VR-Forces 4.2 Class Documentation
List of all members | Public Member Functions | Protected Member Functions | Protected Attributes
DtDistributedDrawDriver Class Reference
Inheritance diagram for DtDistributedDrawDriver:
Inheritance graph
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Public Member Functions

 DtDistributedDrawDriver (DtAgentManager &agentManager, const std::string &instanceName)
 CTOR.
virtual ~DtDistributedDrawDriver ()
 Virtual DTOR.
virtual const std::string & className () const
 Get the class name as a string.
virtual void drawRandomSphere ()
 Randomly place a sphere in the scene or move the sphere to a new random location if it's already been added.

Protected Member Functions

virtual bool onStart ()
 When late-joining display engines are connected to the master display engine, all drivers are stopped and restarted.
virtual bool onStop ()
 Called when the driver is stopped by the display engine.
virtual void slot_displayEngineAdded (const DtDeRecord &igRecord)
 Called when a display engine is connected; restarts the driver.
virtual bool onTick ()
 Stub implementation since this driver doesn't have anything that needs updating.
virtual void updateSphere ()
 Utility function add a sphere at location x,y,z in the scene.

Protected Attributes

DtExampleDrawObjectAgent * myDrawAgent
 The draw agent that draws the sphere.
double mySphereX
 Saved location of the sphere.
double mySphereY
double mySphereZ
bool mySphereInScene
 Whether or not a sphere is displayed.

Constructor & Destructor Documentation

DtDistributedDrawDriver::DtDistributedDrawDriver ( DtAgentManager &  agentManager,
const std::string &  instanceName 
)

CTOR.

virtual DtDistributedDrawDriver::~DtDistributedDrawDriver ( )
virtual

Virtual DTOR.

Member Function Documentation

virtual const std::string& DtDistributedDrawDriver::className ( ) const
virtual

Get the class name as a string.

virtual void DtDistributedDrawDriver::drawRandomSphere ( )
virtual

Randomly place a sphere in the scene or move the sphere to a new random location if it's already been added.

virtual bool DtDistributedDrawDriver::onStart ( )
protectedvirtual

When late-joining display engines are connected to the master display engine, all drivers are stopped and restarted.

The onStop() and onStart() implementations for this driver will save the sphere's state when the driver is stopped, and recreate it when the driver is started. It is critical to implement these methods correctly to make late-joining display engines work correctly. Called when the driver is started by the display engine Restores state that existed the last time the driver was stopped

virtual bool DtDistributedDrawDriver::onStop ( )
protectedvirtual

Called when the driver is stopped by the display engine.

virtual void DtDistributedDrawDriver::slot_displayEngineAdded ( const DtDeRecord &  igRecord)
protectedvirtual

Called when a display engine is connected; restarts the driver.

virtual bool DtDistributedDrawDriver::onTick ( )
protectedvirtual

Stub implementation since this driver doesn't have anything that needs updating.

virtual void DtDistributedDrawDriver::updateSphere ( )
protectedvirtual

Utility function add a sphere at location x,y,z in the scene.

Member Data Documentation

DtExampleDrawObjectAgent* DtDistributedDrawDriver::myDrawAgent
protected

The draw agent that draws the sphere.

double DtDistributedDrawDriver::mySphereX
protected

Saved location of the sphere.

double DtDistributedDrawDriver::mySphereY
protected
double DtDistributedDrawDriver::mySphereZ
protected
bool DtDistributedDrawDriver::mySphereInScene
protected

Whether or not a sphere is displayed.


The documentation for this class was generated from the following file:

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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