|
| | DtOsgOverlayWedgeModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtOsgOverlayWedgeModel () |
| | DTOR. More...
|
| |
| virtual void | setOrientation (const DtTaitBryan &orientation) |
| | Set the global orientation of the wedge. More...
|
| |
| virtual void | setWedgeSpan (double wedgeSpan) |
| | Set the end angle of the wedge Valid range for argument values are 0 to PI radians. More...
|
| |
| virtual double | wedgeSpan () const |
| |
| virtual void | setFillPattern (const std::vector< unsigned int > &) |
| | Set the fill stipple pattern of the wedge. More...
|
| |
| virtual void | setColor (float r, float g, float b, float a) |
| | Sets the inside and outside color of the wedge Akin to calling setInsideColor(...) and setOutsideColor(...) More...
|
| |
| virtual void | update () |
| | Called on tick. More...
|
| |
| virtual void | setModelDefinition (const std::string &str) |
| | Sets the model definition on the model instance. More...
|
| |
|
| virtual void | setOrigin (const DtVector &position) |
| | Set/Get the global position of the wedge. More...
|
| |
| virtual DtVector | origin () const |
| |
|
| virtual void | setRelativePosition (double x, double y, double z) |
| | Set/Get the local translation of the wedge. More...
|
| |
| virtual DtVector | relativePosition () const |
| |
|
| virtual void | setMaxAngleSegment (double angleSegmentMax) |
| | Set/Get the max angle segment used when building the geometry. More...
|
| |
| virtual double | maxAngleSegment () const |
| |
|
| virtual void | setRadius (float len) |
| | Set/Get the radius of the wedge. More...
|
| |
| virtual float | radius () const |
| |
|
| virtual void | setScale (float scale) |
| | Set/Get the numeric factor the wedge is scaled by. More...
|
| |
| virtual float | scale () const |
| |
|
| virtual void | setVisible (bool isVisible) |
| | Set/Get whether the wedge is visible. More...
|
| |
| virtual bool | isVisible () const |
| |
|
| virtual void | setStartAngle (double startAngle) |
| | Set/Get the start angle of the wedge, in radians. More...
|
| |
| virtual double | startAngle () const |
| |
|
| virtual void | setFill (bool) |
| | Set/Get whether or not to draw a filled wedge. More...
|
| |
| virtual bool | isFill () const |
| |
|
| virtual void | setOutline (bool) |
| | Set/Get whether or not to outline a filled wedge. More...
|
| |
| virtual bool | isOutline () const |
| |
|
| virtual void | setSolidFillCenter (bool) |
| | Set/Get whether to solid fill or gradient fill the wedge. More...
|
| |
| virtual bool | isSolidFillCenter () const |
| |
|
| virtual void | setStipplePattern (unsigned int stipplePattern) |
| | Set/Get the stipple pattern for the wedge. More...
|
| |
| virtual unsigned int | stipplePattern () const |
| |
|
| virtual void | setOutlineWidth (float width) |
| | Set the outline width of the wedge Uses DtLineSegmentInterface::setWidth. More...
|
| |
| virtual float | outlineWidth () const |
| |
|
| virtual void | setCentralVertexColor (float r, float g, float b, float a) |
| | Set/Get the color of the wedge's central vertex. More...
|
| |
| virtual bool | getCentralVertexColor (float &r, float &g, float &b, float &a) const |
| |
|
| virtual void | setInsideColor (float r, float g, float b, float a) |
| | Sets the inside color of the wedge Valid range for argument values are 0.0 - 1.0. More...
|
| |
| virtual bool | getInsideColor (float &r, float &g, float &b, float &a) const |
| |
|
| virtual void | setOutsideColor (float r, float g, float b, float a) |
| | Sets the outside color of the wedge Valid range for argument values are 0.0 - 1.0. More...
|
| |
| virtual bool | getOutsideColor (float &r, float &g, float &b, float &a) const |
| |
|
| virtual void | setEventsEnabled (bool enabled) |
| | Sets to handle or not handle mouse events. More...
|
| |
| virtual bool | eventsEnabled () const |
| |
|
| virtual void | setGroup (int groupNum) |
| | Sets the group this overlay will be drawn in The higher the group number, the "closer" to the eyepoint this overlay will be drawn. More...
|
| |
| virtual int | group () const |
| |
|
| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a vertex in the wedge. More...
|
| |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of the wedge This function only does something if vtx equals 0. More...
|
| |
| | DtOverlayWedgeModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtOverlayWedgeModel () |
| | DTOR. More...
|
| |
| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtModel () |
| | DTOR. More...
|
| |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
|
| |
| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
|
| |
| virtual void | saveModelToFile (const std::string &filename) |
| |
| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
|
| |
| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
|
| |
| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
|
| |
| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
|
| |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
|
| |
| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
|
| |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
|
| |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
|
| |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
|
| |
| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
|
| |
| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
|
| |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
|
| |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
|
| |
| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
|
| |
| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
|
| |
| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
|
| |
| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
|
| |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
|
| |
| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
|
| |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
|
| |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
|
| |
| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
|
| |
| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
|
| |
| DtDe & | de () |
| | Get the DtDe object. More...
|
| |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
|
| |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
|
| |
| virtual bool | visible () const |
| | Get the visible state of the model. More...
|
| |
| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
|
| |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
|
| |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
|
| |
| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
|
| |
| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
|
| |
| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
|
| |
| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
|
| |
| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
|
| |
| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
|
| |
| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
|
| |
| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
|
| |
| virtual const DtModelInstance * | modelInstance () const |
| |
| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
|
| |
| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
|
| |
| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
|
| |
| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
|
| |
| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
|
| |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
|
| |
An OSG implementation of the Overlay Circular Wedge Model.
The drawn wedge has the following geometric parameters:
- Start Angle: Change the angle the wedge begins at
- Wedge Span: Change the angular span of the wedge
- Position: Change the position of the wedge's origin
- Radius: Change the radius of the circle used to draw the wedge
- Max Angle Segment: Affects the number of vertices used by changing the angular difference between vertices along the arc of the wedge. If you want to use X vertices to draw arc of the wedge, then the Max Angle Segment is equal to Wedge Span / X.
- Scale: Change the numeric factor that the wedge is scaled by
The drawn wedge has the following style properties:
- Line Width: Change the width of all of the wedge's line segments
- Line Color: Change the color of all of the wedge's line segments
- Line Stipple Pattern: Change the stipple pattern of all of the wedge's line segments
- Outlined/Filled: Change whether or not the wedge is outlined, filled, or both
- Pattern Filled: Change whether or not the wedge is filled with a stipple pattern
- Gradient Filled: Change whether or not the wedge is filled with a gradient
- Solid Filled: Change whether or not the wedge is filled with a solid color
- Inside Color: Change the inside color of the wedge
- Outside Color: Change the outside color of the wedge
Special Considerations:
- In a 2D plane, the positive Y-Axis is 0 radians with clockwise being the positive direction
- The wedge span cannot be negative and cannot be greater than PI