VR-Forces 4.2 Class Documentation
DtBallisticGunController Member List

This is the complete list of members for DtBallisticGunController, including all inherited members.

addAlias(const DtSymbolString &alias)DtReaderWritervirtual
addInputPort(DtInputPort *port)DtSimComponentvirtual
addInputPortGroup(DtInputPortGroup *group)DtSimComponentvirtual
addOutputPort(DtOutputPort *port)DtSimComponentvirtual
addOutputPortGroup(DtOutputPortGroup *group)DtSimComponentvirtual
addSimComponentCreatorFcn(const DtString &type, DtSimComponentCreatorFcn fcn)DtSimComponentstatic
aliasConstIter typedefDtReaderWriter
aliasContainer typedefDtReaderWriter
aliases() const DtReaderWritervirtual
aliasIter typedefDtReaderWriter
appPath()DtReaderWriterstatic
bindLocalVariables(const DtVariableBindingsList &variableBindings)DtReaderWriterprotectedvirtual
bindToRwAsVariable(const DtReaderWriter *rw)DtReaderWriterprotectedvirtual
bindVariables(DtVariableBindingsList variableBindings)DtReaderWritervirtual
calculateFirstTickTime() const DtSimComponentvirtual
calculateNextTickTime() const DtSimComponentvirtual
chooseAmmo(const DtEntityType &targetType, const DtString &targetName, DtSimMunition &munition, DtDetonatorFuze &fuze, int &ammoAvailable)DtBallisticGunControllervirtual
clearAllVariableReferenceFlags()DtReaderWritervirtual
clearTask()DtControllerComponentvirtual
componentDescriptor() const DtSimComponentvirtual
componentFullName() const DtSimComponentvirtual
coordinateSystem() const DtSimComponentvirtual
coordinateSystem()DtSimComponentvirtual
createComponent(const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtSimComponentstatic
createLoadedPort()DtBallisticGunControllervirtual
createLosInputPort()DtBallisticGunControllervirtual
createLosOutputPort()DtBallisticGunControllervirtual
createPortGroups()DtBallisticGunControllerprotectedvirtual
createPorts()DtBallisticGunControllerprotectedvirtual
createQuantityOutputPort()DtBallisticGunControllervirtual
createReaderWriterFactory()DtReaderWriterstatic
createTargetToAcquireOutputPort()DtBallisticGunControllervirtual
createTriggerPort()DtBallisticGunControllervirtual
createWeaponsHoldInputPort()DtBallisticGunControllervirtual
creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtBallisticGunControllerstatic
disable()DtSimComponentvirtual
dT() const DtSimComponentinline
DtBallisticGunController(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtBallisticGunController
DtBallisticGunController()DtBallisticGunControllerprotected
DtBallisticGunController(const DtBallisticGunController &orig)DtBallisticGunControllerprotected
DtControllerComponent(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtControllerComponent
DtControllerComponent()DtControllerComponentprotected
DtControllerComponent(const DtControllerComponent &orig)DtControllerComponentprotected
DtInputPortGroupMap typedefDtSimComponentprotected
DtInputPortMap typedefDtSimComponentprotected
DtOutputPortGroupMap typedefDtSimComponentprotected
DtOutputPortMap typedefDtSimComponentprotected
DtReaderWriter()DtReaderWriter
DtReaderWriter(const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)DtReaderWriter
DtReaderWriter(const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)DtReaderWriter
DtReaderWriter(const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)DtReaderWriter
DtReaderWriter(const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)DtReaderWriter
DtReaderWriterFactoryCreatorFcn typedefDtReaderWriter
DtSimComponent(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtSimComponent
DtVariableNameType typedefDtReaderWriter
enable()DtSimComponentvirtual
entity()DtSimComponentvirtual
entity() const DtSimComponentvirtual
factory()DtSimComponentstatic
fire()DtBallisticGunControllervirtual
getData(DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)DtSimComponentvirtual
DtReaderWriter::getData(DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)DtReaderWriterprotectedvirtual
getSelf(DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())DtReaderWritervirtual
hasAlias(const DtSymbolString &alias)DtReaderWritervirtual
hasChild(const DtReaderWriter *p) const DtReaderWritervirtual
init()DtBallisticGunControllervirtual
initProcessSR()DtBallisticGunControllervirtual
inputPortGroupList() const DtSimComponentvirtual
inputPortList() const DtSimComponentvirtual
invalid() const DtReaderWriterinline
isEnabled()DtSimComponentvirtual
isReadonly() const DtReaderWritervirtual
isVariableReference() const DtReaderWritervirtual
listItem()DtSimComponentvirtual
loadAmmoTime() const DtBallisticGunControllervirtual
loadedPort() const DtBallisticGunControllervirtual
localStateRepository()DtSimComponentvirtual
localStateRepository() const DtSimComponentvirtual
lookupAndCacheProcessSR()DtBallisticGunControllerprotectedvirtual
lookupInputPort(const DtString &portName)DtSimComponentvirtual
lookupInputPortGroup(const DtString &groupName)DtSimComponentvirtual
lookupOutputPort(const DtString &portName)DtSimComponentvirtual
lookupOutputPortGroup(const DtString &groupName)DtSimComponentvirtual
losInputPort() const DtBallisticGunControllervirtual
losOutputPort() const DtBallisticGunControllervirtual
minTickPeriod() const DtSimComponentvirtual
minTickPeriodVariance() const DtSimComponentvirtual
myAliasesDtReaderWriterprotected
myComponentDescriptorDtSimComponentprotected
myCurrentFuzeDtBallisticGunControllerprotected
myCurrentMunitionDtBallisticGunControllerprotected
myDTDtSimComponentprotected
myEntityDtSimComponentprotected
myFactoryDtSimComponentprotectedstatic
myFirstTickDtSimComponentprotected
myGunControlPortGroupDtBallisticGunControllerprotected
myGunDescriptorDtBallisticGunControllerprotected
myInputPortGroupListDtSimComponentprotected
myInputPortListDtSimComponentprotected
myInvalidDtReaderWriterprotected
myIsEnabledDtSimComponentprotected
myIsVariableReferenceDtReaderWriterprotected
myLastTickSimTimeDtSimComponentprotected
myListItemDtSimComponentprotected
myLoadedPortDtBallisticGunControllerprotected
myLocalStateRepositoryDtSimComponentprotected
myLosInputPortDtBallisticGunControllerprotected
myLosOutputPortDtBallisticGunControllerprotected
myMinTickPeriodDtSimComponentprotected
myMinTickPeriodVarianceDtSimComponentprotected
myNameDtReaderWriterprotected
myNextTickTimeDtSimComponentprotected
myOutOfAmmoWarnDtBallisticGunControllerprotected
myOutputPortGroupListDtSimComponentprotected
myOutputPortListDtSimComponentprotected
myPreviousTargetDtBallisticGunControllerprotected
myPriorityDtSimComponentprotected
myProcessStateDtBallisticGunControllerprotected
myQuantityOutputPortDtBallisticGunControllerprotected
myRadioDtControllerComponentprotected
myReadOnlyFlagDtReaderWriterprotected
myRegistryDtReaderWriterprotected
myRoundsAvailableDtBallisticGunControllerprotected
mySimManagerDtSimComponentprotected
mySystemDtSimComponentprotected
myTargetToAcquireOutputPortDtBallisticGunControllerprotected
myTriggerPortDtBallisticGunControllerprotected
myValueSpecifiedDtReaderWriterprotected
myVariableIsBoundDtReaderWriterprotected
myVariableNameDtReaderWriterprotected
myWaitingForFireDtBallisticGunControllerprotected
myWeaponComponentInterfaceDtBallisticGunControllerprotected
myWeaponsHoldInputPortDtBallisticGunControllerprotected
name() const DtReaderWritervirtual
nextComponent()DtSimComponentvirtual
nextTickTime() const DtSimComponentvirtual
nullVariableReference()DtReaderWriterstatic
objectConsoleDebug() const DtSimComponentvirtual
objectConsoleError() const DtSimComponentvirtual
objectConsoleInfo() const DtSimComponentvirtual
objectConsoleVerbose() const DtSimComponentvirtual
objectConsoleWarn() const DtSimComponentvirtual
operator!=(const DtReaderWriter &rhs)DtReaderWriterinline
operator=(const DtBallisticGunController &orig)DtBallisticGunControllerprotected
DtControllerComponent::operator=(const DtControllerComponent &orig)DtControllerComponentprotected
DtReaderWriter::operator=(const DtReaderWriter &orig)DtReaderWriter
operator==(const DtReaderWriter &) const DtReaderWriter
outputPortGroupList() const DtSimComponentvirtual
outputPortList() const DtSimComponentvirtual
physicalWorld()DtSimComponentvirtual
physicalWorld() const DtSimComponentvirtual
postAddComponentsInit()DtBallisticGunControllervirtual
postTick()DtSimComponentvirtual
preFirstTickInit()DtBallisticGunControllervirtual
prettyPrint() const DtReaderWritervirtual
prevComponent()DtSimComponentvirtual
priority() const DtSimComponentvirtual
psrManager()DtSimComponent
putData(FILE *fp, int indentLevel=0)DtSimComponentvirtual
putIndent(FILE *fp, int indentLevel)DtReaderWriterstatic
putSelf(FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())DtReaderWritervirtual
quantityOutputPort() const DtBallisticGunControllervirtual
radio()DtControllerComponentvirtual
readerWriterType() const DtReaderWritervirtual
registerAttributeFunctions()DtSimComponentinlinevirtual
registry() const DtReaderWriterinline
registry()DtReaderWriterinline
removeInputPort(DtInputPort *port)DtSimComponentvirtual
removeInputPortGroup(DtInputPortGroup *group)DtSimComponentvirtual
removeOutputPort(DtOutputPort *port)DtSimComponentvirtual
removeOutputPortGroup(DtOutputPortGroup *group)DtSimComponentvirtual
resourceManager()DtSimComponentvirtual
resourceManager() const DtSimComponentvirtual
setComponentDescriptor(DtComponentDescriptor *componentDescriptor)DtSimComponentvirtual
setDT(double deltaT)DtSimComponentvirtual
setEntity(DtVrfObject *entity)DtSimComponentvirtual
setFactory(DtSimComponentFactory *factory)DtSimComponentstatic
setFactoryCreatorFunction(DtReaderWriterFactoryCreatorFcn fcn)DtReaderWriterstatic
setIsEnabled(bool yesNo)DtSimComponentvirtual
setIsVariableReference(bool value)DtReaderWritervirtual
setListItem(DtListItem *item)DtSimComponentvirtual
setLoadAmmoTime(DtTime loadAmmoTime)DtBallisticGunControllervirtual
setMinTickPeriod(double minTickPeriod)DtSimComponentvirtual
setMinTickPeriodVariance(double minTickPeriodVariance)DtSimComponentvirtual
setName(const DtString &)DtReaderWritervirtual
setNextTickTime(double nextTickTime)DtSimComponentvirtual
setParentSystem(DtComponentSystem *system)DtSimComponent
setPostGetSelfCallback(DtGetSelfCallbackFcn fcn, void *usrData)DtReaderWriterstatic
setPrePutSelfCallback(DtPutSelfCallbackFcn fcn, void *usrData)DtReaderWriterstatic
setPriority(int priority)DtSimComponentvirtual
setRadio(DtSimBaseRadio *radio)DtControllerComponentprotectedvirtual
setReadonly(bool flag)DtReaderWritervirtual
setUnloadAmmoTime(DtTime unloadAmmoTime)DtBallisticGunControllervirtual
setValueSpecified(bool specified, bool recurse=false)DtReaderWritervirtual
setVariableName(const DtSymbolString variableName)DtReaderWritervirtual
simManager()DtSimComponentvirtual
simManager() const DtSimComponentvirtual
taskNotify(const DtSimTask &task)DtControllerComponentvirtual
terrainAttachedTo()DtSimComponentvirtual
terrainAttachedTo() const DtSimComponentvirtual
testInvariant() const DtSimComponentprotected
theCreatorFcnSetDtReaderWriterprotectedstatic
theEmptyVariableBindingsListDtReaderWriterprotectedstatic
theFactoryDtReaderWriterprotectedstatic
theFactoryCreatorFcnDtReaderWriterprotectedstatic
thePostGetSelfCallbackDtReaderWriterprotectedstatic
thePrePutSelfCallbackDtReaderWriterprotectedstatic
theUnspecifiedValueDtReaderWriterprotectedstatic
tick()DtBallisticGunControllervirtual
tickWhileDestroyed() const DtSimComponentvirtual
timedTick()DtSimComponentvirtual
triggerPort() const DtBallisticGunControllervirtual
type() const DtBallisticGunControllervirtual
unbindVariable()DtReaderWritervirtual
unboundVariables() const DtReaderWritervirtual
unloadAmmoTime() const DtBallisticGunControllervirtual
valueSpecified() const DtReaderWritervirtual
variableIsBound() const DtReaderWritervirtual
variableName() const DtReaderWritervirtual
weaponsHoldState()DtBallisticGunControllerprotectedvirtual
writeSelf(FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())DtReaderWritervirtual
~DtBallisticGunController()DtBallisticGunControllervirtual
~DtControllerComponent()DtControllerComponentvirtual
~DtReaderWriter()DtReaderWritervirtual
~DtSimComponent()DtSimComponentvirtual

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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