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Detailed Description
Function Documentation
| btVector3 DtPoint2btVector3 |
( |
const DtPoint & |
p | ) |
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Utilities for using Bullet in MAK products.
| btVector3 DtVector2btVector3 |
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const DtVector & |
v | ) |
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Utilities for using Bullet in MAK products.
| DtPoint btVector32DtPoint |
( |
const btVector3 & |
v | ) |
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Utilities for using Bullet in MAK products.
| DtVector btVector32DtVector |
( |
const btVector3 & |
v | ) |
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Utilities for using Bullet in MAK products.
| bool btVectorIsZero |
( |
const btVector3 & |
v | ) |
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Utilities for using Bullet in MAK products.
| bool chordSphereVolumetricIntersect |
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const DtChord & |
chord, |
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const DtSphere & |
sphere |
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) |
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- Returns
- True if the specified chord intersects with the volume defined by sphere. The chord may be wholly contained within the sphere, and this will return true.
| bool sphereSphereVolumetricIntersect |
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const DtSphere & |
sphere1, |
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const DtSphere & |
sphere2 |
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) |
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- Returns
- True if the two spheres intersect. One sphere may be wholly contained within the other sphere, and this will return true.
Note that this function treats the shape as if it is in two dimensions (all tests ignore height for the sphere and the vertices).
- Returns
- True if the shape intersects the sphere. This means that either the center of the sphere is within the shape, or the center of the sphere is within its own radius of the nearest point on the shape.
- Returns
- True if the sphere overlaps the geometry defined in the geometry pointer. Uses the above volumetric intersect functions to do the intersection.
| DtSurface getSurfaceType |
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btCollisionWorld::LocalRayResult & |
rayResult | ) |
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