| addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType) | makVrv::DtModel | virtual |
| addedToSceneObjectAsProp(const DtUniqueID &sceneObj) | makVrv::DtModel | virtual |
| addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) | makVrv::DtOsgOverlayWedgeModel | protectedvirtual |
| addToSceneAsProp(const DtUniqueID &sceneObjectId) | makVrv::DtModel | inlineprotectedvirtual |
| backgroundLoad() | makVrv::DtModel | inlinevirtual |
| boundingBoxCenter() const | makVrv::DtModel | |
| boundingBoxExtents() const | makVrv::DtModel | |
| className() const | makVrv::DtModel | virtual |
| colorBlendingEnabled() const | makVrv::DtModel | virtual |
| contributesToBound() const | makVrv::DtModel | |
| createModelInstance(const std::string &modelDefName, bool realize=true) | makVrv::DtModel | |
| de() | makVrv::DtModel | inline |
| DtModel(DtDe &de, DtUniqueID id) | makVrv::DtModel | |
| DtOsgOverlayWedgeModel(DtDe &de, DtUniqueID id) | makVrv::DtOsgOverlayWedgeModel | |
| DtOsgOverlayWedgeModel() | makVrv::DtOsgOverlayWedgeModel | private |
| DtOsgOverlayWedgeModel(const DtOsgOverlayWedgeModel &) | makVrv::DtOsgOverlayWedgeModel | private |
| DtOverlayWedgeModel(DtDe &de, DtUniqueID id) | makVrv::DtOverlayWedgeModel | |
| enableColorBlending(bool b) | makVrv::DtModel | virtual |
| enableLighting(bool l) | makVrv::DtModel | virtual |
| eventsEnabled() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| foregroundLoad() | makVrv::DtModel | inlinevirtual |
| getBlendColor(float &r, float &g, float &b, float &a) | makVrv::DtModel | virtual |
| getBoundingBoxCenter(double &x, double &y, double &z) const | makVrv::DtModel | virtual |
| getBoundingBoxComponents(DtVector &minimum, DtVector &maximum) | makVrv::DtModel | virtual |
| getBoundingBoxExtents(double &x, double &y, double &z) const | makVrv::DtModel | |
| getCentralVertexColor(float &r, float &g, float &b, float &a) const | makVrv::DtOsgOverlayWedgeModel | virtual |
| getInsideColor(float &r, float &g, float &b, float &a) const | makVrv::DtOsgOverlayWedgeModel | virtual |
| getLoadQueueHandle() | makVrv::DtModel | virtual |
| getOutsideColor(float &r, float &g, float &b, float &a) const | makVrv::DtOsgOverlayWedgeModel | virtual |
| group() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| initializeModelInstance() | makVrv::DtModel | protectedvirtual |
| isActivelyBackgroundLoading() | makVrv::DtModel | virtual |
| isFill() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| isOutline() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| isProp() | makVrv::DtModel | virtual |
| isSolidFillCenter() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| isVisible() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| maxAngleSegment() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| minLastFrameDistance() const | makVrv::DtModel | virtual |
| modelDefinitionName() | makVrv::DtModel | inlinevirtual |
| modelInstance() | makVrv::DtModel | virtual |
| modelInstance() const | makVrv::DtModel | virtual |
| modelSet() const | makVrv::DtModel | virtual |
| myBackgroundModelInstance | makVrv::DtModel | protected |
| myBlendColor | makVrv::DtModel | protected |
| myColorBlendingEnabled | makVrv::DtModel | protected |
| myContributesToBound | makVrv::DtModel | protected |
| myDe | makVrv::DtModel | protected |
| myDefinedVertices | makVrv::DtOsgOverlayWedgeModel | protected |
| myInLoadQueueHandle | makVrv::DtModel | protected |
| myIsPropFlag | makVrv::DtModel | protected |
| myMinLastFrameDistance | makVrv::DtModel | protected |
| myModelDefinitionName | makVrv::DtModel | protected |
| myModelInstance | makVrv::DtModel | protected |
| myModelSet | makVrv::DtModel | protected |
| myNeedsUpdate | makVrv::DtOsgOverlayWedgeModel | protected |
| myOrientationOffset | makVrv::DtModel | protected |
| myParentId | makVrv::DtOsgOverlayWedgeModel | protected |
| myParentSceneObjectID | makVrv::DtModel | protected |
| myPositionOffset | makVrv::DtModel | protected |
| myStartAngle | makVrv::DtOsgOverlayWedgeModel | protected |
| myTransforms | makVrv::DtModel | protected |
| myUniqueId | makVrv::DtModel | protected |
| myVisibleFlag | makVrv::DtModel | protected |
| myVisualizerType | makVrv::DtModel | protected |
| myWedgeSpan | makVrv::DtOsgOverlayWedgeModel | protected |
| needsUpdate() | makVrv::DtOsgOverlayWedgeModel | protectedvirtual |
| operator=(const DtOsgOverlayWedgeModel &) | makVrv::DtOsgOverlayWedgeModel | private |
| orientation(int vtx=0) const | makVrv::DtModel | virtual |
| orientationOffset() const | makVrv::DtModel | virtual |
| origin() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| outlineWidth() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| parentSceneObjectID() const | makVrv::DtModel | |
| position(int vtx=0) const | makVrv::DtModel | virtual |
| positionOffset() const | makVrv::DtModel | virtual |
| promoteBackgroundModelInstance(DtModelDefinition &defintion) | makVrv::DtModel | virtual |
| radius() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| relativePosition() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| removedFromLoadQueue() | makVrv::DtModel | protectedvirtual |
| removedFromSceneObject() | makVrv::DtModel | virtual |
| removeFromScene() | makVrv::DtOsgOverlayWedgeModel | protectedvirtual |
| removePosition(int vtx) | makVrv::DtModel | virtual |
| resetLastFrameDistance() | makVrv::DtModel | virtual |
| saveModelToFile(const std::string &filename) | makVrv::DtModel | virtual |
| scale() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| setActivelyBackgroundLoading() | makVrv::DtModel | protectedvirtual |
| setBlendColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setCentralVertexColor(float r, float g, float b, float a) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setColor(float r, float g, float b, float a) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setContributesToBound(bool trueOrFalse) | makVrv::DtModel | |
| setDoneBackgroundLoading() | makVrv::DtModel | protectedvirtual |
| setElementId(DtUniqueID id) | makVrv::DtModel | virtual |
| setEventsEnabled(bool enabled) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setFill(bool) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setFillPattern(const std::vector< unsigned int > &) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setGroup(int groupNum) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setInsideColor(float r, float g, float b, float a) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setIsSupportModel(bool isSupport) | makVrv::DtOsgOverlayWedgeModel | protectedvirtual |
| setMaxAngleSegment(double angleSegmentMax) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setModelDefinition(const std::string &str) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setModelInstance(DtModelInstance *modelInstance) | makVrv::DtModel | virtual |
| setOrientation(const DtTaitBryan &orientation) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setOrientation(int vtx, const DtTaitBryan &orientation) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setOrientationOffset(const DtTaitBryan &orientationOffset) | makVrv::DtModel | virtual |
| setOrigin(const DtVector &position) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setOutline(bool) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setOutlineWidth(float width) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setOutsideColor(float r, float g, float b, float a) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setPosition(int vtx, const DtVector &position) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) | makVrv::DtModel | virtual |
| setPositionOffset(const DtVector &positionOffset) | makVrv::DtModel | virtual |
| setRadius(float len) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setRelativePosition(double x, double y, double z) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setScale(float scale) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setSolid(bool isSolid) | makVrv::DtModel | virtual |
| setSolidFillCenter(bool) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setStartAngle(double startAngle) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setStipplePattern(unsigned int stipplePattern) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setVisible(bool isVisible) | makVrv::DtOsgOverlayWedgeModel | virtual |
| setWedgeSpan(double wedgeSpan) | makVrv::DtOsgOverlayWedgeModel | virtual |
| signal_modelChanged | makVrv::DtModel | |
| signal_modelInstanceCreated | makVrv::DtModel | |
| signal_modelInstanceToBeDestroyed | makVrv::DtModel | |
| signal_modelToBeDestroyed | makVrv::DtModel | |
| signal_visibilityChangeRequested | makVrv::DtModel | |
| slot_modelInstanceChanged(DtModelInstance *instance) | makVrv::DtModel | protected |
| startAngle() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| stipplePattern() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| supportsMultithreadedLoad() | makVrv::DtModel | inlinevirtual |
| theInittedState | makVrv::DtModel | protectedstatic |
| TransformList typedef | makVrv::DtModel | protected |
| transformSize() const | makVrv::DtModel | |
| update() | makVrv::DtOsgOverlayWedgeModel | virtual |
| updateMinLastFrameDistance(float distance) | makVrv::DtModel | virtual |
| visible() const | makVrv::DtModel | virtual |
| visualizerType() const | makVrv::DtModel | |
| waitAndClearLoadHandle() | makVrv::DtModel | protectedvirtual |
| wedgeSpan() const | makVrv::DtOsgOverlayWedgeModel | virtual |
| ~DtModel() | makVrv::DtModel | virtual |
| ~DtOsgOverlayWedgeModel() | makVrv::DtOsgOverlayWedgeModel | virtual |
| ~DtOverlayWedgeModel() | makVrv::DtOverlayWedgeModel | virtual |