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VR-Forces 4.2 Class Documentation
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Class that will keep track of all di-guy information. More...
Public Member Functions | |
| DtDIGuyInformation () | |
| CTOR. | |
| virtual | ~DtDIGuyInformation () |
| DTOR. | |
| DtDIGuyInformation (const DtDIGuyInformation &) | |
| Copy constructor. | |
| DtDIGuyInformation & | operator= (const DtDIGuyInformation &) |
| bool | operator== (const DtDIGuyInformation &) const |
| bool | operator!= (const DtDIGuyInformation &rhs) |
| virtual void | readFromEnvironment (const DtRwVariableBindings *) |
| Seeds list from variable bindings. Will clear out all current information. | |
| virtual void | writeToEnvironment (DtRwVariableBindings *) const |
| Writes all information to the variable bindings, removing all old information first. | |
| void | setCharacterType (const std::string &s) |
| const std::string & | characterType () const |
| void | setCharacterAppearance (const std::string &s) |
| const std::string & | characterAppearance () const |
| void | setCharacterAnimation (const std::string &s) |
| const std::string & | characterAnimation () const |
| void | setUseRandomAppearanceUponCreation (bool b) |
| bool | useRandomAppearanceUponCreation () const |
| void | setRandomAppearances (const DtRwNLengthStringVector &apps) |
| const DtRwNLengthStringVector & | randomAppearances () const |
Protected Attributes | |
| std::string | myCharacterType |
| std::string | myCharacterAppearance |
| std::string | myCharacterAnimation |
| bool | myUseRandomAppearanceUponCreation |
| DtRwNLengthStringVector | myRandomAppearances |
Class that will keep track of all di-guy information.
| DtDIGuyInformation::DtDIGuyInformation | ( | ) |
CTOR.
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virtual |
DTOR.
| DtDIGuyInformation::DtDIGuyInformation | ( | const DtDIGuyInformation & | ) |
Copy constructor.
| DtDIGuyInformation& DtDIGuyInformation::operator= | ( | const DtDIGuyInformation & | ) |
| bool DtDIGuyInformation::operator== | ( | const DtDIGuyInformation & | ) | const |
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Seeds list from variable bindings. Will clear out all current information.
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Writes all information to the variable bindings, removing all old information first.
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