The DtDIGuyAnimation class is a class that stores the DI-Guy animation information that is used to ensure the animation being displayed is insynch with the simulated entity.
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Detailed Description
The DtDIGuyAnimation class is a class that stores the DI-Guy animation information that is used to ensure the animation being displayed is insynch with the simulated entity.
Constructor & Destructor Documentation
| DtDIGuyAnimation::DtDIGuyAnimation |
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| DtDIGuyAnimation::DtDIGuyAnimation |
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const DtString & |
name | ) |
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| virtual DtDIGuyAnimation::~DtDIGuyAnimation |
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virtual |
Member Function Documentation
| virtual void DtDIGuyAnimation::setAnimationName |
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const DtString & |
name | ) |
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virtual |
The name of the Di-guy Animation.
| virtual const DtString& DtDIGuyAnimation::animationName |
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const |
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virtual |
The name of the Di-guy Animation.
| virtual void DtDIGuyAnimation::setDisplayName |
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const DtString & |
name | ) |
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virtual |
The name of the animation used for display–more user friendly and editable.
| virtual const DtString& DtDIGuyAnimation::displayName |
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const |
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virtual |
The name of the animation used for display–more user friendly and editable.
| virtual void DtDIGuyAnimation::setDuration |
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const double |
time | ) |
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virtual |
The duration of the animation.
| virtual const double DtDIGuyAnimation::duration |
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const |
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virtual |
The duration of the animation.
| virtual void DtDIGuyAnimation::setSpeed |
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const double |
speed | ) |
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virtual |
The speed of the animation if any.
| virtual const double DtDIGuyAnimation::speed |
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const |
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virtual |
The speed of the animation if any.
| virtual void DtDIGuyAnimation::setPosture |
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const DtString & |
post | ) |
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virtual |
The ending posture of the animation.
| virtual const DtString& DtDIGuyAnimation::posture |
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const |
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virtual |
| virtual void DtDIGuyAnimation::setDirectionChange |
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const DtString & |
direction | ) |
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virtual |
The change in direction due to the animation if any.
| virtual const DtString& DtDIGuyAnimation::directionChange |
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const |
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virtual |
The change in direction due to the animation if any.
| virtual void DtDIGuyAnimation::setVariant |
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const DtString & |
var | ) |
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virtual |
The demeanor of the animation–refered to as variant in the character digest–sick, angry, confused, normal...
| virtual const DtString& DtDIGuyAnimation::variant |
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const |
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virtual |
The demeanor of the animation–refered to as variant in the character digest–sick, angry, confused, normal...
Returns a newly created clone of this class.
| virtual void DtDIGuyAnimation::print |
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virtual |
Just prints out the contents to the console.
Member Data Documentation
| DtString DtDIGuyAnimation::myAnimationName |
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protected |
| DtString DtDIGuyAnimation::myDisplayName |
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protected |
| DtReal DtDIGuyAnimation::myAnimationDuration |
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protected |
| DtReal DtDIGuyAnimation::myAnimationSpeed |
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protected |
| DtString DtDIGuyAnimation::myAnimationPosture |
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protected |
| DtString DtDIGuyAnimation::myAnimationDirectionChange |
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protected |
| DtString DtDIGuyAnimation::myAnimationVariant |
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protected |
The documentation for this class was generated from the following file:
- /exports/nfedora7-1/nightly/docs/vrforcesDevelopment.tot/include/vrfutil/diGuyAnimation.h