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VR-Forces 4.10 Class Documentation
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DtHumanMovementActuator is a simple movement actuator for lifeforms. More...

Public Types | |
| typedef std::map < DtLifeformStaticPosture, DtLifeformState > | DtStaticToDynamicPostureMap |
Public Types inherited from DtReaderWriter | |
| typedef std::vector < DtSymbolString > | aliasContainer |
| typedef std::vector < DtSymbolString >::iterator | aliasIter |
| typedef std::vector < DtSymbolString > ::const_iterator | aliasConstIter |
| typedef std::vector< DtFilename > | SearchPaths |
| typedef std::pair < DtSymbolString, DtString > | DtVariableNameType |
| typedef DtReaderWriterFactory *(* | DtReaderWriterFactoryCreatorFcn )() |
Public Member Functions | |
| DtHumanMovementActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtHumanMovementActuator () |
| destructor More... | |
| virtual bool | init () |
| to get access to the entity's localStateRepository, which this component will update, and then connect to the controller's ports. More... | |
| virtual const char * | type () const |
| Returns a string identifies the class type of component. More... | |
| virtual bool | createPSR () |
| Creates the PSR to be used by this actuator. More... | |
| virtual void | preFirstTickInit () |
| This function can be overridden to initialize a component before it is ticked for the first time. More... | |
| virtual void | tick () |
| This gives the thread of control to the component. More... | |
Public Member Functions inherited from DtActuatorComponent | |
| virtual | ~DtActuatorComponent () |
| destructor More... | |
| virtual DtSimRadio * | radio () |
| virtual bool | tickWhileDestroyed () const |
| By default, all actuators tick when the entity is destroyed. More... | |
Public Member Functions inherited from DtSimComponent | |
| DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtSimComponent () |
| destructor More... | |
| virtual void | setParentSystem (DtComponentSystem *system) |
| Sets the parent system of this component. More... | |
| DtComponentSystem * | parentSystem () const |
| virtual bool | postAddComponentsInit () |
| Called after all components have been created, initialized and added to the component manager. More... | |
| virtual void | registerAttributeFunctions () |
| Called to register functions that provide system attribute values. More... | |
| virtual void | postTick () |
| This function is called immediately after tick() is called. More... | |
| virtual void | timedTick () |
| This version of tick checks to see if the time to tick has arrived. More... | |
| virtual void | setMinTickPeriod (double minTickPeriod) |
| specifies a minimum tick period (which can also be thought of as More... | |
| virtual double | minTickPeriod () const |
| access the minimum tick period More... | |
| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| set the variance in the minimum tick time More... | |
| virtual double | minTickPeriodVariance () const |
| access the variance in the minimum tick period More... | |
| virtual void | setNextTickTime (double nextTickTime) |
| The next tick time is normally calculated internally. More... | |
| virtual double | nextTickTime () const |
| access the next tick time More... | |
| virtual double | calculateNextTickTime () const |
| The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. More... | |
| virtual double | calculateFirstTickTime () const |
| Returns the first time value that the component should tick at. More... | |
| virtual void | setEntity (DtVrfObject *entity) |
| The entity's state repository is the place that actuator components make updates and other components look to see our current state. More... | |
| virtual DtSimComponent * | nextComponent () |
| List management functions. More... | |
| virtual DtSimComponent * | prevComponent () |
| virtual void | setListItem (DtListItem *item) |
| Used by DtComponentList. More... | |
| virtual DtListItem * | listItem () |
| virtual void | putData (std::string &fp, int indentLevel=0) |
| putData writes our type, which is provided by the virtual type accessor of the deriving class. More... | |
| virtual DtlObjPtr | getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings) |
| getData is just used to get us past the type in the data stream, since it's not actual stored. More... | |
| virtual void | addInputPort (DtInputPort *port) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. More... | |
| virtual void | removeInputPort (DtInputPort *port) |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| Returns a pointer to the input port registered on this component with the specified name. More... | |
| virtual DtList | inputPortList () const |
| Returns the list of DtInputPorts registered on this component. More... | |
| virtual void | addOutputPort (DtOutputPort *port) |
| Adds this output port to the components output port list so that other components can look it up and attach to it. More... | |
| virtual void | removeOutputPort (DtOutputPort *port) |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| Returns a pointer to the output port registered on this component with the specified name. More... | |
| virtual DtList | outputPortList () const |
| Returns the list of DtOutputPorts registered on this component. More... | |
| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. More... | |
| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| Returns a pointer the input port group registered on this component with the specified name. More... | |
| virtual DtList | inputPortGroupList () const |
| Returns the list of DtInputPortGroups registered on this component. More... | |
| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| Adds this output port group to the components output port group list so that other components can look it up and attach to it. More... | |
| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| Returns a pointer the output port group registered on this component with the specified name. More... | |
| virtual DtList | outputPortGroupList () const |
| Returns the list of DtOutputPortGroups registered on this component. More... | |
| virtual int | priority () const |
| Return the current connection priority for this component. More... | |
| virtual void | setPriority (int priority) |
| Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. More... | |
| double | dT () const |
| This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. More... | |
| virtual void | setDT (double deltaT) |
| Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. More... | |
| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| The component descriptor specified in the order of battle file or parameter file that was used to create this component. More... | |
| virtual const DtComponentDescriptor * | componentDescriptor () const |
| DtVrfProcessStateRepositoryManager * | psrManager () |
| virtual const DtSymbolString & | componentFullName () const |
| DtPhysicalWorld * | physicalWorld () |
| Gets the physical world that this component's entity exists in. More... | |
| const DtPhysicalWorld * | physicalWorld () const |
| DtAttachedTerrain * | terrainAttachedTo () |
| Gets the terrain that this component's entity is attached to, if any. More... | |
| const DtAttachedTerrain * | terrainAttachedTo () const |
| DtVrfObject * | entity () |
| Gets the entity. More... | |
| const DtVrfObject * | entity () const |
| const DtVrfObject * | const_entity () const |
| You would want to use this call if you could be either a const or non-const entity, and you wanted to be sure you only had const access. More... | |
| DtSimManager * | simManager () |
| Gets the sim manager. More... | |
| const DtSimManager * | simManager () const |
| const Coordinate_System * | coordinateSystem () const |
| Gets the coordinate system, as it should always exist if the physical world is in a valid state! More... | |
| DtVrfObjectStateRepository * | localStateRepository () |
| Gets the local state repository. More... | |
| const DtVrfObjectStateRepository * | localStateRepository () const |
| const DtVrfObjectStateRepository * | const_localStateRepository () const |
| You would want to use this call if you could be either a const or non-const local state repository, and you wanted to be sure you only had const access. More... | |
| virtual DtTaskVisualizationMap & | taskVisualizations () |
| Returns the list of task visualizations for this component. More... | |
| virtual bool | taskVisualizationsActive () const |
| Returns true if task visualizations are currently active for this component. More... | |
| virtual bool | taskVisualizationsEnabled () const |
| Returns true if task visualizations are enabled for this component. More... | |
| virtual bool | isThreadSafe () const |
| Returns true if this component is marked as being thread safe. More... | |
| virtual void | addVRLinkDeferredJob (const boost::function< void()> &callback) |
| Adds a deferred job to the VRLink job queue in the DtParallelTickManager, but only if this component is marked at thread safe. More... | |
| virtual void | onRestore () |
| Called whenever a component is restored. Default is no-op. More... | |
| virtual void | enable () |
| Is this component enabled or not. More... | |
| virtual void | disable () |
| virtual bool | isEnabled () |
| virtual void | setIsEnabled (bool yesNo) |
| virtual DtOutputStream & | objectConsoleDebug (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleVerbose (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleInfo (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleWarn (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleError (const DtString &channel="") const |
| virtual DtSimResourceManager & | resourceManager () |
| virtual const DtSimResourceManager & | resourceManager () const |
Public Member Functions inherited from DtReaderWriter | |
| DtReaderWriter () | |
| default constructor More... | |
| DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| real constructor Setting the readonly flag prevents object from writing itself to the stream. More... | |
| DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| pseudo-copy constructor More... | |
| DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor More... | |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| assignment operator More... | |
| bool | operator== (const DtReaderWriter &) const |
| Equivalence operator. More... | |
| bool | operator!= (const DtReaderWriter &rhs) |
| virtual | ~DtReaderWriter () |
| destructor More... | |
| virtual void | putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Top level call to write itself to file. More... | |
| virtual void | postPutSelf () |
| Called after either version of put self (file or environment). Default is no-op. More... | |
| virtual void | prePutSelf () |
| Called before either version of put self (file or environment). Default is no-op. More... | |
| virtual void | getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Top level to read itself from an input stream. More... | |
| virtual void | postGetSelf () |
| Called after either version of getSelf (mtl or environment). Default is no-op. More... | |
| virtual void | preGetSelf () |
| Called before either version of get self (file or environment). Default is no-op. More... | |
| virtual void | writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. More... | |
| virtual DtSymbolString | name () const |
| Accessor for name of this readable/writable object. More... | |
| virtual void | addAlias (const DtSymbolString &alias) |
| Add an alias as an alternative name for this object. More... | |
| virtual void | addAlias (const DtString &alias) |
| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| Set read-only flag. More... | |
| bool | isReadonly () const |
| virtual void | reset () |
| For those reader/writer items that support it, resets the reader/writer value to original state Default is no-op. More... | |
| virtual int | alignment () const |
| For those items that are sent over the network via HLA, this will give the network alignment. More... | |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| Sets the myVariableIsBound flag to false. More... | |
| virtual void | setName (const DtString &) |
| Set the name of the object. More... | |
| virtual const char * | readerWriterType () const |
| Used to supply a string type that this reader writer type is. More... | |
| virtual const char * | xmlType () const |
| virtual DtString | prettyPrint () const |
| Routine to return a human readable form of the reader/writer variable. More... | |
| std::string | debugText () const |
| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| Runs a variable binding pass on this reader writer and any of its children. More... | |
| virtual std::list < DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| Returns true if this variable has a child p in it's chain. More... | |
| virtual bool | hasVariableReference () const |
| Returns true if this item or any item in the registry (recursive) is a variable reference. More... | |
| virtual void | bindLocalVariables (const DtVariableBindingsList &variableBindings) |
| Checks to see if this RW object is a variable reference that can be bound using the provided bindings. More... | |
| virtual void | recordUpdateTime () const |
| Can be implemented in subclasses to stamp the time when updated. More... | |
| virtual bool | wasUpdatedSince (DtTime t) const |
| Can be implemented in subclasses to return true if an update occurred after the specified time. More... | |
| virtual bool | changedSinceLastChecked () |
| Returns true if this objects value has changed since the last time this function was called. More... | |
| virtual bool | peekChangedSinceLastChecked () const |
| Returns the value that changedSinceLastChecked would return but does not reset the internal flag. More... | |
| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| The specified flags are used for optional values. More... | |
| virtual bool | valueSpecified () const |
| virtual bool | isVariableReference () const |
| Specifies whether or not this reader writer is really a variable that is specified elsewhere. More... | |
| virtual void | setIsVariableReference (bool value) |
| virtual void | clearAllVariableReferenceFlags () |
| Clears out all variable reference flags from all readerwriter items in registry recursively. More... | |
| virtual DtSymbolString | variableName () const |
| The variable name, if this object is a variable reference. More... | |
| virtual void | setVariableName (const DtSymbolString variableName) |
| virtual const DtReaderWriter * | defaultRWValue () const |
| The default value to use if the reader/writer object is a variable and that variable is not specified. More... | |
| virtual DtReaderWriter * | defaultRWValue () |
| virtual void | setDefaultRWValue (DtReaderWriter *) |
| Previous default value, if exists, will be removed and replaced with a clone of the supplied variable. More... | |
| virtual bool | checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Give the stream, if the stream contains a default value then set it here. More... | |
| const DtReaderWriterRegistry & | registry () const |
| Collection of child DtReaderWriter nodes owned by this object. More... | |
| DtReaderWriterRegistry & | registry () |
| virtual DtPropertyInterface * | property () |
| virtual const DtPropertyInterface * | property () const |
| virtual DtString | toXml () const |
| virtual DtRwVariableBindings * | generateVariableBindings () const |
| Iterates over the registry (recursively) and returns a variable bindings object that contains all the variables that are contained in this read/writer class. More... | |
| virtual bool | toXml (const DtFilename &) const |
| Writes contents of xml result to the given filename. More... | |
| virtual bool | fromXml (const DtString &) |
| Restores object from given xml string. Returns true if valid. More... | |
| virtual bool | fromXmlFile (const DtFilename &) |
| Restores object from given xml file. More... | |
| virtual void | putSelf (DtEnvironmentSP, DtEnvValueSP parent) const |
| virtual void | putData (DtEnvironmentSP, DtEnvValueSP value) const |
| Override to add attributes of actual data. More... | |
| virtual void | putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const |
| Called when the item is a variable reference. More... | |
| virtual void | getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList()) |
| virtual void | getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList()) |
| Gets data from the environment value. More... | |
| virtual void | unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings) |
| Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op. More... | |
| virtual void | getVariableReference (DtEnvironmentSP, DtEnvValueSP value) |
| Called when the item is a variable reference. More... | |
Static Public Member Functions | |
| static DtSimComponent * | creator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
Static Public Member Functions inherited from DtSimComponent | |
| static DtSimComponent * | MarkThreadSafe (DtSimComponent *) |
| Marks an instance of a component as being thread safe. More... | |
| static DtSimComponentFactory * | factory () |
| A DtSimComponentFactory is allocated by the DtSimCreator, and this pointer is set. More... | |
| static void | setFactory (DtSimComponentFactory *factory) |
| static DtSimComponent * | createComponent (const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| Creates a DtSimComponent using the factory, then initializes it via the MTL stream. More... | |
| static void | addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn) |
| Adds a DtSimComponent creation function to the DtSimComponentFactory, using the given type as the key. More... | |
Static Public Member Functions inherited from DtReaderWriter | |
| static void | putIndent (std::string &fp, int indentLevel) |
| static const DtVariableBindingsList & | nullVariableReference () |
| static void | setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData) |
| static void | setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData) |
| static void | setPutIndent (bool) |
| static bool | putIndent () |
| static const char * | theXmlType () |
| The type that is used when archiving to an XML stream. More... | |
| static const DtFilename & | appPath () |
| Gets the current working directory. More... | |
| static void | setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn) |
| Sets the function to create the DtReaderWriterFactory. More... | |
| static void | createReaderWriterFactory () |
| static void | cleanupFactory () |
| static DtReaderWriterFactory * | factory () |
| static void | setOutputStream (DtOutputStream *stream) |
| static DtOutputStream & | outputStream () |
| static DtReaderWriter * | createFromXmlFile (const DtFilename &, bool createAsProperty=false) |
| Given a filename, returns a newly created reader/writer object from the object found within. More... | |
| static DtReaderWriter * | createFromXml (const DtString &, bool createAsProperty=false) |
| Given a xml string, returns a newly created reader/writer object from the object found within. More... | |
| static DtReaderWriter * | createFromEnvironment (DtEnvironmentSP, bool createAsProperty=false) |
| Given a xml environment, returns a newly created reader/writer object from the object found within. More... | |
| static DtString | getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root) |
| Gets the named attribute from a DtEnvValueSP. More... | |
Protected Member Functions | |
| virtual double | calculateMaxSpeed () const |
| virtual double | maxSpeedFromFacingError (const double desiredHeading, const double currentHeading) const |
| Compute maximum speed based on difference of facing from desired facing. More... | |
| virtual double | maxSpeedSoilFactor () const |
| virtual DtVector | calculateProjectedLocation (const DtVector &oldLocalPosition, const DtVector &newBodyVelocity, double newHeading, double dt=-1) |
| virtual void | calculateOrientationAndPosition (const DtVector &newLocalProjectedLocation, double newHeading, double newFacingOrientation, DtDcm &newLocalOrientation, DtDcm &newLocalDirectionOfMovement, DtVector &newLocalPosition) |
| Given the new location as projected along the current velocity vector, its movement heading, and its facing, find the terrain under the new location and compute the final entity state. More... | |
| virtual void | identifySupportSurfaceAndAltitude (const DtVector &testPosition, const double altOfTestPosition, const DtVector &stepUpVector, const double bodyHeight, DtSurface &interactionSurface, double &adjustedAltitude) |
| In calculating the new altitude for an entity when it moves, the entity position is first projected along its velocity vector for the last tick (calculateProjectedLocation), and then the terrain at that location is found (in calculateOrientationAndPosition). More... | |
| virtual double | stepUpFractionLimit () const |
| The limit on how far an entity can step up in one tick. More... | |
| virtual double | underWaterFraction () const |
| The fraction of a human that is below water when it is floating in water. More... | |
| virtual double | dropSpeed () const |
| The speed at which an entity will drop if it encounters a sudden drop in elevation. More... | |
| virtual void | updateRepository (const DtVector &position, const DtVector &velocity, const DtVector &acceleration, const DtTaitBryan &localOrientation, const DtVector &rotationalVelocity, double newHeading) |
| virtual void | computeAndSetPosture () |
| The main method for everything to do with posture in this actuator. More... | |
| virtual DtLifeformState | computeDynamicPosture (DtLifeformStaticPosture staticPosture) |
| Determines the correct dynamic posture for the entity based on the desired static posture passed in, and the current state of the entity. More... | |
| virtual DtLifeformStaticPosture | restrictPostureForTerrain (DtLifeformStaticPosture desiredPosture) |
| virtual bool | checkForTerrainCollisions () const |
| virtual bool | checkForEntityCollisions () const |
| virtual bool | checkBlockedByTerrain (const DtVector &oldLocalPosition, DtVector &newLocalProjectedLocation, double heightFraction=-1.0) |
| Checks for terrain polygons between specified old and new positions. More... | |
| virtual bool | checkBlockedByEntities (const DtVector &oldLocalPosition, DtVector &newLocalProjectedLocation) |
| virtual DtChord | movementChord (const DtVector &oldLocalPosition, const DtVector &newLocalProjectedLocation, DtVector &intersectionVec, DtVector &bvCenterStartFromOldPos) |
| Calculates a movement vector based on the two input positions, and using the BV of the entity. More... | |
| virtual DtChord | movementChordAtHeight (const DtVector &oldLocalPosition, const DtVector &newLocalProjectedLocation, double heightFraction, DtVector &intersectionVec, DtVector &offsetFromOldPosition) |
| Similar to movementChord, but rather than using the bounding volume center to define the height of the chord, uses a specified fraction of the entity height. More... | |
| virtual double | maxUprightTerrainPitch () const |
| virtual double | maxWalkingSpeed () const |
| virtual void | initializeStaticToDynamicPostureMap () |
| Initializes contents of myStaticToDynamicPostureMap, used. More... | |
| virtual bool | computeEntityDirOfMovement (double &heading) const |
| virtual double | calculateTerrainPitch (const DtVector &localPosition, double heading, const DtAttachedTerrain &terrain) const |
| virtual bool | createPorts () |
| Overridden to create the movement control input ports. More... | |
| virtual bool | createPortGroups () |
| Overridden to create the movement control input port group. More... | |
| virtual bool | getSurfacesBelow (const DtVector &testPosition, double underWaterLimit, const DtAttachedTerrain *terrain, DtVrfChordIntersectRecordList &intList, bool &dataAvailable) |
| Find surfaces below the test point, from top to bottom. More... | |
| virtual bool | closestSurfaceAbove (const DtVector &testPosition, const DtAttachedTerrain *terrain, double &altitude, DtSurface &surface) |
| Find the closest surface above the test point. More... | |
| virtual bool | isWater (const DtSurface &surface) |
| Determine whether the surface should be interpreted as water. More... | |
| virtual void | processSetHeading (DtSimMessage *msg) |
| virtual void | processGroundClampFidelity (DtSimMessage *msg) |
| virtual bool | checkAndDisembarkIfEmbarked (const DtVector &localPosition) |
| Check terrain hit, and, if entity is embarked, and there is no terrain hit on parent, disembark. Will only check if embarked. More... | |
| virtual bool | checkIfMoveOntoEmbarked (const DtVector &localPosition) |
| Check to see if there are any entities at the location given that can be moved onto for embarkation. More... | |
| virtual bool | initializeAglPort () |
| virtual void | setTerrainUpdateFlagsBasedonDataAvailable (bool dataAvailable) |
| void | processTerrainChangeNotification (const DtExtent &spatExtent) |
| Checks to see if entity is within the spatial extents of the terrain change notification and if so sets the terrain change flag so that the correct position and orientation will be set during the tick() method. More... | |
| virtual double | altitudeForNoTerrainBelow (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const |
| This function handles the case when there is no terrain under the test point; however, there is a ground surface above the entity somewhere. More... | |
| virtual double | altitudeForDropToSurface (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const |
| This function handles the case where there is a drop from the projected position to the ground surface below of more than some fraction of the body height. More... | |
| virtual double | altitudeForNearbySurface (double projectedPointAlt, DtVector projectedPoint, double surfacePointAlt) const |
| This function handles the case where a surface is found near the projected position. More... | |
| virtual double | altitudeForNoSurface (double projectedPointAlt, DtVector projectedPoint) const |
| This function is for the case where no surfaces were found at all in the terrain lookup. More... | |
| virtual void | calculateOrientationAndPositionCrawling (const DtVector &newLocalProjectedLocation, double newHeading, double newFacingOrientation, DtDcm &newLocalOrientation, DtDcm &newLocalDirectionOfMovement, DtVector &newLocalPosition) |
| The following functions are no longer used in this actuator (4.3) More... | |
| virtual void | groundClamp (double heading, const DtVector &location, DtAttachedTerrain &terrainDatabase, DtVector &newNormal) |
| virtual void | calculateDirectionOfLinearMotion (const DtDcm &newLocalOrientation, double desiredDirectionOfMovement, const DtVector &newLocalPosition, DtDcm &newLocalDirectionOfLinearMotion) |
| virtual bool | closestIntersectionWithBias (const DtVector &localPosition, DtVrfChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag, double bias, const DtAttachedTerrain *terrain) |
Protected Member Functions inherited from DtActuatorComponent | |
| DtActuatorComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual void | setRadio (DtSimRadio *radio) |
| DtActuatorComponent () | |
| Default constructor; should not be called. More... | |
Protected Member Functions inherited from DtSimComponent | |
| virtual double | computeCurrentTime () |
| Compute current time and myDT. More... | |
| bool | testInvariant () const |
| DtVrfProcessStateRepository * | createComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true) |
| Creates a PSR for this component and registers it with the PSR manager. More... | |
| virtual void | updateTaskVisualizations () |
| Called to update task visualizations after every tick. More... | |
| virtual void | destroyTaskVisualizations () |
| Destroys all task visualizations for this component. More... | |
| virtual void | destroyTaskVisualization (const DtString &name) |
| Destroys an existing task visualization. More... | |
| virtual DtPointTaskVisualizationPtr | pointTaskVisualization (const DtString &name) |
| Finds an existing or creates a new point task visualization with the given name. More... | |
| virtual DtLineTaskVisualizationPtr | lineTaskVisualization (const DtString &name) |
| Finds an existing or creates a new line task visualization with the given name. More... | |
| virtual DtAreaTaskVisualizationPtr | areaTaskVisualization (const DtString &name) |
| Finds an existing or creates a new area task visualization with the given name. More... | |
| virtual DtTextTaskVisualizationPtr | textTaskVisualization (const DtString &name) |
| Finds an existing or creates a new text task visualization with the given name. More... | |
| double | calculateNextTaskVisTickTime () const |
| Determines the next time the task visualizations should be ticked. More... | |
Protected Member Functions inherited from DtReaderWriter | |
| virtual void | bindToRwAsVariable (const DtReaderWriter *rw) |
| Copies values from the specified DtReaderWriter. More... | |
Static Protected Member Functions | |
| static void | setHeadingCallback (DtSimMessage *msg, void *usr) |
| static void | setGroundClampFidelityCallback (DtSimMessage *msg, void *usr) |
| static void | terainChangeNotification (const DtExtent &spatExtent, void *usr) |
| Callback for terrain change notifications. More... | |
Protected Attributes | |
| DtHumanMovementActuatorPSR * | myProcessState |
| Pointer to a process state repository used to store state data associated with this component. More... | |
| double | myMutablePitch |
| This value is the pitch of the terrain under the entity. More... | |
| bool | myMutablePitchValid |
| DtVector | myLastParentPosition |
| DtStaticToDynamicPostureMap | myStaticToDynamicPostureMap |
| const DtHumanMovementActuatorDescriptor * | myHumanMovementActuatorDescriptor |
| bool | myPreviouslyEmbarked |
| bool | myWasOnGround |
| These states are used for controlling debug print statements. More... | |
| DtUpdateRepositoryOutputPortGroup * | myUpdateRepositoryOutputPortGroup |
| Port group used to set what values should be set into the VRF state repository. More... | |
| double | myDesiredFacingDirection |
| bool | myUseDesiredFacingDirectionValue |
| DtUUID | myWasJustEmbarkedOn |
| bool | myAglPortInitialized |
| DtVector | myCachedPosition |
| DtVector | myPreviousDestination |
| bool | myPostureChanging |
| double | myPostureSpeed |
| bool | myTerrainUpdateTriggeredFlag |
| A flag that is set if the terrain has been altered. More... | |
| bool | myDataUnavailableOnTerrainUpdate |
| A flag to indicate that data was not available when querying terrain during a terrain update so that it will continue to try to adjust for the terrain update when the data is available. More... | |
Ports and Port Groups | |
| DtAnalogInputPort * | myMovementDirectionInputPort |
| Input Port Name: desired-movement-direction Input Port Description: Desired movement direction of the entity in radians. More... | |
| DtAnalogInputPort * | myFacingDirectionInputPort |
| Input Port Name: desired-facing-direction Input Port Description: Desired facing direction of the entity in radians. More... | |
| DtAnalogInputPort * | mySpeedInputPort |
| Input Port Name: desired-speed Input Port Description: Desired speed of the entity in m/s. More... | |
| DtInputPortGroup * | myMovementControlInputPortGroup |
| Input Port Group Name: movement-control Input Port Group Description: Collection of inputs specifying the desired movement of the entity. More... | |
| DtIntegerInputPort * | myDesiredStaticPostureInputPort |
| Input Port Name: desired-static-posture Input Port Description: The desired posture of the entity. More... | |
| DtVectorInputPort * | myDestinationInputPort |
| Input Port Name: destination Input Port Description: Specifies the current destination of the entity in geocentric coordinates. More... | |
| DtBooleanInputPort * | myPostureChangingPort |
| Input Port Name: posture-changing Input Port Description: Will be used to halt movement if set, so posture transition can complete before movement continues. More... | |
| DtIntegerInputPort * | myOverrideGroundClampFidelityPort |
| Input Port Name: override-ground-clamp-fidelity Input Port Description: Indicates whether or not the ground clamp fidelity should be overridden while performing the current task. More... | |
| DtAnalogOutputPort * | myAltitudeAglOutputPort |
| Output Port Name: altitude-agl Output Port Description: Altitude above ground level. More... | |
| DtVrfMovingObjectStateRepository * | myMovingObjectStateRepository |
| Convenience pointers to our state repository. More... | |
| DtHumanStateRepository * | myHumanStateRepository |
Protected Attributes inherited from DtActuatorComponent | |
| DtSimRadio * | myRadio |
| Actuators can send messages. More... | |
Protected Attributes inherited from DtSimComponent | |
| DtVrfObject * | myEntity |
| DtVrfObjectStateRepository * | myLocalStateRepository |
| DtSimManager * | mySimManager |
| DtComponentSystem * | mySystem |
| Pointer to the DtComponentSystem that this component belongs. More... | |
| DtListItem * | myListItem |
| DtInputPortMap | myInputPortList |
| DtOutputPortMap | myOutputPortList |
| DtInputPortGroupMap | myInputPortGroupList |
| DtOutputPortGroupMap | myOutputPortGroupList |
| int | myPriority |
| double | myMinTickPeriod |
| double | myMinTickPeriodVariance |
| double | myNextTickTime |
| double | myLastTickSimTime |
| double | myDT |
| bool | myIsEnabled |
| Indicates whether this component should be enabled for ticking or not. More... | |
| bool | myFirstTick |
| Initialized to true in the constructor, set to false by the first call to postTick. More... | |
| bool | myIsThreadSafe |
| Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false. More... | |
| const DtComponentDescriptor * | myComponentDescriptor |
| std::list < DtVrfProcessStateRepository * > | myComponentPsrs |
| List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed. More... | |
| bool | myTickEveryFrame |
| Flag indicating that tickPeriod is set to 0, and the component will tick every frame. More... | |
| DtTaskVisualizationMap | myTaskVisualizations |
| The visualization objects to be drawn for this component. More... | |
| double | myNextTaskVisTickTime |
| The next tick time for updating the task visualizations. More... | |
| DtSymbolString | myFullComponentName |
Protected Attributes inherited from DtReaderWriter | |
| const DtSymbolString | myName |
| DtReaderWriterRegistry | myRegistry |
| DtReaderWriterRegistry * | myParentRegistry |
| bool | myValueSpecified |
| bool | myReadOnlyFlag |
| bool | myIsVariableReference |
| DtSymbolString | myVariableName |
| bool | myVariableIsBound |
| DtReaderWriter * | myDefaultValue |
| aliasContainer | myAliases |
| Container for the aliases which represent alternative names for the object. More... | |
| bool | myInvalid |
| Set to true if there is a problem reading this item. More... | |
| bool | myChangedFlag |
| Set to true when value changes Set to false when value checked with changedSinceLastChecked. More... | |
Private Member Functions | |
| DtHumanMovementActuator & | operator= (const DtHumanMovementActuator &orig) |
| Not implemented. More... | |
| DtHumanMovementActuator (const DtHumanMovementActuator &orig) | |
| Not implemented. More... | |
Additional Inherited Members | |
Protected Types inherited from DtSimComponent | |
| typedef std::map< DtString, DtInputPort * > | DtInputPortMap |
| typedef std::map< DtString, DtOutputPort * > | DtOutputPortMap |
| typedef std::map< DtString, DtInputPortGroup * > | DtInputPortGroupMap |
| typedef std::map< DtString, DtOutputPortGroup * > | DtOutputPortGroupMap |
Static Protected Attributes inherited from DtSimComponent | |
| static DtSimComponentFactory * | myFactory |
Static Protected Attributes inherited from DtReaderWriter | |
| static DtString | theUnspecifiedValue |
| static DtGetSelfCallbackInfo | thePostGetSelfCallback |
| static DtPutSelfCallbackInfo | thePrePutSelfCallback |
| static const DtVariableBindingsList | theEmptyVariableBindingsList |
| static bool | theCreatorFcnSet |
| static DtReaderWriterFactory * | theFactory |
| static DtReaderWriterFactoryCreatorFcn | theFactoryCreatorFcn |
| static bool | thePutIndent |
| static DtOutputStream * | theOutputStream |
DtHumanMovementActuator is a simple movement actuator for lifeforms.
Developer Description: It moves in the requested speed (clamped by the max speed of the entity) and direction. The entity will speed up, slow down, and turn instantly when the requested values change.
Uses Descriptor Type: DtHumanMovementActuatorDescriptor
| typedef std::map<DtLifeformStaticPosture, DtLifeformState> DtHumanMovementActuator::DtStaticToDynamicPostureMap |
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private |
Not implemented.
| DtHumanMovementActuator::DtHumanMovementActuator | ( | const DtString & | name, |
| DtVrfObject * | owner, | ||
| DtSimManager * | simManager, | ||
| DtComponentDescriptor * | desc = 0, |
||
| DtReaderWriterRegistry * | parentRegistry = 0 |
||
| ) |
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
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virtual |
destructor
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private |
Not implemented.
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to get access to the entity's localStateRepository, which this component will update, and then connect to the controller's ports.
Reimplemented from DtActuatorComponent.
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Returns a string identifies the class type of component.
Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.
Implements DtSimComponent.
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Creates the PSR to be used by this actuator.
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This function can be overridden to initialize a component before it is ticked for the first time.
The implementation for this function is empty. It is called by timedTick if myFirstTick is true.
Reimplemented from DtSimComponent.
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This gives the thread of control to the component.
The component is ticked once each simulation from by the component list it's on. This base class tick has no functionality.
Reimplemented from DtSimComponent.
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static |
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
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protectedvirtual |
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Compute maximum speed based on difference of facing from desired facing.
Max allowed speed is reduced to 0.1mps as the heading error increases from 0 to pi/2+.
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Given the new location as projected along the current velocity vector, its movement heading, and its facing, find the terrain under the new location and compute the final entity state.
This function calls identifySupportSurfaceAndAltitude to get the surface under the new location. If there is a drop in altitude more than vertical-crack-tolerance (from the descriptor), the terrain is re-checked at a position horizontal-crack-tolerance farther along the direction of motion, and the same distance perpendicular to the direction of motion, to see if the result is higher. If it is, the higher altitude is used.
| newLocalProjectedLocation | The tentative new position as projected from the current velocity. |
| newHeading | The current heading angle of movement. |
| newFacingOrientation | The current heading angle of facing. This can be different from the newHeading if the entity isn't moving in the direction it is facing. |
| newLocalOrientation | (Output) The new direction of facing, including a pitch to match the terrain pitch if the entity is prone or crawling. |
| newLocalDirectionOfMovement | (Output) The new direction of movement, including the pitch of the terrain. |
| newLocalPosition | (Output) The new position on the terrain. |
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protectedvirtual |
In calculating the new altitude for an entity when it moves, the entity position is first projected along its velocity vector for the last tick (calculateProjectedLocation), and then the terrain at that location is found (in calculateOrientationAndPosition).
That function uses identifySupportSurfaceAndAltitude to check the terrain under a position stepUpFractionLimit * body height above the projected location.
Normally the terrain lookup finds a ground surface and the entity is placed there. However, there may be no terrain under the entity, or the terrain may be more than a step-up down, it may be more than a step-up up, or there may be no terrain at all. The functions altitudeForNoTerrainBelow, altitudeForDropToSurface, altitudeForNearbySurface, and altitudeForNoSurface handle those situations and determine what altitude the entity should be placed at.
| testPosition | Computed new position given v and a. |
| altOfTestPosition | The altitude of the testPosition. |
| stepUpVector | A vector in local coordinates that points up and whose length is equal to the distance that the entity can instantly move up in one tick–i.e., the height of a step that it can climb. The step up height is given by the body height times the step-up-fraction-limit in the descriptor. |
| bodyHeight | The body height, from the bounding volume size. |
| interactionSurface | An output parameter that contains the surface the entity is standing on, if it is standing on something. Note that the entity may be falling or floating. |
| adjustedAltitude | An output parameter that contains the altitude of the entity. |
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The limit on how far an entity can step up in one tick.
Expressed as a fraction of the body height. Default value is 0.4.
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The fraction of a human that is below water when it is floating in water.
Default is 0.88.
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The speed at which an entity will drop if it encounters a sudden drop in elevation.
In m/s. If there is a hole in the terrain database, this limit might prevent the entity from dropping through to the next level in one tick.
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This function handles the case when there is no terrain under the test point; however, there is a ground surface above the entity somewhere.
| projectedPointAlt | The altitude of the point projected from the velocity. |
| projectedPoint | The projected point (local coordinates). Useful for debugging. |
| surfacePointAlt | The altitude of the surface found in a terrain lookup at the test position (may be above the projected point). |
| projectedPointAlt | The altitude of the point projected from the velocity. |
| projectedPoint | The projected point (local coordinates). Useful for debugging. |
| surfacePointAlt | The altitude of the surface found in a terrain lookup at the test position (may be above the projected point). |
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protectedvirtual |
This function handles the case where there is a drop from the projected position to the ground surface below of more than some fraction of the body height.
The default is to output the surface altitude. This causes the entity to jump immediately down if it moves off the edge of a step or rooftop. However, this function can be overridden to make the entity accelerate down with gravity; or, to stay at the same altitude.
| projectedPointAlt | The altitude of the point projected from the velocity. |
| projectedPoint | The projected point (local coordinates). Useful for debugging. |
| surfacePointAlt | The altitude of the surface found in a terrain lookup at the test position (may be above the projected point). |
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protectedvirtual |
This function handles the case where a surface is found near the projected position.
The default behavior is to set the output altitude to the surface altitude.
| projectedPointAlt | The altitude of the point projected from the velocity. |
| projectedPoint | The projected point (local coordinates). Useful for debugging. |
| surfacePointAlt | The altitude of the surface found in a terrain lookup at the test position (may be above the projected point). |
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protectedvirtual |
This function is for the case where no surfaces were found at all in the terrain lookup.
The default behavior is to output the projected point altitude so the entity does not move up or down. Alternatively, the altitude could be clamped to 0.
| projectedPointAlt | The altitude of the point projected from the velocity. |
| projectedPoint | The projected point (local coordinates). Useful for debugging. |
| surfacePointAlt | The altitude of the surface found in a terrain lookup at the test position (above the projected point, in this case). |
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protectedvirtual |
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The main method for everything to do with posture in this actuator.
This determines the correct posture based on the input port and speed of the entity, and then sets this posture to the state repository.
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Determines the correct dynamic posture for the entity based on the desired static posture passed in, and the current state of the entity.
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protectedvirtual |
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Checks for terrain polygons between specified old and new positions.
By default, the check will be done for the bounding volume center of the entity. To perform the check at another height, specify the fraction of the entity's height which should be used using the heightFraction parameter.
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protectedvirtual |
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protectedvirtual |
Calculates a movement vector based on the two input positions, and using the BV of the entity.
(the vector is not directly between the positions, but rather offset to the front face of the BV) Also returns a vector in local coords between the positions, and a vector between the oldLocalPosition and the start of the movement chord.
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Similar to movementChord, but rather than using the bounding volume center to define the height of the chord, uses a specified fraction of the entity height.
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Initializes contents of myStaticToDynamicPostureMap, used.
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Overridden to create the movement control input ports.
Reimplemented from DtSimComponent.
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protectedvirtual |
Overridden to create the movement control input port group.
Reimplemented from DtSimComponent.
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Find surfaces below the test point, from top to bottom.
The actuator needs to find either a ground surface below, or a water surface and the ground under that, or else a water surface and a check that the water is deep enough that the entity would float on the water anyway. This function tries to be efficient by looking for surfaces only a short distance (10m) below the test position before it looks down to -inf; if it finds one of the above conditions are true in the abbreviated look, then it returns immediately. Thus it may not find ALL the surfaces below.
Returns true if a surface was found; false otherwise. Data available is set false if a terrain interface call reports data not available; true otherwise.
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protectedvirtual |
Find the closest surface above the test point.
Returns true if a surface was found; false otherwise. If found, returns the altitude of the surface and the surface (type).
Determine whether the surface should be interpreted as water.
For human ground entities, treat as water only if it does not have an Undefined soil type, and if the water-surface medium bit is set.
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staticprotected |
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staticprotected |
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Check terrain hit, and, if entity is embarked, and there is no terrain hit on parent, disembark. Will only check if embarked.
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Check to see if there are any entities at the location given that can be moved onto for embarkation.
If ther are then check to see if they are intersected. Return true if is
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
The following functions are no longer used in this actuator (4.3)
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protectedvirtual |
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protectedvirtual |
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staticprotected |
Callback for terrain change notifications.
| spatExtent | the spatial extents in local coordinates for change |
| usr | this |
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protected |
Checks to see if entity is within the spatial extents of the terrain change notification and if so sets the terrain change flag so that the correct position and orientation will be set during the tick() method.
| spatExtent | the spatial extents in local coordinates for change |
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protected |
Input Port Name: desired-movement-direction
Input Port Description: Desired movement direction of the entity in radians.
Input Port Range: 0 - 2*pi
Input Port Default Value: N/A
Input Group Parent: movement-control
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protected |
Input Port Name: desired-facing-direction
Input Port Description: Desired facing direction of the entity in radians.
NOTE: This input port is currently ignored. It is here for future expansion. The entity currently always faces in its movement direction. Input Port Range: 0 - 2*pi
Input Port Default Value: N/A
Input Group Parent: movement-control
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protected |
Input Port Name: desired-speed
Input Port Description: Desired speed of the entity in m/s.
Input Port Range: 0 and up. Input Port Default Value: N/A
Input Group Parent: movement-control
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protected |
Input Port Group Name: movement-control
Input Port Group Description: Collection of inputs specifying the desired movement of the entity.
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protected |
Input Port Name: desired-static-posture
Input Port Description: The desired posture of the entity.
This is a static (non-moving) posture, and will be mapped to an appropriate moving posture based on the actual speed of the entity.
Input Port Range: See DtLifeformStaticPosture. Input Port Default Value: DtStaticPostureUpright
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protected |
Input Port Name: destination
Input Port Description: Specifies the current destination of the entity in geocentric coordinates.
If not specified, destination will be ignored by the actuator.
Input Port Range:
Input Port Default Value:
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protected |
Input Port Name: posture-changing
Input Port Description: Will be used to halt movement if set, so posture transition can complete before movement continues.
Input Port Range:
Input Port Default Value:
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protected |
Input Port Name: override-ground-clamp-fidelity
Input Port Description: Indicates whether or not the ground clamp fidelity should be overridden while performing the current task.
Input Port Range: 1 (high), 2 (low)
Input Group Parent:
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protected |
Output Port Name: altitude-agl
Output Port Description: Altitude above ground level.
Output Port Range: 0 and up.
Output Port Default Value: 0
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protected |
Convenience pointers to our state repository.
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protected |
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protected |
Pointer to a process state repository used to store state data associated with this component.
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mutableprotected |
This value is the pitch of the terrain under the entity.
Since it is expensive to calculate, but needed at a number of places each tick, it is stored here when calculated, and then user other times.
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mutableprotected |
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protected |
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protected |
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protected |
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protected |
These states are used for controlling debug print statements.
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protected |
Port group used to set what values should be set into the VRF state repository.
All values are in local coordinates
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protected |
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protected |
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protected |
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protected |
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protected |
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A flag that is set if the terrain has been altered.
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protected |
A flag to indicate that data was not available when querying terrain during a terrain update so that it will continue to try to adjust for the terrain update when the data is available.