VR-Forces 4.2 Class Documentation
Home
Modules
Namespaces
Classes
Files
Examples
Behavior Models
File List
File Members
include
vrfobjcore
compTypes.h
Go to the documentation of this file.
1
/*******************************************************************************
2
** Copyright (c) 2012 MAK Technologies, Inc.
3
** All rights reserved.
4
*******************************************************************************/
5
9
13
14
#pragma once
15
16
const
char
DtBaseComponentType
[] =
"base-component"
;
17
19
const
char
DtObstructionSensorType
[] =
"obstruction-sensor"
;
20
const
char
DtObjectSensorType
[] =
"object-sensor"
;
21
const
char
DtRadarObjectSensorType
[] =
"radar-signature-sensor"
;
22
const
char
DtPassiveSonarSensorType
[] =
"passive-sonar-sensor"
;
23
const
char
DtActiveSonarSensorType
[] =
"active-sonar-sensor"
;
24
const
char
DtSignatureObjectSensorType
[] =
"signature-sensor"
;
25
const
char
DtHumanObstructionSensorType
[] =
"human-obstruction-sensor"
;
26
const
char
DtSpotReportReceiverType
[] =
"spot-report-receiver"
;
27
const
char
DtSimpleProximitySensorType
[] =
"simple-proximity-sensor"
;
28
30
const
char
DtControllerComponentType
[] =
"controller-component"
;
31
const
char
DtBaseMountingControllerType
[] =
"base-mounting-controller"
;
32
const
char
DtMountingControllerType
[] =
"mounting-controller"
;
33
const
char
DtBaseWeaponControllerType
[] =
"base-weapon-controller"
;
34
const
char
DtWeaponControllerType
[] =
"weapon-controller"
;
35
const
char
DtIndirectFireControllerType
[] =
"indirect-fire-controller"
;
36
const
char
DtIndirectFireWeaponControllerType
[] =
"indirect-fire-weapon-controller"
;
37
const
char
DtLauncherControllerType
[] =
"missile-launcher-controller"
;
38
const
char
DtGroundJoyTurretControllerType
[] =
"ground-turret-joystick-controller"
;
39
const
char
DtTurretScanControllerType
[] =
"turret-scan-controller"
;
40
const
char
DtTurretAcquireControllerType
[] =
"turret-acquire-controller"
;
41
const
char
DtBallisticGunControllerType
[] =
"ballistic-gun-controller"
;
42
const
char
DtBallisticGunJoyControllerType
[] =
"ballistic-gun-joy-controller"
;
43
const
char
DtWaitControllerType
[] =
"wait-controller"
;
44
const
char
DtAirVehicleWeaponHoldControllerType
[] =
"air-vehicle-weapon-hold-controller"
;
45
const
char
DtDefaultLandingGearControllerType
[] =
"default-landing-gear-controller"
;
46
const
char
DtDirectFireControllerType
[] =
"direct-fire-weapon-controller"
;
47
const
char
DtHumanAcquireControllerType
[] =
"human-acquire-controller"
;
48
const
char
DtHumanAimWeaponControllerType
[] =
"human-aim-weapon-controller"
;
49
const
char
DtHumanLauncherAcquireControllerType
[] =
"human-launcher-acquire-controller"
;
50
const
char
DtHumanPostureControllerType
[] =
"human-posture-controller"
;
51
const
char
DtHumanSetControllerType
[] =
"human-set-controller"
;
52
const
char
DtDIGuyControllerType
[] =
"di-guy-controller"
;
53
const
char
DtContactFusionControllerType
[] =
"contact-fusion-controller"
;
54
const
char
DtLaunchSmokeControllerType
[] =
"launch-smoke-controller"
;
55
const
char
DtLasingComponentType
[] =
"laser-controller"
;
56
const
char
DtLasingMissileTrackControllerType
[]=
"lasing-missile-track-controller"
;
57
const
char
DtLaserGuidedLauncherControllerType
[]=
"laser-guided-launcher-controller"
;
58
const
char
DtIntegratedLaserGuidedLauncherControllerType
[]=
"integrated-laser-guided-launcher-controller"
;
59
const
char
DtVrfObjectDataMessengerType
[] =
"vrf-object-data-messenger"
;
60
const
char
DtMovementBasedTerrainPreloadControllerType
[] =
"movement-based-terrain-preload-controller"
;
61
const
char
DtShapeBasedTerrainPreloadControllerType
[] =
"shape-based-terrain-preload-controller"
;
62
const
char
DtReleaseBombControllerType
[]=
"release-bomb-controller"
;
63
const
char
DtBombControllerType
[]=
"bomb-controller"
;
64
const
char
DtScriptedMovementControllerType
[] =
"scripted-movement-controller"
;
65
const
char
DtMissileTargetControllerType
[] =
"missile-target-controller"
;
66
const
char
DtScriptEnableControllerType
[] =
"script-enable-controller"
;
67
69
const
char
DtSpotReportGeneratorControllerType
[] =
"spot-report-generator-controller"
;
70
const
char
DtMunitionLaunchControllerType
[] =
"munition-launch-controller"
;
71
const
char
DtCruiseMissileLaunchControllerType
[] =
"cruise-missile-launch-controller"
;
72
const
char
DtTargetSelectionControllerType
[] =
"target-selection-controller"
;
73
const
char
DtLaserDetectorComponentType
[]=
"laser-detector-controller"
;
74
76
const
char
DtGroundAutoMovementControllerType
[] =
"ground-auto-move-controller"
;
77
const
char
DtGroundJoyMoveControllerType
[] =
"ground-move-joystick-controller"
;
78
const
char
DtGroundStopMovingControllerType
[] =
"ground-stop-moving-controller"
;
79
const
char
DtFixedWingPilotControllerType
[] =
"fixed-wing-pilot-controller"
;
80
const
char
DtRotaryWingPilotControllerType
[] =
"rotary-wing-pilot-controller"
;
81
const
char
DtMissileMovementControllerType
[] =
"missile-controller"
;
82
const
char
DtSurfaceEntityPilotControllerType
[] =
"surface-entity-pilot-controller"
;
83
const
char
DtSurfaceEntityStopControllerType
[] =
"surface-entity-stop-controller"
;
84
const
char
DtSubSurfaceDepthControllerType
[] =
"subsurface-depth-controller"
;
85
const
char
DtGroundMoveDirectionControllerType
[] =
"ground-auto-move-direction-controller"
;
86
const
char
DtHumanStopMovingControllerType
[] =
"human-stop-moving-controller"
;
87
const
char
DtHumanTurnToControllerType
[] =
"human-turn-to-controller"
;
88
const
char
DtHumanJoystickMovementControllerType
[] =
"human-joystick-movement-controller"
;
89
91
const
char
DtFixedWingDefaultControllerType
[] =
"fixed-wing-default-controller"
;
92
const
char
DtRotaryWingWaitType
[] =
"helicopter-wait-controller"
;
93
const
char
DtRotaryWingLoiterType
[] =
"helicopter-loiter-controller"
;
94
const
char
DtCruiseMissileDefaultControllerType
[] =
"cruise-missile-default-controller"
;
95
97
const
char
DtGroundAutoCollisionAvoidanceType
[] =
"ground-auto-collision-controller"
;
98
const
char
DtRotaryWingCollisionAvoidanceType
[] =
"helicopter-collision-avoidance-controller"
;
99
const
char
DtHumanCollisionAvoidanceControllerType
[] =
"human-collision-avoidance-controller"
;
100
102
const
char
DtGroundAutoMoveToDestinationType
[] =
"ground-auto-move-to-destination-controller"
;
103
const
char
DtGroundAutoMoveToType
[] =
"ground-auto-move-to-controller"
;
104
const
char
DtGroundAutoMoveToLocationType
[] =
"ground-auto-move-to-location-controller"
;
105
const
char
DtSimpRotaryWingMoveToType
[] =
"Simple-Rotary-Wing-move-to-controller"
;
106
const
char
DtRotaryWingMoveToType
[] =
"helicopter-move-to-controller"
;
107
const
char
DtRotaryWingMoveToLocationType
[] =
"helicopter-move-to-location-controller"
;
108
const
char
DtFixedWingMoveToControllerType
[] =
"fixed-wing-move-to-controller"
;
109
const
char
DtFixedWingMoveToLocationControllerType
[] =
"fixed-wing-move-to-location-controller"
;
110
const
char
DtMissileMoveToType
[] =
"missile-move-to-controller"
;
111
const
char
DtSurfaceEntityMoveToType
[] =
"surface-entity-move-to-controller"
;
112
const
char
DtSurfaceEntityMoveToLocationType
[] =
"surface-entity-move-to-location-controller"
;
113
const
char
DtSurfaceEntityTurnMoveType
[] =
"surface-entity-turn-move-controller"
;
114
const
char
DtFixedWingFlyIntoControllerType
[] =
"fixed-wing-fly-into-controller"
;
115
const
char
DtHumanMoveToControllerType
[] =
"human-move-to-controller"
;
116
const
char
DtGroundInterceptAndDestroyControllerType
[] =
"ground-intercept-and-destroy-controller"
;
117
119
const
char
DtGroundAutoFollowEntityType
[] =
"ground-auto-follow-entity-controller"
;
120
const
char
DtFixedWingFollowEntityControllerType
[] =
"fixed-wing-follow-entity-controller"
;
121
const
char
DtRotaryWingFollowEntityType
[] =
"helicopter-follow-entity-controller"
;
122
const
char
DtMissileTrackEntityType
[] =
"missile-track-entity-controller"
;
123
const
char
DtSurfaceEntityFollowEntityType
[] =
"surface-entity-follow-entity-controller"
;
124
const
char
DtHumanFollowControllerType
[] =
"human-follow-controller"
;
125
127
const
char
DtGroundAutoMoveAlongType
[] =
"ground-auto-move-along-controller"
;
128
const
char
DtFixedWingMoveAlongControllerType
[] =
"fixed-wing-move-along-controller"
;
129
const
char
DtCruiseMissileMoveAlongControllerType
[] =
130
"cruise-missile-move-along-controller"
;
131
const
char
DtRotaryWingMoveAlongType
[] =
"helicopter-move-along-controller"
;
132
const
char
DtSurfaceEntityMoveAlongType
[] =
"surface-entity-move-along-controller"
;
133
const
char
DtHumanMoveAlongControllerType
[] =
"human-move-along-controller"
;
134
136
const
char
DtGroundAutoPatrolRouteType
[] =
"ground-auto-patrol-route-controller"
;
137
const
char
DtFixedWingPatrolRouteControllerType
[] =
"fixed-wing-patrol-route-controller"
;
138
const
char
DtRotaryWingPatrolRouteType
[] =
"helicopter-patrol-route-controller"
;
139
const
char
DtSurfaceEntityPatrolRouteType
[] =
"surface-entity-patrol-route-controller"
;
140
const
char
DtHumanPatrolControllerType
[] =
"human-patrol-controller"
;
141
143
const
char
DtGroundAutoPatrolBetweenType
[] =
"ground-auto-patrol-between-controller"
;
144
const
char
DtFixedWingPatrolBetweenControllerType
[] =
"fixed-wing-patrol-between-controller"
;
145
const
char
DtRotaryWingPatrolBetweenType
[] =
"helicopter-patrol-between-controller"
;
146
const
char
DtSurfaceEntityPatrolBetweenType
[] =
"surface-entity-patrol-between-controller"
;
147
148
const
char
DtRailPathControllerType
[] =
"rail-path-controller"
;
149
const
char
DtRailMoveAlongType
[] =
"rail-movement-controller"
;
150
152
const
char
DtGroundAutoTurnToHeadingType
[] =
"ground-auto-turn-to-heading-controller"
;
153
const
char
DtRotaryWingTurnToHeadingControllerType
[] =
"rotary-wing-turn-to-heading-controller"
;
154
156
157
const
char
DtEmbarkationControllerType
[] =
"embarkation-controller"
;
158
const
char
DtRotaryWingEmbarkationControllerType
[] =
"rotary-wing-embarkation-controller"
;
159
const
char
DtFixedWingEmbarkationControllerType
[] =
"fixed-wing-embarkation-controller"
;
160
161
const
char
DtOccupancyDirectorControllerType
[] =
"occupancy-director-controller"
;
162
164
const
char
DtFixedWingLandingControllerType
[] =
"fixed-wing-landing-controller"
;
165
const
char
DtFixedWingTakeoffControllerType
[] =
"fixed-wing-takeoff-controller"
;
166
const
char
DtRotaryWingLandingControllerType
[] =
"rotary-wing-landing-controller"
;
167
169
const
char
DtFixedWingJoyFlightControllerType
[] =
"fixed-wing-joy-flight-controller"
;
170
const
char
DtRotaryWingJoyFlightControllerType
[] =
"rotary-wing-joy-flight-controller"
;
171
172
const
char
DtLocalEntitySetControllerType
[] =
"local-entity-set-controller"
;
173
const
char
DtAirVehicleSetControllerType
[] =
"air-vehicle-set-controller"
;
174
const
char
DtSurfaceEntitySetControllerType
[] =
"surface-entity-set-controller"
;
175
const
char
DtFixedWingEntitySetControllerType
[] =
"fixed-wing-entity-set-controller"
;
176
const
char
DtCulturalFeatureSetControllerType
[] =
"cultural-feature-set-controller"
;
177
const
char
DtNavalMineSetControllerType
[] =
"naval-mine-set-controller"
;
178
const
char
DtSinkToDepthActuatorType
[] =
"sink-to-depth-actuator"
;
179
180
const
char
DtSendRadioMessageControllerType
[] =
"send-radio-message-controller"
;
181
const
char
DtHumanEyepointControllerType
[] =
"human-eyepoint-controller"
;
182
183
const
char
DtPseudoAggregateOrganizationControllerType
[] =
"pseudo-aggregate-organization-controller"
;
184
const
char
DtPseudoAggregateSetControllerType
[] =
"pseudo-aggregate-set-controller"
;
185
const
char
DtPseudoAggregateWaitControllerType
[] =
"pseudo-aggregate-wait-controller"
;
186
const
char
DtAggregateFormationControllerType
[] =
"aggregate-formation-controller"
;
187
const
char
DtConvoyFormationControllerType
[] =
"convoy-formation-controller"
;
188
const
char
DtAggregateMoveAlongControllerType
[] =
"aggregate-move-along-controller"
;
189
const
char
DtAggregatePatrolAlongControllerType
[] =
"aggregate-patrol-along-controller"
;
190
const
char
DtAggregateMoveIntoFormationControllerType
[] =
"aggregate-move-into-formation-controller"
;
191
const
char
DtAggregateTurnToHeadingControllerType
[] =
"aggregate-turn-to-heading-controller"
;
192
const
char
DtAggregateMoveToControllerType
[] =
"aggregate-move-to-controller"
;
193
const
char
DtAggregateMoveToLocationControllerType
[] =
"aggregate-move-to-location-controller"
;
194
const
char
DtAggregatePatrolBetweenControllerType
[] =
"aggregate-patrol-between-controller"
;
195
const
char
DtAggregateEmbarkationControllerType
[] =
"aggregate-embarkation-controller"
;
196
const
char
DtAggregateOccupancyDirectorControllerType
[] =
"aggregate-occupancy-director-controller"
;
197
const
char
DtAggreagateOccupancyDirectorControllerType
[] =
"aggregate-occupancy-director-controller"
;
198
const
char
DtUncoordinatedAggMoveToControllerType
[] =
"uncoordinated-aggregate-move-to-controller"
;
199
const
char
DtUncoordinatedAggMoveToLocControllerType
[] =
"uncoordinated-aggregate-move-to-location-controller"
;
200
const
char
DtIffControllerType
[] =
"iff-controller"
;
201
const
char
DtEmitterComponentType
[] =
"emitter-component"
;
202
const
char
DtOrganizationControllerType
[] =
"organization-controller"
;
203
const
char
DtTopLevelOrganizationControllerType
[] =
"top-level-organization-controller"
;
204
const
char
DtDetonationControllerType
[] =
"detonation-controller"
;
205
const
char
DtConvoyTaskControllerType
[] =
"convoy-task-controller"
;
206
const
char
DtLimitExistenceControllerType
[] =
"limit-existence-controller"
;
207
const
char
DtFallingFromSkyActuatorType
[] =
"fall-from-sky-actuator"
;
208
const
char
DtLaunchExpendableResourceControllerType
[] =
"launch-expendable-resource-controller"
;
209
const
char
DtMissileDistractionControllerType
[] =
"missile-distraction-controller"
;
210
const
char
DtScriptMultiTaskControllerType
[] =
"script-multi-task-controller"
;
211
const
char
DtGroundMovementChooserControllerType
[] =
"ground-movement-chooser-controller"
;
212
const
char
DtCompatibilityControllerType
[] =
"compatibility-controller"
;
213
const
char
DtScriptReactiveTaskControllerType
[] =
"script-reactive-task-controller"
;
214
216
const
char
DtActuatorComponentType
[] =
"actuator-component"
;
217
const
char
DtAggregateActuatorType
[] =
"aggregate-actuator"
;
218
const
char
DtUpdateRepositoryActuatorType
[] =
"update-repository-actuator"
;
219
const
char
DtAutomotiveActuatorType
[] =
"automotive-actuator"
;
220
const
char
DtIndirectArtilleryActuatorType
[] =
"indirect-artillery-actuator"
;
221
const
char
DtFixedWingActuatorType
[] =
"fixed-wing-actuator"
;
222
const
char
DtRotaryWingActuatorType
[] =
"rotary-wing-actuator"
;
223
const
char
DtMissileManeuverActuatorType
[] =
"missile-maneuver-actuator"
;
224
const
char
DtMissileCollisionActuatorType
[] =
"missile-collision-actuator"
;
225
const
char
DtSurfaceEntityActuatorType
[] =
"surface-entity-actuator"
;
226
const
char
DtSurfaceEntitySimpleActuatorType
[] =
"surface-entity-simple-actuator"
;
227
const
char
DtSubSurfaceEntitySimpleActuatorType
[] =
"subsurface-entity-simple-actuator"
;
228
const
char
DtDamageAdjudicationActuatorType
[] =
"damage-adjudication-actuator"
;
229
const
char
DtMultipleHitDamageActuatorType
[] =
"multiple-hit-damage-actuator"
;
230
const
char
DtUnderFireDeterminationSensorType
[] =
"under-fire-determination-sensor"
;
231
const
char
DtPseudoAggregateDamageActuatorType
[] =
"pseudo-aggregate-damage-actuator"
;
232
const
char
DtTurretActuatorType
[] =
"turret-actuator"
;
233
const
char
DtWeaponActuatorType
[] =
"weapon-actuator"
;
234
const
char
DtAzimuthMountActuatorType
[] =
"azimuth-mount-actuator"
;
235
const
char
DtElevationMountActuatorType
[] =
"elevation-mount-actuator"
;
236
const
char
DtBallisticGunActuatorType
[] =
"ballistic-gun-actuator"
;
237
const
char
DtBallisticGunJoyActuatorType
[] =
"ballistic-gun-joystick-actuator"
;
238
const
char
DtLauncherActuatorType
[] =
"missile-launcher-actuator"
;
239
const
char
DtIndirectFireActuatorType
[] =
"indirect-fire-actuator"
;
240
const
char
DtSwingingPartActuatorType
[] =
"swinging-part-actuator"
;
241
const
char
DtTranslatablePartActuatorType
[] =
"translatable-part-actuator"
;
242
const
char
DtHumanMovementActuatorType
[] =
"human-movement-actuator"
;
243
const
char
DtWarheadDetonationActuatorType
[] =
"warhead-detonation-actuator"
;
244
const
char
DtHumanWeaponStateActuatorType
[] =
"human-weapon-state-actuator"
;
245
const
char
DtTacticalSmokeActuatorType
[] =
"tactical-smoke-actuator"
;
246
const
char
DtGlobalEnvironmentActuatorType
[] =
"global-environment-actuator"
;
247
const
char
DtAggregatedResolutionControllerType
[] =
"aggregate-model-resolution-controller"
;
248
const
char
DtAggregatedMoveAlongControllerType
[] =
"aggregated-move-along-controller"
;
249
const
char
DtAggregatedMoveToControllerType
[] =
"aggregated-move-to-controller"
;
250
const
char
DtAggregatedMovementActuatorType
[] =
"aggregated-movement-actuator"
;
251
const
char
DtAggregatedSetControllerType
[] =
"aggregated-set-controller"
;
252
const
char
DtAggregatedPatrolControllerType
[] =
"aggregated-patrol-controller"
;
253
const
char
DtAutoAggregateDisaggregateControllerType
[] =
"auto-aggregate-disaggregate-controller"
;
254
const
char
DtVerticalLauncherControllerType
[] =
"vertical-launcher-controller"
;
255
const
char
DtSystemSwitcherControllerType
[] =
"system-switcher-controller"
;
256
const
char
DtCombatRangeControllerType
[] =
"combat-range-controller"
;
257
const
char
DtFixedWingFlightCommandControllerType
[] =
"fixed-wing-flight-command-controller"
;
258
const
char
DtRotaryWingFlightCommandControllerType
[] =
"rotary-wing-flight-command-controller"
;
259
const
char
DtFrictionlessGravityActuatorType
[] =
260
"frictionless-gravity-actuator"
;
261
const
char
DtBombActuatorType
[] =
"bomb-actuator"
;
262
const
char
DtPropulsionNoiseGeneratorType
[] =
"propulsion-noise-generator"
;
263
268
const
char
DtIndividualLifeFormDamageAdjudicationActuatorType
[] =
"individual-lifeform-damage-adjudication-actuator"
;
Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)