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VR-Forces 4.2 Class Documentation
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DtBallisticGunController provides ammunition loading, unloading, and trigger inputs for use by a ballistic gun actuator. More...

Public Member Functions | |
| DtBallisticGunController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
| virtual | ~DtBallisticGunController () |
| destructor | |
| virtual bool | postAddComponentsInit () |
| Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it). | |
| virtual DtString | type () const |
| Returns a string identifies the class type of component. | |
| virtual bool | init () |
| Sets up weapon component interface. | |
| virtual void | preFirstTickInit () |
| Restores the checkpointed values of myCurrentMunition and myCurrentFuze from the the munition loader of the DtVrfBalGunPSR. | |
| virtual void | tick () |
| Calculate new control values. | |
| virtual bool | createTriggerPort () |
| These are called in init to create the ports used to communicate with the actuator. | |
| virtual DtBooleanOutputPort * | triggerPort () const |
| virtual bool | createQuantityOutputPort () |
| virtual DtIntegerOutputPort * | quantityOutputPort () const |
| virtual bool | createLoadedPort () |
| virtual DtBooleanOutputPort * | loadedPort () const |
| virtual bool | createLosOutputPort () |
| virtual DtIntegerOutputPort * | losOutputPort () const |
| virtual bool | createLosInputPort () |
| virtual DtIntegerInputPort * | losInputPort () const |
| virtual bool | createWeaponsHoldInputPort () |
| virtual bool | createTargetToAcquireOutputPort () |
| virtual void | setLoadAmmoTime (DtTime loadAmmoTime) |
| virtual DtTime | loadAmmoTime () const |
| virtual void | setUnloadAmmoTime (DtTime unloadAmmoTime) |
| virtual DtTime | unloadAmmoTime () const |
| virtual void | fire () |
| Sets myTriggerPort to true and myLoaded to false. | |
| virtual bool | chooseAmmo (const DtEntityType &targetType, const DtString &targetName, DtSimMunition &munition, DtDetonatorFuze &fuze, int &ammoAvailable) |
| The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target’s entity type. | |
| virtual void | initProcessSR () |
| Sets the load & unload ammo time from the component descriptor. | |
Public Member Functions inherited from DtControllerComponent | |
| DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString& name, | |
| virtual | ~DtControllerComponent () |
| destructor | |
| virtual DtSimBaseRadio * | radio () |
| The radio this component is listening to. | |
| virtual void | taskNotify (const DtSimTask &task) |
| This is used by the entity to notify all controllers that a new task has been received. | |
| virtual void | clearTask () |
| Called when you want to clear out this component's task state. | |
Public Member Functions inherited from DtSimComponent | |
| DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtSimComponent () |
| destructor | |
| void | setParentSystem (DtComponentSystem *system) |
| Sets the parent system of this component. | |
| virtual void | registerAttributeFunctions () |
| Called to register functions that provide system attribute values. | |
| virtual void | postTick () |
| This function is called immediately after tick() is called. | |
| virtual void | timedTick () |
| This version of tick checks to see if the time to tick has arrived. | |
| virtual void | setMinTickPeriod (double minTickPeriod) |
| specifies a minimum tick period (which can also be thought of as | |
| virtual double | minTickPeriod () const |
| access the minimum tick period | |
| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| set the variance in the minimum tick time | |
| virtual double | minTickPeriodVariance () const |
| access the variance in the minimum tick period | |
| virtual void | setNextTickTime (double nextTickTime) |
| The next tick time is normally calculated internally. | |
| virtual double | nextTickTime () const |
| access the next tick time | |
| virtual double | calculateNextTickTime () const |
| The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. | |
| virtual double | calculateFirstTickTime () const |
| Returns the first time value that the component should tick at. | |
| virtual void | setEntity (DtVrfObject *entity) |
| The entity's state repository is the place that actuator components make updates and other components look to see our current state. | |
| virtual DtSimComponent * | nextComponent () |
| List management functions. | |
| virtual DtSimComponent * | prevComponent () |
| virtual void | setListItem (DtListItem *item) |
| Used by DtComponentList. | |
| virtual DtListItem * | listItem () |
| virtual void | putData (FILE *fp, int indentLevel=0) |
| putData writes our type, which is provided by the virtual type accessor of the deriving class. | |
| virtual DtlObjPtr | getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings) |
| getData is just used to get us past the type in the data stream, since it's not actual stored. | |
| virtual void | addInputPort (DtInputPort *port) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. | |
| virtual void | removeInputPort (DtInputPort *port) |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| Returns a pointer to the input port registered on this component with the specified name. | |
| virtual DtList | inputPortList () const |
| Returns the list of DtInputPorts registered on this component. | |
| virtual void | addOutputPort (DtOutputPort *port) |
| Adds this output port to the components output port list so that other components can look it up and attach to it. | |
| virtual void | removeOutputPort (DtOutputPort *port) |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| Returns a pointer to the output port registered on this component with the specified name. | |
| virtual DtList | outputPortList () const |
| Returns the list of DtOutputPorts registered on this component. | |
| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. | |
| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| Returns a pointer the input port group registered on this component with the specified name. | |
| virtual DtList | inputPortGroupList () const |
| Returns the list of DtInputPortGroups registered on this component. | |
| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| Adds this output port group to the components output port group list so that other components can look it up and attach to it. | |
| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| Returns a pointer the output port group registered on this component with the specified name. | |
| virtual DtList | outputPortGroupList () const |
| Returns the list of DtOutputPortGroups registered on this component. | |
| virtual int | priority () const |
| Return the current connection priority for this component. | |
| virtual void | setPriority (int priority) |
| Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. | |
| double | dT () const |
| This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. | |
| virtual void | setDT (double deltaT) |
| Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. | |
| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| The component descriptor specified in the order of battle file or parameter file that was used to create this component. | |
| virtual const DtComponentDescriptor * | componentDescriptor () const |
| virtual bool | tickWhileDestroyed () const |
| If the component returns true here, it will be ticked regardless of the destroyed state of the host entity. | |
| DtVrfProcessStateRepositoryManager * | psrManager () |
| virtual DtString | componentFullName () const |
| virtual DtPhysicalWorld * | physicalWorld () |
| Gets the physical world that this component's entity exists in. | |
| virtual const DtPhysicalWorld * | physicalWorld () const |
| virtual DtAttachedTerrain * | terrainAttachedTo () |
| Gets the terrain that this component's entity is attached to, if any. | |
| virtual const DtAttachedTerrain * | terrainAttachedTo () const |
| virtual DtVrfObject * | entity () |
| Gets the entity. | |
| virtual const DtVrfObject * | entity () const |
| virtual DtSimManager * | simManager () |
| Gets the sim manager. | |
| virtual const DtSimManager * | simManager () const |
| virtual const Coordinate_System * | coordinateSystem () const |
| Gets the coordinate system, as it should always exist if the physical world is in a valid state! | |
| virtual Coordinate_System * | coordinateSystem () |
| virtual DtVrfObjectStateRepository * | localStateRepository () |
| Gets the local state repository. | |
| virtual const DtVrfObjectStateRepository * | localStateRepository () const |
| virtual void | enable () |
| Is this component enabled or not. | |
| virtual void | disable () |
| Is this component enabled or not. | |
| virtual bool | isEnabled () |
| Is this component enabled or not. | |
| virtual void | setIsEnabled (bool yesNo) |
| Is this component enabled or not. | |
| virtual DtOutputStream & | objectConsoleDebug () const |
| virtual DtOutputStream & | objectConsoleVerbose () const |
| virtual DtOutputStream & | objectConsoleInfo () const |
| virtual DtOutputStream & | objectConsoleWarn () const |
| virtual DtOutputStream & | objectConsoleError () const |
| virtual DtSimResourceManager & | resourceManager () |
| virtual const DtSimResourceManager & | resourceManager () const |
Public Member Functions inherited from DtReaderWriter | |
| DtReaderWriter () | |
| default constructor | |
| DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| real constructor Setting the readonly flag prevents object from writing itself to the stream. | |
| DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor | |
| DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| assignment operator | |
| bool | operator== (const DtReaderWriter &) const |
| Equivalence operator. | |
| bool | operator!= (const DtReaderWriter &rhs) |
| virtual | ~DtReaderWriter () |
| destructor | |
| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Top level call to write itself to file. | |
| virtual void | getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Top level to read itself from an input stream. | |
| virtual void | writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. | |
| virtual DtSymbolString | name () const |
| Accessor for name of this readable/writable object. | |
| virtual void | addAlias (const DtSymbolString &alias) |
| Add an alias as an alternative name for this object. | |
| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| Set read-only flag. | |
| virtual bool | isReadonly () const |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| Sets the myVariableIsBound flag to false. | |
| virtual void | setName (const DtString &) |
| Set the name of the object. | |
| virtual const char * | readerWriterType () const |
| Used to supply a string type that this reader writer type is. | |
| virtual DtString | prettyPrint () const |
| Routine to return a human readable form of the reader/writer variable. | |
| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| Runs a variable binding pass on this reader writer and any of its children. | |
| virtual std::list < DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| Returns true if this variable has a child p in it's chain. | |
| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| The specified flags are used for optional values. | |
| virtual bool | valueSpecified () const |
| The specified flags are used for optional values. | |
| virtual bool | isVariableReference () const |
| Specifies whether or not this reader writer is really a variable that is specified elsewhere. | |
| virtual void | setIsVariableReference (bool value) |
| virtual void | clearAllVariableReferenceFlags () |
| Clears out all variable reference flags from all readerwriter items in registry recursively. | |
| virtual DtSymbolString | variableName () const |
| The variable name, if this object is a variable reference. | |
| virtual void | setVariableName (const DtSymbolString variableName) |
| The variable name, if this object is a variable reference. | |
| const DtReaderWriterRegistry & | registry () const |
| Collection of child DtReaderWriter nodes owned by this object. | |
| DtReaderWriterRegistry & | registry () |
| Collection of child DtReaderWriter nodes owned by this object. | |
Static Public Member Functions | |
| static DtSimComponent * | creator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| (const DtString&,DtVrfObject*,DtSimManager*, | |
Protected Member Functions | |
| virtual bool | createPorts () |
| Called by init to create the output ports. | |
| virtual bool | createPortGroups () |
| Called by init to create myGunControlPortGroup. | |
| virtual void | lookupAndCacheProcessSR () |
| This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState. | |
| virtual bool | weaponsHoldState () |
| DtBallisticGunController () | |
| Not implemented. | |
| DtBallisticGunController (const DtBallisticGunController &orig) | |
| Not implemented. | |
| const DtBallisticGunController & | operator= (const DtBallisticGunController &orig) |
| Not implemented. | |
Protected Member Functions inherited from DtControllerComponent | |
| DtControllerComponent () | |
| default constructor | |
| DtControllerComponent (const DtControllerComponent &orig) | |
| copy constructor | |
| const DtControllerComponent & | operator= (const DtControllerComponent &orig) |
| assignment operator | |
| virtual void | setRadio (DtSimBaseRadio *radio) |
Protected Member Functions inherited from DtSimComponent | |
| bool | testInvariant () const |
Protected Member Functions inherited from DtReaderWriter | |
| virtual void | bindToRwAsVariable (const DtReaderWriter *rw) |
| Copies values from the specified DtReaderWriter. | |
| virtual void | bindLocalVariables (const DtVariableBindingsList &variableBindings) |
| Checks to see if this RW object is a variable reference that can be bound using the provided bindings. | |
| virtual DtlObjPtr | getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings) |
| Deriving class overrides these to get/put class specific data. | |
Protected Attributes | |
| DtEntityIdentifier | myPreviousTarget |
| Maintain the target we had last tick (if any) to detect changes in target (which will kick off possible ammo reload. | |
| DtSimMunition | myCurrentMunition |
| The correct munition and fuze for our current target. | |
| DtDetonatorFuze | myCurrentFuze |
| int | myRoundsAvailable |
| The quantity of the current munition in the resources store. | |
| DtVrfBalGunPSR * | myProcessState |
| Pointer to a process state repository used to store state data associated with this component. | |
| const DtBallisticGunControllerDescriptor * | myGunDescriptor |
| Get ammo select tables from here. | |
| bool | myWaitingForFire |
| This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun). | |
| bool | myOutOfAmmoWarn |
| Flag so an out-of-ammo warning is only sent once per target. | |
| DtWeaponComponentInterface * | myWeaponComponentInterface |
| Interface between this weapon controller and the entity's DtTargetSelectionController. | |
Ports and Port Groups | |
| DtIntegerInputPort * | myLosInputPort |
| Input Port Name: line-of-sight Input Port Description: Indicates the result of a line of sight calculation to the current target. | |
| DtBooleanOutputPort * | myTriggerPort |
| Output Port Name: trigger Output Port Description: Sends a new True value when trigger is pulled. | |
| DtIntegerOutputPort * | myQuantityOutputPort |
| Output Port Name: quantity Output Port Description: Sends the number of rounds to be fired with a single trigger pull. | |
| DtBooleanOutputPort * | myLoadedPort |
| Output Port Name: loaded Output Port Description: True when the gun is loaded. | |
| DtIntegerOutputPort * | myLosOutputPort |
| Output Port Name: line-of-sight Output Port Description: Indicates the result of a line of sight calculation to the current target. | |
| DtOutputPortGroup * | myGunControlPortGroup |
| Output Port Group Name: gun-control Output Port Group Description: | |
| DtBooleanInputPort * | myWeaponsHoldInputPort |
| Input Port Name: weapons-hold Input Port Description: When true, all firing is disabled. | |
| DtEntityListOutputPort * | myTargetToAcquireOutputPort |
| Output Port Name: target-to-acquire Output Port Description: When there is a target in the weapon interface, it is put onto this output port. | |
Protected Attributes inherited from DtControllerComponent | |
| DtSimBaseRadio * | myRadio |
| Controller components can send messages. | |
Protected Attributes inherited from DtSimComponent | |
| DtVrfObject * | myEntity |
| DtVrfObjectStateRepository * | myLocalStateRepository |
| DtSimManager * | mySimManager |
| DtComponentSystem * | mySystem |
| Pointer to the DtComponentSystem that this component belongs. | |
| DtListItem * | myListItem |
| DtInputPortMap | myInputPortList |
| DtOutputPortMap | myOutputPortList |
| DtInputPortGroupMap | myInputPortGroupList |
| DtOutputPortGroupMap | myOutputPortGroupList |
| int | myPriority |
| double | myMinTickPeriod |
| double | myMinTickPeriodVariance |
| double | myNextTickTime |
| double | myLastTickSimTime |
| double | myDT |
| bool | myIsEnabled |
| Indicates whether this component should be enabled for ticking or not. | |
| bool | myFirstTick |
| Initialized to true in the constructor, set to false by the first call to postTick. | |
| const DtComponentDescriptor * | myComponentDescriptor |
Protected Attributes inherited from DtReaderWriter | |
| const DtSymbolString | myName |
| DtReaderWriterRegistry | myRegistry |
| bool | myValueSpecified |
| bool | myReadOnlyFlag |
| bool | myIsVariableReference |
| DtSymbolString | myVariableName |
| bool | myVariableIsBound |
| aliasContainer | myAliases |
| Container for the aliases which represent alternative names for the object. | |
| bool | myInvalid |
| Set to true if there is a problem reading this item. | |
Additional Inherited Members | |
Public Types inherited from DtReaderWriter | |
| typedef std::vector < DtSymbolString > | aliasContainer |
| typedef std::vector < DtSymbolString >::iterator | aliasIter |
| typedef std::vector < DtSymbolString > ::const_iterator | aliasConstIter |
| typedef std::pair < DtSymbolString, DtString > | DtVariableNameType |
| typedef DtReaderWriterFactory *(* | DtReaderWriterFactoryCreatorFcn )() |
Protected Types inherited from DtSimComponent | |
| typedef std::map< DtString, DtInputPort * > | DtInputPortMap |
| typedef std::map< DtString, DtOutputPort * > | DtOutputPortMap |
| typedef std::map< DtString, DtInputPortGroup * > | DtInputPortGroupMap |
| typedef std::map< DtString, DtOutputPortGroup * > | DtOutputPortGroupMap |
Static Protected Attributes inherited from DtSimComponent | |
| static DtSimComponentFactory * | myFactory |
DtBallisticGunController provides ammunition loading, unloading, and trigger inputs for use by a ballistic gun actuator.
End User Description: It chooses ammunition to load based on entity type according to criteria specified in the DtBallisticGunControllerDescriptor used to specify the component. Load and unload times are also provided in this manner. If the entity has permission to fire, has acquired a target, and has the appropriate ammunition loaded, the DtBallisticGunController sets the trigger port to true, firing the ballistic gun.
Uses Descriptor Type: DtBallisticGunControllerDescriptor
| DtBallisticGunController::DtBallisticGunController | ( | const DtString & | name, |
| DtVrfObject * | owner, | ||
| DtSimManager * | simManager, | ||
| DtComponentDescriptor * | desc = 0, |
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| DtReaderWriterRegistry * | parentRegistry = 0 |
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| ) |
(const DtString&,DtVrfObject*,DtSimManager*,
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
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destructor
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Not implemented.
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Not implemented.
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Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).
Also calls initProcessSR().
Reimplemented from DtSimComponent.
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Returns a string identifies the class type of component.
Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.
Reimplemented from DtControllerComponent.
Reimplemented in DtBallisticGunJoyController.
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Sets up weapon component interface.
Reimplemented from DtControllerComponent.
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Restores the checkpointed values of myCurrentMunition and myCurrentFuze from the the munition loader of the DtVrfBalGunPSR.
Calls setDisplayName on myWeaponComponentInterface with the value from the PSR.
Reimplemented from DtSimComponent.
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Calculate new control values.
Reimplemented from DtSimComponent.
Reimplemented in DtBallisticGunJoyController.
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These are called in init to create the ports used to communicate with the actuator.
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Sets myTriggerPort to true and myLoaded to false.
It also looks up the resource named by myCurrentMunitionName and if found, calls DtIntegerResource::deplete().
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The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target’s entity type.
Type of ammunition and availability, if any, is from the Ammo Select Table specified in the DtBallisticGunControllerDescriptor. chooseAmmo() starts at the beginning of the list of appropriate ammunition types, and returns the first one for which the resource is available. DtFuzeOther is returned for the fuze.
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Sets the load & unload ammo time from the component descriptor.
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(const DtString&,DtVrfObject*,DtSimManager*,
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
Reimplemented in DtBallisticGunJoyController.
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Called by init to create the output ports.
Reimplemented from DtSimComponent.
Reimplemented in DtBallisticGunJoyController.
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Called by init to create myGunControlPortGroup.
Reimplemented from DtSimComponent.
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This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState.
The name (if it exists) is given in the component descriptor (DtComponentDescriptor::processStateRepositoryName). If the name does not exist, it uses the appropriate default name defined in procSRTypes.h. Another component is responsible for creating and destroying the process state repository.
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Not implemented.
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Input Port Name: line-of-sight
Input Port Description: Indicates the result of a line of sight calculation to the current target.
Input Port Range: 0 = Unknown, 1 = Blocked, 2 = Clear
Input Port Default Value:
Input Group Parent:
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Output Port Name: trigger
Output Port Description: Sends a new True value when trigger is pulled.
Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control
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Output Port Name: quantity
Output Port Description: Sends the number of rounds to be fired with a single trigger pull.
Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control
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Output Port Name: loaded
Output Port Description: True when the gun is loaded.
Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control
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Output Port Name: line-of-sight
Output Port Description: Indicates the result of a line of sight calculation to the current target.
Output Port Range: 0 = Unkown, 1 = Blocked, 2 = Clear
Output Port Default Value:
Output Group Parent: gun-control
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Output Port Group Name: gun-control
Output Port Group Description:
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Input Port Name: weapons-hold
Input Port Description: When true, all firing is disabled.
Connecting to this port is optional. If no connection is made, it will default to false.
Input Port Range: True/False
Input Port Default Value: False
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Output Port Name: target-to-acquire
Output Port Description: When there is a target in the weapon interface, it is put onto this output port.
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Maintain the target we had last tick (if any) to detect changes in target (which will kick off possible ammo reload.
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The correct munition and fuze for our current target.
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The quantity of the current munition in the resources store.
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Pointer to a process state repository used to store state data associated with this component.
This process state repository is shared with other components. Another component is responsible for creating and destroying the process state repository. This state is saved and restored as part of a scenario (or checkpoint).
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Get ammo select tables from here.
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This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun).
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Flag so an out-of-ammo warning is only sent once per target.
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Interface between this weapon controller and the entity's DtTargetSelectionController.