
 
bool myUseDesiredFacingDirectionValue
 
DtUUID myWasJustEmbarkedOn
 
bool myAglPortInitialized
 
DtVector myCachedPosition
 
DtVector myPreviousDestination
 
bool myPostureChanging
 
double myPostureSpeed
 
bool myTerrainUpdateTriggeredFlag
 A flag that is set if the terrain has been altered. More...
 
bool myDataUnavailableOnTerrainUpdate
 A flag to indicate that data was not available when querying terrain during a terrain update so that it will continue to try to adjust for the terrain update when the data is available. More...
 
Ports and Port Groups
DtAnalogInputPortmyMovementDirectionInputPort
 Input Port Name: desired-movement-direction
Input Port Description: Desired movement direction of the entity in radians. More...
 
DtAnalogInputPortmyFacingDirectionInputPort
 Input Port Name: desired-facing-direction
Input Port Description: Desired facing direction of the entity in radians. More...
 
DtAnalogInputPortmySpeedInputPort
 Input Port Name: desired-speed
Input Port Description: Desired speed of the entity in m/s. More...
 
DtInputPortGroupmyMovementControlInputPortGroup
 Input Port Group Name: movement-control
Input Port Group Description: Collection of inputs specifying the desired movement of the entity. More...
 
DtIntegerInputPortmyDesiredStaticPostureInputPort
 Input Port Name: desired-static-posture
Input Port Description: The desired posture of the entity. More...
 
DtVectorInputPortmyDestinationInputPort
 Input Port Name: destination
Input Port Description: Specifies the current destination of the entity in geocentric coordinates. More...
 
DtBooleanInputPortmyPostureChangingPort
 Input Port Name: posture-changing
Input Port Description: Will be used to halt movement if set, so posture transition can complete before movement continues. More...
 
DtIntegerInputPortmyOverrideGroundClampFidelityPort
 Input Port Name: override-ground-clamp-fidelity
Input Port Description: Indicates whether or not the ground clamp fidelity should be overridden while performing the current task. More...
 
DtAnalogOutputPortmyAltitudeAglOutputPort
 Output Port Name: altitude-agl
Output Port Description: Altitude above ground level. More...
 
DtVrfMovingObjectStateRepositorymyMovingObjectStateRepository
 Convenience pointers to our state repository. More...
 
DtHumanStateRepositorymyHumanStateRepository
 
- Protected Attributes inherited from DtActuatorComponent
DtSimRadiomyRadio
 Actuators can send messages. More...
 
- Protected Attributes inherited from DtSimComponent
DtVrfObjectmyEntity
 
DtVrfObjectStateRepositorymyLocalStateRepository
 
DtSimManagermySimManager
 
DtComponentSystemmySystem
 Pointer to the DtComponentSystem that this component belongs. More...
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myMinTickPeriod
 
double myMinTickPeriodVariance
 
double myNextTickTime
 
double myLastTickSimTime
 
double myDT
 
bool myIsEnabled
 Indicates whether this component should be enabled for ticking or not. More...
 
bool myFirstTick
 Initialized to true in the constructor, set to false by the first call to postTick. More...
 
bool myIsThreadSafe
 Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false. More...
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed. More...
 
bool myTickEveryFrame
 Flag indicating that tickPeriod is set to 0, and the component will tick every frame. More...
 
DtTaskVisualizationMap myTaskVisualizations
 The visualization objects to be drawn for this component. More...
 
double myNextTaskVisTickTime
 The next tick time for updating the task visualizations. More...
 
DtSymbolString myFullComponentName
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object. More...
 
bool myInvalid
 Set to true if there is a problem reading this item. More...
 
bool myChangedFlag
 Set to true when value changes Set to false when value checked with changedSinceLastChecked. More...
 

Private Member Functions

DtHumanMovementActuatoroperator= (const DtHumanMovementActuator &orig)
 Not implemented. More...
 
 DtHumanMovementActuator (const DtHumanMovementActuator &orig)
 Not implemented. More...
 

Additional Inherited Members

- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Detailed Description

DtHumanMovementActuator is a simple movement actuator for lifeforms.

Developer Description: It moves in the requested speed (clamped by the max speed of the entity) and direction. The entity will speed up, slow down, and turn instantly when the requested values change.

Uses Descriptor Type: DtHumanMovementActuatorDescriptor

Member Typedef Documentation

Constructor & Destructor Documentation

DtHumanMovementActuator::DtHumanMovementActuator ( const DtHumanMovementActuator orig)
private

Not implemented.

DtHumanMovementActuator::DtHumanMovementActuator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtHumanMovementActuator::~DtHumanMovementActuator ( )
virtual

destructor

Member Function Documentation

DtHumanMovementActuator& DtHumanMovementActuator::operator= ( const DtHumanMovementActuator orig)
private

Not implemented.

virtual bool DtHumanMovementActuator::init ( )
virtual

to get access to the entity's localStateRepository, which this component will update, and then connect to the controller's ports.

Reimplemented from DtActuatorComponent.

virtual const char* DtHumanMovementActuator::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtHumanMovementActuatorType

Implements DtSimComponent.

virtual bool DtHumanMovementActuator::createPSR ( )
virtual

Creates the PSR to be used by this actuator.

virtual void DtHumanMovementActuator::preFirstTickInit ( )
virtual

This function can be overridden to initialize a component before it is ticked for the first time.

The implementation for this function is empty. It is called by timedTick if myFirstTick is true.

Reimplemented from DtSimComponent.

virtual void DtHumanMovementActuator::tick ( )
virtual

This gives the thread of control to the component.

The component is ticked once each simulation from by the component list it's on. This base class tick has no functionality.

Reimplemented from DtSimComponent.

static DtSimComponent* DtHumanMovementActuator::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
virtual double DtHumanMovementActuator::calculateMaxSpeed ( ) const
protectedvirtual
Returns
The current max speed based on pitch, soil type, and capabilities of the entity.
virtual double DtHumanMovementActuator::maxSpeedFromFacingError ( const double  desiredHeading,
const double  currentHeading 
) const
protectedvirtual

Compute maximum speed based on difference of facing from desired facing.

Max allowed speed is reduced to 0.1mps as the heading error increases from 0 to pi/2+.

virtual double DtHumanMovementActuator::maxSpeedSoilFactor ( ) const
protectedvirtual
virtual DtVector DtHumanMovementActuator::calculateProjectedLocation ( const DtVector oldLocalPosition,
const DtVector newBodyVelocity,
double  newHeading,
double  dt = -1 
)
protectedvirtual
virtual void DtHumanMovementActuator::calculateOrientationAndPosition ( const DtVector newLocalProjectedLocation,
double  newHeading,
double  newFacingOrientation,
DtDcm &  newLocalOrientation,
DtDcm &  newLocalDirectionOfMovement,
DtVector newLocalPosition 
)
protectedvirtual

Given the new location as projected along the current velocity vector, its movement heading, and its facing, find the terrain under the new location and compute the final entity state.

This function calls identifySupportSurfaceAndAltitude to get the surface under the new location. If there is a drop in altitude more than vertical-crack-tolerance (from the descriptor), the terrain is re-checked at a position horizontal-crack-tolerance farther along the direction of motion, and the same distance perpendicular to the direction of motion, to see if the result is higher. If it is, the higher altitude is used.

Parameters
newLocalProjectedLocationThe tentative new position as projected from the current velocity.
newHeadingThe current heading angle of movement.
newFacingOrientationThe current heading angle of facing. This can be different from the newHeading if the entity isn't moving in the direction it is facing.
newLocalOrientation(Output) The new direction of facing, including a pitch to match the terrain pitch if the entity is prone or crawling.
newLocalDirectionOfMovement(Output) The new direction of movement, including the pitch of the terrain.
newLocalPosition(Output) The new position on the terrain.
virtual void DtHumanMovementActuator::identifySupportSurfaceAndAltitude ( const DtVector testPosition,
const double  altOfTestPosition,
const DtVector stepUpVector,
const double  bodyHeight,
DtSurface interactionSurface,
double adjustedAltitude 
)
protectedvirtual

In calculating the new altitude for an entity when it moves, the entity position is first projected along its velocity vector for the last tick (calculateProjectedLocation), and then the terrain at that location is found (in calculateOrientationAndPosition).

That function uses identifySupportSurfaceAndAltitude to check the terrain under a position stepUpFractionLimit * body height above the projected location.

Normally the terrain lookup finds a ground surface and the entity is placed there. However, there may be no terrain under the entity, or the terrain may be more than a step-up down, it may be more than a step-up up, or there may be no terrain at all. The functions altitudeForNoTerrainBelow, altitudeForDropToSurface, altitudeForNearbySurface, and altitudeForNoSurface handle those situations and determine what altitude the entity should be placed at.

Parameters
testPositionComputed new position given v and a.
altOfTestPositionThe altitude of the testPosition.
stepUpVectorA vector in local coordinates that points up and whose length is equal to the distance that the entity can instantly move up in one tick–i.e., the height of a step that it can climb. The step up height is given by the body height times the step-up-fraction-limit in the descriptor.
bodyHeightThe body height, from the bounding volume size.
interactionSurfaceAn output parameter that contains the surface the entity is standing on, if it is standing on something. Note that the entity may be falling or floating.
adjustedAltitudeAn output parameter that contains the altitude of the entity.
virtual double DtHumanMovementActuator::stepUpFractionLimit ( ) const
protectedvirtual

The limit on how far an entity can step up in one tick.

Expressed as a fraction of the body height. Default value is 0.4.

virtual double DtHumanMovementActuator::underWaterFraction ( ) const
protectedvirtual

The fraction of a human that is below water when it is floating in water.

Default is 0.88.

virtual double DtHumanMovementActuator::dropSpeed ( ) const
protectedvirtual

The speed at which an entity will drop if it encounters a sudden drop in elevation.

In m/s. If there is a hole in the terrain database, this limit might prevent the entity from dropping through to the next level in one tick.

virtual double DtHumanMovementActuator::altitudeForNoTerrainBelow ( double  projectedPointAlt,
DtVector  projectedPoint,
double  surfacePointAlt 
) const
protectedvirtual

This function handles the case when there is no terrain under the test point; however, there is a ground surface above the entity somewhere.

Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (may be above the projected point).
Returns
Altitude The adjusted altitude of the entity. The default behavior is to keep the same altitude as the projected point. In other words, the entity won't jump up to the surface above. An alternative would be to make the entity rise slowly to the surface.
Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (may be above the projected point).
Returns
Altitude The adjusted altitude of the entity.
virtual double DtHumanMovementActuator::altitudeForDropToSurface ( double  projectedPointAlt,
DtVector  projectedPoint,
double  surfacePointAlt 
) const
protectedvirtual

This function handles the case where there is a drop from the projected position to the ground surface below of more than some fraction of the body height.

The default is to output the surface altitude. This causes the entity to jump immediately down if it moves off the edge of a step or rooftop. However, this function can be overridden to make the entity accelerate down with gravity; or, to stay at the same altitude.

Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (may be above the projected point).
Returns
Altitude The adjusted altitude of the entity.
virtual double DtHumanMovementActuator::altitudeForNearbySurface ( double  projectedPointAlt,
DtVector  projectedPoint,
double  surfacePointAlt 
) const
protectedvirtual

This function handles the case where a surface is found near the projected position.

The default behavior is to set the output altitude to the surface altitude.

Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (may be above the projected point).
Returns
Altitude The adjusted altitude of the entity.
virtual double DtHumanMovementActuator::altitudeForNoSurface ( double  projectedPointAlt,
DtVector  projectedPoint 
) const
protectedvirtual

This function is for the case where no surfaces were found at all in the terrain lookup.

The default behavior is to output the projected point altitude so the entity does not move up or down. Alternatively, the altitude could be clamped to 0.

Parameters
projectedPointAltThe altitude of the point projected from the velocity.
projectedPointThe projected point (local coordinates). Useful for debugging.
surfacePointAltThe altitude of the surface found in a terrain lookup at the test position (above the projected point, in this case).
Returns
Altitude The adjusted altitude of the entity.
virtual void DtHumanMovementActuator::updateRepository ( const DtVector position,
const DtVector velocity,
const DtVector acceleration,
const DtTaitBryan &  localOrientation,
const DtVector rotationalVelocity,
double  newHeading 
)
protectedvirtual
virtual void DtHumanMovementActuator::computeAndSetPosture ( )
protectedvirtual

The main method for everything to do with posture in this actuator.

This determines the correct posture based on the input port and speed of the entity, and then sets this posture to the state repository.

virtual DtLifeformState DtHumanMovementActuator::computeDynamicPosture ( DtLifeformStaticPosture  staticPosture)
protectedvirtual

Determines the correct dynamic posture for the entity based on the desired static posture passed in, and the current state of the entity.

virtual DtLifeformStaticPosture DtHumanMovementActuator::restrictPostureForTerrain ( DtLifeformStaticPosture  desiredPosture)
protectedvirtual
Returns
The static posture closest to the desired posture that is allowed on the current terrain. For example, standing upright on a steep hill is not allowed, so the return would be prone.
virtual bool DtHumanMovementActuator::checkForTerrainCollisions ( ) const
protectedvirtual
Returns
Boolean signifying whether or not the terrain should be checked for collisions with the entity's bounding volume while it moves. If this returns true, the entity will not move through the terrain. If this is false, it may move through terrain polygons, such as building walls when moving to a new location.
Note
it currently just returns the value of the user specified parameter in the automotivePSR.
virtual bool DtHumanMovementActuator::checkForEntityCollisions ( ) const
protectedvirtual
Returns
True if the entity should current check for (and stop) when colliding with another entity.
virtual bool DtHumanMovementActuator::checkBlockedByTerrain ( const DtVector oldLocalPosition,
DtVector newLocalProjectedLocation,
double  heightFraction = -1.0 
)
protectedvirtual

Checks for terrain polygons between specified old and new positions.

By default, the check will be done for the bounding volume center of the entity. To perform the check at another height, specify the fraction of the entity's height which should be used using the heightFraction parameter.

Returns
True if there are any blocking polygons, and in that case also sets newLocalProjectedLocation to the position just before the polygons are hit.
virtual bool DtHumanMovementActuator::checkBlockedByEntities ( const DtVector oldLocalPosition,
DtVector newLocalProjectedLocation 
)
protectedvirtual
virtual DtChord DtHumanMovementActuator::movementChord ( const DtVector oldLocalPosition,
const DtVector newLocalProjectedLocation,
DtVector intersectionVec,
DtVector bvCenterStartFromOldPos 
)
protectedvirtual

Calculates a movement vector based on the two input positions, and using the BV of the entity.

(the vector is not directly between the positions, but rather offset to the front face of the BV) Also returns a vector in local coords between the positions, and a vector between the oldLocalPosition and the start of the movement chord.

virtual DtChord DtHumanMovementActuator::movementChordAtHeight ( const DtVector oldLocalPosition,
const DtVector newLocalProjectedLocation,
double  heightFraction,
DtVector intersectionVec,
DtVector offsetFromOldPosition 
)
protectedvirtual

Similar to movementChord, but rather than using the bounding volume center to define the height of the chord, uses a specified fraction of the entity height.

virtual double DtHumanMovementActuator::maxUprightTerrainPitch ( ) const
protectedvirtual
Returns
Maximum terrain pitch at which entity can maintain a static upright posture (i.e. standing posture). Actuator will switch to a prone posture when terrain pitch exceeds this value. Units in radians. Returns value from myHumanMovementActuatorDescriptor if it exists, otherwise, returns 0.5236 (30 degrees) by default.
virtual double DtHumanMovementActuator::maxWalkingSpeed ( ) const
protectedvirtual
Returns
Maximum speed at which entity will walk. Actuator will switch from a walking posture to a running posture when current speed exceeds this value. Returns value from myHumanmovementActuatorDescriptor if it exists, otherwise returns 2.0 by default. Units in meters/second.
virtual void DtHumanMovementActuator::initializeStaticToDynamicPostureMap ( )
protectedvirtual

Initializes contents of myStaticToDynamicPostureMap, used.

virtual bool DtHumanMovementActuator::computeEntityDirOfMovement ( double heading) const
protectedvirtual
Returns
virtual double DtHumanMovementActuator::calculateTerrainPitch ( const DtVector localPosition,
double  heading,
const DtAttachedTerrain terrain 
) const
protectedvirtual
Returns
The pitch of the terrain at the specified position in the specified direction.
virtual bool DtHumanMovementActuator::createPorts ( )
protectedvirtual

Overridden to create the movement control input ports.

Reimplemented from DtSimComponent.

virtual bool DtHumanMovementActuator::createPortGroups ( )
protectedvirtual

Overridden to create the movement control input port group.

Reimplemented from DtSimComponent.

virtual bool DtHumanMovementActuator::getSurfacesBelow ( const DtVector testPosition,
double  underWaterLimit,
const DtAttachedTerrain terrain,
DtVrfChordIntersectRecordList intList,
bool dataAvailable 
)
protectedvirtual

Find surfaces below the test point, from top to bottom.

The actuator needs to find either a ground surface below, or a water surface and the ground under that, or else a water surface and a check that the water is deep enough that the entity would float on the water anyway. This function tries to be efficient by looking for surfaces only a short distance (10m) below the test position before it looks down to -inf; if it finds one of the above conditions are true in the abbreviated look, then it returns immediately. Thus it may not find ALL the surfaces below.
Returns true if a surface was found; false otherwise. Data available is set false if a terrain interface call reports data not available; true otherwise.

virtual bool DtHumanMovementActuator::closestSurfaceAbove ( const DtVector testPosition,
const DtAttachedTerrain terrain,
double altitude,
DtSurface surface 
)
protectedvirtual

Find the closest surface above the test point.

Returns true if a surface was found; false otherwise. If found, returns the altitude of the surface and the surface (type).

virtual bool DtHumanMovementActuator::isWater ( const DtSurface surface)
protectedvirtual

Determine whether the surface should be interpreted as water.

For human ground entities, treat as water only if it does not have an Undefined soil type, and if the water-surface medium bit is set.

static void DtHumanMovementActuator::setHeadingCallback ( DtSimMessage msg,
void *  usr 
)
staticprotected
virtual void DtHumanMovementActuator::processSetHeading ( DtSimMessage msg)
protectedvirtual
static void DtHumanMovementActuator::setGroundClampFidelityCallback ( DtSimMessage msg,
void *  usr 
)
staticprotected
virtual void DtHumanMovementActuator::processGroundClampFidelity ( DtSimMessage msg)
protectedvirtual
virtual bool DtHumanMovementActuator::checkAndDisembarkIfEmbarked ( const DtVector localPosition)
protectedvirtual

Check terrain hit, and, if entity is embarked, and there is no terrain hit on parent, disembark. Will only check if embarked.

virtual bool DtHumanMovementActuator::checkIfMoveOntoEmbarked ( const DtVector localPosition)
protectedvirtual

Check to see if there are any entities at the location given that can be moved onto for embarkation.

If ther are then check to see if they are intersected. Return true if is

virtual bool DtHumanMovementActuator::initializeAglPort ( )
protectedvirtual
virtual void DtHumanMovementActuator::setTerrainUpdateFlagsBasedonDataAvailable ( bool  dataAvailable)
protectedvirtual
virtual void DtHumanMovementActuator::calculateOrientationAndPositionCrawling ( const DtVector newLocalProjectedLocation,
double  newHeading,
double  newFacingOrientation,
DtDcm &  newLocalOrientation,
DtDcm &  newLocalDirectionOfMovement,
DtVector newLocalPosition 
)
protectedvirtual

The following functions are no longer used in this actuator (4.3)

virtual void DtHumanMovementActuator::groundClamp ( double  heading,
const DtVector location,
DtAttachedTerrain terrainDatabase,
DtVector newNormal 
)
protectedvirtual
virtual void DtHumanMovementActuator::calculateDirectionOfLinearMotion ( const DtDcm &  newLocalOrientation,
double  desiredDirectionOfMovement,
const DtVector newLocalPosition,
DtDcm &  newLocalDirectionOfLinearMotion 
)
protectedvirtual
virtual bool DtHumanMovementActuator::closestIntersectionWithBias ( const DtVector localPosition,
DtVrfChordIntersectionRecord record,
DtIntersectionRecord::DtIntersectionType  irtFlag,
double  bias,
const DtAttachedTerrain terrain 
)
protectedvirtual
static void DtHumanMovementActuator::terainChangeNotification ( const DtExtent spatExtent,
void *  usr 
)
staticprotected

Callback for terrain change notifications.

Parameters
spatExtentthe spatial extents in local coordinates for change
usrthis
void DtHumanMovementActuator::processTerrainChangeNotification ( const DtExtent spatExtent)
protected

Checks to see if entity is within the spatial extents of the terrain change notification and if so sets the terrain change flag so that the correct position and orientation will be set during the tick() method.

Parameters
spatExtentthe spatial extents in local coordinates for change

Member Data Documentation

DtAnalogInputPort* DtHumanMovementActuator::myMovementDirectionInputPort
protected

Input Port Name: desired-movement-direction
Input Port Description: Desired movement direction of the entity in radians.


Input Port Range: 0 - 2*pi
Input Port Default Value: N/A
Input Group Parent: movement-control

DtAnalogInputPort* DtHumanMovementActuator::myFacingDirectionInputPort
protected

Input Port Name: desired-facing-direction
Input Port Description: Desired facing direction of the entity in radians.

NOTE: This input port is currently ignored. It is here for future expansion. The entity currently always faces in its movement direction. Input Port Range: 0 - 2*pi
Input Port Default Value: N/A
Input Group Parent: movement-control

DtAnalogInputPort* DtHumanMovementActuator::mySpeedInputPort
protected

Input Port Name: desired-speed
Input Port Description: Desired speed of the entity in m/s.


Input Port Range: 0 and up. Input Port Default Value: N/A
Input Group Parent: movement-control

DtInputPortGroup* DtHumanMovementActuator::myMovementControlInputPortGroup
protected

Input Port Group Name: movement-control
Input Port Group Description: Collection of inputs specifying the desired movement of the entity.


DtIntegerInputPort* DtHumanMovementActuator::myDesiredStaticPostureInputPort
protected

Input Port Name: desired-static-posture
Input Port Description: The desired posture of the entity.

This is a static (non-moving) posture, and will be mapped to an appropriate moving posture based on the actual speed of the entity.
Input Port Range: See DtLifeformStaticPosture. Input Port Default Value: DtStaticPostureUpright

DtVectorInputPort* DtHumanMovementActuator::myDestinationInputPort
protected

Input Port Name: destination
Input Port Description: Specifies the current destination of the entity in geocentric coordinates.

If not specified, destination will be ignored by the actuator.
Input Port Range:
Input Port Default Value:

DtBooleanInputPort* DtHumanMovementActuator::myPostureChangingPort
protected

Input Port Name: posture-changing
Input Port Description: Will be used to halt movement if set, so posture transition can complete before movement continues.


Input Port Range:
Input Port Default Value:

DtIntegerInputPort* DtHumanMovementActuator::myOverrideGroundClampFidelityPort
protected

Input Port Name: override-ground-clamp-fidelity
Input Port Description: Indicates whether or not the ground clamp fidelity should be overridden while performing the current task.


Input Port Range: 1 (high), 2 (low)
Input Group Parent:

DtAnalogOutputPort* DtHumanMovementActuator::myAltitudeAglOutputPort
protected

Output Port Name: altitude-agl
Output Port Description: Altitude above ground level.


Output Port Range: 0 and up.
Output Port Default Value: 0

DtVrfMovingObjectStateRepository* DtHumanMovementActuator::myMovingObjectStateRepository
protected

Convenience pointers to our state repository.

DtHumanStateRepository* DtHumanMovementActuator::myHumanStateRepository
protected
DtHumanMovementActuatorPSR* DtHumanMovementActuator::myProcessState
protected

Pointer to a process state repository used to store state data associated with this component.

double DtHumanMovementActuator::myMutablePitch
mutableprotected

This value is the pitch of the terrain under the entity.

Since it is expensive to calculate, but needed at a number of places each tick, it is stored here when calculated, and then user other times.

bool DtHumanMovementActuator::myMutablePitchValid
mutableprotected
DtVector DtHumanMovementActuator::myLastParentPosition
protected
DtStaticToDynamicPostureMap DtHumanMovementActuator::myStaticToDynamicPostureMap
protected
const DtHumanMovementActuatorDescriptor* DtHumanMovementActuator::myHumanMovementActuatorDescriptor
protected
bool DtHumanMovementActuator::myPreviouslyEmbarked
protected
bool DtHumanMovementActuator::myWasOnGround
protected

These states are used for controlling debug print statements.

DtUpdateRepositoryOutputPortGroup* DtHumanMovementActuator::myUpdateRepositoryOutputPortGroup
protected

Port group used to set what values should be set into the VRF state repository.

All values are in local coordinates

double DtHumanMovementActuator::myDesiredFacingDirection
protected
bool DtHumanMovementActuator::myUseDesiredFacingDirectionValue
protected
DtUUID DtHumanMovementActuator::myWasJustEmbarkedOn
protected
bool DtHumanMovementActuator::myAglPortInitialized
protected
DtVector DtHumanMovementActuator::myCachedPosition
protected
DtVector DtHumanMovementActuator::myPreviousDestination
protected
bool DtHumanMovementActuator::myPostureChanging
protected
double DtHumanMovementActuator::myPostureSpeed
protected
bool DtHumanMovementActuator::myTerrainUpdateTriggeredFlag
protected

A flag that is set if the terrain has been altered.

bool DtHumanMovementActuator::myDataUnavailableOnTerrainUpdate
protected

A flag to indicate that data was not available when querying terrain during a terrain update so that it will continue to try to adjust for the terrain update when the data is available.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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