VR-Forces 4.2 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
DtBallisticGunController Class Reference

DtBallisticGunController provides ammunition loading, unloading, and trigger inputs for use by a ballistic gun actuator. More...

Inheritance diagram for DtBallisticGunController:
Inheritance graph
[legend]

Public Member Functions

 DtBallisticGunController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtBallisticGunController ()
 destructor
virtual bool postAddComponentsInit ()
 Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).
virtual DtString type () const
 Returns a string identifies the class type of component.
virtual bool init ()
 Sets up weapon component interface.
virtual void preFirstTickInit ()
 Restores the checkpointed values of myCurrentMunition and myCurrentFuze from the the munition loader of the DtVrfBalGunPSR.
virtual void tick ()
 Calculate new control values.
virtual bool createTriggerPort ()
 These are called in init to create the ports used to communicate with the actuator.
virtual DtBooleanOutputPorttriggerPort () const
virtual bool createQuantityOutputPort ()
virtual DtIntegerOutputPortquantityOutputPort () const
virtual bool createLoadedPort ()
virtual DtBooleanOutputPortloadedPort () const
virtual bool createLosOutputPort ()
virtual DtIntegerOutputPortlosOutputPort () const
virtual bool createLosInputPort ()
virtual DtIntegerInputPortlosInputPort () const
virtual bool createWeaponsHoldInputPort ()
virtual bool createTargetToAcquireOutputPort ()
virtual void setLoadAmmoTime (DtTime loadAmmoTime)
virtual DtTime loadAmmoTime () const
virtual void setUnloadAmmoTime (DtTime unloadAmmoTime)
virtual DtTime unloadAmmoTime () const
virtual void fire ()
 Sets myTriggerPort to true and myLoaded to false.
virtual bool chooseAmmo (const DtEntityType &targetType, const DtString &targetName, DtSimMunition &munition, DtDetonatorFuze &fuze, int &ammoAvailable)
 The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target’s entity type.
virtual void initProcessSR ()
 Sets the load & unload ammo time from the component descriptor.
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimBaseRadioradio ()
 The radio this component is listening to.
virtual void taskNotify (const DtSimTask &task)
 This is used by the entity to notify all controllers that a new task has been received.
virtual void clearTask ()
 Called when you want to clear out this component's task state.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual void registerAttributeFunctions ()
 Called to register functions that provide system attribute values.
virtual void postTick ()
 This function is called immediately after tick() is called.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (FILE *fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in.
virtual const DtPhysicalWorldphysicalWorld () const
virtual DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any.
virtual const DtAttachedTerrainterrainAttachedTo () const
virtual DtVrfObjectentity ()
 Gets the entity.
virtual const DtVrfObjectentity () const
virtual DtSimManagersimManager ()
 Gets the sim manager.
virtual const DtSimManagersimManager () const
virtual const Coordinate_System * coordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state!
virtual Coordinate_System * coordinateSystem ()
virtual
DtVrfObjectStateRepository
localStateRepository ()
 Gets the local state repository.
virtual const
DtVrfObjectStateRepository
localStateRepository () const
virtual void enable ()
 Is this component enabled or not.
virtual void disable ()
 Is this component enabled or not.
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug () const
virtual DtOutputStream & objectConsoleVerbose () const
virtual DtOutputStream & objectConsoleInfo () const
virtual DtOutputStream & objectConsoleWarn () const
virtual DtOutputStream & objectConsoleError () const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
bool operator== (const DtReaderWriter &) const
 Equivalence operator.
bool operator!= (const DtReaderWriter &rhs)
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively.
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,

Protected Member Functions

virtual bool createPorts ()
 Called by init to create the output ports.
virtual bool createPortGroups ()
 Called by init to create myGunControlPortGroup.
virtual void lookupAndCacheProcessSR ()
 This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState.
virtual bool weaponsHoldState ()
 DtBallisticGunController ()
 Not implemented.
 DtBallisticGunController (const DtBallisticGunController &orig)
 Not implemented.
const DtBallisticGunControlleroperator= (const DtBallisticGunController &orig)
 Not implemented.
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 default constructor
 DtControllerComponent (const DtControllerComponent &orig)
 copy constructor
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 assignment operator
virtual void setRadio (DtSimBaseRadio *radio)
- Protected Member Functions inherited from DtSimComponent
bool testInvariant () const
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 Deriving class overrides these to get/put class specific data.

Protected Attributes

DtEntityIdentifier myPreviousTarget
 Maintain the target we had last tick (if any) to detect changes in target (which will kick off possible ammo reload.
DtSimMunition myCurrentMunition
 The correct munition and fuze for our current target.
DtDetonatorFuze myCurrentFuze
int myRoundsAvailable
 The quantity of the current munition in the resources store.
DtVrfBalGunPSRmyProcessState
 Pointer to a process state repository used to store state data associated with this component.
const
DtBallisticGunControllerDescriptor
myGunDescriptor
 Get ammo select tables from here.
bool myWaitingForFire
 This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun).
bool myOutOfAmmoWarn
 Flag so an out-of-ammo warning is only sent once per target.
DtWeaponComponentInterfacemyWeaponComponentInterface
 Interface between this weapon controller and the entity's DtTargetSelectionController.
Ports and Port Groups
DtIntegerInputPortmyLosInputPort
 Input Port Name: line-of-sight
Input Port Description: Indicates the result of a line of sight calculation to the current target.
DtBooleanOutputPortmyTriggerPort
 Output Port Name: trigger
Output Port Description: Sends a new True value when trigger is pulled.
DtIntegerOutputPortmyQuantityOutputPort
 Output Port Name: quantity
Output Port Description: Sends the number of rounds to be fired with a single trigger pull.
DtBooleanOutputPortmyLoadedPort
 Output Port Name: loaded
Output Port Description: True when the gun is loaded.
DtIntegerOutputPortmyLosOutputPort
 Output Port Name: line-of-sight
Output Port Description: Indicates the result of a line of sight calculation to the current target.
DtOutputPortGroupmyGunControlPortGroup
 Output Port Group Name: gun-control
Output Port Group Description:
DtBooleanInputPortmyWeaponsHoldInputPort
 Input Port Name: weapons-hold
Input Port Description: When true, all firing is disabled.
DtEntityListOutputPortmyTargetToAcquireOutputPort
 Output Port Name: target-to-acquire
Output Port Description: When there is a target in the weapon interface, it is put onto this output port.
- Protected Attributes inherited from DtControllerComponent
DtSimBaseRadiomyRadio
 Controller components can send messages.
- Protected Attributes inherited from DtSimComponent
DtVrfObjectmyEntity
DtVrfObjectStateRepositorymyLocalStateRepository
DtSimManagermySimManager
DtComponentSystemmySystem
 Pointer to the DtComponentSystem that this component belongs.
DtListItem * myListItem
DtInputPortMap myInputPortList
DtOutputPortMap myOutputPortList
DtInputPortGroupMap myInputPortGroupList
DtOutputPortGroupMap myOutputPortGroupList
int myPriority
double myMinTickPeriod
double myMinTickPeriodVariance
double myNextTickTime
double myLastTickSimTime
double myDT
bool myIsEnabled
 Indicates whether this component should be enabled for ticking or not.
bool myFirstTick
 Initialized to true in the constructor, set to false by the first call to postTick.
const DtComponentDescriptormyComponentDescriptor
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
DtReaderWriterRegistry myRegistry
bool myValueSpecified
bool myReadOnlyFlag
bool myIsVariableReference
DtSymbolString myVariableName
bool myVariableIsBound
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object.
bool myInvalid
 Set to true if there is a problem reading this item.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString > 
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

DtBallisticGunController provides ammunition loading, unloading, and trigger inputs for use by a ballistic gun actuator.

End User Description: It chooses ammunition to load based on entity type according to criteria specified in the DtBallisticGunControllerDescriptor used to specify the component. Load and unload times are also provided in this manner. If the entity has permission to fire, has acquired a target, and has the appropriate ammunition loaded, the DtBallisticGunController sets the trigger port to true, firing the ballistic gun.

Uses Descriptor Type: DtBallisticGunControllerDescriptor

Examples

Constructor & Destructor Documentation

DtBallisticGunController::DtBallisticGunController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

virtual DtBallisticGunController::~DtBallisticGunController ( )
virtual

destructor

DtBallisticGunController::DtBallisticGunController ( )
protected

Not implemented.

DtBallisticGunController::DtBallisticGunController ( const DtBallisticGunController orig)
protected

Not implemented.

Member Function Documentation

virtual bool DtBallisticGunController::postAddComponentsInit ( )
virtual

Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).

Also calls initProcessSR().

Reimplemented from DtSimComponent.

virtual DtString DtBallisticGunController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.

Returns
DtBallisticGunControllerType

Reimplemented from DtControllerComponent.

Reimplemented in DtBallisticGunJoyController.

virtual bool DtBallisticGunController::init ( )
virtual

Sets up weapon component interface.

Reimplemented from DtControllerComponent.

virtual void DtBallisticGunController::preFirstTickInit ( )
virtual

Restores the checkpointed values of myCurrentMunition and myCurrentFuze from the the munition loader of the DtVrfBalGunPSR.

Calls setDisplayName on myWeaponComponentInterface with the value from the PSR.

Reimplemented from DtSimComponent.

virtual void DtBallisticGunController::tick ( )
virtual

Calculate new control values.

Reimplemented from DtSimComponent.

Reimplemented in DtBallisticGunJoyController.

virtual bool DtBallisticGunController::createTriggerPort ( )
virtual

These are called in init to create the ports used to communicate with the actuator.

virtual DtBooleanOutputPort* DtBallisticGunController::triggerPort ( ) const
virtual
virtual bool DtBallisticGunController::createQuantityOutputPort ( )
virtual
virtual DtIntegerOutputPort* DtBallisticGunController::quantityOutputPort ( ) const
virtual
virtual bool DtBallisticGunController::createLoadedPort ( )
virtual
virtual DtBooleanOutputPort* DtBallisticGunController::loadedPort ( ) const
virtual
virtual bool DtBallisticGunController::createLosOutputPort ( )
virtual
virtual DtIntegerOutputPort* DtBallisticGunController::losOutputPort ( ) const
virtual
virtual bool DtBallisticGunController::createLosInputPort ( )
virtual
virtual DtIntegerInputPort* DtBallisticGunController::losInputPort ( ) const
virtual
virtual bool DtBallisticGunController::createWeaponsHoldInputPort ( )
virtual
virtual bool DtBallisticGunController::createTargetToAcquireOutputPort ( )
virtual
virtual void DtBallisticGunController::setLoadAmmoTime ( DtTime  loadAmmoTime)
virtual
virtual DtTime DtBallisticGunController::loadAmmoTime ( ) const
virtual
virtual void DtBallisticGunController::setUnloadAmmoTime ( DtTime  unloadAmmoTime)
virtual
virtual DtTime DtBallisticGunController::unloadAmmoTime ( ) const
virtual
virtual void DtBallisticGunController::fire ( )
virtual

Sets myTriggerPort to true and myLoaded to false.

It also looks up the resource named by myCurrentMunitionName and if found, calls DtIntegerResource::deplete().

virtual bool DtBallisticGunController::chooseAmmo ( const DtEntityType &  targetType,
const DtString targetName,
DtSimMunition munition,
DtDetonatorFuze &  fuze,
int &  ammoAvailable 
)
virtual

The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target’s entity type.

Type of ammunition and availability, if any, is from the Ammo Select Table specified in the DtBallisticGunControllerDescriptor. chooseAmmo() starts at the beginning of the list of appropriate ammunition types, and returns the first one for which the resource is available. DtFuzeOther is returned for the fuze.

virtual void DtBallisticGunController::initProcessSR ( )
virtual

Sets the load & unload ammo time from the component descriptor.

static DtSimComponent* DtBallisticGunController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.

Reimplemented in DtBallisticGunJoyController.

virtual bool DtBallisticGunController::createPorts ( )
protectedvirtual

Called by init to create the output ports.

Reimplemented from DtSimComponent.

Reimplemented in DtBallisticGunJoyController.

virtual bool DtBallisticGunController::createPortGroups ( )
protectedvirtual

Called by init to create myGunControlPortGroup.

Reimplemented from DtSimComponent.

virtual void DtBallisticGunController::lookupAndCacheProcessSR ( )
protectedvirtual

This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState.

The name (if it exists) is given in the component descriptor (DtComponentDescriptor::processStateRepositoryName). If the name does not exist, it uses the appropriate default name defined in procSRTypes.h. Another component is responsible for creating and destroying the process state repository.

virtual bool DtBallisticGunController::weaponsHoldState ( )
protectedvirtual
Returns
The value on the weapons-hold input port. If there is no connection to the port, value defaults to false.
const DtBallisticGunController& DtBallisticGunController::operator= ( const DtBallisticGunController orig)
protected

Not implemented.

Member Data Documentation

DtIntegerInputPort* DtBallisticGunController::myLosInputPort
protected

Input Port Name: line-of-sight
Input Port Description: Indicates the result of a line of sight calculation to the current target.


Input Port Range: 0 = Unknown, 1 = Blocked, 2 = Clear
Input Port Default Value:
Input Group Parent:

DtBooleanOutputPort* DtBallisticGunController::myTriggerPort
protected

Output Port Name: trigger
Output Port Description: Sends a new True value when trigger is pulled.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtIntegerOutputPort* DtBallisticGunController::myQuantityOutputPort
protected

Output Port Name: quantity
Output Port Description: Sends the number of rounds to be fired with a single trigger pull.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtBooleanOutputPort* DtBallisticGunController::myLoadedPort
protected

Output Port Name: loaded
Output Port Description: True when the gun is loaded.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtIntegerOutputPort* DtBallisticGunController::myLosOutputPort
protected

Output Port Name: line-of-sight
Output Port Description: Indicates the result of a line of sight calculation to the current target.


Output Port Range: 0 = Unkown, 1 = Blocked, 2 = Clear
Output Port Default Value:
Output Group Parent: gun-control

DtOutputPortGroup* DtBallisticGunController::myGunControlPortGroup
protected

Output Port Group Name: gun-control
Output Port Group Description:

DtBooleanInputPort* DtBallisticGunController::myWeaponsHoldInputPort
protected

Input Port Name: weapons-hold
Input Port Description: When true, all firing is disabled.

Connecting to this port is optional. If no connection is made, it will default to false.
Input Port Range: True/False
Input Port Default Value: False

DtEntityListOutputPort* DtBallisticGunController::myTargetToAcquireOutputPort
protected

Output Port Name: target-to-acquire
Output Port Description: When there is a target in the weapon interface, it is put onto this output port.


DtEntityIdentifier DtBallisticGunController::myPreviousTarget
protected

Maintain the target we had last tick (if any) to detect changes in target (which will kick off possible ammo reload.

DtSimMunition DtBallisticGunController::myCurrentMunition
protected

The correct munition and fuze for our current target.

DtDetonatorFuze DtBallisticGunController::myCurrentFuze
protected
int DtBallisticGunController::myRoundsAvailable
protected

The quantity of the current munition in the resources store.

DtVrfBalGunPSR* DtBallisticGunController::myProcessState
protected

Pointer to a process state repository used to store state data associated with this component.

This process state repository is shared with other components. Another component is responsible for creating and destroying the process state repository. This state is saved and restored as part of a scenario (or checkpoint).

const DtBallisticGunControllerDescriptor* DtBallisticGunController::myGunDescriptor
protected

Get ammo select tables from here.

bool DtBallisticGunController::myWaitingForFire
protected

This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun).

bool DtBallisticGunController::myOutOfAmmoWarn
protected

Flag so an out-of-ammo warning is only sent once per target.

DtWeaponComponentInterface* DtBallisticGunController::myWeaponComponentInterface
protected

Interface between this weapon controller and the entity's DtTargetSelectionController.


The documentation for this class was generated from the following file:

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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