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VR-Forces 4.2 Class Documentation
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Go to the source code of this file.
Variables | |
| const char | DtBaseComponentType [] = "base-component" |
| Contains the definition of constants for types of DtSimComponent. | |
| const char | DtObstructionSensorType [] = "obstruction-sensor" |
| Sensors. | |
| const char | DtObjectSensorType [] = "object-sensor" |
| const char | DtRadarObjectSensorType [] = "radar-signature-sensor" |
| const char | DtPassiveSonarSensorType [] = "passive-sonar-sensor" |
| const char | DtActiveSonarSensorType [] = "active-sonar-sensor" |
| const char | DtSignatureObjectSensorType [] = "signature-sensor" |
| const char | DtHumanObstructionSensorType [] = "human-obstruction-sensor" |
| const char | DtSpotReportReceiverType [] = "spot-report-receiver" |
| const char | DtSimpleProximitySensorType [] = "simple-proximity-sensor" |
| const char | DtControllerComponentType [] = "controller-component" |
| Controllers. | |
| const char | DtBaseMountingControllerType [] = "base-mounting-controller" |
| const char | DtMountingControllerType [] = "mounting-controller" |
| const char | DtBaseWeaponControllerType [] = "base-weapon-controller" |
| const char | DtWeaponControllerType [] = "weapon-controller" |
| const char | DtIndirectFireControllerType [] = "indirect-fire-controller" |
| const char | DtIndirectFireWeaponControllerType [] = "indirect-fire-weapon-controller" |
| const char | DtLauncherControllerType [] = "missile-launcher-controller" |
| const char | DtGroundJoyTurretControllerType [] = "ground-turret-joystick-controller" |
| const char | DtTurretScanControllerType [] = "turret-scan-controller" |
| const char | DtTurretAcquireControllerType [] = "turret-acquire-controller" |
| const char | DtBallisticGunControllerType [] = "ballistic-gun-controller" |
| const char | DtBallisticGunJoyControllerType [] = "ballistic-gun-joy-controller" |
| const char | DtWaitControllerType [] = "wait-controller" |
| const char | DtAirVehicleWeaponHoldControllerType [] = "air-vehicle-weapon-hold-controller" |
| const char | DtDefaultLandingGearControllerType [] = "default-landing-gear-controller" |
| const char | DtDirectFireControllerType [] = "direct-fire-weapon-controller" |
| const char | DtHumanAcquireControllerType [] = "human-acquire-controller" |
| const char | DtHumanAimWeaponControllerType [] = "human-aim-weapon-controller" |
| const char | DtHumanLauncherAcquireControllerType [] = "human-launcher-acquire-controller" |
| const char | DtHumanPostureControllerType [] = "human-posture-controller" |
| const char | DtHumanSetControllerType [] = "human-set-controller" |
| const char | DtDIGuyControllerType [] = "di-guy-controller" |
| const char | DtContactFusionControllerType [] = "contact-fusion-controller" |
| const char | DtLaunchSmokeControllerType [] = "launch-smoke-controller" |
| const char | DtLasingComponentType [] = "laser-controller" |
| const char | DtLasingMissileTrackControllerType [] = "lasing-missile-track-controller" |
| const char | DtLaserGuidedLauncherControllerType [] = "laser-guided-launcher-controller" |
| const char | DtIntegratedLaserGuidedLauncherControllerType [] = "integrated-laser-guided-launcher-controller" |
| const char | DtVrfObjectDataMessengerType [] = "vrf-object-data-messenger" |
| const char | DtMovementBasedTerrainPreloadControllerType [] = "movement-based-terrain-preload-controller" |
| const char | DtShapeBasedTerrainPreloadControllerType [] = "shape-based-terrain-preload-controller" |
| const char | DtReleaseBombControllerType [] = "release-bomb-controller" |
| const char | DtBombControllerType [] = "bomb-controller" |
| const char | DtScriptedMovementControllerType [] = "scripted-movement-controller" |
| const char | DtMissileTargetControllerType [] = "missile-target-controller" |
| const char | DtScriptEnableControllerType [] = "script-enable-controller" |
| const char | DtSpotReportGeneratorControllerType [] = "spot-report-generator-controller" |
| Spot reports are not yet implemented. This is a place holder for future work. | |
| const char | DtMunitionLaunchControllerType [] = "munition-launch-controller" |
| const char | DtCruiseMissileLaunchControllerType [] = "cruise-missile-launch-controller" |
| const char | DtTargetSelectionControllerType [] = "target-selection-controller" |
| const char | DtLaserDetectorComponentType [] = "laser-detector-controller" |
| const char | DtGroundAutoMovementControllerType [] = "ground-auto-move-controller" |
| Basic controllers for movement. | |
| const char | DtGroundJoyMoveControllerType [] = "ground-move-joystick-controller" |
| const char | DtGroundStopMovingControllerType [] = "ground-stop-moving-controller" |
| const char | DtFixedWingPilotControllerType [] = "fixed-wing-pilot-controller" |
| const char | DtRotaryWingPilotControllerType [] = "rotary-wing-pilot-controller" |
| const char | DtMissileMovementControllerType [] = "missile-controller" |
| const char | DtSurfaceEntityPilotControllerType [] = "surface-entity-pilot-controller" |
| const char | DtSurfaceEntityStopControllerType [] = "surface-entity-stop-controller" |
| const char | DtSubSurfaceDepthControllerType [] = "subsurface-depth-controller" |
| const char | DtGroundMoveDirectionControllerType [] = "ground-auto-move-direction-controller" |
| const char | DtHumanStopMovingControllerType [] = "human-stop-moving-controller" |
| const char | DtHumanTurnToControllerType [] = "human-turn-to-controller" |
| const char | DtHumanJoystickMovementControllerType [] = "human-joystick-movement-controller" |
| const char | DtFixedWingDefaultControllerType [] = "fixed-wing-default-controller" |
| `Stay here' controllers for airplanes | |
| const char | DtRotaryWingWaitType [] = "helicopter-wait-controller" |
| const char | DtRotaryWingLoiterType [] = "helicopter-loiter-controller" |
| const char | DtCruiseMissileDefaultControllerType [] = "cruise-missile-default-controller" |
| const char | DtGroundAutoCollisionAvoidanceType [] = "ground-auto-collision-controller" |
| Don't run into things controller. | |
| const char | DtRotaryWingCollisionAvoidanceType [] = "helicopter-collision-avoidance-controller" |
| const char | DtHumanCollisionAvoidanceControllerType [] = "human-collision-avoidance-controller" |
| const char | DtGroundAutoMoveToDestinationType [] = "ground-auto-move-to-destination-controller" |
| Go there. | |
| const char | DtGroundAutoMoveToType [] = "ground-auto-move-to-controller" |
| const char | DtGroundAutoMoveToLocationType [] = "ground-auto-move-to-location-controller" |
| const char | DtSimpRotaryWingMoveToType [] = "Simple-Rotary-Wing-move-to-controller" |
| const char | DtRotaryWingMoveToType [] = "helicopter-move-to-controller" |
| const char | DtRotaryWingMoveToLocationType [] = "helicopter-move-to-location-controller" |
| const char | DtFixedWingMoveToControllerType [] = "fixed-wing-move-to-controller" |
| const char | DtFixedWingMoveToLocationControllerType [] = "fixed-wing-move-to-location-controller" |
| const char | DtMissileMoveToType [] = "missile-move-to-controller" |
| const char | DtSurfaceEntityMoveToType [] = "surface-entity-move-to-controller" |
| const char | DtSurfaceEntityMoveToLocationType [] = "surface-entity-move-to-location-controller" |
| const char | DtSurfaceEntityTurnMoveType [] = "surface-entity-turn-move-controller" |
| const char | DtFixedWingFlyIntoControllerType [] = "fixed-wing-fly-into-controller" |
| const char | DtHumanMoveToControllerType [] = "human-move-to-controller" |
| const char | DtGroundInterceptAndDestroyControllerType [] = "ground-intercept-and-destroy-controller" |
| const char | DtGroundAutoFollowEntityType [] = "ground-auto-follow-entity-controller" |
| Follow him. | |
| const char | DtFixedWingFollowEntityControllerType [] = "fixed-wing-follow-entity-controller" |
| const char | DtRotaryWingFollowEntityType [] = "helicopter-follow-entity-controller" |
| const char | DtMissileTrackEntityType [] = "missile-track-entity-controller" |
| const char | DtSurfaceEntityFollowEntityType [] = "surface-entity-follow-entity-controller" |
| const char | DtHumanFollowControllerType [] = "human-follow-controller" |
| const char | DtGroundAutoMoveAlongType [] = "ground-auto-move-along-controller" |
| Move along route. | |
| const char | DtFixedWingMoveAlongControllerType [] = "fixed-wing-move-along-controller" |
| const char | DtCruiseMissileMoveAlongControllerType [] = "cruise-missile-move-along-controller" |
| const char | DtRotaryWingMoveAlongType [] = "helicopter-move-along-controller" |
| const char | DtSurfaceEntityMoveAlongType [] = "surface-entity-move-along-controller" |
| const char | DtHumanMoveAlongControllerType [] = "human-move-along-controller" |
| const char | DtGroundAutoPatrolRouteType [] = "ground-auto-patrol-route-controller" |
| Patrol route. | |
| const char | DtFixedWingPatrolRouteControllerType [] = "fixed-wing-patrol-route-controller" |
| const char | DtRotaryWingPatrolRouteType [] = "helicopter-patrol-route-controller" |
| const char | DtSurfaceEntityPatrolRouteType [] = "surface-entity-patrol-route-controller" |
| const char | DtHumanPatrolControllerType [] = "human-patrol-controller" |
| const char | DtGroundAutoPatrolBetweenType [] = "ground-auto-patrol-between-controller" |
| Patrol between points. | |
| const char | DtFixedWingPatrolBetweenControllerType [] = "fixed-wing-patrol-between-controller" |
| const char | DtRotaryWingPatrolBetweenType [] = "helicopter-patrol-between-controller" |
| const char | DtSurfaceEntityPatrolBetweenType [] = "surface-entity-patrol-between-controller" |
| const char | DtRailPathControllerType [] = "rail-path-controller" |
| const char | DtRailMoveAlongType [] = "rail-movement-controller" |
| const char | DtGroundAutoTurnToHeadingType [] = "ground-auto-turn-to-heading-controller" |
| Turn to heading. | |
| const char | DtRotaryWingTurnToHeadingControllerType [] = "rotary-wing-turn-to-heading-controller" |
| const char | DtEmbarkationControllerType [] = "embarkation-controller" |
| Embarkation. | |
| const char | DtRotaryWingEmbarkationControllerType [] = "rotary-wing-embarkation-controller" |
| const char | DtFixedWingEmbarkationControllerType [] = "fixed-wing-embarkation-controller" |
| const char | DtOccupancyDirectorControllerType [] = "occupancy-director-controller" |
| const char | DtFixedWingLandingControllerType [] = "fixed-wing-landing-controller" |
| Takeoff and landing. | |
| const char | DtFixedWingTakeoffControllerType [] = "fixed-wing-takeoff-controller" |
| const char | DtRotaryWingLandingControllerType [] = "rotary-wing-landing-controller" |
| const char | DtFixedWingJoyFlightControllerType [] = "fixed-wing-joy-flight-controller" |
| const char | DtRotaryWingJoyFlightControllerType [] = "rotary-wing-joy-flight-controller" |
| const char | DtLocalEntitySetControllerType [] = "local-entity-set-controller" |
| const char | DtAirVehicleSetControllerType [] = "air-vehicle-set-controller" |
| const char | DtSurfaceEntitySetControllerType [] = "surface-entity-set-controller" |
| const char | DtFixedWingEntitySetControllerType [] = "fixed-wing-entity-set-controller" |
| const char | DtCulturalFeatureSetControllerType [] = "cultural-feature-set-controller" |
| const char | DtNavalMineSetControllerType [] = "naval-mine-set-controller" |
| const char | DtSinkToDepthActuatorType [] = "sink-to-depth-actuator" |
| const char | DtSendRadioMessageControllerType [] = "send-radio-message-controller" |
| const char | DtHumanEyepointControllerType [] = "human-eyepoint-controller" |
| const char | DtPseudoAggregateOrganizationControllerType [] = "pseudo-aggregate-organization-controller" |
| const char | DtPseudoAggregateSetControllerType [] = "pseudo-aggregate-set-controller" |
| const char | DtPseudoAggregateWaitControllerType [] = "pseudo-aggregate-wait-controller" |
| const char | DtAggregateFormationControllerType [] = "aggregate-formation-controller" |
| const char | DtConvoyFormationControllerType [] = "convoy-formation-controller" |
| const char | DtAggregateMoveAlongControllerType [] = "aggregate-move-along-controller" |
| const char | DtAggregatePatrolAlongControllerType [] = "aggregate-patrol-along-controller" |
| const char | DtAggregateMoveIntoFormationControllerType [] = "aggregate-move-into-formation-controller" |
| const char | DtAggregateTurnToHeadingControllerType [] = "aggregate-turn-to-heading-controller" |
| const char | DtAggregateMoveToControllerType [] = "aggregate-move-to-controller" |
| const char | DtAggregateMoveToLocationControllerType [] = "aggregate-move-to-location-controller" |
| const char | DtAggregatePatrolBetweenControllerType [] = "aggregate-patrol-between-controller" |
| const char | DtAggregateEmbarkationControllerType [] = "aggregate-embarkation-controller" |
| const char | DtAggregateOccupancyDirectorControllerType [] = "aggregate-occupancy-director-controller" |
| const char | DtAggreagateOccupancyDirectorControllerType [] = "aggregate-occupancy-director-controller" |
| const char | DtUncoordinatedAggMoveToControllerType [] = "uncoordinated-aggregate-move-to-controller" |
| const char | DtUncoordinatedAggMoveToLocControllerType [] = "uncoordinated-aggregate-move-to-location-controller" |
| const char | DtIffControllerType [] = "iff-controller" |
| const char | DtEmitterComponentType [] = "emitter-component" |
| const char | DtOrganizationControllerType [] = "organization-controller" |
| const char | DtTopLevelOrganizationControllerType [] = "top-level-organization-controller" |
| const char | DtDetonationControllerType [] = "detonation-controller" |
| const char | DtConvoyTaskControllerType [] = "convoy-task-controller" |
| const char | DtLimitExistenceControllerType [] = "limit-existence-controller" |
| const char | DtFallingFromSkyActuatorType [] = "fall-from-sky-actuator" |
| const char | DtLaunchExpendableResourceControllerType [] = "launch-expendable-resource-controller" |
| const char | DtMissileDistractionControllerType [] = "missile-distraction-controller" |
| const char | DtScriptMultiTaskControllerType [] = "script-multi-task-controller" |
| const char | DtGroundMovementChooserControllerType [] = "ground-movement-chooser-controller" |
| const char | DtCompatibilityControllerType [] = "compatibility-controller" |
| const char | DtScriptReactiveTaskControllerType [] = "script-reactive-task-controller" |
| const char | DtActuatorComponentType [] = "actuator-component" |
| Actuator types. | |
| const char | DtAggregateActuatorType [] = "aggregate-actuator" |
| const char | DtUpdateRepositoryActuatorType [] = "update-repository-actuator" |
| const char | DtAutomotiveActuatorType [] = "automotive-actuator" |
| const char | DtIndirectArtilleryActuatorType [] = "indirect-artillery-actuator" |
| const char | DtFixedWingActuatorType [] = "fixed-wing-actuator" |
| const char | DtRotaryWingActuatorType [] = "rotary-wing-actuator" |
| const char | DtMissileManeuverActuatorType [] = "missile-maneuver-actuator" |
| const char | DtMissileCollisionActuatorType [] = "missile-collision-actuator" |
| const char | DtSurfaceEntityActuatorType [] = "surface-entity-actuator" |
| const char | DtSurfaceEntitySimpleActuatorType [] = "surface-entity-simple-actuator" |
| const char | DtSubSurfaceEntitySimpleActuatorType [] = "subsurface-entity-simple-actuator" |
| const char | DtDamageAdjudicationActuatorType [] = "damage-adjudication-actuator" |
| const char | DtMultipleHitDamageActuatorType [] = "multiple-hit-damage-actuator" |
| const char | DtUnderFireDeterminationSensorType [] = "under-fire-determination-sensor" |
| const char | DtPseudoAggregateDamageActuatorType [] = "pseudo-aggregate-damage-actuator" |
| const char | DtTurretActuatorType [] = "turret-actuator" |
| const char | DtWeaponActuatorType [] = "weapon-actuator" |
| const char | DtAzimuthMountActuatorType [] = "azimuth-mount-actuator" |
| const char | DtElevationMountActuatorType [] = "elevation-mount-actuator" |
| const char | DtBallisticGunActuatorType [] = "ballistic-gun-actuator" |
| const char | DtBallisticGunJoyActuatorType [] = "ballistic-gun-joystick-actuator" |
| const char | DtLauncherActuatorType [] = "missile-launcher-actuator" |
| const char | DtIndirectFireActuatorType [] = "indirect-fire-actuator" |
| const char | DtSwingingPartActuatorType [] = "swinging-part-actuator" |
| const char | DtTranslatablePartActuatorType [] = "translatable-part-actuator" |
| const char | DtHumanMovementActuatorType [] = "human-movement-actuator" |
| const char | DtWarheadDetonationActuatorType [] = "warhead-detonation-actuator" |
| const char | DtHumanWeaponStateActuatorType [] = "human-weapon-state-actuator" |
| const char | DtTacticalSmokeActuatorType [] = "tactical-smoke-actuator" |
| const char | DtGlobalEnvironmentActuatorType [] = "global-environment-actuator" |
| const char | DtAggregatedResolutionControllerType [] = "aggregate-model-resolution-controller" |
| const char | DtAggregatedMoveAlongControllerType [] = "aggregated-move-along-controller" |
| const char | DtAggregatedMoveToControllerType [] = "aggregated-move-to-controller" |
| const char | DtAggregatedMovementActuatorType [] = "aggregated-movement-actuator" |
| const char | DtAggregatedSetControllerType [] = "aggregated-set-controller" |
| const char | DtAggregatedPatrolControllerType [] = "aggregated-patrol-controller" |
| const char | DtAutoAggregateDisaggregateControllerType [] = "auto-aggregate-disaggregate-controller" |
| const char | DtVerticalLauncherControllerType [] = "vertical-launcher-controller" |
| const char | DtSystemSwitcherControllerType [] = "system-switcher-controller" |
| const char | DtCombatRangeControllerType [] = "combat-range-controller" |
| const char | DtFixedWingFlightCommandControllerType [] = "fixed-wing-flight-command-controller" |
| const char | DtRotaryWingFlightCommandControllerType [] = "rotary-wing-flight-command-controller" |
| const char | DtFrictionlessGravityActuatorType [] = "frictionless-gravity-actuator" |
| const char | DtBombActuatorType [] = "bomb-actuator" |
| const char | DtPropulsionNoiseGeneratorType [] = "propulsion-noise-generator" |
| const char | DtIndividualLifeFormDamageAdjudicationActuatorType [] = "individual-lifeform-damage-adjudication-actuator" |
| Other version of individual lifeform types were deprecated, however this one remains in use for the damage adjudication actuator. | |
| const char DtBaseComponentType[] = "base-component" |
Contains the definition of constants for types of DtSimComponent.
| const char DtObstructionSensorType[] = "obstruction-sensor" |
Sensors.
| const char DtObjectSensorType[] = "object-sensor" |
| const char DtRadarObjectSensorType[] = "radar-signature-sensor" |
| const char DtPassiveSonarSensorType[] = "passive-sonar-sensor" |
| const char DtActiveSonarSensorType[] = "active-sonar-sensor" |
| const char DtSignatureObjectSensorType[] = "signature-sensor" |
| const char DtHumanObstructionSensorType[] = "human-obstruction-sensor" |
| const char DtSpotReportReceiverType[] = "spot-report-receiver" |
| const char DtSimpleProximitySensorType[] = "simple-proximity-sensor" |
| const char DtControllerComponentType[] = "controller-component" |
Controllers.
| const char DtBaseMountingControllerType[] = "base-mounting-controller" |
| const char DtMountingControllerType[] = "mounting-controller" |
| const char DtBaseWeaponControllerType[] = "base-weapon-controller" |
| const char DtWeaponControllerType[] = "weapon-controller" |
| const char DtIndirectFireControllerType[] = "indirect-fire-controller" |
| const char DtIndirectFireWeaponControllerType[] = "indirect-fire-weapon-controller" |
| const char DtLauncherControllerType[] = "missile-launcher-controller" |
| const char DtGroundJoyTurretControllerType[] = "ground-turret-joystick-controller" |
| const char DtTurretScanControllerType[] = "turret-scan-controller" |
| const char DtTurretAcquireControllerType[] = "turret-acquire-controller" |
| const char DtBallisticGunControllerType[] = "ballistic-gun-controller" |
| const char DtBallisticGunJoyControllerType[] = "ballistic-gun-joy-controller" |
| const char DtWaitControllerType[] = "wait-controller" |
| const char DtAirVehicleWeaponHoldControllerType[] = "air-vehicle-weapon-hold-controller" |
| const char DtDefaultLandingGearControllerType[] = "default-landing-gear-controller" |
| const char DtDirectFireControllerType[] = "direct-fire-weapon-controller" |
| const char DtHumanAcquireControllerType[] = "human-acquire-controller" |
| const char DtHumanAimWeaponControllerType[] = "human-aim-weapon-controller" |
| const char DtHumanLauncherAcquireControllerType[] = "human-launcher-acquire-controller" |
| const char DtHumanPostureControllerType[] = "human-posture-controller" |
| const char DtHumanSetControllerType[] = "human-set-controller" |
| const char DtDIGuyControllerType[] = "di-guy-controller" |
| const char DtContactFusionControllerType[] = "contact-fusion-controller" |
| const char DtLaunchSmokeControllerType[] = "launch-smoke-controller" |
| const char DtLasingComponentType[] = "laser-controller" |
| const char DtLasingMissileTrackControllerType[] = "lasing-missile-track-controller" |
| const char DtLaserGuidedLauncherControllerType[] = "laser-guided-launcher-controller" |
| const char DtIntegratedLaserGuidedLauncherControllerType[] = "integrated-laser-guided-launcher-controller" |
| const char DtVrfObjectDataMessengerType[] = "vrf-object-data-messenger" |
| const char DtMovementBasedTerrainPreloadControllerType[] = "movement-based-terrain-preload-controller" |
| const char DtShapeBasedTerrainPreloadControllerType[] = "shape-based-terrain-preload-controller" |
| const char DtReleaseBombControllerType[] = "release-bomb-controller" |
| const char DtBombControllerType[] = "bomb-controller" |
| const char DtScriptedMovementControllerType[] = "scripted-movement-controller" |
| const char DtMissileTargetControllerType[] = "missile-target-controller" |
| const char DtScriptEnableControllerType[] = "script-enable-controller" |
| const char DtSpotReportGeneratorControllerType[] = "spot-report-generator-controller" |
Spot reports are not yet implemented. This is a place holder for future work.
| const char DtMunitionLaunchControllerType[] = "munition-launch-controller" |
| const char DtCruiseMissileLaunchControllerType[] = "cruise-missile-launch-controller" |
| const char DtTargetSelectionControllerType[] = "target-selection-controller" |
| const char DtLaserDetectorComponentType[] = "laser-detector-controller" |
| const char DtGroundAutoMovementControllerType[] = "ground-auto-move-controller" |
Basic controllers for movement.
| const char DtGroundJoyMoveControllerType[] = "ground-move-joystick-controller" |
| const char DtGroundStopMovingControllerType[] = "ground-stop-moving-controller" |
| const char DtFixedWingPilotControllerType[] = "fixed-wing-pilot-controller" |
| const char DtRotaryWingPilotControllerType[] = "rotary-wing-pilot-controller" |
| const char DtMissileMovementControllerType[] = "missile-controller" |
| const char DtSurfaceEntityPilotControllerType[] = "surface-entity-pilot-controller" |
| const char DtSurfaceEntityStopControllerType[] = "surface-entity-stop-controller" |
| const char DtSubSurfaceDepthControllerType[] = "subsurface-depth-controller" |
| const char DtGroundMoveDirectionControllerType[] = "ground-auto-move-direction-controller" |
| const char DtHumanStopMovingControllerType[] = "human-stop-moving-controller" |
| const char DtHumanTurnToControllerType[] = "human-turn-to-controller" |
| const char DtHumanJoystickMovementControllerType[] = "human-joystick-movement-controller" |
| const char DtFixedWingDefaultControllerType[] = "fixed-wing-default-controller" |
`Stay here' controllers for airplanes
| const char DtRotaryWingWaitType[] = "helicopter-wait-controller" |
| const char DtRotaryWingLoiterType[] = "helicopter-loiter-controller" |
| const char DtCruiseMissileDefaultControllerType[] = "cruise-missile-default-controller" |
| const char DtGroundAutoCollisionAvoidanceType[] = "ground-auto-collision-controller" |
Don't run into things controller.
| const char DtRotaryWingCollisionAvoidanceType[] = "helicopter-collision-avoidance-controller" |
| const char DtHumanCollisionAvoidanceControllerType[] = "human-collision-avoidance-controller" |
| const char DtGroundAutoMoveToDestinationType[] = "ground-auto-move-to-destination-controller" |
Go there.
| const char DtGroundAutoMoveToType[] = "ground-auto-move-to-controller" |
| const char DtGroundAutoMoveToLocationType[] = "ground-auto-move-to-location-controller" |
| const char DtSimpRotaryWingMoveToType[] = "Simple-Rotary-Wing-move-to-controller" |
| const char DtRotaryWingMoveToType[] = "helicopter-move-to-controller" |
| const char DtRotaryWingMoveToLocationType[] = "helicopter-move-to-location-controller" |
| const char DtFixedWingMoveToControllerType[] = "fixed-wing-move-to-controller" |
| const char DtFixedWingMoveToLocationControllerType[] = "fixed-wing-move-to-location-controller" |
| const char DtMissileMoveToType[] = "missile-move-to-controller" |
| const char DtSurfaceEntityMoveToType[] = "surface-entity-move-to-controller" |
| const char DtSurfaceEntityMoveToLocationType[] = "surface-entity-move-to-location-controller" |
| const char DtSurfaceEntityTurnMoveType[] = "surface-entity-turn-move-controller" |
| const char DtFixedWingFlyIntoControllerType[] = "fixed-wing-fly-into-controller" |
| const char DtHumanMoveToControllerType[] = "human-move-to-controller" |
| const char DtGroundInterceptAndDestroyControllerType[] = "ground-intercept-and-destroy-controller" |
| const char DtGroundAutoFollowEntityType[] = "ground-auto-follow-entity-controller" |
Follow him.
| const char DtFixedWingFollowEntityControllerType[] = "fixed-wing-follow-entity-controller" |
| const char DtRotaryWingFollowEntityType[] = "helicopter-follow-entity-controller" |
| const char DtMissileTrackEntityType[] = "missile-track-entity-controller" |
| const char DtSurfaceEntityFollowEntityType[] = "surface-entity-follow-entity-controller" |
| const char DtHumanFollowControllerType[] = "human-follow-controller" |
| const char DtGroundAutoMoveAlongType[] = "ground-auto-move-along-controller" |
Move along route.
| const char DtFixedWingMoveAlongControllerType[] = "fixed-wing-move-along-controller" |
| const char DtCruiseMissileMoveAlongControllerType[] = "cruise-missile-move-along-controller" |
| const char DtRotaryWingMoveAlongType[] = "helicopter-move-along-controller" |
| const char DtSurfaceEntityMoveAlongType[] = "surface-entity-move-along-controller" |
| const char DtHumanMoveAlongControllerType[] = "human-move-along-controller" |
| const char DtGroundAutoPatrolRouteType[] = "ground-auto-patrol-route-controller" |
Patrol route.
| const char DtFixedWingPatrolRouteControllerType[] = "fixed-wing-patrol-route-controller" |
| const char DtRotaryWingPatrolRouteType[] = "helicopter-patrol-route-controller" |
| const char DtSurfaceEntityPatrolRouteType[] = "surface-entity-patrol-route-controller" |
| const char DtHumanPatrolControllerType[] = "human-patrol-controller" |
| const char DtGroundAutoPatrolBetweenType[] = "ground-auto-patrol-between-controller" |
Patrol between points.
| const char DtFixedWingPatrolBetweenControllerType[] = "fixed-wing-patrol-between-controller" |
| const char DtRotaryWingPatrolBetweenType[] = "helicopter-patrol-between-controller" |
| const char DtSurfaceEntityPatrolBetweenType[] = "surface-entity-patrol-between-controller" |
| const char DtRailPathControllerType[] = "rail-path-controller" |
| const char DtRailMoveAlongType[] = "rail-movement-controller" |
| const char DtGroundAutoTurnToHeadingType[] = "ground-auto-turn-to-heading-controller" |
Turn to heading.
| const char DtRotaryWingTurnToHeadingControllerType[] = "rotary-wing-turn-to-heading-controller" |
| const char DtEmbarkationControllerType[] = "embarkation-controller" |
Embarkation.
| const char DtRotaryWingEmbarkationControllerType[] = "rotary-wing-embarkation-controller" |
| const char DtFixedWingEmbarkationControllerType[] = "fixed-wing-embarkation-controller" |
| const char DtOccupancyDirectorControllerType[] = "occupancy-director-controller" |
| const char DtFixedWingLandingControllerType[] = "fixed-wing-landing-controller" |
Takeoff and landing.
| const char DtFixedWingTakeoffControllerType[] = "fixed-wing-takeoff-controller" |
| const char DtRotaryWingLandingControllerType[] = "rotary-wing-landing-controller" |
| const char DtFixedWingJoyFlightControllerType[] = "fixed-wing-joy-flight-controller" |
| const char DtRotaryWingJoyFlightControllerType[] = "rotary-wing-joy-flight-controller" |
| const char DtLocalEntitySetControllerType[] = "local-entity-set-controller" |
| const char DtAirVehicleSetControllerType[] = "air-vehicle-set-controller" |
| const char DtSurfaceEntitySetControllerType[] = "surface-entity-set-controller" |
| const char DtFixedWingEntitySetControllerType[] = "fixed-wing-entity-set-controller" |
| const char DtCulturalFeatureSetControllerType[] = "cultural-feature-set-controller" |
| const char DtNavalMineSetControllerType[] = "naval-mine-set-controller" |
| const char DtSinkToDepthActuatorType[] = "sink-to-depth-actuator" |
| const char DtSendRadioMessageControllerType[] = "send-radio-message-controller" |
| const char DtHumanEyepointControllerType[] = "human-eyepoint-controller" |
| const char DtPseudoAggregateOrganizationControllerType[] = "pseudo-aggregate-organization-controller" |
| const char DtPseudoAggregateSetControllerType[] = "pseudo-aggregate-set-controller" |
| const char DtPseudoAggregateWaitControllerType[] = "pseudo-aggregate-wait-controller" |
| const char DtAggregateFormationControllerType[] = "aggregate-formation-controller" |
| const char DtConvoyFormationControllerType[] = "convoy-formation-controller" |
| const char DtAggregateMoveAlongControllerType[] = "aggregate-move-along-controller" |
| const char DtAggregatePatrolAlongControllerType[] = "aggregate-patrol-along-controller" |
| const char DtAggregateMoveIntoFormationControllerType[] = "aggregate-move-into-formation-controller" |
| const char DtAggregateTurnToHeadingControllerType[] = "aggregate-turn-to-heading-controller" |
| const char DtAggregateMoveToControllerType[] = "aggregate-move-to-controller" |
| const char DtAggregateMoveToLocationControllerType[] = "aggregate-move-to-location-controller" |
| const char DtAggregatePatrolBetweenControllerType[] = "aggregate-patrol-between-controller" |
| const char DtAggregateEmbarkationControllerType[] = "aggregate-embarkation-controller" |
| const char DtAggregateOccupancyDirectorControllerType[] = "aggregate-occupancy-director-controller" |
| const char DtAggreagateOccupancyDirectorControllerType[] = "aggregate-occupancy-director-controller" |
| const char DtUncoordinatedAggMoveToControllerType[] = "uncoordinated-aggregate-move-to-controller" |
| const char DtUncoordinatedAggMoveToLocControllerType[] = "uncoordinated-aggregate-move-to-location-controller" |
| const char DtIffControllerType[] = "iff-controller" |
| const char DtEmitterComponentType[] = "emitter-component" |
| const char DtOrganizationControllerType[] = "organization-controller" |
| const char DtTopLevelOrganizationControllerType[] = "top-level-organization-controller" |
| const char DtDetonationControllerType[] = "detonation-controller" |
| const char DtConvoyTaskControllerType[] = "convoy-task-controller" |
| const char DtLimitExistenceControllerType[] = "limit-existence-controller" |
| const char DtFallingFromSkyActuatorType[] = "fall-from-sky-actuator" |
| const char DtLaunchExpendableResourceControllerType[] = "launch-expendable-resource-controller" |
| const char DtMissileDistractionControllerType[] = "missile-distraction-controller" |
| const char DtScriptMultiTaskControllerType[] = "script-multi-task-controller" |
| const char DtGroundMovementChooserControllerType[] = "ground-movement-chooser-controller" |
| const char DtCompatibilityControllerType[] = "compatibility-controller" |
| const char DtScriptReactiveTaskControllerType[] = "script-reactive-task-controller" |
| const char DtActuatorComponentType[] = "actuator-component" |
Actuator types.
| const char DtAggregateActuatorType[] = "aggregate-actuator" |
| const char DtUpdateRepositoryActuatorType[] = "update-repository-actuator" |
| const char DtAutomotiveActuatorType[] = "automotive-actuator" |
| const char DtIndirectArtilleryActuatorType[] = "indirect-artillery-actuator" |
| const char DtFixedWingActuatorType[] = "fixed-wing-actuator" |
| const char DtRotaryWingActuatorType[] = "rotary-wing-actuator" |
| const char DtMissileManeuverActuatorType[] = "missile-maneuver-actuator" |
| const char DtMissileCollisionActuatorType[] = "missile-collision-actuator" |
| const char DtSurfaceEntityActuatorType[] = "surface-entity-actuator" |
| const char DtSurfaceEntitySimpleActuatorType[] = "surface-entity-simple-actuator" |
| const char DtSubSurfaceEntitySimpleActuatorType[] = "subsurface-entity-simple-actuator" |
| const char DtDamageAdjudicationActuatorType[] = "damage-adjudication-actuator" |
| const char DtMultipleHitDamageActuatorType[] = "multiple-hit-damage-actuator" |
| const char DtUnderFireDeterminationSensorType[] = "under-fire-determination-sensor" |
| const char DtPseudoAggregateDamageActuatorType[] = "pseudo-aggregate-damage-actuator" |
| const char DtTurretActuatorType[] = "turret-actuator" |
| const char DtWeaponActuatorType[] = "weapon-actuator" |
| const char DtAzimuthMountActuatorType[] = "azimuth-mount-actuator" |
| const char DtElevationMountActuatorType[] = "elevation-mount-actuator" |
| const char DtBallisticGunActuatorType[] = "ballistic-gun-actuator" |
| const char DtBallisticGunJoyActuatorType[] = "ballistic-gun-joystick-actuator" |
| const char DtLauncherActuatorType[] = "missile-launcher-actuator" |
| const char DtIndirectFireActuatorType[] = "indirect-fire-actuator" |
| const char DtSwingingPartActuatorType[] = "swinging-part-actuator" |
| const char DtTranslatablePartActuatorType[] = "translatable-part-actuator" |
| const char DtHumanMovementActuatorType[] = "human-movement-actuator" |
| const char DtWarheadDetonationActuatorType[] = "warhead-detonation-actuator" |
| const char DtHumanWeaponStateActuatorType[] = "human-weapon-state-actuator" |
| const char DtTacticalSmokeActuatorType[] = "tactical-smoke-actuator" |
| const char DtGlobalEnvironmentActuatorType[] = "global-environment-actuator" |
| const char DtAggregatedResolutionControllerType[] = "aggregate-model-resolution-controller" |
| const char DtAggregatedMoveAlongControllerType[] = "aggregated-move-along-controller" |
| const char DtAggregatedMoveToControllerType[] = "aggregated-move-to-controller" |
| const char DtAggregatedMovementActuatorType[] = "aggregated-movement-actuator" |
| const char DtAggregatedSetControllerType[] = "aggregated-set-controller" |
| const char DtAggregatedPatrolControllerType[] = "aggregated-patrol-controller" |
| const char DtAutoAggregateDisaggregateControllerType[] = "auto-aggregate-disaggregate-controller" |
| const char DtVerticalLauncherControllerType[] = "vertical-launcher-controller" |
| const char DtSystemSwitcherControllerType[] = "system-switcher-controller" |
| const char DtCombatRangeControllerType[] = "combat-range-controller" |
| const char DtFixedWingFlightCommandControllerType[] = "fixed-wing-flight-command-controller" |
| const char DtRotaryWingFlightCommandControllerType[] = "rotary-wing-flight-command-controller" |
| const char DtFrictionlessGravityActuatorType[] = "frictionless-gravity-actuator" |
| const char DtBombActuatorType[] = "bomb-actuator" |
| const char DtPropulsionNoiseGeneratorType[] = "propulsion-noise-generator" |
| const char DtIndividualLifeFormDamageAdjudicationActuatorType[] = "individual-lifeform-damage-adjudication-actuator" |
Other version of individual lifeform types were deprecated, however this one remains in use for the damage adjudication actuator.
Most were replaced by human components (DtHuman*Type components).