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VR-Forces 4.10 Class Documentation
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Interface class for an Overlay Circular Wedge Model An overlay model is positioned in 3D space and drawn onto a model set specific overlay. More...

Public Member Functions | |
| DtOverlayWedgeModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtOverlayWedgeModel () |
| DTOR. More... | |
| virtual void | setOrientation (const DtTaitBryan &orientation)=0 |
| Set the global orientation of the wedge. More... | |
| virtual void | setFillPattern (const std::vector< unsigned int > &)=0 |
| Set the fill stipple pattern of the wedge. More... | |
| virtual void | setColor (float r, float g, float b, float a)=0 |
| Sets the inside and outside color of the wedge. More... | |
Model setters/getters (abstract) | |
| virtual void | setOrigin (const DtVector &position)=0 |
| Set/Get the global position of the wedge. More... | |
| virtual DtVector | origin () const =0 |
| virtual void | setRelativePosition (double x, double y, double z)=0 |
| Set/Get the local translation of the wedge. More... | |
| virtual DtVector | relativePosition () const =0 |
| virtual void | setMaxAngleSegment (double angleSegmentMax)=0 |
| Set/Get the max angle segment used when building the geometry. More... | |
| virtual double | maxAngleSegment () const =0 |
| virtual void | setRadius (float len)=0 |
| Set/Get the radius of the wedge. More... | |
| virtual float | radius () const =0 |
| virtual void | setScale (float scale)=0 |
| Set/Get the numeric factor the wedge is scaled by. More... | |
| virtual float | scale () const =0 |
| virtual void | setVisible (bool isVisible)=0 |
| Set/Get whether the wedge is visible. More... | |
| virtual bool | isVisible () const =0 |
| virtual void | setStartAngle (double startAngle)=0 |
| Set/Get the start angle of the wedge, in radians. More... | |
| virtual double | startAngle () const =0 |
| virtual void | setWedgeSpan (double wedgeSpan)=0 |
| Set/Get the span of the wedge, in radians. More... | |
| virtual double | wedgeSpan () const =0 |
| virtual void | setFill (bool)=0 |
| Set/Get whether or not to draw a filled wedge. More... | |
| virtual bool | isFill () const =0 |
| virtual void | setOutline (bool)=0 |
| Set/Get whether or not to outline a filled wedge. More... | |
| virtual bool | isOutline () const =0 |
| virtual void | setSolidFillCenter (bool)=0 |
| Set/Get whether to solid fill or gradient fill the wedge. More... | |
| virtual bool | isSolidFillCenter () const =0 |
| virtual void | setStipplePattern (unsigned int stipplePattern)=0 |
| Set/Get the stipple pattern for the wedge. More... | |
| virtual unsigned int | stipplePattern () const =0 |
| virtual void | setOutlineWidth (float)=0 |
| Set/Get the outline width of the wedge. More... | |
| virtual float | outlineWidth () const =0 |
| virtual void | setCentralVertexColor (float r, float g, float b, float a)=0 |
| Set/Get the color of the wedge's central vertex. More... | |
| virtual bool | getCentralVertexColor (float &r, float &g, float &b, float &a) const =0 |
| virtual void | setInsideColor (float r, float g, float b, float a)=0 |
| Set/Get the inside color of the wedge. More... | |
| virtual bool | getInsideColor (float &r, float &g, float &b, float &a) const =0 |
| virtual void | setOutsideColor (float r, float g, float b, float a)=0 |
| Set/Get the outside color of the wedge. More... | |
| virtual bool | getOutsideColor (float &r, float &g, float &b, float &a) const =0 |
| virtual void | setEventsEnabled (bool enabled)=0 |
| Sets to handle or not handle mouse events. More... | |
| virtual bool | eventsEnabled () const =0 |
| virtual void | setGroup (int groupNum)=0 |
| Sets the group this overlay will be drawn in. More... | |
| virtual int | group () const =0 |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtModel () |
| DTOR. More... | |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| Set the model definition and creates an instance of the model. More... | |
| virtual void | setModelDefinition (const std::string &str) |
| Set the model definition. More... | |
| virtual const std::string & | modelDefinitionName () |
| returns the model definition name. More... | |
| virtual void | saveModelToFile (const std::string &filename) |
| virtual const std::string & | className () const |
| Get the class name of the model instance owner. More... | |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. More... | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Set the position of a control vertex in the model. More... | |
| virtual const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. More... | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. More... | |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| Set the position offset of the model. More... | |
| virtual const DtVector & | positionOffset () const |
| Get the Position Offset of the model. More... | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set the orientation of a vertex in the model. More... | |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| Set the position and orientation of a vertex in the model at the same time. More... | |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. More... | |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| Set the Orientation Offset of the model. More... | |
| virtual const DtTaitBryan & | orientationOffset () const |
| Get the Orientation Offset of the model. More... | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. More... | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. More... | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. More... | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. More... | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models More... | |
| virtual int | modelSet () const |
| Get the model set this model is part of. More... | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. More... | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. More... | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. More... | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. More... | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. More... | |
| DtDe & | de () |
| Get the DtDe object. More... | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. More... | |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| Internally set the model instance pointer to the background one, also realizes and sends signal. More... | |
| virtual bool | visible () const |
| Get the visible state of the model. More... | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. More... | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. More... | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. More... | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. More... | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. More... | |
| virtual void | setIsSupportModel (bool isSupport)=0 |
| Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) More... | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. More... | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. More... | |
| virtual void | updateMinLastFrameDistance (float distance) |
| updates the closest distance to an observer over the last frame More... | |
| virtual void | resetLastFrameDistance () |
| resets the closest distance to an observer More... | |
| virtual float | minLastFrameDistance () const |
| gets the closest distance to an observer last frame More... | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. More... | |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More... | |
| virtual bool | supportsMultithreadedLoad () |
| can be quickly overridden to disable background loading More... | |
| virtual void | backgroundLoad () |
| the chunk of loading that can safely happen in the background More... | |
| virtual void | foregroundLoad () |
| the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More... | |
| virtual bool | isActivelyBackgroundLoading () |
| is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More... | |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| returns the load queue object More... | |
Private Member Functions | |
| DtOverlayWedgeModel () | |
| Default Constructor not implemented. More... | |
| DtOverlayWedgeModel (const DtOverlayWedgeModel &) | |
| Copy Constructor not implemented – Copy not allowed. More... | |
| DtOverlayWedgeModel & | operator= (const DtOverlayWedgeModel &) |
| Assignment Operator not implemented – Copy not allowed. More... | |
Additional Inherited Members | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signalslib::signal < void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. More... | |
| boost::signalslib::signal < void(DtModel *)> | signal_modelChanged |
| boost::signalslib::signal < bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. More... | |
| boost::signalslib::signal < void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. More... | |
| boost::signalslib::signal < void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. More... | |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0 |
| Virtual Functions to be implemented, add this model to the scene. More... | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. More... | |
| virtual void | removeFromScene ()=0 |
| Virtual Functions to be implemented, remove this model from the scene. More... | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. More... | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. More... | |
| virtual void | waitAndClearLoadHandle () |
| avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More... | |
| virtual void | removedFromLoadQueue () |
| deletes the myInLoadQueueHandle handle More... | |
| virtual void | setDoneBackgroundLoading () |
| called by async task, updates myCurrentlyLoading atomic More... | |
| virtual void | setActivelyBackgroundLoading () |
| called right before tbb task creation More... | |
Protected Attributes inherited from makVrv::DtModel | |
| DtLoaderHandle * | myInLoadQueueHandle |
| DtDe & | myDe |
| const DtUniqueID | myUniqueId |
| The unique id is constant after initialization. More... | |
| bool | myColorBlendingEnabled |
| The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More... | |
| DtModelInstance * | myBackgroundModelInstance |
| holds the model created in the background for a bit More... | |
| float | myMinLastFrameDistance |
| last frames mimimal distance to the camera, calculated by the instancing system More... | |
| TransformList | myTransforms |
| We keep our own copy in case we get updates before we get a model instance. More... | |
| DtModelInstance * | myModelInstance |
| int | myModelSet |
| int | myVisualizerType |
| bool | myContributesToBound |
| DtUniqueID | myParentSceneObjectID |
| bool | myIsPropFlag |
| float | myBlendColor [4] |
| bool | myVisibleFlag |
| DtVector | myPositionOffset |
| DtTaitBryan | myOrientationOffset |
| std::string | myModelDefinitionName |
Static Protected Attributes inherited from makVrv::DtModel | |
| static bool | theInittedState |
Interface class for an Overlay Circular Wedge Model An overlay model is positioned in 3D space and drawn onto a model set specific overlay.
A wedge has the following geometric parameters:
A wedge has the following style properties:
Special Considerations:
| makVrv::DtOverlayWedgeModel::DtOverlayWedgeModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
CTOR.
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virtual |
DTOR.
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private |
Default Constructor not implemented.
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private |
Copy Constructor not implemented – Copy not allowed.
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pure virtual |
Set/Get the global position of the wedge.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the local translation of the wedge.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set the global orientation of the wedge.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the max angle segment used when building the geometry.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the radius of the wedge.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the numeric factor the wedge is scaled by.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get whether the wedge is visible.
Reimplemented from makVrv::DtModel.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the start angle of the wedge, in radians.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the span of the wedge, in radians.
Valid range for argument values are 0 to PI radians.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get whether or not to draw a filled wedge.
If false, an outline of the wedge is drawn.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get whether or not to outline a filled wedge.
This function does nothing if setFill(false).
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get whether to solid fill or gradient fill the wedge.
This function does nothing if setFill(false).
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set the fill stipple pattern of the wedge.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the stipple pattern for the wedge.
Implemented in makVrv::DtOsgOverlayWedgeModel.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the outline width of the wedge.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Sets the inside and outside color of the wedge.
Akin to calling setInsideColor(...) and setOutsideColor(...).
Reimplemented from makVrv::DtModel.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the color of the wedge's central vertex.
Valid range for argument values are 0.0 - 1.0.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the inside color of the wedge.
Valid range for argument values are 0.0 - 1.0.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Set/Get the outside color of the wedge.
Valid range for argument values are 0.0 - 1.0.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Sets to handle or not handle mouse events.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Sets the group this overlay will be drawn in.
The higher the group number, the "closer" to the eyepoint this overlay will be drawn. Use this function to stack overlay objects in the particular order you want them displayed.
Implemented in makVrv::DtOsgOverlayWedgeModel.
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pure virtual |
Implemented in makVrv::DtOsgOverlayWedgeModel.
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private |
Assignment Operator not implemented – Copy not allowed.