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| | DtEnvironmentalAreaVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | Constructor. More...
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| virtual | ~DtEnvironmentalAreaVisualizer () |
| | Destructor. More...
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| virtual void | setColor (float r, float g, float b, float a) |
| | Sets the color for the area. More...
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| virtual void | useDefaultColor () |
| | Sets color to default color as defined in the visualizer definition. More...
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| virtual void | getColor (float &r, float &g, float &b, float &a) const |
| | Returns the color. More...
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| virtual void | addPoint (int index, const DtVector &) |
| | Adds a point to the Area. If index is -1, appends else places at given point. More...
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| virtual void | removePoint (int index) |
| | Removes point at the given index. More...
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| virtual void | modifyPoint (int index, const DtVector &) |
| | Modifies the point at the given index. More...
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| virtual void | setPoints (const DtEnvironmentalStateListener::ControlPointsList &) |
| | Sets the control points to the specified list, adding, removing and changing as needed. More...
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| virtual void | setSelected (bool b) |
| | Selects the entire Area. More...
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| virtual void | resetSpatial () |
| | Resets geometry of Area. More...
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| virtual void | createModelAgents () |
| | Creates the model agents associated with the Area. More...
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| virtual void | setStipplePattern (unsigned short) |
| | Sets the line style of the outline of the area. More...
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| virtual unsigned short | lineStipple () const |
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| virtual void | setScribed (bool) |
| | Sets whether or not to scribe the line (and edges) More...
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| virtual void | setFillStyle (vrvTacticalGraphicUtilities::FillStyle) |
| | Sets the fill style of the area. More...
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virtual
vrvTacticalGraphicUtilities::FillStyle | fillStyle () const |
| | Returns the currently set fill style. More...
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| virtual void | setPenStyle (vrvTacticalGraphicUtilities::PenStyle) |
| | Takes the pen style and translates it to a stipple pattern. More...
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| virtual void | setPixelLineWidth (int) |
| | Sets the width of the outside line. More...
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| virtual void | setOrigin (const DtVector &) |
| | Sets the origin of the area. More...
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| virtual void | setUseDynamicOrigin (bool) |
| | Set whether or not to use dynamic origin. More...
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| DtAreaFacadeBase * | areaFacade () const |
| | Area facade used by this visualizer. More...
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| virtual void | setAttached (DtUniqueID) |
| | Sets this object to be attached to the specified object. More...
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| virtual void | setPickable (bool) |
| | Whether or not the area can be pickable. More...
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| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| virtual | ~DtSceneObjectVisualizer () |
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| virtual DtUniqueID | uniqueID () const |
| | Return unique id of mySceneObjectAgent, if it exists, else returns 0;. More...
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| virtual DtSceneObjectAgent * | sceneObjectAgent () |
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| virtual void | setParent (DtStateVisualizer *p) |
| | Override of base class setParent to simply set the parent without destroying/recreating model agents. More...
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
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| virtual void | setElementID (const DtElementID &elementID) |
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| DtElementID | elementID () const |
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| virtual bool | show (int) |
| | Override to show/hide scene object agent (if it exists) More...
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| virtual bool | hide (int) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR. More...
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| virtual | ~DtStateVisualizer () |
| | DTOR. More...
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| virtual DtObserverMode::ModelSets | modelSet () |
| | Return the visualizer's model set enum. More...
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| virtual const TypeInfo & | typeInfo () const =0 |
| | Get the type info. More...
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| virtual const DtStateVisualizer * | parent () const |
| | Get a const pointer to the parent visualizer of this visualizer. More...
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| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition. More...
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| const std::string & | modelDefinition () const |
| | Gets the current model definition. More...
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| virtual void | implementVisibility (bool visible) |
| | Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
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| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item. More...
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| virtual void | initialize () |
| | Initialize the visualizer. More...
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| virtual bool | isVisible () const |
| | Returns true if visible. More...
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| virtual void | setHasMouseCursor (bool) |
| | Sets the mouse hover state. More...
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| virtual bool | hasMouseCursor () const |
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| virtual bool | selected () const |
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| void | setName (const std::string &) |
| | Internal name of state visualizer. More...
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| const std::string & | name () const |
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| virtual bool | pickable () const |
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| virtual void | setUniqueID (DtUniqueID id) |
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| DtUniqueID | uniqueID () const |
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| int | visualizerType () const |
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| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item. More...
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| DtStateListener & | listener () |
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| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer. More...
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| void | setDistribute (bool b) |
| | Whether or not to distribute over the network. More...
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| bool | distribute () const |
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| virtual void | destroyModelAgents () |
| | Destroys any model agents currently created. More...
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| virtual void | setModelDefinitionForAgents () |
| | Sets model definitions for agents. More...
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| virtual DtAreaFacadeBase * | createAreaFacade ()=0 |
| | Implemented by subclasses to create the agent used to draw the area. More...
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| | Set any other additional visualizer information from the visual record. More...
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| virtual DtVector | offsetAtPosition (const DtVector &position) const |
| | Given the origin and the point offset, return an offset that is valid at the given position. More...
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| virtual void | setSolid (bool) |
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| virtual void | setupArea (DtAreaFacadeBase *) |
| | Sets the newly created area up with current values, invoking synchronizeWithListener before doing so. More...
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| virtual void | synchronizeWithListener () |
| | Synchronizes member data with values from the tactical graphic listener. More...
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| virtual void | startAttached () |
| | Starts the process of attachment by creating updater for attachment. More...
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| virtual void | endAttached () |
| | Ends the attachment process. More...
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| virtual void | setRelativeLocation (const DtVector &) |
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| virtual void | setOffsetPoints (const std::vector< DtVector > &) |
| | These are the relative offsets from the origin of this object that the point of this object represent. More...
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| virtual DtSceneObjectAgent * | createObjectAgent () |
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| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer. More...
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| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual bool | supportsShowHideContext (int) const |
| | Default returns true. More...
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| template<typename T , typename C > |
| void | connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity. More...
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|
| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
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boost::signalslib::signal
< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents. More...
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boost::signalslib::signal
< void(DtMouseState &, const
DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked. More...
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boost::signalslib::signal
< void(DtMouseState &, const
DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
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boost::signalslib::signal
< void(DtMouseState &, const
DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
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DtEnvironmentalAreaVisualizer display a area that contains at least three points.