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VR-Forces 4.10 Class Documentation
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An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel. More...

Public Member Functions | |
| DtSubmitDesktopViewCallback (DtDe &de, DtVirtualRealityPostProcessor &pp, DtVirtualRealityDriver &driver, vrvVirtualReality::DtEye eye) | |
| CTOR takes the post processor, eye to submit for and the VR driver. More... | |
| virtual | ~DtSubmitDesktopViewCallback () |
| DTOR. More... | |
Public Member Functions inherited from makVrv::DtSubmitViewCallback | |
| DtSubmitViewCallback (DtDe &de, DtVirtualRealityPostProcessor &pp, DtVirtualRealityDriver &driver, vrvVirtualReality::DtEye eye) | |
| CTOR takes the post processor, eye to submit for and the VR driver. More... | |
| virtual | ~DtSubmitViewCallback () |
| DTOR. More... | |
| bool | isInitialized () const |
| virtual void | operator() (osg::RenderInfo &renderInfo) const |
| the callback function called by OSG More... | |
Protected Member Functions | |
| virtual void | submit (osg::RenderInfo &renderInfo) const |
| overloaded to the actual submit to Oculus More... | |
Protected Attributes | |
| DtDesktopProvider * | myProvider |
| ovrSession | mySession |
| int | myWidth |
| int | myHeight |
Protected Attributes inherited from makVrv::DtSubmitViewCallback | |
| DtVirtualRealityPostProcessor & | myProcessor |
| DtVirtualRealityDriver & | myDriver |
| vrvVirtualReality::DtEye | myEye |
| bool | myIsInitialized |
| DtBlitOsgToGlTexture * | myMutableBlitTexture |
| this is mutable because it needs to be created during the operator() callback which is a const function. More... | |
| DtDe & | myDe |
Private Member Functions | |
| DtSubmitDesktopViewCallback () | |
| prevent default constructor More... | |
| DtSubmitDesktopViewCallback (const DtSubmitDesktopViewCallback &orig) | |
| prevent copy construction More... | |
| DtSubmitDesktopViewCallback & | operator= (const DtSubmitDesktopViewCallback &) |
| prevent assignment More... | |
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel.
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private |
prevent default constructor
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private |
prevent copy construction
| makVrv::DtSubmitDesktopViewCallback::DtSubmitDesktopViewCallback | ( | DtDe & | de, |
| DtVirtualRealityPostProcessor & | pp, | ||
| DtVirtualRealityDriver & | driver, | ||
| vrvVirtualReality::DtEye | eye | ||
| ) |
CTOR takes the post processor, eye to submit for and the VR driver.
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virtual |
DTOR.
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private |
prevent assignment
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protectedvirtual |
overloaded to the actual submit to Oculus
Implements makVrv::DtSubmitViewCallback.
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protected |
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protected |
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protected |
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protected |